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Grooveriding

Diamond Member
Dec 25, 2008
9,112
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Sorry if already posted

http://blogs.battlefield.com/2012/08/tank-superiority-game-mode/

The expansion pack Battlefield 3: Armored Kill is rumbling ever closer to its September release, and it is bringing the heavy-hitting new game mode Tank Superiority. Read on for the full story. Battlefield 3: Armored Kill is all about vehicle warfare. Introducing the new vehicle class Tank Destroyer, this third expansion pack will also feature an all new game mode where tanks reign supreme.
While our previous expansion pack Close Quarters focused on infantry combat and game modes like Gun Master and Conquest Domination, Armored Kill brings back all five regular game modes from the base game — and adds Tank Superiority on top of that to create yet another flavor of the ever evolving Battlefield 3.
Where tanks reign supreme
Tank Superiority is a highly tailored game mode for Armored Kill where platoons featuring Main Battle Tanks and Tank Destroyers fight for control over a single flag – often placed in extremely open and hard-defended terrain. The new game mode resembles a “King of the Hill” struggle and is available on all four maps in Armored Kill, each map featuring a mix of up to 16 tanks.
Rolling into action on the new Armored Shield map in the expansion pack Armored Kill. Click for full size.

As there is only one flag with a tight capture radius per map, heavy tank battles tend to flow back and forth as teams seek to bleed tickets from their opponent. For tank drivers, success usually comes by staying together in packs of 2-3 tanks working together. Going solo to the capture point typically means you get overwhelmed by a large group of enemy tanks.
To make sure there is plenty of opportunity for epic tank battles, respawn times for the vehicles are almost instantaneous. If you spawn at your home base and don’t see a tank, there is usually no reason to start legging it towards the front. A few seconds later, a new tank will appear for you and your team mates.
Main Battle Tanks and Tank Destroyers working together to defend the single capture point in the new Tank Superiority game mode. Click for full size.

Say hello to your new friend
The new Tank Destroyer brings a new type of vehicle into the mix. Think of it as a more lightly armored tank (similar to Infantry Fighting Vehicles in armor) but faster and with the same firepower as a main battle tank. Keep moving and the Tank Destroyer is hard to hit but packs the same punch as the regular tanks on the battlefield.
Besides experienced tank drivers, Armored Kill also calls for Engineers to repair your team’s vehicles, as well as Recons who can assist by laser painting enemy tanks with their SOFLAMs. This makes it easier for the Engineers to lock onto targets using their Javelins. Gameplay in Tank Superiority is extremely heavy on tanks, and there tends to be a lot of lock-ons from guided weapons that the enemy controls, whether that’s from Engineers or directly from the tanks themselves.
There are six available game modes in Armored Kill. All five from the base game plus the new Tank Superiority.

New ways to play
As Tank Superiority is a completely new game mode, it often calls for new ways to play. Lead Designer Gustav Halling created the game mode and knows better than anyone how it plays:
“With Tank Superiority I wanted to push tank-based gameplay to the extreme. This means there are a lot of new ideas to adapt to in this game mode. Tanks are the stars of the game mode, of course, but we also allow for some crucial infantry gameplay as well.
Usually, infantry will be Engineers or Recon, to either repair or destroy the vehicles with Repair Tools, Javelins, and SOFLAMs. Some of the maps are extremely open, like Bandar Desert. You would hardly ever approach the flag on those maps as infantry if you don’t have a death wish. On one or two maps, the capture point is somewhat obscured by terrain and allows for a higher degree of infantry combat.

“With Tank Superiority I wanted to

push tank-based gameplay to the extreme”


As a general rule, great tank commanders will make sure to travel in “wolf packs”, as lone tanks are easily picked off by well-positioned enemy tank squads. It’s important to use the new Tank Destroyer class to its advantage by constantly being on the move to become a harder target to hit. The number of lock-ons that you get from enemy guided weapons in Tank Superiority also means you probably want to equip your tank with IR smoke.
Once you have captured the control point on a map, it is normally a good idea to get the hell out of there, as you will be a sitting duck if you cluster up at the flag while the enemy outmaneuver you from higher terrain or from another advantageous position. Capture, then move back to defend is generally the way to play Tank Superiority and survive.
If you remember the game mode Air Superiority from Battlefield 1943, I wanted to create something similar for Armored Kill. A game mode that takes the theme of the expansion pack and makes it even stronger. I hope you will love it as much as we do here at DICE.”
Battlefield 3: Armored Kill is released in September and is included in Battlefield 3: Premium. Stay tuned as media coverage from Armored Kill preview events start to hit online.
 
Oct 25, 2006
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They're advertising a meat grinder game type, with instant respawn?

Awesome. Its just like playing one of those shitty Halo CE mods with 10 tanks on each side and KOTH and instant respawn. Just explosions and more explosions and more explosions. Gets boring in about 5 days.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
They're advertising a meat grinder game type, with instant respawn?

Awesome. Its just like playing one of those shitty Halo CE mods with 10 tanks on each side and KOTH and instant respawn. Just explosions and more explosions and more explosions. Gets boring in about 5 days.

Cool story man! Cry more please.
 
Oct 25, 2006
11,036
11
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Cool story man! Cry more please.

The casualization of one of the most storied franchises in FPS history is nearly complete.

They took a novel feature "tank gameplay" and thought "If tanks are fun, how about we have a gametype that is 99.99% tanks, that will surely be even MORE fun. Obviously the game doesn't revolve teamplay around points. Nope just needs more tanks"

And then didn't even bother to make a GOOD gametype to go along with it.

Literally, the gametype is "Here is a point in the middle of the map. Everyone, start brawling with instant respawn tanks." One flag capture is bad enough in WOT and thats WITH perma death. This is that but 100x worse because no consequence to death. No tactics involved, just blobs of tanks. Perfect moneymaker.
 
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chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
Well, it's pretty obvious to everyone that Battlefield 3 will never be Battlefield 2. It's not the same game changer that BF 2 can be considered to be. It's really not even close. Therefore, get over it and:

1. just take the game for what it is and continue your base raping antics, or
2. stop playing the game.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
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The casualization of one of the most storied franchises in FPS history is nearly complete.

They took a novel feature "tank gameplay" and thought "If tanks are fun, how about we have a gametype that is 99.99% tanks, that will surely be even MORE fun. Obviously the game doesn't revolve teamplay around points. Nope just needs more tanks"

And then didn't even bother to make a GOOD gametype to go along with it.

Literally, the gametype is "Here is a point in the middle of the map. Everyone, start brawling with instant respawn tanks." One flag capture is bad enough in WOT and thats WITH perma death. This is that but 100x worse because no consequence to death. No tactics involved, just blobs of tanks. Perfect moneymaker.

You may think that, but it's really, really going to depend upon the maps and specifically the spot they designate as "the hill."

Honestly, I'm seeing there easily being the ability for one team to completely decimate the other.

Just because it's all tanks, all the time, doesn't mean there will be success if you simply stick to tanks at all times.

Sneaking around on foot, setting mines and, hell, claymore, boots on ground picking off engineers repairing (or not)... I'm already envisioning each game very much playing out differently, depending on your team and the other team, as is the norm.

If the sole capture point is in an absolutely terrible spot (in relation to the rest of the map, also factoring in travel distance between spawn and point - amount of cover possible en route, etc), it might just be boring as hell.

But I can imagine I'll enjoy it.
Sure, I wish there was a little respawn delay just to ever so slightly force a little alteration.
But a few top-notch tankers rolling together might be able to take out the entire enemy battle group if they are piss-poor drivers/shots. Tank configuration will be an important tactic too.

Some matches might be utterly boring no matter how the fight plays out - but every gamemode and map combination allows that possibility.

Personally, I welcome this - if for anything else, it's one more game mode to add to the rotation, keeps things fresh. Even if one dislikes the mode, I'm sure many will enjoy playing the mode/map combination once every 10-20 matches or so, unless you get into a kick of one mode/xpack for awhile and that's it.

I'd also LOVE for them to introduce new game modes on older maps. But... they could screw up their approach to the way the servers rotate maps/xpacks and the management of all that (which, the way it currently is, is quite awesome imho).
 

destrekor

Lifer
Nov 18, 2005
28,799
359
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I hope you can play these maps in regular conquest modes. :confused:

Yeah regular conquest will be there - or at least, some version of Conquest.

They discussed multiple capture points and spacing/distance and variety of capture point locations/terrain.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
Hi guys, are there any tricks you want to share in regards to mouse setups? I saw a video where the player set his Logitech mouse to have a very high DPI. Like maxed out. Then he compensated by having the sensitivity in game to be very low (almost zero). What's the difference between setting the sensitivity in-game (BF3) versus on the device level?

I have a Logitech mouse with pretty high DPI so I can replicate it but I don't really understand the advantage.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
probaly because the mouse is accurate while the game is probably using some sort of multiplier on what it receives from the mouse
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
Thanks. How come you haven't HOORAH'd any of my accomplishments lately, Zargon? You are my sole source of self-esteem in BF3. :)
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
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Hmmm, Im not sure how this new tank superiority game will be. It may turn out to be fun, but I have a feeling Nikolae may be right about this one. WOW! I cant believe I said that. :biggrin:

Im still pissed about how they ruined the tank, even with the last buff it still is a far cry from what it should be and what it was at release. If you arent using reactive armor you may as well be in a friggin jeep.<-----slight exaggeration, but not much

Honestly I havent enjoyed any of the vehicle maps or game modes since all of the nerf/buff/ patches. They should have left well enough alone, it was well balanced (and far more realistic) to begin with. As it is now helis have a huge advantage since stingers are virtually useless. Unlike most here, Armored Kill is my least anticipated DLC. It looks great in the videos, but I have a feeling its just going to annoy the crap outta me.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Thanks. How come you haven't HOORAH'd any of my accomplishments lately, Zargon? You are my sole source of self-esteem in BF3. :)

Havent been on much lately sorry!

Tapatalking on my pos thunderbolt. Sorry for teh typos!
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
Hi guys, are there any tricks you want to share in regards to mouse setups? I saw a video where the player set his Logitech mouse to have a very high DPI. Like maxed out. Then he compensated by having the sensitivity in game to be very low (almost zero). What's the difference between setting the sensitivity in-game (BF3) versus on the device level?

I have a Logitech mouse with pretty high DPI so I can replicate it but I don't really understand the advantage.

Saw a video that discussed the same thing. I lowered my in-game mouse settings very low - maybe 5-10% of total, then cranked the DPI on my logitech up to 3200 (max). Only did this last night though so haven't played enough to see if it makes any difference.

Any other in-game settings people want to share? At the office right now so can't think of the specific settings, but there is something that affects "lag" or latency, network, etc. Any setting tricks people use?
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
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Network smoothing is an odd setting, here are a couple of vids of guys trying to describe it:
http://www.youtube.com/watch?v=2jClX-1a2uQ

http://www.youtube.com/watch?v=fJdLeJgFXj4

Ive tried setting it at 50% and all the way to the left (off). Ive left mine off because I feel like my hit registration is better that way and it really cuts down on the "I died while behind cover" instances. Some of my friends tell me their knifing animations are insanely jittery and the game runs choppy when using the off position. I have no problems with choppiness or the knife but I do see a some odd player deaths and sometimes their bodies seem frozen in standing or prone in mid-air positions.
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
Network smoothing is an odd setting, here are a couple of vids of guys trying to describe it:
http://www.youtube.com/watch?v=2jClX-1a2uQ

http://www.youtube.com/watch?v=fJdLeJgFXj4

Ive tried setting it at 50% and all the way to the left (off). Ive left mine off because I feel like my hit registration is better that way and it really cuts down on the "I died while behind cover" instances. Some of my friends tell me their knifing animations are insanely jittery and the game runs choppy when using the off position. I have no problems with choppiness or the knife but I do see a some odd player deaths and sometimes their bodies seem frozen in standing or prone in mid-air positions.

That's what I was looking for, thanks. I'll try mine further to the left.