When can we expect to see Crysis (2007) level of visuals ?

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2is

Diamond Member
Apr 8, 2012
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Sounds like you didn't have it maxed out. I don't think even 2 670's would pull an 80FPS average with it turned all the way up.
 

PowerK

Member
May 29, 2012
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That Crysis 3 video from E3 looks impressive, indeed. It seems they were running it on XBOX360. Still impressive visual though. Thanks for the link!
 

Dankk

Diamond Member
Jul 7, 2008
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That Crysis 3 video from E3 looks impressive, indeed. It seems they were running it on XBOX360. Still impressive visual though. Thanks for the link!

It says beneath the video "We show off Crysis 3 PC version in all of its beautiful glory from our E3 2012 Stage Show," so I assume it's PC footage.

I didn't watch the whole thing so I'm not sure what made you think it's console footage. If there's Xbox 360 controller prompts on-screen, then that most likely means they had a 360 controller plugged into a PC. Crysis 1 and 2 for PC had 360 gamepad support, so I wouldn't be surprised if Crysis 3 is the same.

Fun fact: Although E3 is a mainly a console-oriented event, almost every demo and gameplay video you see are running on a PC.
 

PowerK

Member
May 29, 2012
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I'm pretty sure ubersampling is OGSSAA.

I don't think it's OGSSAA.

If it was OGSSAA, there would be enormous difference in VRAM usage.

I can't recall from my brief play last night. But I don't think I saw substantial difference in VRAM usage with ubersampling on/off.

I'll check again this weekend.

Ok. It seems it is definitely a form of super-sampling AA. (highly likely to be OGSSAA, too.)

From GeForce.com - Witcher 2 tweak guide.
http://www.geforce.com/Optimize/Guides/witcher-2-tweak-guide/#9
Ubersampling - This setting controls a special mode which, when enabled, improves image quality through the performance-draining technique of rendering the same scene multiple times before displaying the final result. The practical effect of this Supersampling technique is that textures become clearer, and jagged lines are smoothed out further. However it requires both a high-end CPU and a high-end GPU to obtain remotely playable framerates.

Thanks to Danny over at Rage3D for the link.
http://www.rage3d.com/board/showpost.php?p=1336944501&postcount=3409
 

PowerK

Member
May 29, 2012
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I didn't watch the whole thing so I'm not sure what made you think it's console footage. If there's Xbox 360 controller prompts on-screen, then that most likely means they had a 360 controller plugged into a PC. Crysis 1 and 2 for PC had 360 gamepad support, so I wouldn't be surprised if Crysis 3 is the same.
Yes, I assumed it was running on XBOX360 because of XBOX360 controller prompts on screen.
You're right. In that case, it must be running on PC with XBOX360 controller plugged-in. Very nice.
 

Gordon Freemen

Golden Member
May 24, 2012
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Yes, I assumed it was running on XBOX360 because of XBOX360 controller prompts on screen.
You're right. In that case, it must be running on PC with XBOX360 controller plugged-in. Very nice.
They stated at the begining of the Video clip that they are running it on a PC :)
 

toyota

Lifer
Apr 15, 2001
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Sounds like you didn't have it maxed out. I don't think even 2 670's would pull an 80FPS average with it turned all the way up.
um what? he is at 1920x1080 and even my single gtx670 can average 60 fps with DX10 all very high settings and 4x AA.
 

toyota

Lifer
Apr 15, 2001
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Try Maxed out with full AA/AF and 8x Super sampling in CP 40fps
why? that is max settings available from within the game and with 4x AA which is also in the game. you start adding supersampling with high levels of AA and any game will get demanding as hell. heck I think I will try FXAA if I am going to use anything from the control panel.
 

Gordon Freemen

Golden Member
May 24, 2012
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why? that is max settings available from within the game and with 4x AA which is also in the game. you start adding supersampling with high levels of AA and any game will get demanding as hell. heck I think I will try FXAA if I am going to use anything from the control panel.
FXAA is a LOW quality low requirement, LOW END version and option for use when your card just can not hack it with the real deal high quality AA/AF and super sampling. You cannot call a game maxed out when you have the video card forced in the control panel to limit of use lower quality of rendering than it is capable of just to maintain performance.
 

SickBeast

Lifer
Jul 21, 2000
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FXAA is a LOW quality low requirement, LOW END version and option for use when your card just can not hack it with the real deal high quality AA/AF and super sampling. You cannot call a game maxed out when you have the video card forced in the control panel to limit of use lower quality of rendering than it is capable of just to maintain performance.
FXAA can actually look better than MSAA in some cases:

http://alienbabeltech.com/abt/viewtopic.php?f=60&t=25025
 

toyota

Lifer
Apr 15, 2001
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FXAA is a LOW quality low requirement, LOW END version and option for use when your card just can not hack it with the real deal high quality AA/AF and super sampling. You cannot call a game maxed out when you have the video card forced in the control panel to limit of use lower quality of rendering than it is capable of just to maintain performance.
maxed out means the in game settings so telling me I need to add supersampling AA was silly. and there is nothing wrong with using FXAA if you want to reduce jaggies without tanking the framerate.
 

Grooveriding

Diamond Member
Dec 25, 2008
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I don't like FXAA at all because it makes the edges blurry in order to lessen the "Jaggies"

Yeah post-AA (FXAA/MLAA/SMAA etc) is horrible all round. It has value if jaggies bother you and your hardware cannot handle the penalty of true AA. I do find that value a little suspect though, as IQ purists tend to be the minority and would be likely to be the ones shelling out for hardware that can support true AA modes.

Jury is still out on this nvidia 'TXAA' as no game supports it yet. From the tech screenshots though, it does still look to suffer from the inherent blur issues with post-AA.

I really don't like post-AA. Playing Battlfield 3 I find the image to be completely different with Post AA enabled vs using 4xMSAA. Everything goes blurry and the edges of objects, while not jagged, all look to sort of 'bleed' into their surrounding background/objects. Really is a poor feature imo. 4xMSAA is much better in BF3, but comes at a hefty performance hit.
 
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Gordon Freemen

Golden Member
May 24, 2012
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maxed out means the in game settings so telling me I need to add supersampling AA was silly. and there is nothing wrong with using FXAA if you want to reduce jaggies without tanking the framerate.
So it's ok for Nvidia or AMD to get a higher score on 3D mark ect just because they forced LOWER QUALITY rendering via drivers and control panel settings even know the benchmark or game was played "at max settings" ? FXAA makes the picture of lower quality and crispness so IMO there is something wrong with it so just use lower levels of AA in order to maintain and preserve image quality IMHO.
 
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toyota

Lifer
Apr 15, 2001
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So it's ok for Nvidia or AMD to get a higher score on 3D mark ect just because they forced LOWER QUALITY rendering via drivers and control panel settings even know the benchmark or game was played "at max settings" ?
wtf are you on about? all I did was say that I ran Crysis on all DX10 very high settings and 4x AA and got 60fps. it was just a reply to 2is who was acting like gtx670 sli could not do 80 fps.
 

Gordon Freemen

Golden Member
May 24, 2012
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wtf are you on about? all I did was say that ran Crysis on all DX10 very high settings and 4x AA and you have not stopped making silly replies since.
The point is you can't say a game is really maxed out when the image quality is not being displayed at 100%. Crysis maxed out takes allot of power to run but the difference between a little bit of AA/AF and allot is like night and day hit the performance front and IQ.
 

toyota

Lifer
Apr 15, 2001
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The point is you can't say a game is really maxed out when the image quality is not being displayed at 100%. Crysis maxed out takes allot of power to run but the difference between a little bit of AA/AF and allot is like night and day hit the performance front and IQ.
NOBODY in their right mine will say that you have to use 8x supersampling from the control panel before you can call Crysis or any other game maxed out. when people say maxed out they refer to the in game settings. plus I specifically said DX10 very high settings and 4x AA so stop being ridiculous.
 

Gordon Freemen

Golden Member
May 24, 2012
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NOBODY in their right mine will say that you have to use 8x supersampling from the control panel before you can call Crysis or any other game maxed out. when people say maxed out they refer to the in game settings. plus I specifically said DX10 very high settings and 4x AA so stop being ridiculous.
Well I was just simply observing that 4x AA in Crysis is not "maxed out" in game settings. The difference in performance level and IQ is night and day in Crysis going from 4x AA to 16x QAA MAX in game settings.
 

toyota

Lifer
Apr 15, 2001
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Well I was just simply observing that 4x AA in Crysis is not "maxed out" in game settings. The difference in performance level and IQ is night and day in Crysis going from 4x AA to 16x QAA MAX in game settings.
you really need to pay more attention to the wording BEFORE replying. DX10 very high and 4x AA means just what it says. I never said maxed out but if I would have without listing what AA then and only then would you have any valid argument.
 

Gordon Freemen

Golden Member
May 24, 2012
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you really need to pay more attention to the wording BEFORE replying. DX10 very high and 4x AA means just what it says. I never said maxed out but if I would have without listing what AA then and only then would you have any valid argument.
Desktop_2012_06_07_21_48_29_622-1.png

This post is more what I was replying to :)
 

PowerK

Member
May 29, 2012
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I think perceived difference between 4xMSAA and 8xMSAA (in Crysis) depends on resolution you're playing at.

For me, I could not tell the difference between 4xMSAA + 4xTrSSAA and 8xMSAA + 4xTrSSAA at 2560x1600. (Everything was at very high DX10 in Crysis).

However, between FXAA (forced through nVIDIA CP) and 4xMSAA + 4xTrSSAA.. I saw very clear & noticeable difference in image quality.
 

toyota

Lifer
Apr 15, 2001
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Desktop_2012_06_07_21_48_29_622-1.png

This post is more what I was replying to :)
well still maxed out in game what be what he or anybody else is referring to when they say that. and maxed out does not always mean with the highest in game AA either as long as that is made clear. in other words if someone says all maxed out then you think every setting including AA maxed. if they say all maxed out with/but/except 4x AA then they are making it clear exactly what they are running. most people with common sense and a single gpu do not run the very highest level of AA in every game because it is not worth it. and even with 16xQ AA, I get 50 fps in Crysis so again the guy with 670 sli could easily get 80 fps with the game fully maxed.