Neither Intel nor Nvidia could provide the next gen tech in the Xbox One and PS4. Intel Iris graphics are slow, power hungry, and expensive. Nvidia has not X86 license. :thumbsdown:
And more of the same for discrete. New AMD-based gaming notebooks were presented at Computex. You need a Haswell (Intel) plus 750M (Nvidia) to match one of those notebooks.
Nvidia has no X86 chip. It couldn't sell anything. The best chip developed by Intel is Haswell, which is much slower and power hungry than the APUs on Xbox One and PS4.
From the link:
Quote:
The upcoming next-generation consoles from Microsoft and Sony are powered by AMD's new line of APUs. To give people an idea of how powerful the new processors are, AMD released a new trailer called "Be Invincible"...
That took maybe 10 pages. It took 60 pages for it to get too boring to keep replying to .Did it really take 69 pages for the truth to finally come out that this isn't a PS4 thread it's simply an AMD troll thread? Dang.
That must be why AMD is destroying both companies in market share.
What world are you living in where you think that Haswell is more power hungry than the APU in either the PS4 or XBox One? If we are just talking about the CPU portion, then Haswell completely wipes the floor with the CPU in the PS4 and Xbox One. If you are talking graphics, then yes the APU in the consoles is faster than Haswell. Which considering ATI has been doing graphics for years and years, is not that big of deal that they are able to beat a CPU company that just recently decided to take GPU's seriously
And from AMD's own site: http://sites.amd.com/us/promo/products/Pages/invincible.aspx
, not some random youtube posting, there is no mention of the PS4 of XBox One. You have a real bad tendency of quoting random people on the internet when it comes to supporting your views, as opposed to actually quoting where the actual information came from.
Most OEMs are rejecting Haswell (GT3e) because is "power hungry and expensive".
The embargo on Haswel lifted Saturday night at midnight, right? I mean, I only really know this because I was on the Intel campus when it lifted for a "launch party"...
So where's your info that in less than a WEEK OEMs have declined it and leaked that? Last I looked the new Macbook could end up with Haswell.
OEMs dont seem all that impressed with GT3e, as its power hungry and expensive. We expect only a tiny number of notebooks will come with GT3e.
(...)
Every major PC OEM will be offering notebooks with Haswell and discrete NVIDIA GPUs.
Maybe you misunderstood the question. He asked you to provide a list of OEM's that declined to use GT3e, which is what you claimed. Or is this just another example of "AMD abandoning direct x" meaning, you completely made it up?
We released about ten titles on PS3 and we can confirm that it was not very easy to utilize even 50% of PS3 power. It was not easy even to start development, especially on the first days of PS3 – not enough documentation and tools, and absolutely different architecture from all other platforms. But PS4 looks very different. It has lots of power and it is easy to get to it in the beginning (cause it is like a very powerful PC), but of course it still a challenge to get all 100%.
PlayStation4 has amazingly powerful architecture and it is a fixed platform. When developing for PC, you always have to provide a lot of settings, some of which will help to increase performance, but only on certain configurations. Or for the sake of maintainability PC engineers are sometimes forced to choose a more universal approach when working on the larger amount of configurations rather than the most optimal because most players don’t have top of the line rigs. PlayStation4 is fixed platform which allows us to optimize at the highest levels. Of course, we will still work on PC, Mac version of the game, as well as the recently announced mobile version.
The average PC will not be able to compete with the PS4 in performance for a long time. Also I might add that it is a fixed platform, so PS4 players get better graphics than any other game of the genre can offer. Concerning certain technical characteristics – it is yet too early to announce them.
The average PC will not be able to compete with the PS4 in performance for a long time.
He asked you to provide a list of OEM's that declined to use GT3e
Not just that, he posted a link to nVidia saying OEMs don't like it. Because nVidia is totally a reliable source on these matters.
Every major OEM will have a NV dGPU...yeah. Because the Macbook Air will have a dGPU, yes? (and I guess this means OEMs don't like AMD, right galego? If nVidia is a source to be trusted...)
This is hopeless...
Probably true. Notice they aren't foolish enough to say 3 titans and an i7
Probably true. Notice they aren't foolish enough to say 3 titans and an i7
P.S. Good luck running Skyrim mods, like high-rez packs or UI mods or whatever, on consoles. Bwhahahaha.
It is funny. He wrote "Every major PC OEM" then you snip "PC" from the quote and then introduce Apple... :thumbsup:
In your imaginary world? Agree. In the real world his post does not have the word "list" in it.
Pay attention to the last part of the phrase. "Long time" does not mean five minutes as it does mean for you :wub:
Sounds like Galego knows as much about as the "average PC" as he does about AMD retiring DirectX support.
Hi. I work on hardware. I've worked on phones, tablets and PCs. I know OSX, Windows and I suffered WinCE back in the day. I know what OEM means, a lot better than you ever will.
Regardless, you quoted nVidia as saying that GT3e is bad and no one wants it. I mean, nVidia clearly has no reason to lie here, right? It's not like Intel is aiming to make it so you don't even need to put a dGPU into your laptop right?
The "average PC" today is probably running a Pentium Dual Core or an i3 and their respective IGPs, which wouldn't even be as capable as a 360 as far as gaming, so to say the PS4 is way ahead of an "average pc" means absolutely nothing. If you had a clue, I wouldn't have to explain that to you. But you don't, so there you go.