Vanguard Feedback Thread

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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: mad0maxx
I am not tring to thread crap but is it not legal / right to discuss anything about the game while it is in it's beta stages... are not all the beta players suppose to follow the NDA by not posting the patch notes? This is just a question... not a bash.

Since its open beta, I don't think there is an NDA. I mean, anyone can play the game.

Edit - Excuse me, only open beta for FP subscribers at the moment. It goes to full open beta soon.

Plus, they've also got a public website up for the VG beta, which publishes their patch notes.

http://www.vanguardsoh.com/status.php
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
New patch notes up on the VG Beta status site, very lengthy update it seems.



Vanguard Updates 1/8/2007:

PAGE UPDATES
- Updated Top 10 Bugs
- Updated Recently Fixed Bugs
- Build 01655 and 01656 Patch Notes
- Updated the Beta 5 FAQ
- Updated In the Works: Short Term
- Updated In the Works: Mid Range
- Added Patch Note archive

Vanguard Build 01656 Patch Notes 1/8/2007

GAMEPLAY
- Fix for a region server crash related to player to player trade.
- Martial sword now apply their parrying bonus in PVP combat as well.

GUI
- Activateable items will now show their refresh timers.

Vanguard Build 01655 Patch Notes 1/8/2007

GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.
- Khal <-> Ca?ial Brael
- Martok <-> Ca?ial Brael
- Tanvu <-> Ca?ial Brael
- New Targonor <-> Ca?ial Brael
- New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)

ADVENTURING
- All Classes ? Increased the effectiveness of many heal over time spells.
- Dread Knight ? Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.
- Dread Knight ? Changed the resist type of Scythe of Doom to Spiritual from weapon based
- Dread Knight - Changed the resist type of Torture to Physical from Spiritual
- Dread Knight ? Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.
- Dread Knight ? Vexing Strike should no longer give double combat text.
- Dread Knight ? Vexing Strike now increases Dreadful Countenance by a larger amount than it used to
- Dread Knight ? Malice increases Dreadful Countenance by a smaller amount now.

CRAFTING
- An issue with the artificer Novice assembly quest has been fixed.
- Temporary Crafting Merchant has been removed.
- Fixed some oddness with complications

DIPLOMACY
- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!
- Diplomacy: Diplomacy focus points placed in Bordinar?s Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal?s Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca?ail Brael, and Martok.
- Diplomacy: New decks for newbie line third tier opponents have been made.
- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.
- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.
- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.
- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.
- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.
- Diplomacy: Veskal?s Exchange Civic Diplomacy is now active. It has one Station: Soldiers.
- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.
- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.
- Diplomacy: All races can now learn Diplomacy.
- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.


WORLD POPULATION
- Magi Hold has received an itemization pass.
- Bordinar?s Cleft: Griffon?s now lay griffon eggs instead of eagle eggs? yes, we were weirded out by it too!
- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.
- Halgarad: Updated all newbie encounter definitions to support a higher volume of players
- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.
- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun?s Tomb for those of you that enjoy questing.
- Northern Highlands: The Altar?s for these chunks only appear as the small stone tablet at the moment. This will be rectified in the near future.
- Northern Highlands: Several of the ghost models in Dargun?s Tomb will receive additional weapon and armor graphics in a future patch
- Martok: Updated appearances for NPCs within Martok? the orcs and goblins bodies should be whole once again!
- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.
- Renton Keep: The adventuring classes of NPCs within Tharridon?s Scar have been updated
- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep
- Three Rivers: The adventuring classes of NPCs within Khegor?s End have been updated.
- Quest: dragon form quest for the Monk has been fixed
- Quest: Obtaining the supplies for Strongbeard?s Supplies has been made noticeably less difficult
- Quest: The quest ?Unlikely Supplies? within Gulgrethor Fortress has been fixed and may now be completed
- Quest: Quest text modified for ?Baragal?s Craving for Ruby Sap? to better describe the rarity of the quest objective
- The Region known as the Northern Highlands is once again open for play:
- Falgarholm ? Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their ?weak? brethren in Halgarad. This area offers content for players between levels 28 and 33 primarily.
- Lake Frostshard ? Home of the great giant Torkald Who Mourns, the area is filled with his followers ? who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake. This area offers content for players between level 30 and 34 primarily.
- Northern Highlands / Coldbay ? North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding. It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below. This area offers content for players between level 31 and 34 primarily.
- Dargun?s Tomb ? The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here. Dwarven Explorers from Bordinar?s Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun?s Tomb. This area offers content for players between level 33 and 38 primarily. If you are wise, you to will avoid Akaran like the dwarves attempt to.

GUI
- Quests will now show any locations attached to that quest within the quest description.
- Abilities should again correctly gray out when you are out of range.
- Fixed a bug causing the settings window to ignore its own closebox.

CODING
- Performing a find on Dread Knights in the social window will now work correctly.
- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.
- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.


The Top Ten bug list was also updated, as well as Short-Term and Mid-Term goals.

Top 10 bugs that we are working on:
(in no particular order)

1. Server and Client stability ongoing
2. NPC?s getting to close to you causing your to get the message ?unable to see your target?
3. Players - getting visually stuck in doors even though they are actually right next to you
4. Group bugs - where you can't invite or talk in group chat
5. Map display - Places like Leth Nurae where the City Marker is in the wrong spot.
6. Ship Bugs - Getting stuck on ships or falling to your death after chunking.
7. Quest directions ( clear directions to most quests)
8. Respawn rate in newbie yards too slow
9. Character appearances not saving or changing after crashes
10. Crossing a chunk turns off your torch and resets you into first person
11. NPC?s dying and still have health on their bar
12. NPC?s sometimes briefly walking backward before they turn around and face the right direction
13. The top 10 list goes to 13.

In the works - Short Term:

- Polish passes for: Western Plains, Mekalia, Bordinar's Cleft, Martok, Dahknarg, Temple of Dailuk, Ca'ial Brael, Vault of Heroes, Elder's Grove, Infineum Plateau, Lomshir, Lomshir Plain, Hag Coast and others.



In the works - Mid Range:

- Polish passes for: Skrillen Point, Strands of the Ancients, Tanvu, Eastern North Plains, Oni, River Palace, River Valley, Hathor Zhi, Jharru Flats and others.
- Racial Abilities

 

skace

Lifer
Jan 23, 2001
14,488
7
81
I'm pretty sure the NDA was lifted, FoH forum has a massive thread about it.
 

Hadsus

Golden Member
Aug 14, 2003
1,135
0
76
Originally posted by: Bateluer
Originally posted by: mad0maxx
I am not tring to thread crap but is it not legal / right to discuss anything about the game while it is in it's beta stages... are not all the beta players suppose to follow the NDA by not posting the patch notes? This is just a question... not a bash.

Since its open beta, I don't think there is an NDA. I mean, anyone can play the game.

Edit - Excuse me, only open beta for FP subscribers at the moment. It goes to full open beta soon.

Plus, they've also got a public website up for the VG beta, which publishes their patch notes.

http://www.vanguardsoh.com/status.php


They need to open it up to everyone eventually. I won't buy one of these again unless I get to try it out first. EQ2 was never open and I regret buying it. I hear there are EQ similarities with this (including similar developers) and if that's the case it's a good thing IMO (EQ1, that is). I really looked forward to EQ2 but it was a huge disappointment to me.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: SunnyD
IMHO - Welcome to the World of Vanguardcraft. I logged in, and I felt like I needed to be looking for some dancing nightelves almost immediately. They've done their best to copy most every aspect of WoW, including the lag and server crashes.

not even close... not even a poor version of WoW...
there is a reason WoW has 8 million subscribers... its a superior MMO to everything out there right now...

this game was trash.. off my HD and will not be buying at all..
its pure EQ2 clone garbage
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
not even close... not even a poor version of WoW...
there is a reason WoW has 8 million subscribers... its a superior MMO to everything out there right now...

this game was trash.. off my HD and will not be buying at all..
its pure EQ2 clone garbage

More then 8 million people hate WoW including myself,WoW will never go on my HD.

I'm still going to wait and see how this game develops,not too bad at moment ,but still too early to call in beta stage.

Btw the latest patch only took a few minutes to download.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
This thread is not about WoW, take those comments elsewhere. We know all about WoW, this thread is about Vanguard.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
9 Jan patch notes. Status site lags the actual updates though.

Vanguard Build 01659 Patch Notes 1/9/2007

ADVENTURING
- Bard - Upgrades of Razor Parts Silk should no longer stack.
- Blood Mage - Your overall damage has been reduced. This will continue to be adjusted. The current numbers are not final.
- Dread Knight - Increased the damage buff portion of Hatred Incarnate
- Dread Knight - Lowered the refresh time of Hatred Incarnate from 1 day to 2 hours.
- Druid - Lowered the Item refresh timer of Mottleberries to 5 minutes, down from 15 minutes.
- Warrior - The Warrior Defensive Stance quest has been added to Martok and Tanvu.

CRAFTING
- Adjusted the tutorial complication quest.
- Updated recipe descriptions with new ingredient names.
- Fixed refining recipe complication issues.

DIPLOMACY
- Sho Thu Swansong has been relocated so the Ca'ial Brael horse quest should be finish-able.
- Diplomacy: You should now be able to complete "Death Wears a False Mustache."
- Travel journals have been added or updated on the dwarven newbie line for Orrion Blackbeard, Gwealla Thunderaxe, and Dalligor Agarott.
- Vulmane Diplomacy: Changed last quest involving Grurok, so it is now a timed mission.
- Varanjar Diplomacy: Fixed issue where players couldn't parley with Penney Caberton.
- Varanjar, Lesser Giant, Vulmane: Various Typo fixes.
- Lesser Giant Diplomacy: Bartender Ogrash and the porridge should now work properly. Mmmm, porridge.
- Diplomacy: Rewards have been fixed in Kojan Human newbie diplomacy.
- Diplomacy: A number of experience changes are being made. Your skill may go up or down as we balance the system.
- Diplomacy: New decks on Civic targets in some cities.
- Diplomacy: Bordinar's Cleft Civic Diplomacy (Domestics) switched over to the new Information system.
- All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 40-100 skill have been moved to 40 skill with appropriate experience. Players with less than 40 Diplomacy skill will be moved to 40 skill as well. This repairs issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Quest: Martok - The Great Escape: The Martok slaves have been changed to normal NPC's rather than interactive objects. The quest also will no longer break if you should happen to die while on it.
- Okami pups at Ca'ial Brael newbie yard may occasionally be unhappy both before and after being cured
- The quest "Vaelwyn Leaves" is now "Crawler Leaves"
- Some Vaelwyn Contaminators have turned into Contaminated Crawlers. No refund available
- Wood Elf and Raki Transcendants are much easier to break out of their trances. They should now attack properly.
- The quest "The Imperial Poacher" should now give a reward.
- Mailboxes added to Autumnglow Outpost and Jalen's Crossing
- General Goods Vendor added to Tahean's Vengeance
- Temple of Dailuk: Something sleeps in the depths of the Caverns of Noztgha. Only the bravest of adventurers dare to pick up the new series of quests at the Beacon of Hafeez al'Azzimat. You may begin these quests once you have completed the series started by Nouro Favah, who sadly has reported his wifes abduction by the local lizardman. Those who have may speak with Archaeologist Palpe Rengoa in the northeast tent.
- The quest "Sensitive Information" is now implemented as it is intended and the beta-only workaround has been removed
- The quest "Outlaws: Rewarding our Heroes" now drops the required quest component as intended
- Halgarad changes:
- Reworded the majority of the starting quests in Halgarad to fix grammatical errors, spelling errors and generally give the quests more in-game flavor. Now it should actually be more interesting that "Hey, you. Yeah, go fetch this."
- Added directions to all of the starting quests. Now you know to head to the northeast instead of "over there".
- Fixed several roaming NPCs that had managed to find their way under the world or stuck on large objects like the altar.
- Added travel journal entries for several quests so when you're out in the middle of nowhere and you look at the dialog that says, "He's in the house behind me," you can actually find that house.
- Completely re-worked and fixed "The Passage to Kortella" quest line. You can actually complete the series now.
- Fixed several appearance sets on various NPCs so when you fight them now, they actually have arms and legs.

Bug Fixes:
- Players can now get the sealed parchment they need from the loose haypile in Tursh.
- More travel journal entries (waypoints) will show up correctly in players' Locations.
- There are now more mailboxes in eastern Qalia, and a couple more in Thestra.
- Signs have been added in Marsh of Peril, fixed in Khal, and added in Qa Riverbank.
- The Natmeg Enos Bunkers are now the Neamsog Bunkers.

GUI
- Fixed a bug causing abilities to not show their remaining recast time when logging in.


~The Vanguard Team
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Ok, I finally got this up and running last night. I have to say I am really disappointed. I spent a couple of hours running around, completing whatever little quests they were giving me and I just found the whole thing tedious; not very fun at all.

I also found the graphics to be a disappointment. The environment did not look good at all, though I'll admit some of the character models were decent.

I will not even go into the freezing/glitches/errors that happened (I know it's in Beta, but still)

Overall I can't really see myself sticking with this one, particularly when LOTRO absolutely blows it away in every respect IMO.

KT
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
keith - is lotro under NDA? I played the beta for a few hrs and was entirely unimpressed...
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: Malladine
keith - is lotro under NDA? I played the beta for a few hrs and was entirely unimpressed...

Yeah it's still under NDA unfortunately. Interesting that you were entirely unimpressed; are you liking the Vanguard Beta?

KT
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Yeah it's still under NDA unfortunately. Interesting that you were entirely unimpressed; are you liking the Vanguard Beta?


You'll always get different opinions,same will happen with Age of Conan,Warhammer etc...I don't like the classes in LOTRO,seems not enough .

Vanguard has been about 98% stable for me,they just need to work on the lag and bug fixes,hopefully play base/guilds will then grow once it goes retail.

Btw only one MMORPG game that I was ever impressed with and that was SWG pre CU,sad when I think what they did to that game after(NGE etc..)
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I'm not in vanguard beta....yet

yeah, i just didn't see anything new, basically.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: Mem
Yeah it's still under NDA unfortunately. Interesting that you were entirely unimpressed; are you liking the Vanguard Beta?


You'll always get different opinions,same will happen with Age of Conan,Warhammer etc...I don't like the classes in LOTRO,seems not enough .

Vanguard has been about 98% stable for me,they just need to work on the lag and bug fixes,hopefully play base/guilds will then grow once it goes retail.

Btw only one MMORPG game that I was ever impressed with and that was SWG pre CU,sad when I think what they did to that game after(NGE etc..)

I agree about the classes in LOTRO.

What do SWG, CU, and NGE mean?

KT
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
What do SWG, CU, and NGE mean?

Star Wars Galaxies,CU is combat upgrade which made the game worst,and when they changed it again with NGE ,that was the final nail in the coffin and a lot of players left.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Star Wars Galaxies, Combat Update, and New Game Enhancements. They essentially rewrote the game twice after it was already released. There was so much potential in SWG as a sandbox to play in, but they did nothing with it, and have all but killed it.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
10 Jan 2007 Patch notes



Vanguard Updates 1/10/2007:

PAGE UPDATES
- Updated Recently Fixed Bugs
- Build 01661 Patch Notes
- Updated the Beta 5 FAQ (several technical issues)

Vanguard Build 01661 Patch Notes 1/10/2007

GAMEPLAY
- You no longer have to close and re-open the task master window to get a list of available work orders after completing one.
- Recipe trainers will now accurately display the level at which you can train a recipe that is red in the list.
- Faction Revamps for various areas have begun ? in the upcoming weeks you will see various faction changes present in the game. After the ability to gain a specific faction is set up properly a list of races that are KoS in certain locations will be published. After the list has been published for some amount of time we will turn on the KoS status of the various areas.
- Tursh Village now has its own faction: Tursh Village. In a future patch the following races will be KoS to Tursh Village by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin.
- Rindol Field now has its own faction: Rindol Field. In a future patch the following races will be KoS to Rindol Field by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin
- Khal now has its own faction: The City of Khal. In a future patch the following races will be KoS to Khal by default and will have to earn their way into its graces: Dark Elf, Kurashasa, Varanthari, Orc, and Goblin.

ADVENTURING
- Monk ? Ashen Hand no longer requires endurance
- Monk ? Stinging Backfist should now display properly
- Monk ? Secret of Flames should no longer override the animation of all other abilities
- Monk ? Waning Palm should now display its damage correctly
- Monk ? Changing stances as a monk should no longer display ?You cast?? in the combat text window.
- Shaman ? Your revamp is live. Many abilities are the same, but you will need to retrain them. Money will be provided to facilitate retraining.
- Warrior ? Bastion of War has been renamed to Warden?s Barrier and has been moved to 30. Effect description added. Look for Bastion of War at a later level.


CRAFTING
- Changing crafting trades will now reset your crafting level to 1 and wipe learned assembly recipes along with resetting skills and wiping crafting recipes.
- Milakesh in Ca?ial Brael should now offer the Kojani Apprentice Artificer quest.
- Linnike in New Targonor should now offer the Thestran Apprentice Artificer quest.
- Harvesting population is complete
- Treants are now harvestable
- Rock Dervish are now harvestable

DIPLOMACY
- Diplomacy: Bordinar?s Cleft is now using the new ?Information? loot system for Civic Diplomacy. Note, you cannot spend this loot now. It is coming in a future patch.
- Diplomacy: Bordinar?s Cleft now has the full complement of Domestic, Crafter, Academic, and Noble civic diplomacy. Clergy is on the way.
- Diplomacy: Halgarad and Ca?ail Brael are now active for Civic Diplomacy!
- Diplomacy: Abulard Thistle now sends you to Pedric Godfrey to continue the Tursh newbie Diplomacy line. If you?re already at that point, Godfrey is in the Baron?s house. That?s where you continue!
- Most NPCs in Halgarad and Ca?ail Brael are now using more difficult ?Civic Diplomacy? decks.
- Several new Civic Buffs active. Rune Mitigation, All Resists Buff, and more!
- Diplomacy: ?Death Wears a False Mustache? is now completible. Really this time. No, I mean it.
- Diplomacy: Fixed error in Gwealla Thunderaxe?s travel journal entry.
- Diplomacy: Fixed bad item requirement in ?Temporene?
- Diplomacy: Fixed bad handoff on quests in Thestran Human line. Should be able to continue now.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 2-100 skill have been moved to 40 skill with appropriate experience. This repairs issues that were repaired last night in the attempt to repair issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Elven Forest: Kaon's Rush is now open
- Halgarad updates:
- Tweaked Gnoll camps at Halgar's Sword to make them a little more ?new-player friendly.?
- Reduced aggro/assist radius at the camps around the Den of Shadows so you no longer pull one gnoll and end up with 10 of his (very angry) friends.
- Adjusted Kulut near the Den of Shadows to bring him in line with the quest/reward/risk expectation of a starting area.
- Adjusted all sub-8 gnolls near the Den of Shadows to be more appropriate to the quest/reward/risk expectations of that area.
- Added a travel journal entries to a couple of sub-10 starting quests in the area.
- Adjusted the starting area population around Halgarad in order to facilitate new player growth.
- Fixed more grammatical errors in various sub-10 starting quests and reworked more text to be more ?fantasy.?
- Fixed a bug in the quest: ?Broken Fang Threat? that allowed players to keep kill counters even after abandoning the quest.
- Adjusted the quest: ?Broken Fang Threat? by changing the mob types to be killed. Should be less of a pain to complete now (especially when 100 other people are trying to complete it at the same time).
- Clarified the directions for the quest: ?Pooch on the Loose?. You should be able to find those darn poochies now.
- Adjusted point values for starting mobs so you don?t die 100 times at level 1 killing noobie mobs. Now you?ll only die if you?re not paying attention.
- Balanced the Orc Raider and the Orc Invaders in the ?Passage to Kortella? quest series to be more in line with the quest/reward/risk expectation of that level.
- Khal ? More signs have been added to the Khal area.
- Khal ? Waypoints have been made more visible in many Khal quests.
- Khal ? Waypoints have been added to many Khal quests.
- Khegor?s End ? The aggro radius of bar patrons within Khegor?s End has been modified to be more balanced
- Mekalia ? Journal locations have been added to all quests within Mekalia? it is now less-easy to get lost!
- Mekalia ? All constables within Mekalia should now provide players with proper directions
- Quests ? Bugbear Ears for quest completion of ?Unexpected Help? now drop as intended
- Quests ? Oathbreaker Smith hammers for quest completion of ?Breaking Hammers? now drop as intended
- Quests ? Miner?s Badges for ?Bones of the Lost? can now be found within Khegor?s End
- Quests ? Drell the Blackjack should now be spawning properly within Three Rivers
- Quests ? Final Rest ? Dread Wind now spawns as a golden mob. He?s quite pleased with himself.
- Quests ? Tursh, Rindol Field, Leth Nurae, Dahknarg and Halgarad?s quest rewards have been overhauled; minor adustments will continue.
- Temple of Dailuk ? Overland population in Temple of Dailuk has been increased in numbers. This is still a work in progress.
- Temple of Dailuk ? Fixed a bug with Palpenzar where he was not using his abilities during combat.
- Veskal?s Exchange ? sign added to roads around Vault of Heroes and Veskal?s Exchange
- Veskal?s Exchange ? Both dungeons near Veskal?s Exchange can now be summoned inside of
- Tahean?s Vengance how has a general goods vendor.
- Deathfang?s abilities can no longer be countered, no longer can you avoid his angry stare or foul stench.

GUI
- Reordered the Ability book to default to the Adventuring tab.
- Moved the default location of the tooltip window back to the lower-right corner of the screen. Reminder: You may move the default location of this window by moving the "tooltip anchor" in layout mode.
- Fixed a bug preventing right-click unequip from working when you had a full main inventory but empty space in bags.
- Modified the Guild window to allow setting of all of the various guild note fields. You may only edit the personal note if the selected member is you, and you will only see the officer note field if you can see/edit officer notes.


CODING
- Added a "ToggleMouseLook" bind. This option is not bound by default, and will not be available for binding unless you delete your User.ini file.
- You can no longer create macros that contain more than 2 of the crafting action execution commands (/craftingselectstep, /craftingselectaction, /craftingselectremedy, /craftingselectremedyaction).
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New patch released again.


Vanguard Build 01670 Patch Notes 1/11/2007

GAMEPLAY
- Dual wield attacks now count as a full addition hit at 50% power. This means they now include your strength and level weapon contribution to damage; previously it was only a weapon damage bonus.
- The evasion penalty for dual wielding has been reduced.
- Two handed weapon damage has been significantly increased.

GUI
- Modified the color of various points of interest on the map to improve visibility.
- Abilities will now show their refresh time (if applicable) in the tooltip.
- Class/race descriptions updated for character creation.

CODING
- Changed the ToggleMouseLook keybind to ToggleMouseTurn and changed its behavior to better represent the behavior people seem to want out of it.

~The Vanguard Team






Vanguard Build 01666 Patch Notes 1/11/2007

GAMEPLAY
- Fix for another bug preventing martial swords from applying their parry bonus. It should really work now!
- You no longer have to wait for an empty corpse to decay before skinning it.
- For applicable NPC's /hail (default h key) and right click now behave the same
- Damage over time (DOT's) spell damage has been significantly reduced for all NPC's.
- For the purposes of balance data collection we have disabled epic critical hits for the remainder of beta. They will be coming back on just prior to release.
- PC melee special attack damage off by 5% bug fixed. This is a decrease in damage by 5%.
- Melee auto-attack damage is no longer normalized by weapon category, this means the strength and level portion of your melee damage while auto-attacking is now tied directly to your weapon speed. This was a bug with auto-attack damage. When duel wielding this includes your dual wield damage but does not significantly change dual wield damage. The best dual wield combinations remain nearly 20% higher damage when compared with 2-handed damage of equal caliber.

ADVENTURING
- Dread Knight - Added hate numbers to all DRK abilities. This should help you determine how effective your abilities are at taunting.
- Paladin - Prayer of Life can now only be used while out of combat.

CRAFTING
- Fixed problems where adding a grade A second ingredient to a grade A recipe result would yield grade B or below.
- Non-Kojani Outfitters no longer gain extra Kojani Tier Quest Faction. Kojani Outfitters will now gain faction when completing their own continent's Tier Quests.
- Artificer and Outfitter refining stations have been placed at the Natmeg Enos bunker.
- The Tier Quests now properly check to make sure you have completed the prerequisites.

DIPLOMACY
- Added shoulders equipment slot. Shoulder items will temporarily equip in the empty slot between diplomacy rings.
- Raki diplomats can now receive the title "Deacon of the Raki" from Elder Sal if they have completed the raki newbie line.
- Gwealla's journal and chest will now more consistently give out evidence. She has moved her journal to an easier to access location as well.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 2-100 skill have been moved to 40 skill with appropriate experience. This repairs issues that were repaired last night in the attempt to repair issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.
- Diplomacy: Fai Lin Aurora now will teleport you to Mt. Faijin if you need to continue quests up there but fell off.
- Diplomacy: The Threecranes are now actually encased in crystal in Tanvu.
- Diplomacy: Civic Diplomacy is now active in Renton Keep and Khal!
- Diplomacy: Graag will no longer randomly leave this plane for the Umbra.
- Diplomacy: The three outworlder mercenaries in Lomshir now only will be at the building with the Traveler - not the fighting pit. Quests have been updated accordingly.
- Diplomacy: "Death Wears a False Mustache" should now be completable. Really. I mean it this time. For reals.
- Diplomacy: New quest explains how to use the orb in the varanthari newbie line.
- Diplomacy: The Kojani Human, Varanthari, and Thestran Human newbie lines now give out special gloves that give you free expression while worn. Other newbie lines will be upgraded in the coming days.

WORLD POPULATION
- Waypoints have been updated in most quests in Silverlake, Coastal Graveyard, Rindol Field, Tursh, and Trengal Keep.
- There is now a banker in Lakeview.
- Myrthion now has something to say.
- Increased the respawn times in Achatlan Lair and Jade Depths
- Added Travel Journal Entries to many Vault of Heroes and Veskal's Exchange quests
- Vault of Heroes and Orcbane mines are now summonable inside
- Horse's will no longer fit inside the Orcbane Mines or the Vault of Heroes. Doorways size remains unchanged
- Aggro in the Verdant Lurker headquarters should be much more consistent now.
- The following areas have seen an itemization pass: Khal, Khal surroundings, Skawlra Rock, Ksavari Gultch, Ksavari Gultch surroundings, River Valley.
- Bordinar's Cleft - Bordinar's Cleft quest rewards have been overhauled; minor tweaks to come
- Grimsea Watch - Gulgrethor Soldiers no longer wander around aimlessly in front of the Martok guard post
- Grimsea Watch - Mud Croaker Skin Potion uses in the quest "Supressing Canine Senses" now properly applies the intended shader on the imbiber
- Grimsea Watch - The "Blacktusk Bone Club" has been removed from the quest "Loth's Lieutenant" to make room for a two-handed staff!
- Grimsea Watch - Injured Martok Soldiers have decided that standing on top of beds was not helping with their injuries
- Grimsea Watch - The Gulgrethor Worg patrolling around Narglok's Encampment has become much more aware of those around him
- Grimsea Watch - The quest "My Associate Nicto" has been removed. Klatu and Verata unavailable for comment.
- Halgarad - Shield Unga should now be spawning.
- Halgarad - The following quests have been reworded/grammatically edited/brought up to current quest standards/had travel journal entries added:
- Desecration (travel journal entry added)
- The Shield
- Beckon the Call (this quest has been renamed to "Call of the Giant")
- The Southern Outpost (travel journal entry added to help alleviate confusion)
- The Southern Gate
- Brute Force
- The Alpha
- Tooth and Nail
- Broken Fang Paws
- Broken Fang Instructors
- Halgarad - The gnoll camps around The Shield have had their respawn times adjusted. Repops should be more consistant. If you are experiencing in the Halgarad area erratic respawn times, please let us know on the messageboards.
- Halgarad - Fixed movement speeds on the Gnoll Sergeants and Gnoll Grunts. They should no longer chase you down at 300% movement speed, which is a good thing.
- Halgarad - On the other hand, the Gnoll Striker and Gnoll Assaulters now move at 300% of base movement speed. They are, however, on a script to only attack the guards. Be warned, if you're crazy enough to step in their aggro radius they will unrelentingly run you down like a dog 300 times faster than you can run. Just an FYI.
- Halgarad - Fixed a bug where Bowman Dravis hits players with an AOE while attacking the aforementioned gnolls, thereby killing players who thought they were safe hanging out with the guards.
- Halgarad - Fixed various quirks in the assaulting gnoll's and defending guard's scripts. The entire encounter should behave more consistently.
- Halgarad - Added more gnolls in the Shield area to aid with various quests
- Halgarad - Fixed pathing for patrolling gnoll group in the area. They should no longer do the suicide dive into the pit spikes.
- Mekalia - Fingerpost and regular signs have been placed throughout the city to assist players in directions
- Mekalia - Quests have been added from Nenetcria Noxy to teach players where to find their respective class trainer
- Temple of Dailuk - The Kraelix, Xarkrafi, and Dailuk events in the Temple of Dailuk have been reworked to perform more consistently.
- Temple of Dailuk - That happy fellow hanging out in Temple of Dailuk, Vass Hago the Wyvern Prince, has been revamped. It's likely you will need two groups to attempt him. Itemization for said Wyvern Prince is still in the works.
- Temple of Dailuk - Azara Shahab has a few more quests for willing adventurers at the Beacon of Azara Shahab.
- Wildgrowth Forest - Additional population has taken place to fill in some empty areas.

GUI
- You will now see a loading window if you have successfully connected and loaded the game but are still waiting on data from the server before you can play.








 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Old news Mem. :p

12 Jan starts off a series of patches for play balancing.

Vanguard Updates 1/12/2007:

PAGE UPDATES
- Build 01672 Patch Notes
- Updated Recently Fixed Bugs
- Updated In the Works - Mid Range

Vanguard Build 01672 Patch Notes 1/12/2007

GAMEPLAY
- For PVP servers, someone attacking you if you do not have an offensive target will become your offensive target. If you do have an offensive target, they'll get added to the encounter display correctly. They will not be added, however, if they do not actually hit you

BALANCE ISSUES
Logging in today you will likely notice some significant changes to combat balance. Today?s patch kicks off a series of significant balance patches. The primary focus in this patch is combat difficulty at all NPC dot levels and combat time both solo and in group configurations. We are honing in on our objectives so please be cautious out there! Some things you could solo yesterday may require some help today. The following is an overview of the most significant changes:

NPC damage and hit points have been rescaled at all dot values and levels. In some cases this makes combat harder and in others it makes it easier. Combat times are now closer to our target in most areas. The target audiences have not changed:

? 2 dot NPCs are intended for challenging solo play
? 3 dot NPCs are intended for challenging duo and trio play
? 4 dot NPCs are intended to be challenging for 4 & 5 player groups
? 5 dot NPCs are challenging for a full group
? 6 dot NPCs are very challenging and can require multiple groups

In some areas we did not feel the challenge was quite there and it should be more noticeable now. Remember not all NPCs of the same challenge rating are exactly the same, the dot values represent a category but you still need to experiment to find what you can handle.

Out of combat regeneration: These values have been adjusted this is most noticeable at the early levels. Low level combat cause players to expend more resources however they should be spending much less time waiting for their expendables to return. This faster regeneration begins to scale back significantly around level 4.

In combat regeneration: In combat energy regeneration has been increased. This goes along with an increase in healing costs. We are still striving to find a good balance between energy expended in a long group fight and energy expend when soloing at all level ranges.

Pool size: Caster hit points have been slightly reduced relative to other archetypes and their energy pool has been slightly increased.

Groups: Along with the changes to combat time and NPC damage we have taken steps to allow for more variance in groups at low challenge ratings. This will make forming 2 and 3 man groups easier.

Longer combat times inherently sharpen archetype roles and there is more opportunity to enjoy your class play experience both solo and in groups. This will become most noticeable when fighting against high challenge rating (4 dot+) NPCs. Please have fun experimenting.

Resists: We have introduced non damage spell resists as part of what makes higher dot value enemies more difficult. It is now significantly harder to mesmerize, snare or slow a 5 dot NPC than a 3 dot NPC.

Getting Hit. It is now easier for NPCs to hit players. Players are expected to invest more effort in avoidance (attributes and gear) if they don?t want to get hit.

Damage and ability upgrades: The rate at which player damage increases has been adjusted. Particularly at higher levels you will notice a bigger upgrade in the damage of your abilities. We found that there were some situations where it was not worth the increase in cost to move onto an ability upgrade. This should be the case much less often. Remember, player damage is relative to NPC hit points which has also been rescaled.

Class Balance: We are continue the process of class verses class balance and have made quite a few tweaks at the lower levels. This is an ongoing process so expect more soon.


RACIAL ABILITIES
These are the first pass at racial abilities (Minus Dark Elves and Gnomes, which will be soon to follow) We have done some internal testing, but as always, there are sure to be bugs and unintended side effects.

We will definitely appreciate feedback on the specific following issues:

- Display Descriptions (Although some of these are not final): Was it clear? Do they add enough racial flavor without being too wordy?
- Particle effects / animations (Some these are placeholder as well): Are the effects appropriate?
- Reuse timers: Do you feel the reuse timers are appropriate? Are they short enough to warrant a hotkey slot?
- Ability Effects: Do the abilities do what they?re described to do? Are the effects negligible or noticeable? Are the abilities particularly more or less useful based on your class selection?
- Racial Flavor: Do the abilities feel unique? Do they make sense given the lore/background of the race?

Qalian Barbarians: Desert Skin
- For the next 15 seconds after this ability is activated, you will mitigate 25% of all damage, and every mob that attacks you has a 50% chance of being stunned for 2 seconds.

Thestra Barbarians: Endless Fortitude
- For the next 30 seconds, this ability will double your endurance and energy pool while increasing your spell and melee damage by 25%.

Dwarf: Earthen Embrace
- For 60 seconds, this ability will turn your body to stone. Along with removing all poison effects, you will mitigate 10% damage and become immune to movement impairing spells such as knock back, stun, and snare.

Goblin: Hex of Ghalnn
- Whoever is afflicted by this hex will return 3% of the mana and hit points for every hit that is made on them. The effect lasts for 60 seconds.

Half Elf: Symbol of Jin
- This ability will apply a rune to every member of the group for 60 seconds, which will mitigate damage as well as apply an un-resistible damage shield.

Halfling: Quick Escape
- This ability allows Halflings to immediately remove themselves from combat. For the next 10 seconds afterwards they will also be invisible.

High Elf: Arcane Balance
- This ability will take the cumulative amount of mana in a group, add 25% to that number, and evenly redistribute it to all members.

Kojani Human: Spirit of Jin
- This ability will immediately restore 45% of energy and hit points to the target.

Mordebi: Curse of the Ancients
- This ability will immediately remove a targeted NPC from combat, wiping their agro and reducing their agro range to 0. During this time the creature can not be healed, attack, or be attacked.

Qaliathari Humans: Swiftness of the Sands
- For this next 10 seconds, when this ability is activated your ability to evade all melee attacks and spells will be greatly increased.

Thestran Humans: Inspirational Commands
- You will have 3 inspirational commands at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 effects active at the same time.

Kurashasa: Symbiotic Armor
- When this armor is active you will be consumed by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and slowed.

Lesser Giant: Strength of Torsheim
- For the next 30 seconds after this ability is activated, you will increase your max hit points by 50%.

Orc: Fury of Ghalnn
- For the next 5 attacks after this ability is activated, you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.

Raki: Planar Shift
- While this ability is active, you will gain a 25% mitigation to all spell damage but will slowly lose health. This ability may be toggled.

Vulmane: Spiritual Bond
- This ability will apply an effect to every member in your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds.

Wood Elf: Form of Nature
- When this ability is activated, all movement impairing spells will be stripped from you, and for the next 30 seconds your run speed will be greatly increased. You will also be immune to all movement impairing spells during this time.

NOTE: The following two are not implemented yet:

Gnome: Forge Crystal
- This ability allows you to operate a variety of devices, only available to gnomes, which are able to materialize a energy crystals. Crystals will have several common effects, ranging from percentage based mana, health, and endurance heals to several uncommon, rare, and even ultra rare effects such as prismatic group resist buffs, rune and damage shields, minion summons, and more.

Dark Elf: Spawn of Haelufir
- This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura?s, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.


FACTION CHANGES
- The following updates have been made to factions. Please report any NPCs acting weirdly as a result:
- Bordinar?s Cleft has received a faction pass
- Three Rivers Village has received a faction pass
- Renton Keep has received a faction pass
- Lakeview has received a faction pass
- The Western Watch faction has been renamed to the Thestran Watch
- Vampire Hunters in Thestra have received a faction pass
- Charbrook Village has received a faction pass
- Dahknarg has received a faction pass
- Halgarad has received a faction pass
- Gnolls in the Vault of Heroes should now grant various faction modifications
- The inhabitants of Hilsbury should now grant various faction modifications
- Bloodfist Ogres now grant various faction modifications
- More Bloodhowlers now grant various faction modifications
- The inhabitants of Falgarholm and the followers of Torkald now grant various faction modifications
- A list of races that will be KOS in these areas by default in the future will be published in the upcoming weeks

ADVENTURING
- Casters ? the cast times of your initial nukes have all been lowered to 2 seconds.
- Clerics, Shaman, Blood Mages, Disciples ? Your large heals now have a 3 second cast and your medium heals have a 1.5 second cast. This is down from 4 and 2 respectively.
- Cleric ? Improved remedy. It now ticks every 6 seconds.
- Cleric ? Remedy is know called Alleviate.
- Cleric ? Alleviate how has a different level progression, so may need to revisit a trainer to get the latest version.
- Disciple ? Removed energy cost from Blessed Wind
- Disciple ? The Focused Bond progression has been reworked for you. Increased the amount maintained by 1 and spread the progression evenly across 50 levels.
- Dread Knight ? Added hate numbers to Incite ability line. (missed it last pass)
- Dread Knight ? Removed increasing drawbacks on combat forms
- Monk ? All of your abilities should be usable while unarmed now.
- Monk ? Added 30 second refresh on Nerve Strike.
- Paladin ? Dictum of Valus now is 137% less lame. It now does appropriate damage.
- Paladin - Standardized all of the paladin?s attacks and buffs. Updated many tooltips to read more clearly. Added upgrades to many paladin abilities. Check the trainers!
- Ranger ? Forage is now instant cast
- Ranger ? Critical Shot is now instant
- Ranger ? Critical Shot should now be able to open a ranged chain
- Ranger ? Critical Shot now has a greatly increased critical chance
- Ranger ? Debilitating Shot is now instant
- Ranger ? Debilitating Shot should now be able to open a ranged chain

CRAFTING
- Velt the Knave?s expert outfitter work order now requires the outfitting skill instead of the tailoring skill.
- You should no longer get inaccurate faction penalties for abandoning work orders. Most basic work orders no longer impose faction penalties.
- Fixed an issue with gear that was causing its skill bonuses to be very low
- Crafting is available in many places now. Outposts have seen an influx of taskmasters needing assistance.
- Work orders should now take real resources as optional ingredients. This will allow crafters to get a boost of initial grade much like real item recipes
- Work order loot tables have finally had a pass. The tables have been split by a large degree giving work orders more and individual variety as you increase level.

DIPLOMACY
- Horse quests are now available for all races. Use the following list to find who begins your delivery quest: Dwarf - Glanar Scrongold in Bordinar?s Cleft Merchant?s Hold; High Elf ? Princess Kaati in the palace; Halflings/Thestran humans ? Lord Thannis Heartsworn atop the hill next to Tursh; Vulmane/Varanjar/Lesser Giants ? Grette Tolgar in Halgarad; Gnome ? Gaea Permont in the Skyside Bunker; Qaliathari/Mordebi ? Getzin the Gnome in the stables of Khal; Dark Elf ? Legionnare Ikari in the Hathor Zhi newbie yard; Varanthari/Kurashasa ? Aslak Carul in the Lomshir crafting area; Tanvu human/Orc/Goblin/Wood Elf/Raki ? Telyn Boarmaul in Ca?ial Brael next to the animal pen.
- All newbie lines have a connector quest at their final NPC that will send you to the horse delivery quests.
- Diplomacy: All races now give a pair of free expression gloves early in their newbie progression, and a pair of pants in the middle of their newbie progression. More loots coming!
- Diplomacy: Horse quests are now active! At the end of your newbie diplomacy line (and you can always come back later), you can accept a horse delivery quest that leads you to a quest for a free horse. To receive the free horse, it does require adventuring OR crafting level 10 to complete.
- Diplomacy: ?A Noble House Cause? can now be completed.
- Diplomacy: ?A Change of Plans? ? you can now talk to Carter Sinclair.
- Diplomacy: ?Acquiring Documentation? ? quest can now be completed.
- Diplomacy: The Civic Diplomacy buffs ?Social Upheaval? and ?Whistle While You Work? no longer regenerate many thousands of HP/Energy a tick. Invulnerable mode off!
- Diplomacy: Temporene Orb now is no-drop to reduce the chance of you destroying it.
- Diplomacy: Civic Diplomacy now open in Tursh and Tawar Galan!
- Diplomacy: A bridge quest now leads you from Magistrate Jadedragon to Lan Cho Puregrace in the Kojani human newbie Diplomacy line.
- Diplomacy: ?Legends of the Raiders? now has many travel journal entries and a more clear pointer to Ulric?s great-great-great-grandkid.
- Diplomacy: A number of fixes to the high elf newbie Diplomacy line.
- Diplomacy: Academic Civic parleys in Halgarad now actually have conversations. Incites now require 5 Presence.
- Diplomacy: Many other parleys did not have proper conversations attached. Please report these! Placeholder text doesn?t count for this.
- Diplomacy: Fixed bug with ?Unworthy and Unwise.?
- Diplomacy: Diplomacy coin rewards now are worth their intended value! No more Jaw Exercisers worth 2 copper!
- Diplomacy: Flag resetter placed at ?Death Wears a False Mustache? for testing purposes. ***If you are stuck at ?Death Wears a False Mustache? Talk to the Flag resetter FIRST, then abandon the quest and retry it.****
- Diplomacy: Some quests have new Evaluations of different colors added to them. In a future patch, you will receive two Evaluations of different colors so you can generate Expression from 3 different colors.
- Varanjar Diplomacy: Otkatla Beck should now spawn properly so you may complete the quest.
- Varanjar Diplomacy: New evaluations swapped to what they should be.
- Varanjar Diplomacy: Various, and altogether random typo fixes.
- Bug fixes and typo fixes for the Varanjar, Lesser Giant, and Vulmane beginning lines.
- Prince Dargand has been smacked in the head a few times and is not now quite so difficult to beat.


WORLD POPULATION
- Lomshir Quest: The Races ? Increased the time allotted to 70 seconds.
- The following areas have had an itemization pass: The River Palace, Imanjal Sacellum, Kalendra?s Coven, Sacrifice Island, Ra?hazi Jungle, Pantheon of the Ancients and various overland camps in those areas.
- The aggro range of NPCs in the Fallen Lyceum of Ingolas has been increased slightly.
- The named encounters in Fallen Lyceum have had their difficulty increased to a more appropriate level.
- Old Fluur was punished for griefing players at the respawn altar and will stop going there. He is also less likely to be up often.
- If you do the quest ?Finish Her? (located in the Ca?ial Brale area) in a group, the entire group should get credit if one person poisons the Injured High Mudwitch now. Also, her respawn time should be much faster now. This should alleviate much of the pain of waiting around for her to spawn while there are multiple people/groups around her.
- Base NPCs at the Gataro Camp directly north of Ca?ial Brale should now aggro players from a shorter distance. They should now only appear at level 6 rather than level 6 and 7.
- Changed the required number of Egglayer Bites for the quest ?Abdominal Pain? from 7 to 2. Also attempted to make the Egglayer Bites proc more often.


CODING
- Fixed some bugs that would scramble your group UI.
- Fix for the bug where you lose coin when looting or hitting the merchant
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Vanguard Build 01673 Patch Notes 1/13/2007

GAMEPLAY
- The experience curve has been changed. Your levels will not change but your experience within your level may. This was unavoidable. The new curve behaves quite a bit differently than experience rewards previously. Lower level NPCs no longer have an experience fall of other than the nature growth in experience rewards build into the curve. NPCs higher level than you will give significantly more experience reward than an enemy equal to your level, this is also new. There should now be more of a reason to strive for killing those NPCs one or two levels higher. Good luck!
- Fix for some players qualifying for quests that weren't for their class.
- Fix for characters being unable to group if one player invites another and then logs out before the invite was accepted.

ADVENTURING
- Cleric - Adjusted the levels and damage of Aegis of Blades and added an upgrade at level 48.
- Paladin - Aura of Shielding is now obtained at level 8.
- Paladin - We have upgraded several of your ability lines. Check your trainers!
- Shaman - Hammer of Krigus should no longer permanently lower your opponent's strength and constitution.
- Warrior - Kick is now level 2, does not incur global recovery and will start chains and crits more.
- Warrior - As your tweaks are on going, you should check the trainer for upgrades to older abilities. Checking today will be good.

CRAFTING
- Fixed taskmasters in Ahgram
- Fixed a bunch of Tanvu work order name issues
- Fixed all blacksmith refining work orders
- Work order items should stack properly now
- Work order items can now go into bags properly
- If you are getting empty supply packs please report the work order that gave you the pack so we can troubleshoot the issue

WORLD POPULATION
- Halgarad - Based on feedback, adjusted the quest "Broken Fang Threat" to be a little more level-appropriate for 6 - 8. You still may need to find a friend to complete it though.
- Halgarad - Re-populated the upper portion of Den of Shadows - there should now be plenty of Reanimated Bears and Wolves to complete all quests required
- Halgarad - Adjusted the spawn times on all Reanimated Bears and Wolves in Den of Shadows so that they no longer take 10 minutes to respawn
- Halgarad - Fixed a bug that allowed you to complete the quest, "Into the Den" just by walking over the top of the cave. Now you actually need to head in to the cave to complete it.
- Halgarad - Adjusted the difficulty on Cottonwings and Hill Cats in the Halgarad starting area
- Halgarad - Reworked the "Trial of Sacrifice" portion of "The Passage to Kortella" to make it more appropriate for its level - you now only have to kill the Raider
- Halgarad - Fixed "Trial of Sacrifice" so as to prevent other players from jumping in and stealing the kill, thereby ruining your chances to complete the quest
- Halgarad - Numerous signposts have been added all over the wonderful land of Halgarad. Enjoy!
- Leth Nurae - Signposts have been added all over Leth Nurae.

Bug Fixes:
- Trainers in Karibasa will no longer claim to give armor to players (since they don't).
- Players should once again be able to loot Nimat's chest.
- There should now be enough redcap bonemillers and bonecollectors for players to kill in Tursh.

CODING
- You will no longer jump when swimming along the surface of water.
- Regular players will no longer see "Character Saved." messages.

~The Vanguard Team

 

Gagabiji

Golden Member
Oct 1, 2003
1,460
0
0
Quick question for you guys and gals out there. I really liked playing my mage in WoW. Is the combat like WoW, or is it something else entierly? I guess my question is, would I like Vanguard?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Gagabiji
Quick question for you guys and gals out there. I really liked playing my mage in WoW. Is the combat like WoW, or is it something else entierly? I guess my question is, would I like Vanguard?

I haven't done any combat since 8 Jan. Its been mostly diplomacy, with a side of harvesting.

Last week, combat was fairly simple, every class seemed to kick butt against mobs their level and a few higher.

However, they are in the process of balancing the combat classes for the live version.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I have tried a few characters now,not sure what I'll stay with ,however Blood Mage is interesting,the more I play this game the more it feels like EQ2 IMHO.

I read once you get around level 10 or so grouping becomes more important in this game.

I'm still not sure if I'm going to stay long term in this game,however guess I've to give it a few more months of play time after the retail release date.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I've also been playing with a number of characters and classes. My highest is only level 7 though, a bard. Odds are, I will be playing a bard in the final game, not sure what race though. I don't think Raki or Vulmane allow bards. :p
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Bateluer:My Blood Mage is level 3,btw if you buy the CE version of Vanguard you get the first 3 months free,not a bad deal considering a few goodies in the CE version too.

Collector?s & Guild Edition Details - $89.99 MSRP
Packaged in a custom leatherette chipboard box, the Collector?s & Guild Edition will include:

* An art book featuring many original pieces by seminal fantasy artist, Keith Parkinson.
* A cloth map with an overview and points of interest for each continent.
* A CD featuring the full Vanguard: Saga of Heroes soundtrack.
* A three month subscription to Vanguard: Saga of Heroes Station Players? - an array of premium features that give incredible access to characters and guilds by merging the game world with the World Wide Web.
* One of three Hero Cards each granting a unique in-game item (one per account).
o The Jeric card grants a cloak that increases adventuring stats.
o The Eila card grants a cloak that increases crafting stats.
o The Idara card grants a cloak that increases diplomacy stats.
* Your choice of an in-game magical wand to create fireworks or an in-game set of horseshoes with +speed to use once you get your first horse (one per account).
* A Guild Kit which includes:
o An in-game guild trophy that buffs stats for the entire guild*
o Ten 10-day buddy keys

Link.