New patch notes up on the VG Beta status site, very lengthy update it seems.
Vanguard Updates 1/8/2007:
PAGE UPDATES
- Updated Top 10 Bugs
- Updated Recently Fixed Bugs
- Build 01655 and 01656 Patch Notes
- Updated the Beta 5 FAQ
- Updated In the Works: Short Term
- Updated In the Works: Mid Range
- Added Patch Note archive
Vanguard Build 01656 Patch Notes 1/8/2007
GAMEPLAY
- Fix for a region server crash related to player to player trade.
- Martial sword now apply their parrying bonus in PVP combat as well.
GUI
- Activateable items will now show their refresh timers.
Vanguard Build 01655 Patch Notes 1/8/2007
GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.
- Khal <-> Ca?ial Brael
- Martok <-> Ca?ial Brael
- Tanvu <-> Ca?ial Brael
- New Targonor <-> Ca?ial Brael
- New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)
ADVENTURING
- All Classes ? Increased the effectiveness of many heal over time spells.
- Dread Knight ? Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.
- Dread Knight ? Changed the resist type of Scythe of Doom to Spiritual from weapon based
- Dread Knight - Changed the resist type of Torture to Physical from Spiritual
- Dread Knight ? Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.
- Dread Knight ? Vexing Strike should no longer give double combat text.
- Dread Knight ? Vexing Strike now increases Dreadful Countenance by a larger amount than it used to
- Dread Knight ? Malice increases Dreadful Countenance by a smaller amount now.
CRAFTING
- An issue with the artificer Novice assembly quest has been fixed.
- Temporary Crafting Merchant has been removed.
- Fixed some oddness with complications
DIPLOMACY
- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!
- Diplomacy: Diplomacy focus points placed in Bordinar?s Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal?s Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca?ail Brael, and Martok.
- Diplomacy: New decks for newbie line third tier opponents have been made.
- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.
- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.
- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.
- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.
- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.
- Diplomacy: Veskal?s Exchange Civic Diplomacy is now active. It has one Station: Soldiers.
- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.
- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.
- Diplomacy: All races can now learn Diplomacy.
- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.
WORLD POPULATION
- Magi Hold has received an itemization pass.
- Bordinar?s Cleft: Griffon?s now lay griffon eggs instead of eagle eggs? yes, we were weirded out by it too!
- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.
- Halgarad: Updated all newbie encounter definitions to support a higher volume of players
- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.
- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun?s Tomb for those of you that enjoy questing.
- Northern Highlands: The Altar?s for these chunks only appear as the small stone tablet at the moment. This will be rectified in the near future.
- Northern Highlands: Several of the ghost models in Dargun?s Tomb will receive additional weapon and armor graphics in a future patch
- Martok: Updated appearances for NPCs within Martok? the orcs and goblins bodies should be whole once again!
- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.
- Renton Keep: The adventuring classes of NPCs within Tharridon?s Scar have been updated
- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep
- Three Rivers: The adventuring classes of NPCs within Khegor?s End have been updated.
- Quest: dragon form quest for the Monk has been fixed
- Quest: Obtaining the supplies for Strongbeard?s Supplies has been made noticeably less difficult
- Quest: The quest ?Unlikely Supplies? within Gulgrethor Fortress has been fixed and may now be completed
- Quest: Quest text modified for ?Baragal?s Craving for Ruby Sap? to better describe the rarity of the quest objective
- The Region known as the Northern Highlands is once again open for play:
- Falgarholm ? Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their ?weak? brethren in Halgarad. This area offers content for players between levels 28 and 33 primarily.
- Lake Frostshard ? Home of the great giant Torkald Who Mourns, the area is filled with his followers ? who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake. This area offers content for players between level 30 and 34 primarily.
- Northern Highlands / Coldbay ? North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding. It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below. This area offers content for players between level 31 and 34 primarily.
- Dargun?s Tomb ? The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here. Dwarven Explorers from Bordinar?s Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun?s Tomb. This area offers content for players between level 33 and 38 primarily. If you are wise, you to will avoid Akaran like the dwarves attempt to.
GUI
- Quests will now show any locations attached to that quest within the quest description.
- Abilities should again correctly gray out when you are out of range.
- Fixed a bug causing the settings window to ignore its own closebox.
CODING
- Performing a find on Dread Knights in the social window will now work correctly.
- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.
- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.
The Top Ten bug list was also updated, as well as Short-Term and Mid-Term goals.
Top 10 bugs that we are working on:
(in no particular order)
1. Server and Client stability ongoing
2. NPC?s getting to close to you causing your to get the message ?unable to see your target?
3. Players - getting visually stuck in doors even though they are actually right next to you
4. Group bugs - where you can't invite or talk in group chat
5. Map display - Places like Leth Nurae where the City Marker is in the wrong spot.
6. Ship Bugs - Getting stuck on ships or falling to your death after chunking.
7. Quest directions ( clear directions to most quests)
8. Respawn rate in newbie yards too slow
9. Character appearances not saving or changing after crashes
10. Crossing a chunk turns off your torch and resets you into first person
11. NPC?s dying and still have health on their bar
12. NPC?s sometimes briefly walking backward before they turn around and face the right direction
13. The top 10 list goes to 13.
In the works - Short Term:
- Polish passes for: Western Plains, Mekalia, Bordinar's Cleft, Martok, Dahknarg, Temple of Dailuk, Ca'ial Brael, Vault of Heroes, Elder's Grove, Infineum Plateau, Lomshir, Lomshir Plain, Hag Coast and others.
In the works - Mid Range:
- Polish passes for: Skrillen Point, Strands of the Ancients, Tanvu, Eastern North Plains, Oni, River Palace, River Valley, Hathor Zhi, Jharru Flats and others.
- Racial Abilities