And how does the bloat-ness affect game performance if the machine you're running the game and OS has more than enough system memory?
By definition a bloated OS runs
the same task using more resources. The machine having enough system memory does not change what I am discussing here: the CPU on the PS4 will run games more faster than the same CPU on a PC with Windows7/8 installed.
I'm guessing you think that's relevant because that claim you made - that PC ports of ps4 games will need n fold more memory (can't be bothered to go back and check, but it was a relatively large number. And you're basing that on the fact that ps3 ports need far less memory than their pc counterparts? Toward the end of the ps3's life cycle? Is that correct?
PS3 and Xbox 360 have only 512 MB RAM. Evidently a port of crysis 2 from PC has to be heavily cut down to fit into memory because optimization on consoles cannot do miracles (a gaming PC can have 32x more system memory than the PS3!!!).
The situation for the PS4 is different. Similar games will require more memory on the PC because:
- Windows is bloated
- The PC lacks hUMA and a copy of VRAM memory has to be stored on RAM (either compressed or uncompressed).
You think that PC had 16 gb because it needed to? You understand that ddr3 is cheap, especially for a developer showcasing a demo, right?
As said I don't know, because they gave no data about that. In fact, I clearly said that I lacked info and was only a suspicion and I wrote the word in
italics for emphasizing (maybe next time I will use
bold for stronger emphasis).
Your argument about cheapiness does not explain why they did not select 24 Gb or 32 Gb.
The question has never been weather or not consoles - the ps4 in particular -use hardware more efficiently than a PC, but how much more efficiently
Ok, it must be not between us. But some posters have tried to convince me of the contrary for weeks.
You quote some parts of what he said, add words that he never said, and ignore relevant parts of what he said, specially the part explaining why both demos cannot be compared visually due to different lighting and cinematics... In fact you pretend to compare both using your eyes LOL
the PS4 lacks the power to render real time lighting.
Another false statement.
Furthermore there are some gaping holes in your "theory" as far as what the system used actually was. First and foremost, the 1.5GB video card. Which video card from AMD's current GCN lineup has 1.5GB?
No. The hardware used in the dev. kits is custom. I have explained to you before that the PS4 is not just a CPU plus some GPU from some PC store, but you still did not get this basic point. The graphic card used in the PS4 dev. kit is a R10xx with special BIOS and 2.2 GB VRAM. Ah and I did not say you that the R10 has 1.5 GB VRAM (you continue misreading), but only that early dev. kits only could access to 1.5 GB of those, like a developer said.
The rest of your posts consists of your usual
ad hominem against me plus the occasional rants against AMD... :whiste:
Reading through what you have said here makes me really wonder how ignorent you are to the facts of the matter.
Having a lightweight OS running on sub-par hardware is still going to perform worse than a bloated OS, one which can do so much more - bloated is the wrong term to use, in my option.
You must be using the term bloated with a different meaning. A bloated OS is one that requires more resources for doing
the same tasks.