AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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wheresmybacon

Diamond Member
Sep 10, 2004
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I didn't dislike rated BG's because we had a half-assed group and we lost. I disliked them because the queues were 10-15 minutes long.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
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Just don't nerf Shamans... mine is still might powerful ;). I finally got Tia's Grace last night and a new relic... so close to being done with his gearing. Although, I need to keep working on Valor Points so I can get the super sexy agility DPS trinket :D.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
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Geez, is the game that big of a deal to start calling people retards?

What kind of language are you used to that retard is a serious insult? I call my dog retard all the time. And yes, buffing an ability by 50% then nerfing it 40% a week later is pretty retarded. It means you don't know what you're doing.
 
Oct 19, 2000
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What kind of language are you used to that retard is a serious insult? I call my dog retard all the time. And yes, buffing an ability by 50% then nerfing it 40% a week later is pretty retarded. It means you don't know what you're doing.

I see people like you get so worked up over a damn game and I have to ask myself....why?
 

Chimley

Senior member
Jan 28, 2008
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Looking for some advice on Nef 25m. We're consistantly getting to Phase 3. Our tank has Nef in the middle, and we kite the adds around the outside (rotating Nef as needed when we get near his head).

The issue is the adds themselves. We have a Druid tank kiting them around. For the most part, things seem to work good. Every now and then our Druid tank will just get owned, but we managed to clear that up with some healers.

The big problem we have is the adds just "pealing" off sometimes and going to the middle. Now I'm a warrior tank, so I don't know much about Druid threat. I think the way it works is that every time the adds get "repopped" they reset threat, which is fine. It just seems like their threat is REALLY screwy while kiting. Just looking to see what others have done for this phase. (This is 25 man.. so I don't think CCing individual adds is worth it).
 

1ceHacka

Senior member
Mar 3, 2006
565
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Looking for some advice on Nef 25m. We're consistantly getting to Phase 3. Our tank has Nef in the middle, and we kite the adds around the outside (rotating Nef as needed when we get near his head).

The issue is the adds themselves. We have a Druid tank kiting them around. For the most part, things seem to work good. Every now and then our Druid tank will just get owned, but we managed to clear that up with some healers.

The big problem we have is the adds just "pealing" off sometimes and going to the middle. Now I'm a warrior tank, so I don't know much about Druid threat. I think the way it works is that every time the adds get "repopped" they reset threat, which is fine. It just seems like their threat is REALLY screwy while kiting. Just looking to see what others have done for this phase. (This is 25 man.. so I don't think CCing individual adds is worth it).

For P3, we tank Nef off to the side with his head in the wall. This gave our add tank enough room to move around the room so that we never had more adds than we were supposed to. I'm a resto druid with very little Feral tank experience, but I don't see why with taunt and feral FF he couldn't grab these adds as they pop. We used a prot Paladin and he had 0 issues holding the adds during P3.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
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We (I, actually) tank Nef paralell to the outside wall, between the NW set of posts. We tried a few attempts with his head in the wall, but had issues with him tail~whipping our healers and kiter (Paladin as well) around at inopportune moments. This is in 10s.


The hardest part of PH3 is the kiting: In a perfect world, your add tank will be able to keep threat, while keeping the adds moving so they don't get breathed on by Nef or through fire and get their stacking buff - which is likely the reason your add tank gets owned from time to time. Stuns are useful, so your healers can catch up to, and top off, your add Tank. But these need to be timed very carefully so the stun wears off before Nef tosses more fire on them.

Bear tanks have to be in physical contact with the adds to build threat, but (as you can imagine) that can be rather difficult when you have to kite for long periods of time. So that may be the issue with your guy: He's not quite able to A Warrior can Shockwave (AoE stun), and have excellent mobility with Heroic Leap and Intervene; but they're not the best when it comes to picking up a series of adds. Paladin or Death Knight would have the best advantage for PH3 kiting in this case.
 

Josh123

Diamond Member
Aug 4, 2002
3,030
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So I finally got my Worgan Druid (Resto) up to 70 yesterday and I got him decked out in all of the PvP gear. Once I had all my gear I locked my XP and headed in to do some battlgrounds. I had without a doubt one of my favorite battlegrounds. Basically all of the alliance and horde charged into the middle and started duking it out. It was a blast raid healing like crazy I must say. The map was Warsong Gulch and we eventually lost because no one went for the flag but man it was fun.

This also got me thinking, Blizzard needs to have a "Deathmatch" style battleground. No flag, just kills.
 

Josh123

Diamond Member
Aug 4, 2002
3,030
2
76
ive thought that would be a great idea for years, just a 10 v 10 or whatever BG first to XX kills wins

Ya or kind of like Alterac Valley with the reinforcements but with no objectives. Kill them before they kill you.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Just don't nerf Shamans... mine is still might powerful ;). I finally got Tia's Grace last night and a new relic... so close to being done with his gearing. Although, I need to keep working on Valor Points so I can get the super sexy agility DPS trinket :D.

It's funny I geared my enhance spec by off-spec needing while healing plus useless justice points. He did 16k dps on the 1st boss in Grim Batol. Crazy easy. Not as fun as my rogue for dps playability though.

I didn't dislike rated BG's because we had a half-assed group and we lost. I disliked them because the queues were 10-15 minutes long.

I finally hooked up with mostly a pvp guild run and it was very fun. The strats and execution make it more fun than PVE. Of course you have to be 2500res and up to survive and I'm glad I did it on my healer - unless focused, nearly unkillable. The queue was just 3 minutes - you must be on the side that has a balance issue... our ratio is 4:1 horde... I'm alliance. Like it that way. Normal BGs are nearly instant whereas horde queues are 10-15mins.

We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.

love it, hopefully no more 40 min dps queues... my healer queue is 10 mins and that is very bearable.
 

blamb425

Senior member
Mar 30, 2007
545
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2% wipe on Ascendant Council 25N, heartbreaker...we did have to bring in a rogue in 325 gear since we couldn't field a full 25, though. Switching from 5 to 6 heals should also help us out a bit; hope to get them and Cho'Gall down tonight!
 

1ceHacka

Senior member
Mar 3, 2006
565
1
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2% wipe on Ascendant Council 25N, heartbreaker...we did have to bring in a rogue in 325 gear since we couldn't field a full 25, though. Switching from 5 to 6 heals should also help us out a bit; hope to get them and Cho'Gall down tonight!

Chogall takes some learning, but he's a breeze once your raid figures it out. I will say that we had lots more trouble with the Council than Chogall. The council seems a lot easier now after 4.0.6 though.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
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Chogall takes some learning, but he's a breeze once your raid figures it out. I will say that we had lots more trouble with the Council than Chogall. The council seems a lot easier now after 4.0.6 though.

/agreed - Chogall isn't that bad, as long as everyone is raid~aware, quick/accurate on the interrupts, and your DDs can take out the add spawns quickly.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
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/agreed - Chogall isn't that bad, as long as everyone is raid~aware, quick/accurate on the interrupts, and your DDs can take out the add spawns quickly.

This reminded me of the blood spawns. One thing we learned that made it lots easier to deal with the blood spawns is to line the big adds corpses up in a linear (vertical) path from Chogall versus a horizontal path. This way all the adds are coming in straight line towards the ranged burning them down. This really helped the boomkin typhoon every add since they were all stacked in a straight line.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
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just que when you log in and go do dailys, itll pop towards then eod of them

I have kids and I can only tell the future for an hour at a time, if that. If I have to wait 40 minutes then play another 45-60 minutes, it's very possible I may have to leave before that which makes the entire session wasted (other than doing dailies). I usually can only play my dps after they go to bed at 10pm... but I also don't want to spend 2 hours of good free time just to get 70 valor. He's my main though and it sucks I need valor gear still.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
On a different topic, since I'm heroic random maxed out my main and alt, I'm gonna try leveling my 80 DK to tank some randoms eventually... which is the better leveling/farming dps spec these days for DK? Unholy or Frost? Or I can do my 80 lock if they're much more fun in cata (are they?), but I'm scared of more 40-min queues.

I hate that we are not getting anywhere in 10m raiding. Can't even handle the adds right at Magmaw. Ranged has trouble getting them all down before the next one comes. WTF. Can someone explain why the adds come toward the melee (all within 8 yds of Magmaw) if all but 1 ranged is out there handling them?

Our raid leader enraged last night with a bunch of F-bombs on vent out of disgust. The worst is people expect to raid and don't work on their toons to the max in order to succeed at it. Probably only 5 of us do dailies for valor.
 
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cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I leveled my DK from 80-85 as Frost based on EJ recommendation (speed increase + diseaseless Frost Strike spam). However as an 85 with some TH quested gear plus some rep rewards, I find Unholy so much funner to farm/run around doing everything (dungeons/battlegrounds/etc). I did not try Unholy while leveling though so I'm not sure how it's going to be.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
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/agreed - Chogall isn't that bad, as long as everyone is raid~aware, quick/accurate on the interrupts, and your DDs can take out the add spawns quickly.

This reminded me of the blood spawns. One thing we learned that made it lots easier to deal with the blood spawns is to line the big adds corpses up in a linear (vertical) path from Chogall versus a horizontal path. This way all the adds are coming in straight line towards the ranged burning them down. This really helped the boomkin typhoon every add since they were all stacked in a straight line.


I'm the tank who kites/interrupts the big adds: We keep Cho'Gall roughly centered in the room (as allowed by Fire, etc), and I move the adds up to the top of the stairs in the entranceway (with 2 DD's burning it down the whole way - They usually drop a moment after I get them positioned). Same principal: All of the ooze spawns from the same place. From there, (Surv) Hunter traps and a well timed Shadowfury from our 'Lock.

The last few weeks, we've passed the DPS line and only go through 3 of the large adds, instead of the 4 we started with.



On a different topic, since I'm heroic random maxed out my main and alt, I'm gonna try leveling my 80 DK to tank some randoms eventually... which is the better leveling/farming dps spec these days for DK? Unholy or Frost? Or I can do my 80 lock if they're much more fun in cata (are they?), but I'm scared of more 40-min queues.


For an alt - whatever is more fun for you. I have both a DK and a Warlock: Leveling~wise, they're both great.

I leveled my Warrior as Protection, and didn't have any problems at all except for being a little bit slow at killing single mobs from 84~85. Which was OK, really, since with a little common sense you can simply grab 2 or 3 or 4 at a time. Glyph of Cleave (hits 3 targets), Improved Revenge (hits 2), and bleeds plus your defensive abilities make that method far more efficient, anyhow.

Gave the ProtWar example for a reason: Unholy was pretty damned OP until the last patch, and is very strong even now. So I seriously doubt you'd have any trouble, no matter what. But I'd like to suggest you consider a Blood major/Unholy Minor while leveling: It's been my experience leveling Plate that nothing hits very hard, and using Diseases instead of the more usual Disease~less tanking rotation would make a hell of an AoE toon. Plus you don't have to maintain 2 sets of gear, and (as you pointed out) you get instant queues for dungeons.

The downside of a Melee toon is (if your server is anything like mine) most Raiding guilds need melee DPSers about as much as they "need" Gonorrhea. Whereas Ranged tend to be in demand. So you may want to ask yourself what you plan on doing with the toon after 85.


On the Warlock: I haven't leveled mine more than a little - but she's Demonology, and it's ridiculously easy if you're patient enough to let your Felguard and your DoT's do the work. You can easily rip agg from the FG with direct damage spells. Alternatively, you might want to use the Void~Grape of Doom. He doesn't do nearly the damage the FG does, but you can be more active. And as you can imagine - Caster NPCs are a joke.


I hate that we are not getting anywhere in 10m raiding. Can't even handle the adds right at Magmaw. Ranged has trouble getting them all down before the next one comes. WTF. Can someone explain why the adds come toward the melee (all within 8 yds of Magmaw) if all but 1 ranged is out there handling them?

Our raid leader enraged last night with a bunch of F-bombs on vent out of disgust. The worst is people expect to raid and don't work on their toons to the max in order to succeed at it. Probably only 5 of us do dailies for valor.


You have my deepest sympathys, Sir - That sounds like the majority of players on my server.
 
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