BallaTheFeared
Diamond Member
- Nov 15, 2010
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Plain wrong. The 'PS4' version was not running on the PS4 but in an early dev. kit. This version has same DOF, same motion blur, same AA resolution, same meshes, same textures, same everything except SVOGI removed and a slight scale down in the number of particles for some FX. Tessellation was included but broken due to a bug in the build shown.
The PC version did run on 2GB VRAM and final mature API, the 'PS4' version did run in a kit limited to only 1.5GB and non-final APIs. They received the kit a pair of weeks before the show and could not optimize anything or even fix the bugs.
You just quoted what the dev said, lol!
I said
There was the technologically advanced PC version, with proper DOF, Motion Blur, Tessellation, Global Illumination, and more, and then there was the PS4 version which had none of that.
Dev said
Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.
Biggest differences are SVOGI has been replaced with a more efficient (read: pre-rendered fake lighting) GI solution, a slight scale down in the number of particles for some FX
Now if you actually watch a comparison video you can see DOF does not work properly. Also while you're soaking up the marketing PR, there are several different quality settings for the "same" Boken DOF, higher quality being more demanding on the hardware. It's quite easy to see that in many shots there is simply no DOF taking place on the PS4, and when it does take place it isn't nearly as good of quality as that which is seen in the PC demo. I wouldn't go as far as saying he's lying, I'm sure it does have DOF. The problem is it's low quality DOF. That means the effects aren't as good, and the accuracy isn't as good either. Case in point, the video.
As far as motion blur goes, where? Sure the entire scene might have it, you have to hide the choppy low fps somehow, however there is no object based motion blur as seen clearly on the 2H Mace in the PS4 demo.
Finally the removal of global illumination is a huge blow to the overall image quality. Of course it's no surprise since these effects draw a massive amount of power from chips like the 7970, 680, and even Titan, a low tier gpu from AMD was simply never going to be able to handle this kind of high power calculation intensive workload, which is why it was removed completely, the PS4 lacks the power to render real time lighting.
As far as broken tessellation goes, good for them, I'm sure they enjoyed the added processing power they were afforded by not having to lose it to tessellation workload. Maybe they used that freed up power to add some FX, since so much of it was already missing and they didn't have to worry about lighting.
Of course nobody is talking about AA, meshes, or texture quality, we already know without tessellation a lot of the textures suffered from low quality because tessellation was meant to enhance it. AA in this case is FXAA, no big deal there it's a minimalistic solution, and meshes looked fine since they freed up so much gpu performance not rendering real time lighting or tessellation.
Furthermore there are some gaping holes in your "theory" as far as what the system used actually was. First and foremost, the 1.5GB video card. Which video card from AMD's current GCN lineup has 1.5GB? Obviously since you believed they used a more powerful piledriver octo as you call slower, then they can't be using a custom APU with less vram/system ram, they'd have to use products they already have on the market. So we can do a 1GB Video card, and for the other 500MB we'll use for system ram, except where are you going to find a 500MB stick of DDR3 or two 250MB sticks? You aren't of course... I don't know what your problem is, but at this point it's beyond old.
It seems for you anything is a source so long as it furthers your agenda. This could be new register forum posts, or even unverified comments in a news article, anything and everything is fair game for you. Heck you even take the words of people trying to sell their product to make millions of dollars at face value, despite indisputable video proof that shows otherwise, as well as anything that comes out of AMD marketing.
I'm not even saying this is final PS4 quality, I'm sure it will look much closer to modern PC's than it does currently. However you're the one trying to say a 7860 GPU is going to out perform a 680, even Titan, and a AMD tablet based cpu is going to match a desktop i7. Honestly you're beyond delusional at this point, it's pretty obvious your love of AMD despite the raw facts in front of you is causing you to troll this thread willingly or unwillingly. Either way you should stop while you still have posting privileges, they're already on to you on the CPU forum.
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