Vanguard Feedback Thread

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SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Bateluer
SunnyD, were you around for the WoW launch? WoW was buggy as hell, more laggy than most MMOs, etc. Features that Blizzard had advertised at launch didn't make it into the game until almost a year later, such as battlegrounds. Loot lag was still a problem when I quit about 8 months ago. As I recall, the WoW login queues a few months after release had wait times measured in days and weeks. Blizzard even ran a special stress test beta, and seemed to ignore all data gleaned from it. Blizzard's games haven't been polished since Starcraft. Diablo 2 wasn't even playable on many systems until the third patch. WC3 had some polish at release, but its also had more than twice the patches as SC, and its been out only a fraction of the time.

Mem, I preordered the digital download, so I'll be in game pretty quick. Allowing preorders to get in the game 3 days prior to release means kinda renders B&M store purchases useless.

I started playing WoW about 3 months after release. I wasn't "Happy" with it until about 7 or 8 months after that, then they started doing their "nerf everything" patches, and it went down hill.

I agree, WoW was not the greatest at launch, but about 6 months after launch was where it was good. That's where I pointed to in my post - push the release of Vanguard back to the point WoW was 6 months AFTER its release. For all the MMO's I've played, WoW was by far the most playable at its release. Vanguard still has major bugs in it. Not missing features mind you... simply BUGS.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: SunnyD
I started playing WoW about 3 months after release. I wasn't "Happy" with it until about 7 or 8 months after that, then they started doing their "nerf everything" patches, and it went down hill.

I agree, WoW was not the greatest at launch, but about 6 months after launch was where it was good. That's where I pointed to in my post - push the release of Vanguard back to the point WoW was 6 months AFTER its release. For all the MMO's I've played, WoW was by far the most playable at its release. Vanguard still has major bugs in it. Not missing features mind you... simply BUGS.

I won't disagree with that, but I will point to the massive amount of bugs fixed and progress made in the last two weeks alone. Sigil has been working their figures to the bone to get ready for release, and they should be commended for it.

Unfortunately, no MMO can remain in development indefinitely. Capital runs dry, technology passes you by, etc.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Surprise!...another patch :).


Vanguard Build 01697 Patch Notes 1/20/2007

GAMEPLAY
- Movement speed/root, stun/mez, and silence type effects now all have a chance to break on hit in PvP combat. This does not affect the PvE effects of the abilities.
- When using group drain abilities such as "Life Draught" the level 38 Necromancer spell your group members are now notified with appropriate chat text that they have been healed.
- Dexterity bonus to melee evasion and spell evasion has been re-centered. The new maximum with 18 points per level is 17%.
- Dexterity no longer grants a bonus to mitigation, it still grants a bonus to evasion. That part of mitigation has been shifted into block, dodge and parry.
- Block, dodge and parry now have different chances with max skill for your level against an even con NPC. Light Fighters: 8% dodge chance, 8% parry chance, and 4% block chance. Heavy Fighters: 10% block chance, 4% dodge chance, and 4% % parry chance. Healers: 6% dodge chance and 4% parry chance. Casters: 6% dodge chance. The disciple has an 8% chance to dodge instead of the normal 6% given to healers.
- Cost over time abilities and item regeneration are now functioning as intended. Many of these were not properly deducting costs or adding regeneration.
- The vitality bonus to heals has been re-centered. Heal abilities were currently requiring a higher attribute value than intended to start getting a bonus.
- Mounts now require a min level to be used
- You can no longer move while summoning your mount

ADVENTURING
- Ranger, Druid - Your run speed buffs now increase mount speed by 5%.
- Bard - Tynen's Melody of Acceleration does not stack with mount speed, but other minor components will.
- Bard - Gamael's Blade of Conflagration is now available at level 43
- Bard - Gamael's Blade of the Blizzard is now available at level 47
- Bard - Gamael's Blade of the Viper is now available at level 50
- Bard - The fact that bard weapon proc songs are at 10% proc rate has been made clearer. These are working as intended.
- Bard - Embellishments have all been increased in individual power. Each will do more than it did before.
- Bard - Additional embellishments have been added at various levels:
- Naman's Grand Mystical Counterpoint
- Naman's Grand Chilly Counterpoint
- Naman's Grand Fiery Counterpoint
- Naman's Grand Temporal Counterpoint
- Naman's Grand Empyreal Counterpoint
- Irion's Substitution of the Infinite
- Irion's Substitution of Warding
- Illestine's Epic Substitution
- Bard - Illestine's compositions are now best played with a percussion instrument
- Bard - Emboldening Embellishment is now best played with a strong voice.
- Bard - Briel's Aria of the Clouds is now available at 18
- Bard - Asilam's Disenchanting Strain has been made into a Shout, and will now remove enchantments (buffs) from offensive targets.
- Bard - Lyrics have all been increased in individual power. Each will do more than it did before.
- Bard - Additional components have been added
- Briel's Segue of the Sky (Bridge)
- Asilam's Dirge of the Mariner (Verse)
- Blood Mage - Added the ability to exploit weaknesses to several abilities
- Cleric - Added the ability to exploit weaknesses to several abilities
- Disciple - Added the ability to exploit weaknesses to several abilities
- Dread Knight - Shadowy Veil will no longer decrease your run speed.
- Dread Knight - Incite and Inflame now correctly cost 10 each.
- Monk - Aum Liat no longer stacks with mounts or sprint
- Paladin- Reduced the energy granted by Cry of Illumination
- Psionicist - Acceleration will no longer stack with mounts or sprint.
- Ranger - The name of Arrow of the Moon has been changed to Dusk Arrow
- Ranger - The name of Arrow of the Sun has been changed to Dawn Arrow
- Ranger - Increased the damage of Critical Shot
- Ranger - Added new ability line Arrow of the Sun (just like the old one, but different levels and a different spot)
- Ranger - Blade of Storms has been moved to level 26 and upgraded from there.
- Ranger - Added new ability line Blade of the Solstice at level 30. Upgrades from there.
- Ranger - Added new ability lone Blade of the Equinox at level 14. Upgrades from there.
- Ranger - Moved Critical Shot to level 10. Upgrades from there.
- Ranger - Removed Dawn Arrow VI
- Ranger - Moved Dawn Arrow to level 14. Upgrades from there.
- Ranger - Moved Debilitating Shot to level 34. Upgrades from there.
- Ranger - Moved Dusk Arrow to level 34. Upgrades from there.
- Ranger - Added new ability line Hurricane at level 42. Upgrades from there.
- Ranger - Fixed problem with an ability always giving you Whisper of the Wind, even when you did not use it in the correct orde
- Shaman - Your run speed buffs no longer completely stack with mounts or sprint. Instead, having Spirit of Rakurr will increase mount speed by 5% and Speed of Rakurr will increase it by 10%

CRAFTING
- Thestran Sabatons recipe now shows two sheets as the ingredient instead of one ingot.
- Modified the attribute combination options of all attuning dusts
- Endurance attuning dust has been changed to Heal and Nuke Focus Attuning dust
- Added wood focus recipes to Artificer instructors.
- Added stone focus recipes to Artificer instructors.
- Added stone support recipes to Artificer instructors.
- Added additional ?dusting? options to Artificer board and block recipes.

DIPLOMACY
- Civic Diplomacy trainers are now available in all major cities - Yes, the people have cried out to the gods and heard only silence, looks like it's up to the diplomats to answer the call of the people. Some brave civic diplomat trainers have arrived in towns across Telon and are willing to teach you just how to work with the people of Telon for a greater goal. Look for the trainer next to the City Status pillar in the town nearest you. Talk to them, don't be shy, they won't bite.
- Diplomacy Bug Fix: Diplomacy clothing items with presence mods that put you into a different presence tier are now considered when influencing the city in Civic Diplomacy parley wins.
- Market Diplomacy modifiers are now hooked up. These modifiers will show up as favor values in the market window and will reduce commission and deposit values. These modifies will be gained through diplomacy.
- Presence requirements, skill levels, and rewards have all been upped on the Wayward Husband quest line in Khal.
- Varanthari and Kurashasa horse delivery quests will now connect to the horse acquire quest with Rochara (so long as the diplomat is also a 10 level adventurer/crafter). Those who have already completed the horse delivery will need to do it again (and you will be able to redo it.)

WORLD POPULATION
- The residents of the Sea Hag Grotto have, whether realistically or not, aged about a decade in difficulty. The dungeon still has not been hand-tuned, which means it is even more difficult than it was before (teehee!) so be warned. Rewards have been quickly updated to reflect the change in dificulty/level but they will be adjusted even more when the dungeon gets tuned. Have fun!
- The following areas have received a faction pass - it is now possible to gain and lose various factions in these areas - default KOS status has not yet been set
- Tanvu, surrounding areas, dungeons, etc
- Entire Wood Elf Island
- Ulvari infested areas
- Martok Island and accompanying dungeons
- Marsh of Peril has received several tweaks
- Qa Riverbank, Ksaravi Gulch, surrounding mini dungeons and camps
- Skawlra Rock and surrounding areas
- Several faction fixes in Khal itself
- Mekalia and surrounding camps / mini dungeon
- General Dungeon and associated minions
- Kalendra's Coven and surrounding content
- Imanjal Sanct and surrounding content
- Pantheon of the Ancients (Making sure you don't loose event factions!)
- Silverlake: Braelok Togusor will now drop loot.
- Temple of Dailuk: Wyvern Hill was renamed to Vyper's Abode
- Temple of Dailuk: Nerksawl shouldn't have the shakes anymore and will start fighting again.

GUI
- Clicking anywhere outside of an editbox will now clear focus from the edit box.
- Added a "Show My Reticle" option which toggles whether to show a reticle when you are your own defensive target.
- Fixed tooltips on Combat Forms.

CODING
- Dragging to create macros will now work correctly for bard songs with spaces in them.
- /stuck has been replaced with /rope. Use this command to throw stuck adventurers (within 10 meters of you) a line which will allow you to pull them out.
- Fix to crash related to leveling.
- When using AE abilities all targets should now display numbers and report their health correctly.

~The Vanguard Team

 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Schadenfroh
Has it not already been RTM? I assume that is going to be a crap load of patches on day one.

Nope, not until the 23rd.

Also, there's a thread over at silkyvenom that has some concerned - namely that SOE and Sigil have been hush hush over the pricing of the game. When asked directly, they refused to comment - especially concerning those that have already pre-ordered. What is really worrying most about this is SOE's habit of f'ing people over. Don't be surprised if Vanguard comes out well higher of the usual $14.99/mo price point.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Acanthus
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.

The original developer of Horizons, Artifact Entertainment, also fired the lead designer and visionary of the game 3/4 through its development because they didn't like those aspects he wanted to put in, such as playable angels and demons. I don't foresee Sigil or SOE firing the lead guys at VG. Well, SOE can't fire anyone at Sigil.

SunnyD is right though, I haven't heard anything about the official monthly fees for VG yet. It'd better be the standard 15/month fee. I am willing to pay 20 per month, if and only if, its a heavily CSR patrolled RP server with weekly live events. I don't want to see OOC talking on open chat channels, I don't want to see people with names like 'Shishkabob' and 'ipownyouz'.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Bateluer
Originally posted by: Acanthus
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.

The original developer of Horizons, Artifact Entertainment, also fired the lead designer and visionary of the game 3/4 through its development because they didn't like those aspects he wanted to put in, such as playable angels and demons. I don't foresee Sigil or SOE firing the lead guys at VG. Well, SOE can't fire anyone at Sigil.

SunnyD is right though, I haven't heard anything about the official monthly fees for VG yet. It'd better be the standard 15/month fee. I am willing to pay 20 per month, if and only if, its a heavily CSR patrolled RP server with weekly live events. I don't want to see OOC talking on open chat channels, I don't want to see people with names like 'Shishkabob' and 'ipownyouz'.

Im in the same boat, the only way i can justify paying a lot for MMO fees is if i see results from it, like better support, better policing, more patches, live events...

WoW didnt deliver, neither did EVE Online or Dark Age of Camelot.

Im assuming Warhammer and Vangaurd wont either, but im keeping a wait and see attitude.

Im more interested in Warhammer than any other MMO scheduled for launch this year.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Acanthus
Originally posted by: Bateluer
Originally posted by: Acanthus
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.

The original developer of Horizons, Artifact Entertainment, also fired the lead designer and visionary of the game 3/4 through its development because they didn't like those aspects he wanted to put in, such as playable angels and demons. I don't foresee Sigil or SOE firing the lead guys at VG. Well, SOE can't fire anyone at Sigil.

SunnyD is right though, I haven't heard anything about the official monthly fees for VG yet. It'd better be the standard 15/month fee. I am willing to pay 20 per month, if and only if, its a heavily CSR patrolled RP server with weekly live events. I don't want to see OOC talking on open chat channels, I don't want to see people with names like 'Shishkabob' and 'ipownyouz'.

Im in the same boat, the only way i can justify paying a lot for MMO fees is if i see results from it, like better support, better policing, more patches, live events...

WoW didnt deliver, neither did EVE Online or Dark Age of Camelot.

Im assuming Warhammer and Vangaurd wont either, but im keeping a wait and see attitude.

Im more interested in Warhammer than any other MMO scheduled for launch this year.

I didn't mind DAoC - up until the point where all that was left was Zerg v. Zerg at Hadrian's Wall. WoW was okay 1-60, post 60 made me quit the game a year ago.

Honestly though, as long as my Station Pass lets me play Vanguard, and its price doesn't go up, I could care less. I'll be playing EQ2 for some time to come, and every once in a while PlanetSide. So Vangard will definitely be a welcome edition.

Speaking of DAoC - the Vanguard Cleric is everything a Midgard Healer should have been. :)
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: SunnyD
Originally posted by: Acanthus
Originally posted by: Bateluer
Originally posted by: Acanthus
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.

The original developer of Horizons, Artifact Entertainment, also fired the lead designer and visionary of the game 3/4 through its development because they didn't like those aspects he wanted to put in, such as playable angels and demons. I don't foresee Sigil or SOE firing the lead guys at VG. Well, SOE can't fire anyone at Sigil.

SunnyD is right though, I haven't heard anything about the official monthly fees for VG yet. It'd better be the standard 15/month fee. I am willing to pay 20 per month, if and only if, its a heavily CSR patrolled RP server with weekly live events. I don't want to see OOC talking on open chat channels, I don't want to see people with names like 'Shishkabob' and 'ipownyouz'.

Im in the same boat, the only way i can justify paying a lot for MMO fees is if i see results from it, like better support, better policing, more patches, live events...

WoW didnt deliver, neither did EVE Online or Dark Age of Camelot.

Im assuming Warhammer and Vangaurd wont either, but im keeping a wait and see attitude.

Im more interested in Warhammer than any other MMO scheduled for launch this year.

I didn't mind DAoC - up until the point where all that was left was Zerg v. Zerg at Hadrian's Wall. WoW was okay 1-60, post 60 made me quit the game a year ago.

Honestly though, as long as my Station Pass lets me play Vanguard, and its price doesn't go up, I could care less. I'll be playing EQ2 for some time to come, and every once in a while PlanetSide. So Vangard will definitely be a welcome edition.

Speaking of DAoC - the Vanguard Cleric is everything a Midgard Healer should have been. :)

I liked DAOC until TOA forced us on the gear treadmill, much like WoW.

I love the RvR combat model, i hate the publisher, but i think Mythic has learned from their devastating mistakes that lead to the exodus of their playerbase in DAOC. Warhammer is getting rave previews and im hoping the RvR system is solid.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I'm debating whether or not to make my main character in VG a cleric, or other healer class. Typically, my mains are fighter types, usually monks or rangers.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Acanthus
I liked DAOC until TOA forced us on the gear treadmill, much like WoW.

I love the RvR combat model, i hate the publisher, but i think Mythic has learned from their devastating mistakes that lead to the exodus of their playerbase in DAOC. Warhammer is getting rave previews and im hoping the RvR system is solid.

Darkness Falls was the bomb. As the only tri-spec healer on the entire server (yup, I seriously was tri-spec'd pac-mend-aug in that order), I garnered a lot of attention. I was the only healer on Igraine that wasn't afraid of green cons... let alone blue or even yellow. Hell, I always had an audience as I was grinding to 50 in Darkness Falls, pulling and soloing the imp things and the succubi. Any other healer would have run screaming.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I'm debating whether or not to make my main character in VG a cleric, or other healer class. Typically, my mains are fighter types, usually monks or rangers.

I had a great time as healer(Master Doc in SWG,good old days) , you become one of the most important members in a team, and it can be fun.

So many classes its hard to choose,think I'll probably have a fighter class and healer class on my alts..
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Anyone have a link to the VG beta page? I am going to try my login/password on the forums, funny how I am still getting beta updates without being a beta tester, which it greats me in the email as.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Bateluer
Originally posted by: Acanthus
Originally posted by: SunnyD
Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!

You know what other game promised those things?

Horizons.

Look where it is now.

The original developer of Horizons, Artifact Entertainment, also fired the lead designer and visionary of the game 3/4 through its development because they didn't like those aspects he wanted to put in, such as playable angels and demons. I don't foresee Sigil or SOE firing the lead guys at VG. Well, SOE can't fire anyone at Sigil.

SunnyD is right though, I haven't heard anything about the official monthly fees for VG yet. It'd better be the standard 15/month fee. I am willing to pay 20 per month, if and only if, its a heavily CSR patrolled RP server with weekly live events. I don't want to see OOC talking on open chat channels, I don't want to see people with names like 'Shishkabob' and 'ipownyouz'.

My guess is that you'll need the SOE all-in-one pass to play. That's what, $25/month? It's something just slimy enough for SOE to pull.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Schadenfroh
Anyone have a link to the VG beta page? I am going to try my login/password on the forums, funny how I am still getting beta updates without being a beta tester, which it greats me in the email as.

The official Vanguard Beta forums are closed now.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Patch time :).

Vanguard Build 01703 Patch Notes 1/22/2007

Note: A lot of factions are being turned on with this build. Be wary when visiting cities!

GAMEPLAY
- Summoning your tombstone at an altar will cause an item durability hit to items that are contained within the tombstone. This means that if you don't have the cash to afford the summon (yes, we know, it was really cheap because we were waiting for this change) you can still get your items back and then repair those that you can afford. This is currently set to a 15% durability hit, and current content pass should ensure that all outposts have a repair merchant.
- Fixed for reversed goodness of stealthy skills when NPCs are detecting PCs
- An issue has been corrected causing spell damage to be displayed lower than expected in tool tips.
- Stealth, sneaking and detection have had a big polish pass. NPCs will now turn and face you, make noise and some question marks will appear above the head indicating they think someone is there. This gives you a chance to back away before getting attacked. Approaching NPCs from behind will always work if you are in stealth. When approaching from the front NPCs will always attack you if you get right on top of them. With invis there is still radial check.
- Only enemies that are aggressive and those you are within aggro range of will attempt to uncover.
- When detecting a hidden enemy you will now hear a special notification sound.
- Stealth, sneaking and detection chances have been changed. Your skill is now a much bigger factor in your success.
- You will no longer be able to gain skill ups in detection, sneak or hide without being successful at there corresponding activities.
- NPC may now use invisibility against PCs
- Stealth, sneak, hide and invisibility have been hooked up for PVP! If someone detects you running 25 meters or more away from them will give you another shot as sneaking.
- When detecting a hidden enemy you will now hear a special notification sound. When uncovered by a PVP enemy you will also hear an identifying sound.
- When attacking a player from stealth your stealth will not break but that player will see you in stealth mode.

DIPLOMACY
- Diplomacy Bug Fix: Players are now able to gain presence again after crossing chunk borders without logging in and out.

GUI
- Crafting Setup windows have been cleaned up significantly.

CODING
- Probable fix for characters not appearing the way they are supposed to in game. Please let us know if you still see problems with your characters not appearing how you customized them.
- /corpsedrag will now move your corpse again. The server location was getting updated, but not the visual location on the client.
- /stuck makes a triumphant return, now with logging and a warning about using it as an exploit.


~The Vanguard Team




Vanguard Build 01700 Patch Notes 1/22/2007

GAMEPLAY
- Abilities requiring a defensive target will now automatically target the caster if they do not have a defensive target. This will also set an actual defensive target for the caster.
- Added an 'Auto Defensive Target Me' option to the Interface section of the Settings window. If this option is enabled, you will automatically cast any beneficial abilities on yourself if you have no defensive target.
- Only heals are now enhanced by heal mod and vitality. They were changing the magnitude of most beneficial abilities that altered hit points such as buffs.
- Intelligence spell damage mod and strength melee damage mod are now getting applied as intended. The ability tool tips should also be updating properly again.
- The maximum damage and healing reached from maximizing intelligence, strength and vitality has been increased.
- Dual wield no longer lowers your block, dodge and parry chances.
- PvP damage output as been reduced for all classes.
- Invisibility and Stealth type effects now break when you begin harvesting or interact with an interactable object.


ADVENTURING
- All Classes - Various text and stacking bugs resolved
- Bard - You can no longer specialize in thrown hammers
- Bard - You can now specialize in bow and crossbow
- Bard - You can now use thrown daggers and axes
- Bard - Added Cleaving the Mountain which is a second step finish that follows Hewing the Mountain
- Bard - Hewing the Mountain V has been added to trainers and the level progression for the rest of the line has been altered slightly
- Bard - Cyclone Tears the Sky is now called Split the Clouds and is available at level 16
- Bard - A new second step finish called Cyclone Tears the Sky is now trainable.
- Cleric - Rejuvenate I has been moved to level 10.
- Cleric - Alleviate I has been moved to level
- Disciple - Removed hint icons for "Secret Chains"
- Dread Knight - Your Dreadful Countenance should now actually lower targets SPI mitigation
- Dread Knight - Moved Scythe of Doom to level 18. Upgrades from there.
- Dread Knight - Increased hate added on Incite
- Dread Knight - Increased Provoke taunt to the correct level.
- Dread Knight - Increased damage from Symbol of Suffering
- Dread Knight - Backlash now lists its maximum duration.
- Dread Knight - All Symbol abilities now cost 1 energy/ second
- Dread Knight - Fixed display description on Vengeance to reflect how much damage it actually does.
- Dread Knight - Added a block animation to Bleak Foeman.
- Monk - Monks are no longer able to gain energy from items.
- Monk - You will now be affected by bard songs.
- Paladin - Sunburst now does increased damage and is resisted less than it was before.
- Paladin - Strike of Gloriann and Sentinel's Blessing now stack with each other and with Courage. Buffs that are supposed to stack actually stacking!? Madness!
- Paladin - The tooltip describing your auras now have more details. It should now be much easier to call me a liar. ?
- Paladin - Aura of Radiance has been removed for your aura lineup.
- Paladin - A new innate ability, Stalwart Soul will be granted to you at level 10
- Paladin - A new innate ability line, Divine Center will be granted to you starting at level 20
- Paladin - Aura of Divine Power now properly buffs you and your group.
- Paladin - Aura of Shielding is now available at level 10 and Replenishment at level 15
- Paladin, Dread Knight, Warrior - Your defensive stance now actually gives you the mitigation it promises.
- Psionicist - Dementia now has a 2 second cast time.
- Psionicist - Mental Blast IV and beyond have been renamed Psionic Blast.
- Ranger - Lowered the cost of Fleetblade
- Ranger - Lowered the cost of Windsong
- Ranger - Forage now works.
- Ranger - Arrow and Bolt recipes will become available to you as you level.
- Ranger - Moved Poison Shot to level 26. Upgrades from there
- Ranger - Increased damage on Poison Shot.
- Ranger - Added new ability line Shocking Arrow at level 6. Upgrades from there
- Ranger - Moved Splitting Arrow to level 18. Upgrades from there.
- Ranger - Added new ability Line Stunning Shot at level 34.
- Ranger - Moved Sweeping Strike to level 8. Upgrades from there.
- Ranger - Moved Feral Strike to level 46, up from 42.
- Ranger - Moved Forage to level 10, up from level 2.
- Ranger - Grasp of Earth moved to level 22, up from 18. Upgrades from there.
- Ranger - Moved Intercept to level 14. Upgrades from there.
- Ranger - Made Intercept instant activate
- Ranger - Made additional upgrades to intercept
- Ranger - Added Diminishing Returns to the root portion of Intercept
- Ranger - Moved Entangle to level 18. Upgrades from there.
- Ranger - Entangle now lasts for 28 seconds, has a 15% chance to break and pulses every 4 seconds, instead of every 6
- Ranger - Moved Nature's Remedy to level 18.
- Ranger - Increased parry chance on the Parry ability line.
- Ranger - Moved Rancor to level 8, from level 10. Upgrades from there.
- Ranger - Moved Regress to level 14, up from level 12. Upgrades from there.
- Ranger - Moved Regrowth to level 18, up from level 16. Upgrades from there.
- Ranger - Moved Scare Creature to level 38, up from 26. Upgrades from there.
- Ranger - Moved Summon Companion to level 18, up from level 14.
- Ranger - Summon Companion now has no energy cost.
- Ranger - Destructive Swarm now lasts for 32 seconds.
- Ranger - The accuracy debuff on Destructive Swarm has been reduced.
- Ranger - The range on Destructive Swarm is now 25m, down from 35m.
- Ranger - Increased range on Warden's Ranged attack.
- Ranger - Removed Bash and Kick Skill from Ranger skill set
- Ranger - You may now only have 1 Talisman on at a time.
- Ranger - Hawk Talisman has been moved to level 46.
- Ranger - Wind Talisman has been moved to level 38.
- Ranger - Tiger Talisman has been moved to 18.
- Ranger - Moved Thorn Cloak to level 10. Upgrades from there.
- Ranger - Thorn Cloak no longer scales.
- Ranger - Thorn Cloak is now free.
- Ranger - Lowered the evasion bonus for Talisman of the Panther
- Ranger - Moved Winter Cloak to level 22
- Ranger - Your special attacks should no longer proc your Cloak effects on you when you defensively target yourself.
- Ranger - Removed hint buffs for "Secret Chains"
- Shaman - Flesh Rot IV through IX have been renamed Bane of Krigus I - IV
- Sorcerer - Increased the snare portion of Icequake
- Warrior - Lowered max range on Infuriating Shot.

CRAFTING
- General crafting mods (crafting tool use, crafting utility use, crafting station use, refining skills and finishing skills) should work correctly now.
- Resonance dust of endurance has been changed to add heal or nuke mod depending on the type of item it is being applied to.
- Novice Bag recipe now available again to low level outfitters on Thestra.
- Novice Staff recipe now available again to low level artificers on Thestra.
- Novice Club recipe now available again to low level artificers on Thestra.
- Qalian novice weapon recipes are no longer listed twice on trainers.
- Initiate tier quest actions have been updated.
- Low level refining recipes have been added to all artificer instructors.
- Low level refining outfitter recipes are now available on all trainers.
- Deconstruction recipes added to Kojan trainers.
- Social clothing can now be purchased.
- Additional saddlebag recipes are now on outfitter instructors.
- Missing amateur bag recipes are now on Thestran trainers.
- Added jewelry recipes to Artificer instructors.
- Added additional "dusting" options to Artificer refining jewel recipes.
- Added additional "dusting" options to Outfitter leather lining recipes.

DIPLOMACY
- New decks are in for Civic Diplomacy and more importantly - newbie lines! Try a Diplomacy newbie line today and navigate yourself through challenging decks and great stories! Some decks will frustrate you - in which case turn to other players for help, or ask in the dip channel (/join dip).
- Thestran Humans: Abulard Thistle will no longer lie to players. He will now, begrudgingly, offer them the choice to work for House Tanvager and House Hilthorn.
- Thestran Humans: Thistle's Rod will now be recognized by Academics instead of Nobles, and will work to Rally the Students. Other bugs have been fixed as well.
- Thestran Humans: Thestrans have now, through the power of their collective will alone, unlocked the ability to learn New Evaluations! You can find the "Learn Evaluations" quest on Marcus Remniol. Your friendly neighborhood Diplomacy Trainer.
- Diplomacy Trainers: All beginning Diplomacy Trainers now allow you to skip the tutorial. The parleys and tutorials are still available, but if you already know how to play, or you don't like reading manuals, you may skip over the tutorial and get straight to the storyline!
- Noble Interview in Bordinar's Cleft no longer helps raise all Noble levers at once.
- Half elf newbie line turned off pending reworking of some content.
- Updated decks on newbie lines.
- Dwarf
- Updated all according to new progression.
- Made customized decks for NPCs in multiple lines/parleyed with at multiple skill levels.
- Qaliathari
- Updated all according to new progression.
- Made customized decks for NPCs in multiple lines/parleyed with at multiple skill levels.
- Mordebi
- Updated all according to new progression.
- Made customized decks for NPCs in multiple lines/parleyed with at multiple skill levels.
- Halfling
- Updated all according to new progression.
- Made customized decks for NPC's in multiple lines/parleyed with at multiple skill levels.
- Raki
- Updated all according to new progression.
- Made customized decks for NPCs in multiple lines/parleyed with at multiple skill levels.
- Mordebi
- Updated all according to new progression.
- Made customized decks for NPCs in multiple lines/parleyed with at multiple skill levels.
- Made updates on all decks when we realized that having a card repeated on the deck made the NPC do nothing but listen.

WORLD POPULATION
- Quest: Don't Spy on Me now requires more scout eyes.
- Quest: Bandit Bait: The Haekemish Bandits will now despawn after 60 seconds of no combat.
- Temple of Dailuk: Nerksawl's agro range has been reduced.
- Tursh: Nine more adventuring quests are now available to players in Tursh. Beware the bullfrogs!

GUI
- Your map arrow will now always appear on top of other waypoints.
- The location currently being tracked will now appear red on the map.
- You will now see only the waypoints for the currently selected quest on the map instead of all of them.
- Group member points on the map will correctly have their tooltip set to the group member's name.

CODING
- You will no longer receive loot spam to the chat window when looting your own corpse.
- Video memory manager updated to hopefully reduce the number of "out of video memory" crashes clients are experiencing.
- If there is a region server crash, and you login and get the invulnerability buff, and your Recall ability is not castable due to still having refresh time, the refresh timer on your Recall ability will be reset allowing you to cast it immediately to escape the area.
- Items required for quests will now be correctly updated when they are moved to or from your corpse

GRAPHICS
- FPS in outdoor scenes should be increased
- Volumetric clouds are now much less of a performance hit

ART
- Ksaravi throughout Telon now look like they should - Rat men instead of Kobolds


~The Vanguard Team
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The beta closes today. They've come a long way since the betas opened. I won't be able to log much time in the beta before it closes though. :(

Hope to see some of you in the live game.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
The patch in my previous post took a while to download,btw I have installed another 2GB of ram on my PC and the game is still laggy so it's not ram related,I hope the official servers once they go live are lag free.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
No MMOs are lag free, unfortunately. Those who preordered a digital download will have the opportunity to play the game this coming Saturday, the 27th.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Patch time!

Vanguard Build 01705 Patch Notes 1/23/2007

GAMEPLAY
- Energy pool sizes are now based on archetype.
- Fix for NPC corpses warping away after they drop
- Fix for all NPCs seeing invisibility.
- Melee AE attacks have been had energy costs significantly reduced and the damage has been lowered to make up for the change in cost.
- Some melee attacks and all finishers have had damage fine tuning. The costs have not been adjusted.
- Melee percent attacks have had their additive portion significantly increased.
- Healers and Casters have had their energy costs rescaled with respect to their new energy pool sizes.

ADVENTURING
- All Healers - Adjusted group heals. They now come earlier in levels, have increased mana cost and cast time.
- The Sorcerer, Necromancer, Psioncist and Druid have all had their energy pool size significantly increased.
- Blood Mage - Updated Ritual of Shielding effect description to make more sense.
- Disciple - Tool tips on your heals should now display your heal amount more accurately and without range.
- Disciple - Ra'Jin Flare now has a particle effect attached
- Disciple - Added animation to Blooming Ridge Hand
- Disciple - Removed energy costs from all attacks.
- Disciple - All Essence Thief icons are the same now
- Disciple - Favor of the Crow now has an animation.
- Disciple - Added an icon for the duration of Feint so that you can tell how long it is active.
- Disciple - Added floating numbers to Knife Hand
- Disciple - Added effect display description to Knife Hand
- Disciple - Added Focused Bond particle effects.
- Disciple - Added particle effect for Touch of Woe, it should now play a particle when the npc attacks and floating numbers should now appear.
- Disciple - Lowered Jin cost of Sun and Moon Discipline to 6, down from 8
- Disciple - Removed Celestial Breeze VI.
- Dread Knight - Ravaging Darkness now waits 2 seconds before draining any endurance
- Dread Knight - Added a particle effect for Provoke so that it will fire off no matter what level of Dreadful Countenance you are at.
- Dread Knight - Provoke should now gain its increasing effects properly while in different forms of Dreadful Countenance.
- Dread Knight - Lowered the run speed buff of Shadowy Veil to 15%, down from 50%
- Dread Knight - Shadowy Veil now lasts for 60 seconds with an 80 second refresh.
- Druid - added a 50% chance for Binding Roots to break on hit.
- Bard - Hazoc's Magical Aria is now trainable at level 25
- Monk - Feet of the Fire Dragon now has a correct Effect Display Description
- Monk - The location marker for "The Beginning of Enlightenment" has been corrected
- Monk - Fixed an issue with the Monk's Drunken Style quest where higher level players were unable to complete the quest.
- Necromancer - Removed invisibility to undead from your undead forms until it is supported in a better way.
- Necromancer - Added See Invisibility to your forms because, heck, all undead see through normal invis, why can't you?
- Necromancer - Added Enshroud, which bestows invisibility vs. undead to your defensive target, at level 14
- Psionicist - Added True Sight at level 14.
- Psionicist - Removed Thought Thief, Phrenic Rage, Astral Form and Telekinetic Blast from trainers. You can now learn these abilities through Gestalts that have been placed around the world. Please visit your trainer to find where these may be located.
- Ranger - All arrow recipes now require only 1 piece of each arrow component.
- Ranger - Blade of Summer no longer states that it deals an extra 0 damage when flanking.
- Ranger - Nature's Remedy no longer requires reagents for the time being.
- Rogue - Flash Powder is now sold from all applicable vendors in a stack rather than singular
- Shaman - Shaman direct damage spells have had their damage and costs adjusted. Damage over time spells were not adjusted.
- Shaman - Shaman pet damage has been slightly decreased.
- Sorcerer - Added See Invisibility at level 18.
- Sorcerer - Added Gather Energy at level 14
- Sorcerer - Quartz Ring no longer alleges that it gives Increased Light Radius
- Sorcerer - Quartz Ring now actually gives See Invisibility

CRAFTING
- Elemental training recipes for jewelry and foci now use mineralogy as their skill.
- Duplicate Thestran copper armor recipes have been removed from trainers.
- Polished Strapping has been added to recipe trainers that did not have them.
- Novice padding and lining outfitter recipes have been added to recipe trainers that did not have them.
- Amateur Hatchet recipe has been added to Thestran trainers.
- Missing Thestran Maul/Truncheon recipes have been added.
- Grodek now offers the initiate blacksmith quest for Thestrans.
- Initiate and Journeyman Thestran Artificer quests should now be available in New Targonor.
- Added arrow recipes and bolt recipes to Artificer instructors.
- Added arrow recipes and bolt recipes to Blacksmith instructors.
- Added cloak recipes to Outfitter instructors.

DIPLOMACY
- Numerous bug fixes for Tursh line.
- All newbie lines now have a racial card added at the beginning. All new characters get cards like "Kurashasan Pride", "Kojani Serenity", "Goblin Gabble", "Thestran Leadership." Give em a whirl!
- The Diplomacy team wants to thank all testers for aggressively testing and finding numerous bugs. We wouldn't be where we are without you!

WORLD POPULATION
- Item: The Queen's Call
- Now gives stats
- Teleport ability now has 4 charges instead of unlimited charges
- Merchants
- The General Goods Vendor no longer sell extraneous items commonly found upon other merchants
- The Bindstone has been moved to the initial slot of the merchant list for easier access
- In addition to training, Bard instructors now also sell a small selection of starter instruments
- Players may now purchase non-arrow ranged ammo (Spears, Shurikens, Hammers, etc) in a preset stack rather than individual
- Bordinar's Cleft:
- Gwartak Griffonhunters at Moritha's Roost no longer instantly respawn
- Stonefist within Rille's Strike is no longer stuck in place and allows the final step of the quest "Topple the Mountain" to be completed
- Eloren Cloudhammer no longer rescues herself against the Boulder Wildking... where she proceeded to leave mounds of yeti corpses in her wake. She's actually scared now!
- The completion requirement for the quest "Bone Charms" has been reduced.
- All "Grizzly Fur" armor has been removed from the newbie quest progression.
- The second part of the quest "Flames of the Past" is now a timed quest. Players unable to complete the quest within the alotted time will be met with failure.
- Players are able to free miners within Rille's Strike even if they are not on the quest "Mining for Miners"
- Players are no longer required to abandon the quest "Topple the Mountain" if the initial attempt against Stonefist fails.
- Players will now receive quest credit 100% of the time when slaying animates for the quest "Rock Crushing".
- The drop rate of "Spirit Summoner Charms" for the quest "Spirit Summoner Charms" has been increased and the completion requirement for the quest decreased.
- The quest-starting item, Orders From Krult, now drop off of Gwartak Slavers for players who have not yet completed step one of the quest line "Retribution"
- Dwarves will no longer slay their own messenger falcon... however it was funny while it lasted!
- Lomshir Plain: Removed the quest "The Races."
- Martok:
- The quest "The Heart of a Leader" has been adjusted and should be spawning the Shademane Pack Leader every time
- The leather harness for the quest "Taming of the Ghostfang" will now be removed from inventory upon quest completion or abandonment.
- The Arm of Vilonis will now only drop from Deathlord Vilonis for players on the quest "Deathlord Vilonis"
- The quest "Infiltrating the Necromancers" within Khenvor now displays locations as intended
- Renton Keep:
- The hobgoblin overking within Tharridon's Scar has made himself visible to the world... beware!
- A new missive has been added for higher level players called "Chunk Patrol".
- Missives now reward the correct faction upon completion
- Three Rivers: It is no longer required to equip Vauni's Jagged Saw for the quest "Outlaws: Hands Across Three Rivers".

- Faction Pass on the following areas:
- Jharru, and surrounding content
- Oasis aka Tar Janashar
- Rahz Inkur and surrounding content
- Lomshir and surrounding content
- Qur'xa
- Dark Horse Downs and surrounding content
- Hathor Zhi and surrounding content
- Evendusk Fortress and the Tiberian Wildwood
- Temple of Dailuk

- Racial Faction Modifiers applied to the following areas
- Martok
- Tanvu
- Caial Brael
- Hathor Zhi
- Mekalia
- Qur'xa
- Khal
- Lomshir
- Bordinar's Cleft
- Rindol Field
- Leth Nurae
- Halgarad
- Tursh
- Dahknarg


GUI
- Fix for the crafting table setup window not working if there are multiple stacks in the first option's list of items.


~The Vanguard Team
.

 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Dang Mem, you keep beating me to the patches. I thought the beta was supposed to close on the 23rd though?

Edit - This should lay some of Ckent's conspiracies theories about SOE increasing the cost of VG. Put simply, VG follows the same pricing scheme as virtually every other MMO on the market.

Vanguard: Saga of Heroes Early Access to Live Servers Begins Friday, January 26th

Sony Online Entertainment and Sigil Games Online announced today that early access for Vanguard: Saga of Heroes will commence January 26 at approximately 10:00 a.m. PST. Gamers who placed pre-orders either at retail or digitally will get to experience Vanguard: Saga of Heroes before the game?s official launch on Tuesday, January 30th. Players can select from multiple servers in North America and Europe and are not restricted by region. A link to a list of server names has been released on www.vanguardsoh.com. A character?s selected server during the early access phase will remain the same once the game launches.

The North American subscription fee for Vanguard: Saga of Heroes is $14.99 monthly with discounts offered for longer subscription commitments. For players who already have a Station Access subscription, Vanguard: Saga of Heroes is included in the $24.99 monthly fee. Players can now pre-order Vanguard: Saga of Heroes digitally and at retail. Additionally, gamers that pre-order the retail version will receive an exclusive endurance buff scroll that will allow their character to sprint for longer periods of time (one per account). Pre-order customers will need to complete their purchase of the full game in order to continue playing after the early access phase.

For more information or to order Vanguard: Saga of Heroes, visit www.joinvanguard.com/buy/.

About Vanguard: Saga of Heroes
The only limits are your own in Telon. The adventurous can choose from multiple paths of exploration within the three spheres of advancement: adventuring; crafting; and diplomacy. Players can delve into the mysteries of Telon, and embark upon quests to slay monstrous beasts locked deep inside rugged mountain ranges. Those with a quick mind can use diplomacy to convince kings to move armies and change the course of history. With player-crafted boats, flying mounts, and customizable player housing, ?Vanguard? offers players a world of their own choosing.

For more information about Vanguard: Saga of Heroes please visit: www.vanguardsoh.com and www.joinvanguard.com.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Think my friend could run it (might have to pull him from WoW by tempting him with my current video card for cheap using his money to upgrade to a X1950 Pro AGP), his system would be (after I sell him my geforce):

Celeron 800mhz (based on the Pentium 3), 512mb SDram, Geforce 6800 ultra

he would run it at 800x600 (he has a 15" monitor, iirc)

I will have to see what socket that celeron is, might be able to give him a 1.2ghz celly I got laying around somewhere around here, but that is a PIV based one (I think, would have to look up the serial number, they did not make 1.2Ghz PIIIs did they?) , so his current might be faster. It was a pull from my father's machine after I gave him my old Athlon XP. It was from an Abit BM-6 with some kind of socket mod adapter thingy, really weird.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Vanguard RTM: 1/26/07
Gameplay Notes

- Many cases of "lost corpses" are now free for summoning at the altar. ("Free" meaning the experience that can be recovered by looting the corpse/tombstone will remain on it, and there will be no durability hit).

- Charmed NPC that are not a fixed duration have a significantly greater chance to break early. NPCs higher than the casters level still have an increased break chance.

- Epic and legendary open ended critical hits are now back on.

- All ranged items should now be purchasable in stacks

- Melee percent attacks have had the additive damage portion reduced (this is after the dramatic increase last patch).

- The non-damage resistance rate on high challenge level NPCs has been reduced.

- Many activated racial abilities have had their effects tweaked and recast timers changed:

- Goblin - Cast time lowered to 15 minutes

- Orc - Damage healed is now 50% of damage done, duration lowered to 15 minutes

- Kojan Humans - Cast time lowered to 30 minutes ? diminishing effects are now in place, preventing the same target from receiving more than 1 spirit of jin within a 10 minute period

- Half Elves - Ability has been fixed. The rune has become 15% spell damage, and duration raised to 60 seconds Recast time reduced to 30 minutes.

- Raki - Plane shifting is now activated once per 30 minutes, lasts 1 minute. The health drain has been removed, and the mitigation to spell damage has been increased to 50%.

- Wood Elves - The run speed buff has been increased. Recast time is 30 minutes. More changes likely to come with this.

- Qaliathari Human - This effect now works. 100% evasion for 10 seconds. Recast time reduced to 30 minutes.

- Varanthari - Melee mitigation has raised to 35%. The recast has changed to 30 minutes.

- Mordebi - Ancient curse now simply stuns the target for 8 seconds, and reduces the agro range to 0. The target will not assist/agro while stunned, and the effect does not generate any agro. Recast is now 30 minutes.

- Dark Elves - Blood elves now use the arcane caster version of the pet. The pet will now despawn whether it?s in combat or not. Recast has changed to 30 minutes. The psionicists and necro pets will soon become minions. This change is not in effect yet.

- Gnomes - Level restrictions have been adjusted for the crystals. The descriptions for the crystals have been fixed.

- Kurashasa - The symbiotic infection is now a proc, which can be applied on spell cast, on hit, or by being hit. The regen has been removed and replaced with a 25 % all damage rune. The recast of the ability has changed to 30 minutes.

- Thestran Human - Recast time is now 0. More changes likely to come to this.

- Dwarves - Recast time has become 30 minutes. The damage mitigation is now 25%.

- Halflings - Halflings now have two abilities, based on class:

- Halfling warriors: Pride of the Vael: This ability will add a vast amount of hate to a single target, and apply a buff on the Halfling for 30 seconds. All attacks during this time period will count for double agro. ? recast time is 15 minutes.

- All other classes: Shroud of the Vael: this ability will remove 99% of agro from a single target but keep the Halfling in combat. Additionally, for 30 seconds afterwards, any spell cast or attack made will have its agro reduced to 1% of normal as well.

- Lesser Giants - The effect has been fixed to only grant 50% additional hitpoints. However a regen component has been added as well, and the duration has been increased to 60 seconds. Recast time is now 30 minutes.

- Barbarians - The effect has changed to cut the cost of all endurance/energy spells by half, and the damage increase stays the same. Recast time is now 30 minutes.

- High Elves - Recast time is now 15 minutes.

- Vulmane - Recast time is now 15 minutes.

- A first iteration on PC passive abilities are in for crafting, harvesting, and adventuring attributes. It is likely there will be an additional adventuring ability for each race added shortly.

Adventuring Abilities:

- Qalian/Thestran Barbarians, Lesser Giants and Orcs: Large Race: 2% bonus to mitigation

- Raki, Vulmane, and Kurashasa: Animal Reflexes: 10% bonus to run speed.

- Dwarves, Halflings, Goblins, Gnome: Small Race: 2% bonus to evasion

- High Elves, Dark Elves, Wood Elves: Elven Wisdom: 2% reduction in mana cost

- Qalian/Thestran/Kojanese Humans, and half elves: Human Ingenuity + 10 bonus to all weapon skills, and dodge.

Crafting

Thestran - +10 Ingenuity

Dwarves - +10 Finesse

Halflings - +10 Reasoning

High Elf - +10 Reasoning

Vulmane - +10 Problem Solving

Varanjar - +10 Problem Solving

Lesser Giants - +10 Ingenuity

Kojani - +10 Ingenuity

Wood Elves - +10 Finesse

Orcs - +10 Problem Solving

Goblins - +10 Reasoning

Half Elf - +10 Finesse

Rakki - +10 Reasoning

Qaliarathia - +10 Ingenuity

Mordebi - +10 Finesse

Gnomes - +10 Problem Solving

Dark Elves - +10 Finesse

Kurasasha - +10 Reasoning

Valathari - +10 Problem Solving

Harvesting

Thestran - +5 Lumberjacking

Dwarves - +5 Mining

Halflings - +5 Reaping

High Elf - +5 Reaping

Vulmane - +5 Skinning

Varanjar - +5 Quarrying

Lesser Giants - +5 Lumberjacking

Kojani - +5 Lumberjacking

Wood Elves - +5 Lumberjacking

Orcs - +5 Quarrying

Goblins - +5 Mining

Half Elf - +5 Skinning

Rakki - +5 Reaping

Qaliarathia - +5 Lumberjacking

Mordebi - +5 Reaping

Gnomes - +5 Mining

Dark Elves - +5 Skinning

Kurasasha - +5 Skinning

Valathari - +5 Quarrying

Adventuring Notes

- All Classes ? Sprint now states that it is instant cast

- Bard - Hinder should now be working properly. Hinder should also display the hate added properly.

- Cleric ? Removed Hallow from trainers until it functions properly

- Cleric ? Power of Renewal II should now have a healing amount in line with the other Power of Renewals

- Cleric ? Turn Undead no longer has an energy cost

- Cleric ? Turn Undead should now be resisted less often.

- Disciple ? Your attacks should now longer say that you ?cast? them on yourself

- Disciple ? Celestial Breeze no longer display text twice.

- Dread Knight - The mitigation boost from Armor of Darkness should be applied correctly now.

- Dread Knight ? Added a 6 second refresh to Malice

- Druid ? Taproot has been added at level 18

- Druid ? Added Forage to level 10

- Paladin - Retort II, III, and IV should only last 60 seconds or 3 hits, whichever comes first.

- Paladin - Aura of Shielding should now add mitigation

- Paladin - Paladin Auras should now only affect the group the paladin is in.

- Paladin - Aura of Divine Power should now display correctly.

- Paladin - Hammer of Valus should now display the floating combat text

- Paladin - Blade of Vol Anari should now display text in your combat window

- Paladin - Divine Center and Stalwart Soul can no longer be cancelled by right clicking.

- Paladin ? Upbraid now costs energy instead of endurance.

- Psionicist ? Thought Thief now works correctly. It has been changed a little. Now only mental spells will sap mana. Other spells will not do damage, but will not return any either. The way they work has been streamlined and you no longer need to have the mana to cast the spell to cast it under Thought Thief.

- Monk ? Feet of the Fire Dragon ability line now has floating numbers.

- Monk ? Removed energy cost from Ignore Pain. This ability should now be usable again.

- Monk - Feet of the Fire Dragon should now correctly display the damage dealt.

- Necromancer ? The Deathwalk effect display description has now been updated to display the correct number instead of 0.

- Ranger ? Your attacks should now longer say that you ?cast? them on yourself

- Ranger ? Can now cast ferocity while stealthed

- Ranger ? Slightly increased duration and damage of Ferocity

- Ranger ? Increased the forage table with food and herb items

- Rogue - Blackjack can now only be used while out of combat.

- Rogue - Keen Eye now raises your chance to score a critical hit by 2%!

- Rogue - Ravage now requires you to be stealthed.

- Rogue - Backstab now requires a piercing weapon.

- Rogue - Stalking can no longer be cancelled by right clicking.

- Shaman ? Display Description on Wings of Hayatet III now represents what the buff gives you 15% fire spell crit), instead of the misleading 8% fire spell crit

- Shaman ? Rage of Tuurgin now upgrades on even levels instead of odd ones

- Shaman ? Wings of Hayatet I now gives a resistance bug like stated

- Shaman ? Adroitness of Rakurr is now group targeted

- Shaman - Tuurgin?s Vigor now lowers Endurance costs by percentage rather than flat numbers

- Warrior - Strike Now, Form a Line, and Charge should now work without a defensive target. These are now cast on the warrior?s group.

- Warrior ? Smash should now do the appropriate amount of damage.

- Warrior ? Myrmidon?s Gift now lasts 3 seconds instead of 1 hit. It is clear in the description that it only affects special attacks.

Crafting Notes

- More information has been added to crafting advisors and taskmasters.

- Station placement in major cities has been adjusted.

- More advanced work orders have been added.

Diplomacy Notes

- New Targonor and Ahgram now have all city services: trainers, vendors, guards, exchange brokers, mailboxes, banks? and many intriguing characters whose stories you will learn through Diplomacy in the coming months.

- Tanvu now has Civic Diplomacy: Soldiers and Crafters (which means you can complete the Civic Diplomacy Tutorial).

- 'Settle the Debts' should no longer send you to parley with an angry Kurru.

- ?A Ship to Sail by? can now be completed in response to a rare issue.

- Many more parley dialogues to enjoy in Civic Diplomacy.

- All NPC decks should now play against you in parley.

- Civic Diplomacy factions are being given correctly in all Civic Diplomacy areas. Yes, it is correct that Halgarad gives Leth Nurae Presence. It?s an elf/barbarian thing.

World Population Notes

- Kalendra the Dark Witch once again has a body. Rejoice!

- There are now trainers for all adventuring classes at the Wardship of the Sleeping Moon in the Marsh of Peril.

- There is now a full suite of adventuring trainers at Zarabadi Landing, northeast of Khal.

- Bordinar?s Cleft - Horsebane Ticks within the stables of Bordinar?s Cleft are no longer assisting one another via hard-locked encounter.

- Cliffs of Ghelgad - Parisa Nirumand in the Cliffs of Ghelgad should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.

- Cliffs of Ghelgad - Alimir Surhami in the Cliffs of Ghelgad should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.

- Khal - Redirected the overland population that would sometimes roam to the corpse altar location in Khal.

- Khal - Guard directions in Khal are now up to date and complete.

- Mekalia - The mailbox has been moved to a much more accessible location.

- Mekalia - A Qalian Marketplace Broker has setup shop within the city walls.

- Pankor Zhi - Pankor Zhi and the Queen?s Roost above is now a functional 48+ group/multi group adventuring area. More quests and flavor text are soon to follow.

- Renton Keep - Mount of the Zihurr is, once again, inhabited by the Zihurr Arthropods rather than vicious mousemen!

- Renton Keep - The quest ?Ants Underfoot? should no longer be spawning seemingly endless waves of the Zihurr.

- Rindol Field - Guard directions in Rindol Field are now up to date and complete.

- Shaman?s Glade - Players should now be sent to the correct altar location when meeting their untimely demise

- Shaman?s Glade - Shaman?s Glade is now known as the Wardship of the Sleeping Moon.

- Temple of Dailuk - The dragon turtles are less cuddly with each other.

- Temple of Dailuk - Quest: Road to Dark Horse Downs is no longer repeatable.

- Temple of Dailuk - Quest: Evendusk Fortress: You no longer have to return to the questgiver to complete

- Tursh - Caretaker Hugh in Tursh should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.

- Tursh - Guard directions in Tursh are now up to date and complete.

GUI Notes

- Level will now be shown on your offensive target window instead of just in the tooltip.

Coding Notes

- The crash reporting procedure will no longer use your email client. Those of you who were unable to send crash reports before due to email problems should no longer experience submission troubles, so please consider submitting your reports. Thanks!

Art Notes

- Bug fix for the crazy clothes that were appearing briefly while logging in.

~The Vanguard Team
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
The beta client off the dvd is bugged, it never quits updating and my VG directory is over 20Gb in size now, that normal?

Anyone have a link to the full client download from Sony?