Vanguard Feedback Thread

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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I can't afford the CE version, and I wouldn't use many of the offers it includes, besides, I already preordered the regular edition.

There's been enough progress in the beta to warrant me pre ordering it, I think. A lot of the stability issues have been solved, and most of the major bugs that annoyed me were fixed.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
When is it scheduled for release, and do you think it will be released then or pushed back? I won't pay Sony another penny, ever, but beta's free and I want to check it out more while I can :p
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Bateluer ,I preordered the CE version before I became beta tester.

I agree they are working hard on bug fixes etc...I see a lot of players in the servers too .


When is it scheduled for release, and do you think it will be released then or pushed back? I won't pay Sony another penny, ever, but beta's free and I want to check it out more while I can

CKent, 30th Jan I hear same as Vista .
 

natep

Senior member
Sep 27, 2005
527
0
0
does vanguard (or will it have, seeing as it's in beta, there might be placeholders) a good variety of armor and weapon graphics? i was dissapointed by EQ2's total lack of graphic variety, even though the graphics were pretty. the similar look of vanguard makes me worry about graphic variety.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: natep
does vanguard (or will it have, seeing as it's in beta, there might be placeholders) a good variety of armor and weapon graphics? i was dissapointed by EQ2's total lack of graphic variety, even though the graphics were pretty. the similar look of vanguard makes me worry about graphic variety.

I can't tell yet. Low level armors all look simple.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Originally posted by: natep
does vanguard (or will it have, seeing as it's in beta, there might be placeholders) a good variety of armor and weapon graphics? i was dissapointed by EQ2's total lack of graphic variety, even though the graphics were pretty. the similar look of vanguard makes me worry about graphic variety.

Probably worse than EQ2 so far. Very generic.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Well, seems I was premature. The boys at Sigil are working on a holiday.

Vanguard Build 01677 Patch Notes 1/15/2007

GAMEPLAY
- Spell mitigation had a low level bug giving player much more mitigation than intended. This has been fixed.
- Added sliders at character customization that allow you to customize your base clothing.
- Hitpoints in the encounter display should now update much more reliably when changing targets.
- Fixed a bug in the PVP factions that was likely causing Raki, Vulmane and Thestran Barbarians to not be able to attack or be attacked by other players.
- Updated block, dodge, and parry tooltip text with info that with level-capped skill, you now get a 2% chance instead of a 5% chance.
- After death, you will not pull aggro from NPC's and you can not be attacked by other players for 30 seconds. Summoning your corpse at an altar, activating an ability, or accepting a resurrection cancels this.
- Group invites will now work across zone boundaries
- Strength now contributes to melee damage as intended, there was a bug causing strength to move damage to only three different ranges. For most people this will increase your DPS in melee combat.
- As NPCs increase challenge level so does how easily they hit players with spells and melee attacks.
- Melee and spell evasion have been adjusted to values that will enable debuffing enemies and buffing allies in these areas to have a more significant impact on combat.
- Block, dodge and parry have been reduced to a more appropriate level with respect to evasion.

ADVENTURING
- Blood Mage - Bursting Blister is now named Busting Cyst
- Blood Mage - Bursting Cyst now has more upgrades and is a starting ability.
- Blood Mage - At Blood Union 3 Bursting Cyst now adds a DoT effect.
- Blood Mage - Added an effect display description to Bursting Cyst
- Blood Mage - Infuse Health now has more upgrades and the level progression has changed
- Blood Mage - Infuse Health now get 2% increase instead of a 3% increase per level of Blood Union
- Blood Mage - Infuse Health no longer scales
- Blood Mage - Union of Blood now starts at level 2 and gets upgrades
- Blood Mage - Union of Blood is now instant cast, lasts 24 seconds and has an 8 second refresh - damage adjusted accordingly
- Blood Mage - Union of Blood costs have been adjusted.
- Blood Mage - Health Graft has been moved to level 4 and all upgrades have been adjusted accordingly
- Blood Mage - Health Graft no longer scales
- Blood Mage - Health Graft now has an additional upgrade
- Blood Mage - Health Graft no longer stacks with itself, still stacks with other HP buffs
- Blood Mage - Reduced the damage of Despoil but increased the health returned base ratio and growth per level of Blood Union
- Blood Mage - Added an additional upgrade to Despoil
- Blood Mage - Blood Gift now has more upgrades and the level progression has changed
- Blood Mage - Blood Gift now get 2% increase instead of a 3% increase per level of Blood Union
- Blood Mage - Blood Gift no longer scales
- Blood Mage - Constricting Wisps has been renamed to constrict
- Blood Mage - Constrict now lasts longer and has a % chance to break on hit instead of a random chance to break on 1 to 5 hits. Display description updated accordingly.
- Blood Mage - Vitalize no longer scales
- Blood Mage - There is now an additional upgrade for Vitalize
- Blood Mage - Vitalize now starts at level 8 and upgrades from there.
- Blood Mage - Increased the refresh timer of Mental Transmutation to 10 seconds, up from 8 seconds.
- Blood Mage - Siphon Blood has been lowered to level 8.
- Blood Mage - Life Husk now reflects a % of incoming damage and is a 100% rune for 6 seconds.
- Blood Mage - Life Husk has a refresh of 5 minutes, down from 15 minutes.
- Blood Mage - Life Husk now only has 4 total versions, down from 5.
- Blood Mage - Added new ability line, Dissolve. This is a dispersion counter spell at level 10.
- Blood Mage - Added new ability line, Blood Tribute. This ability line starts at level 10 and is a finisher.
- Blood Mage - Allies resurrected with Awaken now come back to life with more health and energy.
- Blood Mage - Added new ability line Flesh Mender's Ritual. This is a ritual ability at level 10.
- Blood Mage - Entwining Vein has been moved down to level 10 and upgraded from there
- Blood Mage - Entwining Vein damage has been decreased.
- Blood Mage - Entwining Vein damage/ heal ratio has been adjusted to return more health per damage
- Blood Mage - Entwining Vein now has more upgrades.
- Blood Mage - Scarring Pact has been moved to level 14
- Blood Mage - Sever Pacts has been moved to level 14
- Blood Mage - Blood Pact has been moved to level 22
- Blood Mage - Serak's Augmentation is no longer scaling
- Blood Mage - Serak's Augmentation now starts at level 14 and upgrades from there
- Blood Mage - Numb now starts at level 18 and upgrades from there.
- Blood Mage - Numb is no longer a % detaunt.
- Blood Mage - Blood Feast now only gains 10% of damage dealt, down from 15%
- Blood Mage - Blood Feast has been moved to level 18
- Cleric - Adjusted the levels and damage of Aegis of Blades and added an upgrade at level 48.
- Cleric - We have added upgrades to several of your ability lines. Check your trainers!
- Disciple and Monk - Unarmed damage is no longer treated like rare weapons at all level ranges. From level 1-9 they are now common strength. From 10-19 they are now uncommon strength. From 20-39 they are rare strength. From 40-49 they are in between rare and ultra rare strength. At level 50 they are the equivalent of an ultra rare weapon in damage modifier. Monk and Disciple unarmed attacks still retain their improved speed and critical hit chance.
- Disciple - Disciple unarmed damage has been increased to make it a usable option similar to Monk unarmed damage.
- Dread Knight - Added more description to Anguish, Dark Bastion and Ruin
- Dread Knight - Vengeance is now free
- Monk - The quests for the various fighting styles are offline briefly while they are being revamped. Those of you who have already chosen a style will be unaffected.
- Necromancer - Power of the Grave now correctly display that it increases Intelligence and Constitution.
- Paladin - We have upgraded several of your ability lines. Check the trainers!
- Psionicist - The healing portion on Time Trick should now break on hit as intended.
- Ranger - Cripple no longer lowers damage by a % amount
- Ranger - Cripple should no longer stack
- Warrior - Commands have received new names.
Command: Attack is now called Press the Attack
Command: Defend is now called Raises Defenses
Group Command: Attack is now called Charge
Group Command: Defend is now called Form a Line
- Warrior - Single target commands now have a 25m range. Apparently you whispered the commands prior to this.
- Warrior - Withdraw, a new command, has been added at level 14.
- Warrior - Upgrades a'plenty where added to the trainer.
- Warrior - Many descriptions have been updated.
- Warrior - Obliterate and Destroy are now trainable. These are second and third step finishes that follow Decimate. NPCs everywhere, beware.
- Warrior - Blade's Bite is now available. This a second finish that follows Stinging Cut.
- Warrior - Barrier of Steel is now called Mountainous Barrier and is available at level 46
- Warrior - Many changes to progression. You may find that some of your older abilities have moved levels and are no longer usable.
- Warrior - Killing Blow added.
- Warrior - Added Blade Storm, a second finish that follows Steel Tempest, at level 50.
- Warrior - Added Cleave, a second finish that follows Defenseless, at level 50.
- Warrior - Added Veteran's Furor, a second finish that follows Battle Frenzy, at level 42
- Warrior - More abilities were tweaked and adjusted. Please visit trainers.
- Warrior - Increased the damage and crit frequency on Leap Attack. Practice your timing on this one.
- Warrior - Added Ironfoe at level 50
- Warrior - Added Myrmidon's Gift at level 18
- Warrior - Added Strike Now, which is a new group command, at level 50
- Warrior - Life Rend is no longer available and has been deleted from your ability book.

CRAFTING
- Dahknarg Novice Outfitter quest now returns utilities and a utility pouch instead of one or the other.
- Cayle in New Targonor now has work orders.
- "The Dyemaker's Tests" quest now no longer asks for an old item.
- Quest Rewards in the Vulmane, Varanjar, and Lesser Giant beginning diplomacy lines should now be more consistent. A little more is given out.
- New evaluations, a pair of pants, and gloves are given out in Vulmane, Varanjar, and Lesser Giant beginning diplomacy lines.
- Journal directions should now lead you everywhere you need to go in the Vulmane, Lesser Giant, and Varanjar beginning diplomacy lines.
- Fixed some complication description issues
- Fixed all pre 10 specialization skill work orders so they can be seen (Blame Jansan it always makes us feel better)
- Fixed name issues with some work orders
- Fixed incorrect results with some work order recipes
- Fixed empty supply pack issues
- Fixed problem where recipes were asking for wrong type of resource
- Fixed problem with work orders asking for wrong tools
- Fixed progress issues on some recipes

DIPLOMACY
- Jinx will now be willing to speak with Halflings for "Acquire the Means."
- Starting shirt models in diplomacy will now be based on Adventuring archetype and Continent. Enjoy your new threads.
- The Raki diplomacy quest "Choosing a Warden" can once again be completed and will not allow you to speak with one person over and over again to complete quest objectives.
- The Halgarad horse deliver quest should now allow you to complete it. Be sure to have Starmane in your inventory.
- Pedwin Freawine and Lamli Edson are now playing better decks.
- Tursh newbie line should now be giving out a full compliment of cards.
- Bragga Agrud has been called elsewhere on the continent so the Khal horse delivery quest will now end with Iradun Earp.

WORLD POPULATION
- Areas pertaining to and surrounding the Jharru have seen an itemization pass
- Many Qalian weapons and shields have had new models attached; also, some old armor received new models as well
- There exist a few more named NPCs in Lair of the Drake Riders.
- Yalsyl Vonalys in Lair of the Drake Riders should no longer be unbeatable.
- Bordinar's Cleft - Boulder Wildmen no longer give a faction hit against Bordinar's Cleft when slain
- Bordinar's Cleft- Eloren Cloudhammer now requires player assistance out of Boulder Wildmen captivity... yes, it was weird that she rescued herself
- Hathor Zhi
- The number of overland mobs has been greatly increased.
- Fixed overland point values and NPC classes
- Feeble Dark Elves will no longer default hail PCs when attacked, they will instead express their concerns through shouts
- Lowered respawn times across the board (Overland, Rockspine Dungeon, Aeokor Zhi)
- Fixed a lot of NPC point values in Aeokor and Rockspine
- Quests:
- Retrieve the Book of Tactics
Moved the book to a closer location
- Bowling with Skeleton Parts
Augmented directions
- Mercenary Work
Renamed quest item
Reworded some text
Augmented directions
- Find the Missing Sentry
This quest is now called "Kill the Missing Sentry"
Changed to reflect its new display name
- Martok - Warseer Kurbad will, once again, offer players the quest to visit Witch Doctor Ravix even after a player abandons the quest
- Martok - Gulgrethor Soldiers on the beach outside Grimsea Watch have had their damage output slightly reduced
- Martok - The quest "Leather for the Harness" has been fixed so all players within a group have a chance to get the quest item to drop
- Martok - The quest "Heart of a Leader" has been fixed to be much more friendly when multiple people are doing the quest simultaneously
- Martok - The quest "Unwelcome Visitors" has been reworked and quest text revised to make the quest easier to understand and complete
- Martok - The Tanvu Settlers and Sentries on the beach west of Gaxton Village are no longer friendly toward orcs and goblins
- Martok - The quest "Invoking Ghalnn's Will" has been fixed to support group-play as well as prevent the quest from "breaking". Please report any problems found!
- Martok - You can, once again, poke the Tamed Ghostfang Okami if you are on the quest "Enraging the Ghostfang"
- Martok - The Haarg Carapace has a much better chance of dropping than it previously did
- Martok - There are many, many more Fresh Mussels along the beach... so players, go collect those Mussels for Muxy!
- Martok - King Gruul of the Rothak Ogres should no longer attack players and his guards have decided to keep watch further away from their king
- Martok - The quest "Test of Will" from King Gruul has been relocated into the caver at the base of the Rothak Ogre Mound
- Martok - The Crushed Bone Powder used in the quest "Test of Strength" increases your damage to 125% rather than reducing it 25%
- Mekalia - Horse and horse equipment vendors have been added to Mekalia
- Qa Riverbank - Additional population has been added to the Qa Riverbank, especially areas that were a bit on the "light" side.

BUG FIXES
- Players should now be able to see more waypoints in their Locations journal.
- The quest, "A Road Less Traveled," which had been borked for a long time, should now finally work right.
- Players should be able to discover the quest, "Ksaravi Communications" more easily now.
- Players should find Jamshah Nezriar and Asadmat Amerii's quests more accessible now.
- The quests, "Improper Opinions," and "Quelling the Riot," should now be given by Captain Waqid instead of Rahia Jadarri.
- To avoid confusion, the Thestran human starting quests now exclude halflings.
- The quest, "A Fate Worse than Death" in Khal has been given a facelift.
- Minor fixes to a few other quests in Khal.

GUI
- The close box on the Parley Strategy window should be significantly less shy and more willing to hang out with people now.
- Added a "Loot Window Follows Mouse" option. If this option is enabled, the loot window will be repositioned to be under the mouse cursor when it opens, otherwise it will stay wherever you left it.
- You will now receive notification that you looted an item even if you are not in a group.
- You may now sort by the "Location / Last Online" columns in the guild and friends list.
- Cleaned up the Conversion window.

CODING
- Fix for autofollowers not stopping.
- Holding shift while double-clicking or right-clicking on a corpse will now attempt to loot all items on the corpse. This will fail and perform a normal loot window open if any of the items are no-drop and you have no-drop confirmation enabled.
- /lootall will now attempt to auto-loot the targeted corpse if you do not already have a loot session open.
- Guild member data for members who are not currently online should be much more reliable and accurate.



~The Vanguard Team

 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Another day, another update. Definitely shaping up quite nicely.

Vanguard Build 01685 Patch Notes 1/16/2007

GAMEPLAY
- Cash loot should no longer have durability when looted.
- You should now be able to dismount from your mount with the summon mount ability when you are in a tight space.

ADVENTURING
- All Classes - It should be much easier to skill up Sneak and Hide skills.
- Blood Mage - Strip Enchantment has been moved to level 18
- Blood Mage - Ritual of Gelenia now heals for 10% while at Blood Union 0 and grows only 5% per level of Blood Union.
- Blood Mage - Ritual of Gelenia now has a 15 second refresh timer.
- Blood Mage - Moved Recovering Burst to level 22
- Blood Mage - Lowered the cast time on Recovering Burst to 2 seconds, down from 3.
- Blood Mage - Increased the healing amount on Recovering Burst.
- Blood Mage - Recovering Burst now only gains 2% per level of Blood Union instead of 3% per level.
- Blood Mage - Recovering Burst is no longer scaling.
- Blood Mage - Moved Transfusion of Serak to level 22, down from level 28. Upgrades start from there.
- Blood Mage - Decreased the heal amount for Transfusion of Serak
- Blood Mage - Removed the DoT portion of Transfusion of Serak and replaced it with an initial damage amount.
- Blood Mage - Transfusion of Serak is no longer scaling.
- Blood Mage - Removed Mental Infusion IV
- Blood Mage - Moved Mental Infusion ability up to level 26 and it upgrades from there.
- Blood Mage - Mental Infusion is no longer scaling.
- Blood Mage - Added new ability line Severing Ritual at level 26. Upgrades start from there.
- Blood Mage - Added new ability line Metamorphism at level 30.
- Blood Mage - Ritual of Awakening has been moved down to level 34, from level 36.
- Blood Mage - Ritual of Awakening is now instant cast
- Blood Mage - Ritual of Awakening is now free (except the Blood Union cost, which remains)
- Blood Mage - Moved Physical Transmutation to level 38
- Blood Mage - Changed the ratio of Physical Transmutation to 1:2, END to Health
- Blood Mage - Lowered the refresh of Physical Transmutation to 5 seconds, down from 30
- Blood Mage - Lowered the mana cost of Physical Transmutation
- Blood Mage - Physical Transmutation now has upgrades.
- Blood Mage - Sheltering Rune has been moved up to level 42
- Blood Mage - Sheltering Rune now absorbs 20% physical damage for 2 minutes instead of 25% of all damage for hit points duration.
- Blood Mage - Sheltering Rune III and IV have been removed
- Blood Mage - Removed the Blood Letting ability line
- Blood Mage - Added new ability line Blood Letting Ritual at level 42. Upgrades start from there.
- Blood Mage - Removed Regeneration II and III
- Blood Mage - Moved Regeneration I to level 46
- Blood Mage - Increased refresh time of Ritual of Shielding to 10 minutes, up from 5 minutes.
- Blood Mage - Ritual of Shielding can now only be used on a 1 time every 5 minutes.
- Blood Mage - Adjusted the rune amount of Ritual of Shielding
- Blood Mage - Fixed Infuse Health costing bug
- Blood Mage - Ritual of Shielding may only be cast on a target one time every 5 minutes
- Blood Mage - Added new ability line Blood Thief at level 50
- Blood Mage - Increased duration of Blood Feast from 5 minutes to 10 minutes.
- Blood Mage - Increased nuke damage overall
- Rogue - Added an additional upgrade to Keen Sight.
- Shaman - Added a maximum duration of 15 seconds to Deafening Roar
- Warrior - Diehard has been removed as an innate ability until it is functioning properly.

CRAFTING
- The brush available on crafting merchants will now update the quest "The Artist's Supplies".
- It is now possible to join premiere crafting factions.
- All Amateur and Apprentice Tier Quest rewards have been adjusted.
- The Qalian Apprentice Outfitter quest now gives the proper refining recipe as well as the finishing recipe.
- Completing a work order in Martok should now give you crafting faction.
- If you had trouble gaining faction from New Targonor basic work orders, that should be fixed.
- Kalet Vanders will now stop when hailed.
- Apprentice, Initiate, and Journeyman primary weapon and armor recipes, no longer allow the option to use basic, "undusted" ingredients; modified ingredients are now required. Novice and Amateur will remain the same, allowing basic ingredients into the process.
- Issues with harvesting gear being unusable by some characters should be remedied.

DIPLOMACY
- Ksaravi should now die like they are supposed to and not surround Sa'id Modabi
- Fear not, Renegade Aneesha no longer has Khal city faction.
- A full compliment of stations and skill levels (50-500) are now available in Bordinar's Cleft for civic diplomacy.

WORLD POPULATION
- Check out the new message boards in Renton Keep, Temple of Dailuk and Three Rivers. The local residents in these areas have posted tasks for the lone adventurer to take up in their own hands and help keep the peace. There are rumors of great rewards to be earned.
- There are now basic trainers in Whitefawn Retreat.
- Resurrection altars added to the following areas: New Targonor, Shrine of the Flame, Spires Keep, Southwatch
- Mishka's "Collapse the Mine" quest in the Orcbane Mines and the quests that follow it are now completeable; you will to abandon and re-accept the quest to receive a certain item from her.
- Ca'ial Brael, Vaelwyn Citadel, Jalen's Crossing, Glade of the Lost and the Elemental Ark (Temple in the Sky) have seen itemization passes.
- Bordinar's Cleft - It's not nice to attack wounded animals? but the Wounded Surefoot Turim has recently learned to fight back
- Halgarad and Dahknarg changes:
- Added return Travel Journal Entries for nearly every single quest in Halgarad and Dahknarg
- Fixed directions and added "go to" Travel Journal entries for nearly every single quest in Halgarad and Dahknarg. If you are still experiencing the "vague direction" syndrome on any quest in this area, please report it via the message boards!
- Removed the "Journey of Exaltation" quest line from HLG as it was incomplete and left the players hanging
- Fixed walk script for Drennas in Dahknarg, she shouldn't run into the wall anymore.
- Removed a couple of unused Quest NPCs that happened to be buried under the world.
- Grammatical corrections to several scripts in the Bloodhowler's cave. Now the captive should be unable to ?bear' the weight of his shame, instead of baring his shame to the world.
- Martok - The Malevolent Hound of Ghalnn should no longer go on a killing spree if it turns on the player on the quest to deliver it to Martok
- Martok - Additional support for the quest "What's in the Pods?" within the Wildgrowth Forest. There are many, many more pods and they're now growing around rock formations only
- Martok - Players dying (sadface) within the Wildgrowth Forest should now spawn at the appropriate location
- Martok - Overhaul of population within the Wildgrowth Forest's Overland Content? yes, you can kite things now if you choose!
- Martok - The Rothak Ogre Clan east of Martok have been seen burying their dead near their markers. Rumor has it that Glink the Treasure Hunter is on the scene!
- Martok - The drop rate for "Sprite Essence" for the "Deadly Dancers" quest has been increased
- Martok - The quest text for "A Light So Bright" has been modified to be more clear to players

GUI
- The Song window has been cleaned up significantly.
- Fixed a bug causing some customization options to display differently in-game than they do while customizing.

CODING
- The camera should no longer go through ceilings.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Nick Parkinson Interview on Vanguard,link. .

Nick Parkinson: Crafting in Vanguard is a little different than most MMOs. Crafting recipes are each made up of a different set of actions you have to perform in a particular order. Each of these actions cost and take from a pool that is known as the action pool. The max amount of action points available vary with each recipe. While you are crafting and performing these actions you will have problems arise that can affect many aspects of the process. You can have up to three of these on you at a time and which ones will occur is based on the crafting station you are using, its quality, the recipe and the material you are using. Through experimentation players will be able to discover new recipes and formulas.

Read rest in the above link.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New patch again.

Vanguard Build 01689 Patch Notes 1/17/2007

GAMEPLAY
- Experience has been made approximately 20% easier across the board. The experience gained from 2 dot and 3 dot (challenge level 2 & 3) NPCs has been slightly increased relative to higher dot value (challenge level) NPCs.
- Attributes caps for all things that they effect have been raised from 11*Level to 18*Level. The majority of factors that they modify have been scaled up in effective by a factor relative to the increase in range from average value to the increased cap value. This change will allow players to be much more specialized in their gear selection and still reap full rewards. Many players were hitting the old caps early in their careers.
- There has been a general migration in all the adventuring gameplay logic too soft caps. There were a few soft caps before, there were a few hard caps and a few uncapped lose ends. These are now all soft caps and those related to attributes start at the new cap amount of 18*Level.
- Energy has had some significant enhancements. The vitality attribute now directly controls energy regeneration and is much more substantial than in the past. Your base regeneration from vitality (as displayed in the vitality tool tip) is your in combat energy regeneration. When in combat using an ability will halt regeneration vitality similar to endurance, however the delay before restarting is slightly longer. Out of combat energy regeneration is now also based on your vitality and is approximately 150% of in combat regeneration. For out of combat regeneration speed increases more option will be available in the near future.
- The new energy regeneration is still clamped to the old out of combat regeneration times as a maximum down time.
- Endurance regeneration is now only halted by use of a melee type attack.
- Energy regeneration is now only halted by use of a spell or tactical maneuver and only during cast time. While in global you still gain full energy regeneration, this makes instant spells VERY exciting.
- Endurance regeneration pacing has changed. You now earn a regeneration tick after wait slightly longer than 2 seconds. This time interval restart with each attack or when some regeneration occurs. This should resolve the issue with melee gameplay revolving around waiting for the endurance bar to fill all the way up.
- Energy regeneration delay has been shortened.
- Current work orders will no longer have their difficulty rating calculated off of your adventuring level.
- NPC spell and melee special attacks have been reduced in damage for NPCs that are greater than 2 dots (above challenge level 2).
- Gnome and Dark Elf Racial abilities are now active.
- Gnomes:
Chrysol Distillers will be available for purchase in Mekalia. New gnome characters will start with a Class D Distiller, Gnomes currently past level 10, up through 30+ will want to check out the Class C, B, A, also for purchase in Mekalia.
- Dark Elves:
Dark Elf racial pets will be available to dark elves who are level 8+. Your pet and its abilities will be based upon your level and arch-type.

ADVENTURING
- All Classes - Abilities that Mesmerize now have a delay before they will begin to heal their targets.
- Staff Users - Staff nukes have had their damage upgraded, please look into these and report any bugs you find.
- Pet Classes - Pet damage has been reworked significantly.
- Bard - Irion's Tune of Safety now actually increases block, dodge and parry.
- Bard - Irion's Tune of Safety is now a voice song.
- Bard - Irion's Tune of Warding is now available at level 50
- Bard - Emboldening Embellishment now buffs Dexterity instead of constitution.
- Bard - Mellarian's Anthem of War now mods damage by 10% instead of a straight amount.
- Bard - Mellarian's Anthem of War is now a Voice song.
- Bard - The maximum number of Embellishments is now 3. Each embellishment will now be more powerful individually.
- Bard - The maximum number of Lyrics is now 3. Each lyric will now be more powerful individually.
- Bard - The maximum number of Coda is now 1. Each coda will now be more powerful individually.
- Bard - Ariezel's Assonance of Pain is now a chorus.
- Bard - Increased the attack slow portion Tynen's March of the Mire to 15%.
- Bard - Hazoc's Rhythm of Rapidity is now called Hazoc's Harmony of Haste and has been changed to an embellishment.
- Bard - Mellarian's Harmony of War is now a voice song and its damage mod has been doubled.
- Blood Mage - Steal Mortality no longer has a chance to kill your opponent - or do any damage for that matter
- Blood Mage - Steal Mortality has been renamed to Grim Harvest
- Blood Mage - Grim Harvest is now given at level 14
- Blood Mage - Added new ability line Cleansing Symbiote at level 14
- Blood Mage - Added new ability line Controlling Symbiote at level 14
- Blood Mage - Added new ability line Plated Symbiote at level 18
- Blood Mage - Added new ability line Hollow Symbiote at level 22
- Blood Mage - Added new ability line Frenzied Symbiote at level 26
- Blood Mage - Added new ability line Renewing Symbiote at level 30
- Blood Mage - Added new ability line Quickening Symbiote at level 34
- Blood Mage - Added new ability line Vitalizing Symbiote at level 38
- Blood Mage - Added new ability line Conducive Symbiote at level 42
- Blood Mage - Removed old Symbiote ability lines
- Blood Mage - Transfusion of Serak no longer heals your opponent when cast.
- Cleric - Rout should now be doing proper damage.
- Disciple - Your revamp is live. Please train your new abilities
- Monk - The new Fighting Style quests are now in place. Additionally, there are lead-in quests to put you on the path at every location where monks can currently train skills.
- Ranger - Added snare to Nature's Guise
- Rogue - stalking time requirements have been dramatically reduced. It now takes only 45 seconds to reach maximum stalking down from several minutes. This is one step to increase rogue DPS.
- Paladin - Blessing of Vothdar and Champion's Might now stack
- Paladin - Your auras should now allow you to use your special abilities.
- Shaman - Flesh Rot and Hoarfrost will now stack properly.
- Shaman - Wings of Hayatet now increase the critical chance of fire spells
- Shaman - Ignite now adds a spell accuracy debuff
- Shaman - Damage for all spells has been increased
- Shaman - The damage shield portion of Burning Mantle should now be working
- Warrior - Fixed the agro mod on defensive form and made the results clear in the description.
- Warrior - Chains have been fixed and should not open all the time

CRAFTING
- Hathor Zhi Taskmasters should have WOs for everyone now
- Tables for Smith and Artificer should have gear on them now
- Fixed issues that was allowing decon of mundane items
- The not enough room in inventory issue should be resolved
- Empty bag issue should hopefully be resolved
- The dyemaker in Lomshir now asks for the proper continental club.
- Thestran Amateur Quest blacksmith recipe for armor now takes sheets and has the proper ingredient action.
- Amateur Quest artificer recipes now all function properly.
- A number of quest recipes were not showing up under the proper Unique heading. This has been fixed.
- Added some more items to the rare tables for 5 item work orders
- Blacksmith Initiate quest recipe has been fixed.
- Tanvu outfitter recipe introduction from Mias now directs you to Oranku as intended.
- Dien Hatelt will now offer a trade change.
- Dien Hatelt of Halgarad will now direct 10+ outfitters to the amateur quest giver.
- Deconstruction of crafted items has been turned off as it was only there for beta purposes
- Thestran Amateur Artificer quest recipes have more accurate names.
- Apprentice Outfitter quest recipes have been fixed.
- Multiple finishing item options for apprentice tier quest recipes should now work.
- Multiple finishing item options for journeyman tier quest recipes should now work.
- Harvesting tools and clothes are now craftable.

DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca'ial Brael.
- Glossaries and Instructional NPCs may now be found in all starting cities and cities currently supporting Civic Diplomacy. They carry the title "Voice of Kaerellun."
- Preceptor Indradi now can be defeated by mere mortals.
- C'estari Erenai is now willing to talk to players.
- The invincible dream infiltrators are no longer invincible - Icho Sho can now defeat them!
- "Facts and Evidence" card can now be used properly.
- Bordinar's Cleft has temporarily had its Civic Diplomacy lever thresholds turned down to 20. Please test Civic Diplomacy in that city to determine if multiple buffs are causing any problems. The levers will be turned back up in the next patch.
- Icons have been added to parley options showing you which Expressions (colors) are allowed for that conversation. Pre-planners rejoice! These icons are also used in the tutorial to show the relationship between the colors and Expression names.
- Diplomacy clothing is now beginning to filter into the world in the form of quests and brokers. First and second tier clothing (intended for players with 0-200 skill) are here... with tier 3 (intended for players 201-300) not far behind!
- Blackmail Broker is now in Halgarad. Look for the Lesser Giant with the attitude. He only takes Crude Hearsay Blackmail right now.
- Plots Broker is now in Bordinar's Cleft. Look for Khagin Ironheart in Merchant's Hold. He only takes Crude Hearsay Plots right now.
- Cost to turn in Crude Hearsay has been reduced to 10.
- Trends Broker is now in Rindol Field. Look for Jarry Summermead there. He only takes Crude Hearsay Trends right now.
- Diplomacy tutorial has been slightly altered for ease of play. Please feedback!

WORLD POPULATION
- Adjusted the difficulty level of certain NPCs inside The Riftseeker's Torrent.
- The Redcap Beastmaster should now spawn randomly every 4-10 minutes.
- The Aeokor Betrayers are more reasonable to solo now.
- Travel Journal Locations have been fixed for quests Death to the Betrayers, Dark Weapons, Cleansing the Wretched, Undead Investigation, and Final Rest.
- Keep a sharp eye out as you travel through the Temple of Dailuk chunk. Rumors have it that Nerksawl the Cyclops has been seen passing through. Note: Nerksawl is a high end full group mob and is a rare spawn. If you see him, it is best to stay away. You have been warned.
- Quivers and Bolt Cases can no longer hold harvested items.
- Quest: Bandit Bait has been revamped slightly. Players will no longer need the Bandit Map and just have to follow the road from the Beacon south towards Ahgram. If you are already on this quest, you will need to abandon it and restart it.
- Quest: Okhnom's Supplies: Clearing the Way - Killing Bloodhowler Brutes will now update the quest properly.

Bugs Fixed:
- Leddo Savobar will now talk to players.
- Mihdi Khadim only exists in one place now.
- Players should find the Paw of Galanash more easily in Cairnworth Hall.
- Players should find spectral nutmeg more easily.
- Adventuring equipment on vendors has been updated; all vendors should now be standardized now across all continents
- Focus items are in a state of flux at the moment; their overhaul will be complete asap.

GUI
- Offensive targets that are aggro, but can't see you (due to stealth or invis) now display their names in light red instead of red on the offensive target window.
- Character sheet combat stats information and ability tool tips have been updated with the new caps and soft caps.
- Added time/gametime to connection meter tooltip.
- You may now drag a song from your song list to a hotbar, which will automatically create a /playsong macro for that song. The default icon will be the melody icon for the song.
- The Bard Song composition window will now show the base cost of the song, the rest reduction of the song, and the final cost of the song.
- Bard song components no longer show up in the normal abilities list and are instead accessibly by clicking the button for each component type in the song window.

CODING
- Customization racial limits have been updated. Existing characters will be brought within these new limits.
- Many improvements to NPCs walking backwards and also visually warping away in combat although the game still behaves as if they were in front of you. This particular type of warping should now be fixed.
- Noticable hitch reduction when first entering a new area. No longer as necessary to do a "hitch spin" before you can start moving.

PVP
- PVP ruleset has changed to free-for-all!
- Minimum level for PVP is now 7.
- Maximum level spread is 10.
- You now drop a corpse on death.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Well, servers just went down for their usual 11pm patch. Anyway... I've been spending my time with my Dark Elf bard, and wow! The game needs balance passes galore, but it's pretty good. They've improved the bard song UI immeasurably!

The overall UI needs work, bigtime thought.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The UI is almost a direct clone of WoW. I do hope we will see some UI mods that remedy this after release though, the WoW interface is too restrictive and limited. Do any of the additional hot bars overlap for anyone else? I'm running at 1680x1050 and the two hot bars that are right over the main panel overlap in the middle.

To answer your question, Boogiman, it depends on what you mean by casual player. At the moment, I feel I can accomplish something if I am able to play for an hour, by completing question chains. The crafting system is also quite indepth and will take more time for me to become an adept at, although it does hold considerable promise.

 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Why in the heck have I started getting emails from Sigil regarding the beta servers and updates to the beta, referring to me as a beta tester at start of the email, when they have never accepted me as a beta tester or sent me a key?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Bateluer
The UI is almost a direct clone of WoW. I do hope we will see some UI mods that remedy this after release though, the WoW interface is too restrictive and limited. Do any of the additional hot bars overlap for anyone else? I'm running at 1680x1050 and the two hot bars that are right over the main panel overlap in the middle.

To answer your question, Boogiman, it depends on what you mean by casual player. At the moment, I feel I can accomplish something if I am able to play for an hour, by completing question chains. The crafting system is also quite indepth and will take more time for me to become an adept at, although it does hold considerable promise.

Yes, and worse yet, if you play windowed, and resize the screen, toolbars get all sorts of f'd up.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Why would I play windowed? If there's another task I need to accomplish, I rotate my chair about 30 degrees to my notebook. :p
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Another big patch released.



Vanguard Build 01694 Patch Notes 1/19/2006

GAMEPLAY
- NPCs that you have very low faction with (Kill on Sight) will no longer respond to hails, and will not act as merchants, trainers, or recipe trainers.
- Items on merchants will now display their true damage numbers.
- Balance: Fast weapons (daggers, hand wraps, etc) have had a significant damage increase.
- Balance: PC damage of time spells (DoTs) have had a significant boost in damage and cost.
- Balance: Direct damage spells have had their damage significantly increased across the board. This applies to all cast times.
- Balance: Challenge level 2 NPCs have had their damage growth rate slightly increased from level 10 upwards.
- Balance: NPC hit points have been adjust down for the different level blocks as part of combat speed tuning. All level ranges above 10 were affected by varying degrees.
- Staves - Many staff items have been updated to work now.
- NPC leashing has been modified to allow more flexibility to those fighting. When you are actively fighting an NPC it will have a much larger hard leash radius.

- Characters:

The races in Vanguard have new attribute bonuses!

Starting at level 10 characters start to gain racial attributes. The following table illustrates the attribute bonus attribute points that a character will receive. All characters receive one point in every attribute each level in addition to the bonus points.

Race STR CON DEX VIT WIS INT
Varanjar 1 2 0 0 1 0
Varanthari 2 1 0 0 1 0
Dwarf 0 3 0 0 1 0
Dark Elf 0 0 1 0 1 2
High Elf 0 0 0 0 3 1
Wood Elf 0 0 2 2 0 0
Gnome 0 1 0 0 0 3
Goblin 0 0 0 3 0 1
Half Elf 0 0 2 1 1 0
Lesser Giant 3 1 0 0 0 0
Halfling 0 0 3 0 1 0
Kojani 0 0 0 0 0 0
Mordebi 0 0 0 0 0 0
Qaliathari 0 0 0 0 0 0
Thestran 0 0 0 0 0 0
Kurashasa 0 2 0 0 0 2
Orc 2 2 0 0 0 0
Raki 0 0 1 2 0 1
Vulmane 1 0 1 0 2 0

In addition to the bonus points each race with the exception of the four human races (Kokani, Mordebi, Qaliathari and Thestran) earns 10 attribute customization points per level. The non-human races may spend up to 4 attribute points in each attribute per level. They do not all have to be spent at the same time. At level 11 a character could have spent 8 points total in any one attribute. The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.

There is no longer attribute gain associated with your class.

ADVENTURING
- Druid, Psionicists and Sorcerer damage over time spells (DoTs) have had their strength increased. The primary factor between class damage over time potential remains the number of Dots they have to stack and pets.
- Paladin, Warrior, Dread Knight, Ranger, Cleric, Sorcerer, Shaman - New particles and animations have been added.
- Bard - Cirel's Counterpoint of Clarity is now available at level 50
- Bard - Energizing Embellishment is now available at level 18
- Bard - Cirel's Soothing Substitution is now available at level 9
- Bard - Cirel's Healing Harmony is now available at level 36
- Bard - Suann's Entrancing Trill now lasts 9 seconds.
- Blood Mage - The Blood Mage has had the strength of his damage of time spells slightly increased.
- Blood Mage - Serak's Mantle should now have the correct energy cost.
- Blood Mage - Recovering Burst should now be healing for the correct amount.
- Blood Mage - Added new ability line Reanimate at level 22
- Blood Mage - Summon Sanguine Shard now costs a little less health to cast
- Blood Mage - Mortal Calling now costs a little less health to cast
- Disciple - Chains should now require crits to happen.
- Dread Knight - Shadowy Veil now grants a run speed buff as well as invisibility
- Dread Knight - Moved weaknesses from Wrack to Malice.
- Dread Knight - Increased the flanking bonus from Malice.
- Disciple - Wisdom of the Grasshopper should work now, no matter what level you are.
- Disciple - Bonds now all have different icons
- Disciple - Adjusted the Resurrection spells. You should now get them at the correct levels and there is a difference between them.
- Monk - Aums should now teach you abilities as intended
- Monk - The North Wind chain should now actually trigger
- Monk - Storm Stride now has a 15 second refresh.
- Necromancer - While in undead form, most undead will ignore you as you are invisible to them. Undead that can see invisibility will see you and recognize that you do indeed have brains that they can eat. Brains, it's what's for dinner.
- Necromancer - Entomb is now called Soul Trap. It works exactly as it did, but no longer transforms its target into a spectral zombie.
- Paladin - Added the ability to exploit weaknesses to several of your abilities.
- Paladin - Increased the damage on both Hammer of Valus and Blade of Vol Anari since both are finishing attacks.
- Psionicist - Mirage now works correctly. Invis away!
- Psionicist - Psychic Schism will now deal damage as intended.
- Psionicist - New particles and animations have been added for many powers
- Ranger - Nature's Guise has been moved to level 1
- Ranger - Lowered the cast time of Entangling Webs to 1 second, down from 2
- Ranger - Increased duration of Poison Shot
- Ranger - Cripple now lasts 15 seconds, up from 3 to 4 attacks.
- Ranger - Converted Barbshroud to the new damage system, you should notice damage and feedback changes
- Ranger - Lowered refresh time on Blade of Summer to 10 seconds, down from 30 seconds.
- Ranger - Lowered damage on Windsong
- Ranger - Added 60 second refresh to Windsong
- Ranger - Increased the chance consecutive hits will occur with Windsong
- Ranger - Added new ability line Fleetblade at level 22, it upgrades from there
- Ranger - Lowered the cost of Windsong to 10, down from 24
- Ranger - Grasp of Earth now has a solid duration with a % chance to break on hit.
- Ranger - Added new ability line Envenomed Blade at level 26
- Ranger - Added a flanking bonus to Blade of Summer.
- Ranger - Added Freeze. Please experiment with your abilities to find it.
- Ranger - Changed the icon for Cripple
- Ranger - Added Swelter. Please experiment with your abilities to find it.
- Ranger - Added Whisper of the Wind. Please experiment with your abilities to find it.
- Ranger - Removed refresh from Regress
- Shaman - Added the ability to exploit weaknesses to several of your abilities.
- Shaman - The Patron Spirit quest lines have been revamped for Tuurgin and Rakurr and are ready to go for all patrons. Any player who is having problems with their patron should reset their progress and start again. It even works now!
- Shaman - All Patron Spirit abilities including spiritwalk will now be stripped from your character when you complete the reset process.
- Warrior - Power Attack's energy cost over time has increased.
- Warrior - All of your counter attacks are now free.
- Warrior - No versions of Brutal Strike can be used in Defensive form any longer.
- Warrior - Leap Attack now has proper costing
- Warrior - Fixed a naming conflict with Smash III and Smash IV. Previously Smash IV was named Smash III which conflicted with the name of Smash III which is Smash III. Smash III is still Smash III and the old Smash III that was actually Smash IV is no longer Smash III and has been renamed Smash IV. Now when you execute Smash III it will not try to launch Smash IV (because it used to be named Smash III).


CRAFTING
- Added Ranged Accuracy, Damage, and Critical dusts to artificer work orders between 10 and 20 for new Bow/Crossbow
- Leth Nurae taskmasters pause longer while they're walking around.
- A smelter has been added near the forge in Three Rivers.
- Issue with WOs giving wrong enhancements
- Removed utilities from tables that were not used by the trade
- Fixed description issue with some outfitter work orders
- Removed legacy toosl from work order reward tables
- Joining a crafting organization now gives you the proper title.
- Empty bag bug should be fixed now please post if you find anymore
- Inability to get work orders for some people we believe has been resolved please try a new character and see if you can reproduce the issue
- The Qalian Apprentice Outfitter recipe now takes stiff bundles.
- All basic and outpost recipe instructors have had their recipe listings cleaned up and polished with new recipes added to all.
- Added bow recipes to artificer instructors. Additional elemental choices can be obtained through quests.
- Reduced power of progress complications a bit
- Reduced hit points of complications a bit
- Should be able to fit all refined items in utility pouch
- Initiate Quest for Blacksmiths have the proper ingredient action in the recipe now.
- Crafting tutorial rewards have been updated.
- Lower level work order rewards have been increased in cash value.
- New Targonor and Bordinar's Cleft taskmasters pause more often in their routes.
- Crafters above level 10 can rent horses for free from finishing taskmasters at cities and outposts to travel between them.
- Failing certain crafting faction quests now incurs a faction penalty.

Known Crafting Issues:
There is a known issue with Crafting Tutorial quests in all cities during the first time assembly phase. When you get to that part using a crafting table, the assembly recipe drop down is not populated. Logging out and back in will fix this issue. This affects all crafting spheres and should only happen to brand new crafters doing the tutorial.


DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca'ial Brael
- The second half of "Undermine the Port Authority" in Khal should now be available with Rahebjah Sabet
- Renton Keep now has Civic Diplomacy levers. Enjoy.
- Renton Keep's Civic levers have been adjusted to the proper Presence levels. Oh, and we gave them names, too.
- Bordinar's Cleft Civic Lever - "Clergy Incite" is now working properly.
- Theindal, god of Beauty, found the cries of noobs who can't do the horse quests to be ugly, so he has prevailed upon Kaerellun the Silver-Tongued to ease up on the difficulty. In other words, horse quests now have much easier decks to defeat.
- Tanvu human newbie line now has a wider selection of evaluations available to players.
- Tanvu half-elf line is ready for testing! Speak with Aran Riverbend in the house next to the House of Whispers.
- The Civic Diplomacy benefit "Lost Arcana" no longer spams casting and injury messages. It just quietly exists like the other cards you get through Civic.
- The tutorial has gotten another revamp, and should be complete-able by the vast majority of players. Please give it a shot and feedback to us.
- "Rallying the Students" in the Tursh newbie line can now be completed.
- Varanjar Newbie Line: Fixed quest that was open to everyone that shouldn't be.
- Varanjar Newbie Line: End of the line reward now includes a prefix title!
- There are now more brokers available on all continents. And they will now buy both Crude and Significant information. Look for Plot Brokers in Bordinar's Cleft, Khal, and Tanvu; Arcana Brokers in Ca'ial Brael, Mekalia, Hathor Zhi (and Leth Nurae of course); Blackmail Brokers in Halgarad, Hathor Zhi, and Martok; and Trends Brokers in Tawar Galan, Lomshir, Mekalia, and Rindol Field.
- Noble Gossip and Crafter Gossip now each grant a new Diplomacy card when they are activated in a city. These cards are "Grace and Courtesy" and "Crucible of Words." Clever players will have to determine which card goes with which lever.
- A number of minor bug fixes with decks.
- There is now at least one Blackmail, Plots, Trends, and Arcana broker on each continent. They should all now take Crude Hearsay and Significant Hearsay.
- The first Civic Diplomacy Tutorial quest is now available in Tursh - speak with Stevvan Remniol in the center of the village. The only requirement for this tutorial is 40 Diplomacy skill. Most cities with a Diplomacy newbie experience will have this quest series soon!
- Icho Sho has awoken (again!) from his slumber and will agree to fight the Ulvari Dream Infiltrators in Harmonious Action.


WORLD POPULATION
- Players should no longer find hundreds of unattackable Vaelwyn Runners outside of Whitefawn Retreat.
- All of the Martok Islands have seen an itemization pass, excluding the Sacellum of Ghalnn.
- The following Thestran areas have seen an itemization pass: Vault of Heroes dungeon, all overland and dungeons within Veskal's Exchange and some Kaon's Rush overland NPCs
- Most Kojanese Weapons and Shields should be sporting new models now; as a result, the forums will now be sporting arguments as to whether size really does matter.
- Right-click abilities on Greatstaffs and Wands should all be fixed; Focus items, which do not have the dmg/dly that Wands do, are still in flux. Yes, it is confusing, which is why they are "in flux."
- World Loot drop percentages have been slightly increased in the level 11-25 range.
- The following areas have seen an itemization pass: Leth Nurae, Dahknarg, Cave of the Urugog and Broken Fang Slave Camp
- Podlings and Toxitors in Caverns of Noztgha have had their difficulty adjusted.
- The missive quests that require you to kill a set number of NPCs, but were not allowing players to turn in, should now automatically complete the quest when you kill the last required NPC. If you are already on one of these quests, you will need to abandon and restart it.
- Hafeez al'Azzimat is looking for brave adventurers to enter the Haekemish Excavation mines and face the source of the caravan attackers. He is not looking for anyone but those who prove capable. Are you worthy enough? Note: The Haekemish Excavation mines is a full group dungeon for levels 10-15. Speak to Hafeez in Temple of Dailuk at the Beacon of Hafeez al'Azzimat.
- The following areas have received an itemization pass: Ra'Jin Stronghold, Magi Hold, Wailing Wind Asylum, Tomb of Lord Tsang and the overland content in those chunks.
- Additional delivery quests have been added throughout Qalia and Thestra.
- The Razing Beetle Carapace should now sell for a nice chunk of change.
- Adjusted the location at which you port into the ?Utaalk' portal (Ouellette of Ulvari Master Xaoxin) in Riftseeker's Torrent. Please bug it if you are still ported into Maplelynn Wood.
- General: Fixed over 125 stuck NPCs in Leth Nurae, Dahknarg and Halgarad
- Dahknarg: Prove Your Strength - This quest will no longer complete automatically.
- Dahknarg: Proving Clan Devotion - You should now get credit for killing Gnakel
- Dahnkarg: Proving Clan Devotion - Corrected the Journal location of the Bloodhowler Prisoner (Gnakel)
- Dahknarg: Paint - Increased the number of Kalou plant spawns
- Halgarad: Fixed directions in quest: Defensive Stance: The Runt of the Litter" and the travel journal entry that wasn't showing up
- Halgarad: The bug causing Hillshadow to never respawn after being killed has been fixed. He will now respawn fairly rapidly after being killed.
- Halgarad: King Rotham in the quest, "Trial of Courage" had been incorrectly flagged as a non-attackable Town NPC. This has been corrected and you can now kill him.
- Halgarad: King Rotham in the quest, "Trial of Courage" has been set to spawn for the individual/group that spawns him ONLY. This is to prevent griefing.
- Jharru Flats: A new level 12-15 mini-dungeon: Karrus Fahrel is open in Jharru Flats
- Karibasa Village: Nahina Sabbari of Karibasa Village should no longer appear on the top of the canopy.
- Khal: Nillia Janeth in Khal (Wayfarer's Embassy) should no longer appear without forearms or feet. The surgery was a success!
- Leth Nurae: Fixed several broken travel journal entries and cleaned up some newer quests in the area.
- Leth Nurae: The quest, "Dance of Lights" is now fixed so that you actually get to keep the lantern when she says "Keep it".
- Leth Nurae: Fixed drop of "Intact Bear Femur" on quest "Making Beautiful Music" - should only get 1 now.
- Leth Nurae: Fixed broken TJE for "Malatuar the Cannibal"
- Leth Nurae: Removed the Quest "Quickfinger" from Ranger Shyath since Quickfinger has no quests to give and he wants to complete Shyath's quests
- Leth Nurae: Fixed broken TJE for "Into the Den"
- Leth Nurae: Fixed the appearance of the "Corrupted Elf Sorcerer". He's no longer a disembodied head with arms
- Leth Nurae: Seriously retooled the spawn times on numerous intro-level NPCs in Leth Nurae (needed to be drastically reduced). Getting through quests in the starting areas should be a lot smoother now
- Leth Nurae: Added TJE and brought quest directions/instructions up to standards for a number of quests in Leth Nurae
- Martok: All quests within Martok have been appropriately itemized.
- Martok: Leash range for denizens within the Gardens of Xia'Liu has been increased.
- Martok: Respawn time for denizens within the Gardens of Xia'Liu has been increased.
- Martok: Added Laxx Harbixk, a ranged weapon vendor to the main city of Martok.
- Martok: Zelka Harbixk at Grimsea Watch decided to hang up her weapon vendor hat and sell general goods once again
- Martok: Mailboxes have been added to Veenax Garrison, Gaxston Village, Gwarn's Boundary, Khenvor, and Gulkar's Encampment
- Tanvu: Fixed Quest: "The Sick Recruit" in Kojan. Now Elder Berry bushes should drop Elder Berries and not Infected Blood.
- Tanvu: The quest, "The Sick Recruit" has been re-tooled. In order to clarify what needs to be done, the quest has been split in to three parts. This means that if you are attempting to finish this quest, you will need to abandon it and re-take it after this patch. If you don't abandon it and re-take it, it will appear to be broken when it is, in fact, working just fine.
- Temple of Dailuk: Overland population in Temple of Dailuk has been adjusted so it does not look like a warzone. Certain NPCs will now fight back if attacked by other NPCs.
- Temple of Dailuk: The missives board in Temple of Dailuk should now be working properly. You will find this missive board just out front of the tower at the Beacon of Hafeez al'Azzimat. Note: These tasks are for players level 8 to 16 for the Temple of Dailuk chunk, though players over level 16 may still receive the higher end tasks.
- Temple of Dailuk: A few more quests have been added to the low end tasks on the Temple of Dailuk missives board.
- Temple of Dailuk: Added sign posts to the crossroads in Temple of Dailuk chunk
- Ulvari: The final stage of the quest, "Weapons of Tsang: Unlocking the Power Within" has been fixed. Apparently players were unable to interact with the final object required to enable the last upgrade of their weapon. This has been corrected.

- The following areas have received a faction pass:
- Dargun's Tomb
- Leth Nurae, all surrounding camps, all surrounding dungeons
- Veskals Exchange, all surrounding camps, all surrounding dungeons
- Fallen Lyceum, all surrounding outposts, all surrounding camps
- Vault of Heroes, outposts, all surrounding camps
- KoS to player race factions are still not turned on for these, but you can begin earning faction now. Please report any strange NPC behavior

- Light Armor rewards on the following quests have been tweaked
- Infiltrating the Rats
- Port Authority Documentation
- Soldier Rescue
- Ksaravi Kidnappers
- Goods of Raia
- Village Scouting
- Aukfruit Shamblers
- Aukfruit Lure

Bug Fixes:
- Players should now get quest credit for killing exhausted brilliant oasis wisps.
- Players should no longer have trouble figuring out which skeletons to kill in Trengal Keep.
- Deli Jahanpur should now have something to say.
- Players should now be able to find Rusten's Locket and Soul's Essences in the Rindol Storehouse.


GUI
- 'C' should now open/close the character sheet even if you changed to a different tab.
- Racial attributes are now visible as part of character creation.

CODING
- A profanity filter has been added. It defaults to ON. You can turn it off via the Settings window, Interface tab.
- Fix for incorrect class abbreviations coloring green in item examine popups. For example, BER will no longer light up for Psionicists.


~The Vanguard Team




 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Thats a good sized patch, it took more than 5 minutes for me to DL.

The VG beta ends on 23 Jan, people who preordered will be able to play on the 27th, and the game will be live on the 30th. Good thing the 27th is a weekend, and I'll be between classes. :)

But, since I level fairly slowly, I'd imagine that people will have out leveled me by 31 Jan.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
But, since I level fairly slowly, I'd imagine that people will have out leveled me by 31 Jan.


Bateluer:I have pre-ordered my copy,probably won't receive it until sometime in early Feb,anyway I won't be rushing my levels,still not sure on class,side note anybody know how many different characters you can have when it goes retail on a server?
 

SunnyD

Belgian Waffler
Jan 2, 2001
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Wow, 3 more days till release. This is going to be WORSE than the WoW release. For example, as of last night's patch, bard songs are STILL not taking energy to maintain... etc. I would imagine that by about June Vanguard will be good enough to maintain a playerbase. Unfortunately for Sigil and Sony, it needs to be good enough right now to draw a playerbase from the 8 million WoW subscribers out there, which it most definitely is not at this point.

On a bright note however, it's current incarnation is good enough to be the death knell for EQ2, DAoC and most all the other old-school MMORPG's out there. It is not enough to dethrone WoW though.

Personal thought - though you all probably won't care - at this point they should push release back another 3 to 6 months to give it the kind of polish WoW had 6 months after release. I think if they did that, they would be able to draw a much larger market of disgruntled WoW players as most all of them within 6 months will likely be at the same point of frustration with Burning Crusades as they were with WoW last month. But hey, Sigil wants to get paid. Can't blame them for that.
 

SunnyD

Belgian Waffler
Jan 2, 2001
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146
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Originally posted by: Acanthus
Realistically, what does this game have on any other MMO?

Ive really heard nothing to make it stand out.

Mostly the peripheral things - diplomacy, an enhanced crafting system, the fact that the players can directly modify the world (though this remains to be seen). Honestly, I'd love to see players plunk down in the middle of no where to create a player-made city.

It's actually the non-traditional MMO aspects that will attract people to this game. I look forward to making a boat and bring a pirate. Yaar!
 

Bateluer

Lifer
Jun 23, 2001
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SunnyD, were you around for the WoW launch? WoW was buggy as hell, more laggy than most MMOs, etc. Features that Blizzard had advertised at launch didn't make it into the game until almost a year later, such as battlegrounds. Loot lag was still a problem when I quit about 8 months ago. As I recall, the WoW login queues a few months after release had wait times measured in days and weeks. Blizzard even ran a special stress test beta, and seemed to ignore all data gleaned from it. Blizzard's games haven't been polished since Starcraft. Diablo 2 wasn't even playable on many systems until the third patch. WC3 had some polish at release, but its also had more than twice the patches as SC, and its been out only a fraction of the time.

Mem, I preordered the digital download, so I'll be in game pretty quick. Allowing preorders to get in the game 3 days prior to release means kinda renders B&M store purchases useless.