Valve's Steamworks makes DRM/Crippleware Obsolete

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mindcycle

Golden Member
Jan 9, 2008
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I was browsing through the comments on the "The Sims 3 Won't Use 'Invasive' DRM" article posted on shacknews. Here's an interesting set of comments.

by:qsylvr
Believe it or not, the move to online authentication and limited activations was always thought to be "better" for the customer. The people who make the decisions about which DRM to use are generally business-types at the publisher, not developers, and definitely not gamers. They have bought 100% into the marketing bullshit of the DRM providers about how the online limit stuff is "better".

They really think that they are giving customers something awesome, and then when the customers complain, they get confused and don't know how to react.

I'm glad to see that Rod Humble and his team have managed to push back against the limited-online-activation crap. The business people at EA are very, very hard to talk to on this topic.

by:OverloadUT
This is not true at all. The decision is made because the people who chose it believed that it would maximize profits by decreasing piracy. It's as simple as that.

by:qsylvr
It is completely true. I sat through those meetings. The online activation stuff was presented as a "win/win scenario" and "a real no-brainer" (not my words).

1) Piracy is reduced because "internet-activation DRM uses stronger encryption"
2) Consumers don't have to constantly swap CDs or download no-CD cracks
3) 99% of the public will not reach the activation cap, and they can call if they do

I had a lot of heated arguments over all three points, and the business people were so stubborn that they wouldn't even try to understand my points. I lost that battle.

I also predicted that there would be a public outcry from a personal-rights standpoint, even if 99% of them would not be affected. Response: "There will always be a few troublemakers no matter what we do. Most customers will really appreciate the online activation."

And now you know why Spore used that online crap.

http://www.shacknews.com/laryn.x?story=57876

Anyway, take it for what's it's worth, but I thought it was interesting and relevant to the topic currently being discussed.
 

Red Irish

Guest
Mar 6, 2009
1,605
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Originally posted by: chizow
Originally posted by: Red Irish
That's a lie. Does a serial check have to leave remnants on my system once the game is uninstalled? Securom does, as we both know. My position has not changed at any point, except where I leave you to your own devices to interpret what I have said.
It remains to prevent simple copy and emulation after you've uninstalled the game, that's it. People who aren't busy spreading BS about SecuROM understand this, which is why its no surprise people like you promote and perpetuate unfounded hysteria with claims of SecuROM being a root kit.

No, I like that ?nugget? as it stands.
So what I said earlier isn't a lie, you're against all forms of DRM and not just SecuROM.

I do not feel that DRM achieves its stated purpose. I also feel that piracy is used as a pretext to enable the companies to gain greater control over aspects that have nothing to do with piracy.

Securwrong is bad in any shape or form, you will never hear me state otherwise. CD-checks do not have to make registry entries that remain on my system subsequent to uninstalling the game, nor should they affect other software on a user's system or the user's hardware.
Again, that's certainly your opinion but we've already seen its based on nothing more than misinformation and fearmongering.

Once again, you dismiss numerous complaints on numerous sites and fail to address the question of limiting consumer rights.


Once again, you lie. I have bought games and suffered the consequences of Securom
Really? What games and what problems? You've already said:

"I am currently experiencing no problems with Securom as I have not purchased any games that include Securom in recent months".

Given most every relevant game in the last few years have included SecuROM in some form or another, I'm genuinely curious what problems you've had with SecuROM. :)

See below

Back to the name calling, good argument there.
Its not name calling, its an accurate assessment based on repeated actions and posting tendencies since you arrived here less than a month ago, with the sole purpose of trolling about DRM.

Cheese-sow [sorry, couldn't resist], my intention is not to simply stir up controversy. I believe that stringent DRM is adversely affecting the gaming experience on the PC and I feel that coverage should be provided on forums, to allow users to express their opinions in this regard. The fact that the original poster referred to DRM as crippleware in the title of the thread shows that I am not alone. However, anyone who is bored or annoyed by the topic of DRM is given fair warning, given that the title of the thread clearly states the topic of dicussion, and can simply stay away. This is not trolling.

The Securom on Bioshock affected my optical drive. Why do you assume that I bought the game over a year ago? No need to answer that: once again, manipulating things to attempt to add more weight to your argument.
Ah right, the old SecuROM doggie ate my optical drive excuse. Funny, why didn't you mention that in your SecuROM list or when I specifically asked you about "4) There are reports of Securom causing damage to hardware"? Instead of giving personal testimony, you replied with:

4) Proof? I suppose that all those people who have complained about corrupted firmware on their optical drives are simply lying? People in this thread have also complained about the actions of Securom. Finally, the lawsuits filed against Electronic Arts include allegations of corrupted hardware as a result of the actions of Securom. Are they lying too? Of course they are, we're all simply pirates attempting to discredit the poor companies.

Chizow, on the "Securom on Games" thread I stated the following:

You allege that I have failed to provide proof. I have experienced first-hand problems with Securom; however, no proof provided on Internet forums can escape your criticism of ?unverifiable personal testimonies?. Do you expect us all to invite you over for a drink so that you can check things out in person? The fact that you choose to ignore the number of complaints against Securom present on the Internet, or simply dismiss these testimonies as uncorroborated evidence is, quite frankly, insulting. Why do you require more information? Do you want such information in order to assign blame to other components within a given user?s system, or assure us that this particular version of Securom has now been fixed? Do you really think that so many users on so many different sites have simply invented their problems or mistakenly identified Securom as the root of their woes? Other users within this thread have already outlined the problems they have experienced with Securom. You are not listening.

My accusations have not proven unfounded, this is exactly what you are doing. When people complain about Securom you act as a courtroom lawyer with an agenda to prove that their accusations are unfounded, based on misunderstanding or user error and not worthy of the court's consideration. You place the burden of proof on the individual with a complaint and consistently defend the companies, all in the name of protecting gaming on the pc. We are gamers chizow, but you appear to be a company representative.

I did not give further details of my own experiences with Securom for the reasons outlined above. Moreover, I do not want to discuss a personal case, but rather the manner in which Securom is affecting the community as a whole. For what it's worth, Securom did not eat my optical drive; however, subsequent to installing Bioshock, the drive made strange whizzing noises and no longer recognised some of my original music CD's and certain videos that I rented. Of course, this could also be attributed to gremlins, the sugarplum fairy or the ghost of christmas past.



Surely someone as well versed as you in the evils of SecuROM can link to a time dated post wherever you hung out on the intarwebs before you arrived here, where you document this problem of yours with Bioshock and your optical drives. :)

I didn't feel the need. I knew exactly what was causing the problem.

Here's the kicker, it seems that EA have removed stringent DRM from the next installation of the Sims and are going to release with a simple disc check:

http://www.tomshardware.com/ne...M-sim-cd-key,7403.html

Obviously EA have been listening to all the FUD and BS that I and others have been spreading, it must be affecting their sales. If they can see sense, why can't you? Hopefully this is the start of a trend. Does this mean that you'll be losing your job? In any event, if the companies start to adopt policies that I and others have been advocating in various posts, your own posts should cause you no small embarrassment, assuming that you are able to feel some sense of shame.
Uh, here's the kicker, its still SecuROM, its still more than a simple CD-check and it still shows publishers see the continued need for DRM. If they removed all DRM, you might have a point, but we've already seen how ugly the numbers get when a title decides to forego any form of DRM.

We are not asking them to remove all DRM. Oblivion, for example, contained a CD-check, but did not contain Securom. The numbers get even uglier when they use the most draconian form of Securom witnessed to date (Spore), thereby removing any merit from your argument.

No, as the companies are discovering, alienating your clients and violating their rights undermines the PC as a gaming platform. Promoting stringent DRM and ignoring legitimate complaints or attempting to discredit posters with legitimate concerns simply draws attention to the fact that you have a vested interest in abusive levels of security.
Who says they're ignoring legitimate complaints though? What people like you don't seem to understand is they have very real and accurate methods of determining legitimacy of complaints/problems, piracy rates, and sales. As a result, they're going to balance those complaints and concerns with DRM needed to protect their interests.

I refer you to mindcycle's extremely revealing post above, wherein he reproduces a conversation outlining the manner in which EA makes a decision on the type of security they will use.

Absolute certainty? You have to love this guy/girl.
Absolutely certain. Its really simple, if you actually purchased games, you'd have extensive experience with DRM and SecuROM. Your list confirms it for all to see, most games over the last few years use SecuROM as DRM. It would also mean you haven't had any real problems with SecuROM, or you would've actually documented those issues instead of relying on the BS anecdotal crap you've referred to in the past.

If that were the case, you'd have confirmed the problems with SecuROM are heavily overstated, as I've said throughout. So either you actually own tons of SecuROM games and just conveniently failed to mention all of your problems (doubtful) or you don't have many games with SecuROM (likely).

I wasn't talking about myself. I simply feel that stating that you own more games than any other poster displays a considerable degree of arrogance.

Necessary, yes, I suppose it is, but it does not have to punish paying customers
And once again, there's countless other examples of inconveniences imposed on the general majority of the population as a result of the criminal behavior and tendencies of the minority, but that doesn't mean we should just do away with such laws and preventative measures.

We are not asking them to do away with laws and preventative measures. However, laws are amended and rectified in order to ensure that they serve their intended purpose. How many times has the Consitution of the United States been amended since it was drawn up? If we all took your stance, none of these amendments would have been possible.


Once again, if I'm wrong, why is EA listening to me?
They're not listening to you though. When they've "knived, kicked, slashed, burned and beaten" DRM and release their games with only a simple CD check let me know. In the meantime it looks like they're still using SecuROM with a serial key and CD check and continue to see the need for DRM.

If it is true that it maintains Securom in the manner of Fallout 3, it will not be installed on my system. Others will follow suit.

Yes, its working, working hard to piss people off when they just want to play a game. It's working so well they have abandoned it on the Sims
Actually it seems as if its pissing off the people who don't buy their games to begin with due to SecuROM, so the net effect should be inconsequential. Those 1% who actually do have legitimate issues are unfortunate, but certainly better than the economics of piracy rendering PC gaming unsustainable or undesirable for the other 99%.

Once again untrue. Many users are being dissuaded from buying games as a result of Securom. The backlash against EA and other companies on various sites would suggest that the number of people experiencing problems is higher than 1%, without even getting into the issue of rights violation. Where do you get your figures?

Anti-Securom, not anti-DRM, they are not one and the same.
  • DRM needs to be knived, kicked, slashed, burned and beaten. The only form in which I am willing to accept it is in the form of a simple CD-check. Is my stance clear now?
Your words, not mine, so am I lying? Along with the other comments about Steam and DRM you've made in this thread and elsewhere, do you really think anyone believes you're anti-Securom and not anti-DRM?



Yes, you are lying and manipulating facts to suit your agenda.

Mindcycle has started a thread entitled "Good Old Games Interview". I subscribe to the sentiments expressed in this interview, wherein Kukawski succintly describes my own point of view:

Lukasz Kukawski: We are all gamers at GOG.com and frankly saying we hate DRMs implemented in games. We don't think DRM is the best way to fight piracy. You won't find any copy protection that haven't been broken, so this won't stop pirates from getting the games the illegal way. DRM is more of an obstacle for legitimate buyers than people who pirate games, because if you get the pirated version you'll get it stripped from all forms of copy protection and you can do with the game whatever you want.

But if you've bought the game legally then you have to register the game on-line, play it on specific number of computers, install some additional trash-software, etc... And that's not helping. We think that the best way to fight piracy is to offer good games in a reasonable price with cool additional content
.


However, as I've stated on various occasions, I am willing to put up with simple CD-checks (not Securom), just so that you , and those who subscribe to your point of view, do not spend any more sleepless nights worrying about increased piracy brought about by an absence of DRM.


 

chizow

Diamond Member
Jun 26, 2001
9,537
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Originally posted by: mindcycle
Humm Seeing that you know so much more about DRM than anyone else here, it's odd that you didn't realize that activation based SecuROM doesn't require you to have the disc in the drive. Changing discs? To what? I tired the disc in an out of the drive numerous times.
Yep, that's the point, there's nothing in SecuROM that would place a call to read the disc once the game is installed, which makes me wonder why you think SecuROM is at fault for any "insert correct disc" or random crashes. I asked if you tried changing discs to see if it wasn't perhaps autorun from another installer or another disc inserted.

I came to the conclusion that it was a SecuROM related issue because using a crack stopped those messages from frequently appearing when I tried to launch the game. Bioware tech support had no idea what to do, and I don't blame them. It was the publishers decision to include the shitty DRM that they did.
Got a link to the crack? I'm curious what a crack would've accomplished in this case, as they're typically used for simply circumventing a CD-check. Seeing as there is none in the case of Mass Effect, I'm not quite sure how a crack would have solved this problem.

So the crack ultimately ended up fixing the problem, making the game playable then?

So not being able to actually play the game and wasting $50 means SecuROM problems are overstated.. Sense no make. And yes, it's the only activation based SecuROM title i've purchased out of those 30, yet the only one with problems. From the looks of things it may be the last time I have to worry about about purchasing a game with activation based SecuROM as well..
Yep, it absolutely proves in your case that the problems you've accused SecuROM of causing are clearly overstated, inaccurate, and unjustified. Out of 30 games with SecuROM you've only had a single problem with the specific online activation version that isn't even clearly a SecuROM issue. Yet you've claimed:

I do think that no DRM at all is a good solution, and i've stated as much, but i've also stated in these forms that I don't mind cd checks, even securom, if it's only a cd check version. It's the draconian DRM, online authentication, install limits, etc.. that I and most others don't agree with.

So you've admitted that you really don't have a problem with traditional SecuROM as long as its serial and CD-key checks and that you haven't had any problems with that type of DRM in some 30 games you own. You're potentially part of that 1% for a single title with the online activation form of SecuROM, which has been deployed on what? 3,4,5 games total? I'd say that's pretty convincing evidence the problems with SecuROM are grossly overstated and that the list of games and problems you and Red Irish have compiled are dishonest and misleading.

SecuROM versions
SecuROM in Games
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
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Originally posted by: Red Irish
I do not feel that DRM achieves its stated purpose. I also feel that piracy is used as a pretext to enable the companies to gain greater control over aspects that have nothing to do with piracy.
That's nice, its obvious you have a lot of unfounded or poorly formulate opinions. As for enabling them to gain greater control, again, let me know when DRM does more than protect the copyright holder's content.

Once again, you dismiss numerous complaints on numerous sites and fail to address the question of limiting consumer rights.
I haven't dismissed any complaints or arguments without considering them thoroughly, weighing the evidence, and coming to an informed conclusion. And that conclusion consistently leads me to believe anti-DRM arguments have little substance compared to arguments that see DRM as a necessity that's more effective than no DRM.

See below
Just looked below and saw nothing of relevance to the question, so I'll ask it again.

Really? What games and what problems? You've already said:

"I am currently experiencing no problems with Securom as I have not purchased any games that include Securom in recent months".

Given most every relevant game in the last few years have included SecuROM in some form or another, I'm genuinely curious what problems you've had with SecuROM. :)

Cheese-sow [sorry, couldn't resist], my intention is not to simply stir up controversy. I believe that stringent DRM is adversely affecting the gaming experience on the PC and I feel that coverage should be provided on forums, to allow users to express their opinions in this regard. The fact that the original poster referred to DRM as crippleware in the title of the thread shows that I am not alone. However, anyone who is bored or annoyed by the topic of DRM is given fair warning, given that the title of the thread clearly states the topic of dicussion, and can simply stay away. This is not trolling.
Of course you couldn't resist, its expected behavior from a troll. Its obvious you're not alone, there's plenty of misinformation about DRM and SecuROM and proponents supporting that view. What there isn't much evidence of however, is that your position and opinions are based on any substantive evidence or facts.

Chizow, on the "Securom on Games" thread I stated the following:

You allege that I have failed to provide proof. I have experienced first-hand problems with Securom; however, no proof provided on Internet forums can escape your criticism of ?unverifiable personal testimonies?. Do you expect us all to invite you over for a drink so that you can check things out in person? The fact that you choose to ignore the number of complaints against Securom present on the Internet, or simply dismiss these testimonies as uncorroborated evidence is, quite frankly, insulting. Why do you require more information? Do you want such information in order to assign blame to other components within a given user?s system, or assure us that this particular version of Securom has now been fixed? Do you really think that so many users on so many different sites have simply invented their problems or mistakenly identified Securom as the root of their woes? Other users within this thread have already outlined the problems they have experienced with Securom. You are not listening.

My accusations have not proved unfounded, this is exactly what you are doing. When people complain about Securom you act as a courtroom lawyer with an agenda to prove that their accusations are unfounded, based on misunderstanding or user error and not worthy of the court's consideration. You place the burden of proof on the individual with a complaint and consistently defend the companies, all in the name of protecting gaming on the pc. We are gamers chizow, but you appear to be a company representative.

I did not give further details of my own experiences with Securom for the reasons outlined above. Moreover, I do not want to discuss a personal case, but rather the manner in which Securom is affecting the community as a whole. For what it's worth, Securom did not eat my optical drive; however, subsequent to installing Bioshock, the drive made strange whizzing noises and no longer recognised some of my original music CD's and certain videos that I rented. Of course, this could also be attributed to gremlins, the sugarplum fairy or the ghost of christmas past.
Yes, you've made it clear your problems fall within the realm of fantasy. A simple detail of your troubleshooting efforts, perhaps drive model, problems, symptoms etc would've been sufficient, but I understand its harder for someone like you to fabricate those kind of details when you don't have relevant technical knowledge or first-hand experience to draw upon. So did you fix the problem? Those of us not deeply rooted in fantasy would've simply tried updating or reflashing the drive's firmware, did you try that? Let me guess, SecuROM doggie ate that firmware info too right?

I didn't feel the need. I knew exactly what was causing the problem.
LMAO. So you really expect us to believe someone who has over 100 anti-DRM posts in less than a month didn't see the need to document or troubleshoot their only potential issue with SecuROM? That'd be the equivalent of a breakaway 360 slam dunk or a grand slam for someone with as clear an agenda as you. Let me guess, you only just discovered the intarweb a little bit over a month ago too right?

We are not asking them to remove all DRM. Oblivion, for example, contained a CD-check, but did not contain Securom. The numbers get even uglier when they use the most draconian form of Securom witnessed to date (Spore), thereby removing any merit from your argument.
But you've already said numerous times you're still opposed to SecuROM games with a simple CD-check and serial key and that you are in fact opposed to all forms of DRM other than a simple CD-check. Do I need to quote you again? Stop contradicting yourself. I've never once said activation based forms of DRM are the only form of effective DRM, I've said any DRM is more effective than no DRM. The example you keep referring to, Spore, has shown you to be wrong time and time again as it shows DRM does prevent rampant piracy as Spore sold more copies than were stolen, despite being the most pirated game of 2008 and that games with no DRM are punished the worst by piracy.

I refer you to mindcycle's extremely revealing post above, wherein he reproduces a conversation outlining the manner in which EA makes a decision on the type of security they will use.
And how is that different than anything I said in my previous reply here? Who said they're ignoring legitimate complaints? I said they're not, and if their data and feedback shows no substantial increase in effectiveness in preventing piracy with online activation vs. number of problems or complaints, it would obviously be good business to scale back to previous forms of effective DRM. But that is *VERY* different than removing DRM altogether, which they clearly have not done.

Absolute certainty? You have to love this guy/girl.
Absolutely certain. Its really simple, if you actually purchased games, you'd have extensive experience with DRM and SecuROM. Your list confirms it for all to see, most games over the last few years use SecuROM as DRM. It would also mean you haven't had any real problems with SecuROM, or you would've actually documented those issues instead of relying on the BS anecdotal crap you've referred to in the past.

If that were the case, you'd have confirmed the problems with SecuROM are heavily overstated, as I've said throughout. So either you actually own tons of SecuROM games and just conveniently failed to mention all of your problems (doubtful) or you don't have many games with SecuROM (likely).

I wasn't talking about myself. I simply feel that stating that you own more games than any other poster displays a considerable degree of arrogance.
LOL, no there's no degree of arrogance and its obvious you're not talking about your non-existent experiences with SecuROM. I've already stated my point of view and stance, using simple logic there's not a whole lot of outcomes possible based on your point of view and comments:

  1. 1) You don't buy games with SecuROM because you're fundamentally opposed to SecuROM. Most likely scenario, based on your comments but precludes any relevant experience or problems with SecuROM, which is highly likely given you've shown time and again you have no clue how SecuROM works. It also shows you're more focused on spreading misinformation about SecuROM rather than learning about how it actually works.

    2) You do buy games with SecuROM but haven't had (m)any problems. Less likely scenario given your anti-SecuROM comments where you repeatedly state it causes more harm than good while defaming and compiling a list of SecuROM games that use it. If this were the case, it would prove any proclaimed problems with SecuROM are grossly overstated.

    3) You do buy games with SecuROM and have had numerous problems. Least likely scenario, given you can't give more than a questionable example with Bioshock when asked to provide details of SecuROM problems repeatedly. Also highly unlikely given you'd have to fabricate details to prove a point in the absence of any actual experience, knowledge, or understanding of how SecuROM works.
So again, which scenario fits you best? Or do you have a different outcome that I haven't considered? :)


We are not asking them to do away with laws and preventative measures. However, laws are amended and rectified in order to ensure that they serve their intended purpose. How many times has the Consitution of the United States been amended since it was drawn up? If we all took your stance, none of these amendments would have been possible.
Amended is very different than abolished or repealed. In the case of amended laws, the fundamental purpose of those laws and preventative measures remain the same, the means in which they are accomplished may change. That is very different than finding a law is unjust or ineffective, in which case it may be abolished or repealed.

If it is true that it maintains Securom in the manner of Fallout 3, it will not be installed on my system. Others will follow suit.
The funniest part of that statement is that Fallout 3, and a few other titles you've mentioned here don't even require your minimum form of DRM, a CD-check.

Once again untrue. Many users are being dissuaded from buying games as a result of Securom. The backlash against EA and other companies on various sites would suggest that the number of people experiencing problems is higher than 1%, without even getting into the issue of rights violation. Where do you get your figures?
Again, doesn't seem like it as the most pirated game of 2008 was still the second best selling game of 2008. As for backlash, I'd say this is an extreme example of a vocal, even rabid minority, clearly overstating a largely insignificant problem with DRM and SecuROM causing problems outside the scope of their intended purpose of enforcement, as DRM. As for where I get my figures, the same place I always do, external links and references based in verifiable fact, evidence, and data. In this case its the % of customer service calls as a % of sales along with the incredibly low number of class action law suits filed because of DRM.

Anti-Securom, not anti-DRM, they are not one and the same.
  • DRM needs to be knived, kicked, slashed, burned and beaten. The only form in which I am willing to accept it is in the form of a simple CD-check. Is my stance clear now?
Your words, not mine, so am I lying? Along with the other comments about Steam and DRM you've made in this thread and elsewhere, do you really think anyone believes you're anti-Securom and not anti-DRM?

Yes, you are lying and manipulating facts to suit your agenda.
Huh? How am I lying and manipulating facts to suit my agenda by directly quoting you to refute your own point? It just furthers my point that you really don't know what you're arguing. Its DRM, its SecuROM, its online activation, its CD-check. Again, as I stated originally, its obvious you're against all forms of DRM and unwilling to distinguish between the various forms employed, even if that viewpoint makes you look overly paranoid. There's no need to try and minimize the scope of what forms of DRM you're actually against, you'll just end up contradicting yourself, again.

Mindcycle has started a thread entitled "Good Old Games Interview"......
That's nice, if GOG ever manages to get these publishers to buy into their business model with games newer than 3 years old that most PC gamers don't already own, aren't already borderline abandonware, can be adequately run in software, etc. let me know.

 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: chizow
there's nothing in SecuROM that would place a call to read the disc once the game is installed, which makes me wonder why you think SecuROM is at fault for any "insert correct disc" or random crashes. I asked if you tried changing discs to see if it wasn't perhaps autorun from another installer or another disc inserted.

I loaded the game and that error popped up in a dialog box. I believe it even said securom in the upper right corner. Trust me man, I exhausted all troubleshooting. I understand you probably want to figure it out and try and prove that it was user error, but I don't see the point when clearly I was just trying to run the game like anyone else would. It was a problem with activation based SecuROM and my machine, plain and simple. I would expect they didn't rebuild the entire SecuROM system when they moved to the online activation version, so what I was seeing was remnants of the disc check version. Whatever the case may be, it didn't work. I eventually called it quits and gave the game to my brother-in-law.

Originally posted by: chizow
Got a link to the crack? I'm curious what a crack would've accomplished in this case, as they're typically used for simply circumventing a CD-check. Seeing as there is none in the case of Mass Effect, I'm not quite sure how a crack would have solved this problem.

Yeah, like i'm going to post a link to a crack on these forums.. You're smart i'm sure you can find it.

Originally posted by: chizow
So the crack ultimately ended up fixing the problem, making the game playable then?

No, it would still crash but it would no longer give me the insert disc error. I'm assuming that was because the crack bypassed the SecuROM check that was somehow f-ing everything up. The crack may have possibly led to further crash issues (who knows), but it would also crash on the occasion that game actually loaded while not using the crack. The disc error would pop up more half the time I tired to launch the game.

Originally posted by: chizow
Yep, it absolutely proves in your case that the problems you've accused SecuROM of causing are clearly overstated, inaccurate, and unjustified. Out of 30 games with SecuROM you've only had a single problem with the specific online activation version that isn't even clearly a SecuROM issue. Yet you've claimed:

30 games with SecuROM? I think not. A lot of my games use other forms of DRM like Safedisc, since they're a couple years old, or games like Prince of Persia that have no DRM at all. So by me simply stating my problems with the activation based SecuROM version included with Mass Effect, it's somehow inaccurate or unjustified? I think you like to warp and change reality to fit what you assume is the truth, to me that's overstated, inaccurate, and unjustified.

I do think that no DRM at all is a good solution, and i've stated as much, but i've also stated in these forms that I don't mind cd checks, even securom, if it's only a cd check version. It's the draconian DRM, online authentication, install limits, etc.. that I and most others don't agree with.

Yes, I did say that, and your point is?

Originally posted by: chizow
So you've admitted that you really don't have a problem with traditional SecuROM as long as its serial and CD-key checks and that you haven't had any problems with that type of DRM in some 30 games you own. You're potentially part of that 1% for a single title with the online activation form of SecuROM, which has been deployed on what? 3,4,5 games total? I'd say that's pretty convincing evidence the problems with SecuROM are grossly overstated and that the list of games and problems you and Red Irish have compiled are dishonest and misleading.

SecuROM versions
SecuROM in Games

No, the list that I compiled is accurate and not misleading in the slightest. What is misleading is when publishers include DRM on their products but don't disclose it anywhere on the product. Read back through the thread you linked to..

Originally posted by: mindcycle
The point of this topic isn't to start a huge discussion on DRM itself, but more to help inform everyone what "extra" software they will be buying when they purchase a game. Most game publishers don't mention what type of DRM their product is using in the game description, often leaving it up to us to figure that out.

I'm against draconian DRM like activation based SecuROM, always have been and always will be. I've lived with cd checks, code wheels, serial numbers, etc.. and none of that has stopped me from playing games, except for the BS with Mass Effect (which uses the most draconian DRM yet). The funny thing is that none of that that crap has ever stopped piracy either, and that is not only my opinion but a fact. The harsher the DRM the less I want to have to deal with it. Is it so wrong to speak out against something that clearly isn't working? Look at recent Ubisoft games as well as the Sims 3. Why would publishers drop activation based DRM, or DRM altogether if it was working so well and actually stopping piracy? Don't you think that if 1% was an actual accurate number estimate (like they claim) that they'd continue to use draconian DRM as it would be in their best interest? Answer that for me.

Fact of the matter, without people opposing the BS, we'd all be sheep like you and just accept getting shafted at every turn. I for one won't just sit back and let a bunch of non-gamer shareholders and clueless CEO's dictate roadblocks that negatively effect a hobby i've enjoyed for many years. It's people that take a stance similar to mine (like Red Irish and countless others on this forum) that are actually helping to change people's perspective of the industry and realize how clueless they are when it comes to DRM implementation. Again, look at the Sims 3 and recent Ubisoft games. I'm not saying I made that happen or anything, but the point of view I an others have been vocal about has certainly helped, if only to make more people aware of what is happening. You can accept reality or not, but at this point you've dug yourself into a narrow hole and i'm sure you'll just keep digging because it's easier than admitting your view is losing ground and accepting the inevitable ego loss that comes along with that reality. But then again, you don't actually base your arguments in reality to begin with, so that has about zero chance of happening.

So anyway, have fun thinking draconian DRM is "just the way it is", and i'll have fun watching the industry realize what the music industry had to learn the hard way. That harsher and harsher DRM doesn't stop piracy. The good news for us is that it looks like they're already beginning to realize that.

http://www.shacknews.com/onearticle.x/57876

http://www.gamefaqs.com/boards...=943415&topic=48734410

http://www.shacknews.com/onearticle.x/56328
 

tk149

Diamond Member
Apr 3, 2002
7,253
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Originally posted by: GundamSonicZeroX
Originally posted by: Martimus
You can set up steam to run in offline mode, but for some reason you can only do this from the online mode; so when your connection goes down you are SOL.
My Internet connection went down last week and I was able to use the offline mode.

My experience mirrored Martimus's when I tried several months ago.

And if anyone can tell me how to prevent Steam from automatically updating itself, I'd appreciate it. Sometimes I only have a few minutes to get in a quick session of single-player gaming, and when Steam insists on updating itself before letting me launch a single-player game, I...get upset. How about an option to skip the update, and let me download it AFTER I'm done gaming for the night?

For the record, I am one of those people who had a problem with Securom. The problem was resolved after a week's worth of back and forth emails with Securom tech support. Their fix was to (finally!) tell me to download a patch from Microsoft that specifically addressed Securom issues. Why the heck didn't they mention this first, or on their website? I will never purchase a Securom game again.
 

chizow

Diamond Member
Jun 26, 2001
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Originally posted by: mindcycle
I loaded the game and that error popped up in a dialog box. I believe it even said securom in the upper right corner. Trust me man, I exhausted all troubleshooting. I understand you probably want to figure it out and try and prove that it was user error, but I don't see the point when clearly I was just trying to run the game like anyone else would. It was a problem with activation based SecuROM and my machine, plain and simple. I would expect they didn't rebuild the entire SecuROM system when they moved to the online activation version, so what I was seeing was remnants of the disc check version. Whatever the case may be, it didn't work. I eventually called it quits and gave the game to my brother-in-law.
And once again, none of the symptoms you've described would indicate a problem with SecuROM, especially given that game has no CD check whatsoever after the game has been installed.

There's no need to replace the different versions of SecuROM as the latest version is backward compatible and the disc check is in the game executable itself, which wouldn't have been an issue as Mass Effect has no disc check. This is the point you don't seem to understand, and why I asked what the point of a no CD crack would be if you suspected that was the problem.

Lastly, did your brother-in-law get it to work? Or did he run into problems too and just call it quits?

Yeah, like i'm going to post a link to a crack on these forums.. You're smart i'm sure you can find it.
Shrug, probably because there isn't any no CD crack for Mass Effect, as it doesn't require a disc in order to play after installed. A cracked executable is a different story of course....and yes that would certainly explain crashes as the executable itself has built-in checks, completely unrelated to SecuROM.

No, it would still crash but it would no longer give me the insert disc error. I'm assuming that was because the crack bypassed the SecuROM check that was somehow f-ing everything up. The crack may have possibly led to further crash issues (who knows), but it would also crash on the occasion that game actually loaded while not using the crack. The disc error would pop up more half the time I tired to launch the game.
LOL, so you fixed the problem you assumed was due to SecuROM, but still had problems with crashes that were unrelated to SecuROM, but you still blame SecuROM because it forced you to apply a crack in order to fix those problems?

Like I said, none of these problems sound like they're attributed to SecuROM, more like user error or a system configuration problem. I'm certainly not saying the game runs perfect with every machine or configuration, it certainly didn't, but again, I don't see how any of those problems would lead you to SecuROM as implemented in Mass Effect.

30 games with SecuROM? I think not. A lot of my games use other forms of DRM like Safedisc, since they're a couple years old, or games like Prince of Persia that have no DRM at all. So by me simply stating my problems with the activation based SecuROM version included with Mass Effect, it's somehow inaccurate or unjustified? I think you like to warp and change reality to fit what you assume is the truth, to me that's overstated, inaccurate, and unjustified.
Warp and change reality? The reality is you have 30 titles with various forms of DRM that you don't have problems with and 1 title with online activation SecuROM that you might have had problems with DRM. Once again, you've proven the problems with DRM are overstated, inaccurate, and unjustified. 1 out of 30 and your account of your problems with SecuROM have been detailed here for all to see. Next time someone questions the validity of your experiences, you'll be able to direct them here. ;)

Yes, I did say that, and your point is?
It just shows how dishonestly you argue about DRM when you claim there's a serious problem when in fact, its not a serious issue for most, a reality even your own experiences corroborate.

No, the list that I compiled is accurate and not misleading in the slightest. What is misleading is when publishers include DRM on their products but don't disclose it anywhere on the product. Read back through the thread you linked to..
How is it not misleading if you really only have an issue with the "draconian" versions that have online activation or install limits? Also all of those titles with activation do state online activation or internet connection being required.

I'm against draconian DRM like activation based SecuROM, always have been and always will be. I've lived with cd checks, code wheels, serial numbers, etc.. and none of that has stopped me from playing games, except for the BS with Mass Effect (which uses the most draconian DRM yet).....
Uh of course it hasn't stopped you in the past, because just as I've stated numerous times, most people simply will not have any problems with DRM. Beyond its normal inconvenience of having to enter a key or insert a disc, DRM only serves the purpose for which it is designed and is virtually invisible to the end-user.
 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: Red Irish
Originally posted by: skace
Originally posted by: Red Irish
DRM needs to be knived, kicked, slashed, burned and beaten. The only form in which I am willing to accept it is in the form of a simple CD-check. Is my stance clear now?

Not really, now you are just contradicting.

Patience is a virtue...

Okay, once more on to the breach: Steam and Securom have little or no effect on piracy. I am willing to put up with a simple CD-check, but I refuse to accept online activation requirements or software that installs on my system without my permission and/or knowledge (the EULA's are too vague). Current DRM is causing a great deal of harm to the gaming experience on the PC and we could all do without out it. Steam, according to you, offers advantages; however, if it's so great make it optional rather than obligatory - how many people would continue to use it? Clearer now?

For what it's worth, I AM willing to accept Online activation, as long as there is a way to revoke that activation down the road. I do not want OS level DRM installing without disclosure (SecuROM, Starforce, etc) either however. My biggest beef with Steam is the inability to revoke activations and thereafter resell my game.
 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: chizow

Rofl proof? Its still DRM. Its still SecuROM. OMG yes. SECUROM. OMGZIIEEEES. PICKETT. BOYZCOTT. 1-STAR. RATE DOWN AMAZONS.

chizow, I will try to restate what you have so eloquently stated in laymans terms for the rest of us.

Originally posted by: chizow

The grassroots efforts of the vocal minority, by people who still believe consumers should have rights which are in balance with the rights of corporations to protect their intellectual property, have benefited me directly and I am thankful for their efforts. Without their efforts, I would not have had a snowball's chance in hell of ever seeing a revoke tool be released by EA today.

http://forums.anandtech.com/me...=2289759&enterthread=y

 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: chizow

Like I said, I'm not denying there aren't potential issues with DRM, they're just clearly overstated. I've asked for clarification because statements you and Red Irish have made are clearly conflicting with how SecuROM works, like preventing resale, which it does not.

Before the revoke tool was released, SecuROM certainly at least devalued all SecuROM protected games due to the 2nd hand buyer not knowing how many activations were remaining on the product they're buying (unless the seller disclosed the actual number). Even still, the 2nd hand game is worth less than it should have been, due to the number of activations being -2 on the first install for the 2nd user. Tell me how this is fair to the original purchaser?

 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: chizow

That's nice, its obvious you have a lot of unfounded or poorly formulate opinions. As for enabling them to gain greater control, again, let me know when DRM does more than protect the copyright holder's content.

FEAR 2. Steam is required to register and play the game. It prevents resell by tying the CD-Key to the Steam account it is registered with. This violates the idea of the first sale doctrine and does more than just protect the copyright holder's content (from piracy). BTW, the DRM has also failed to protect the copyright holder's content from piracy, and lost the copyright holders at least one legitimate sale in the process (I don't think it's a stretch to assume I'm not alone in not purchasing FEAR 2, BECAUSE OF the DRM scheme employed).
 

mindcycle

Golden Member
Jan 9, 2008
1,901
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Originally posted by: Golgatha
Originally posted by: chizow

Rofl proof? Its still DRM. Its still SecuROM. OMG yes. SECUROM. OMGZIIEEEES. PICKETT. BOYZCOTT. 1-STAR. RATE DOWN AMAZONS.

chizow, I will try to restate what you have so eloquently stated in laymans terms for the rest of us.

Originally posted by: chizow

The grassroots efforts of the vocal minority, by people who still believe consumers should have rights which are in balance with the rights of corporations to protect their intellectual property, have benefited me directly and I am thankful for their efforts. Without their efforts, I would not have had a snowball's chance in hell of ever seeing a revoke tool be released by EA today.

http://forums.anandtech.com/me...=2289759&enterthread=y

lol Thanks for posting that man. It's hilarious to me that chizow of all people would say something like that then in the next thread accuse those of us opposed to invasive, draconian DRM of being pirates.
 

Red Irish

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Mar 6, 2009
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Chizow,

there are a number of issues that I feel you, as a result of your posting, have an obligation to address:

1) In the "Securom on Games" thread you dismissed posters' accounts as "unverifiable personal testimonies" and yet you are now urging posters to provide as much personal information as possible. Do you feel that this apparently contradictory stance constitutes "trolling", an accustion that you repeatedly level against me and others? Why do you constantly change the goal-posts when making demands of other posters on this thread?

2) I would be extremely interested to hear your response to each of Golgatha's posts addressing your requests for clarification and further information:

Originally posted by: Golgatha
Originally posted by: chizow

Like I said, I'm not denying there aren't potential issues with DRM, they're just clearly overstated. I've asked for clarification because statements you and Red Irish have made are clearly conflicting with how SecuROM works, like preventing resale, which it does not.

Before the revoke tool was released, SecuROM certainly at least devalued all SecuROM protected games due to the 2nd hand buyer not knowing how many activations were remaining on the product they're buying (unless the seller disclosed the actual number). Even still, the 2nd hand game is worth less than it should have been, due to the number of activations being -2 on the first install for the 2nd user. Tell me how this is fair to the original purchaser?

and

Originally posted by: Golgatha
Originally posted by: chizow

That's nice, its obvious you have a lot of unfounded or poorly formulate opinions. As for enabling them to gain greater control, again, let me know when DRM does more than protect the copyright holder's content.

FEAR 2. Steam is required to register and play the game. It prevents resell by tying the CD-Key to the Steam account it is registered with. This violates the idea of the first sale doctrine and does more than just protect the copyright holder's content (from piracy). BTW, the DRM has also failed to protect the copyright holder's content from piracy, and lost the copyright holders at least one legitimate sale in the process (I don't think it's a stretch to assume I'm not alone in not purchasing FEAR 2, BECAUSE OF the DRM scheme employed).

Do you feel that you have been proven wrong (again) in each of these instances?

3) Tk149 has stated the following a few posts back:

"For the record, I am one of those people who had a problem with Securom. The problem was resolved after a week's worth of back and forth emails with Securom tech support. Their fix was to (finally!) tell me to download a patch from Microsoft that specifically addressed Securom issues. Why the heck didn't they mention this first, or on their website? I will never purchase a Securom game again."

Is this "FUD, BS, misinformation" or an "unverifiable personal testimony"? Do you acknowledge the validity of this post, or does this user form a part of the, in your words, 1% of people who are experiencing problems? Alternatively, is this exactly the kind of personal information you are now requesting?

4) Why do you repeatedly claim victory when you are proven wrong. Let me provide an example: a few posts back you attacked me for my apparent lack of knowledge with regards to the policy change on Spore activation limits. In response, I directed you to an article, which included the following paragraph:

"Few people have the time, energy, or money to fight these things out in court, though, and the fact remains that you can resell your copy of Spore. You just need to provide the buyer with the information for the account you created when first playing the game, though EA may not give buyers any more hardware activations, and the company won't promise to allow used games access to the Spore community." [my bold]

Why did you choose to ignore the highlighted section of the paragraph? Why do you repeatedly edit any statistics or statements that are contrary to your position? Do you feel that you are painting an accurate picture for other forum users by indulging in such practices?

5) Are you aware that a simple CD-check does not have to involve Securom?

6) If you state this a few posts back:

Originally posted by: chizow
[...]it would obviously be good business to scale back to previous forms of effective DRM. But that is *VERY* different than removing DRM altogether, which they clearly have not done.



then what the hell are you arguing about? We are all, even stubborn old me, willing to put up with simple CD-checks (but not Securom). Are you now, having been cornered as a result of your own posting, going to attempt to portray yourself as someone who agreed with us all along?

7) Why do you repeatedly draw a correlation between Spore sales figures and the effectiveness of its Securom, despite the fact that it was the most pirated game of the year? Do you feel that the increasingly less stringent DRM on upcoming releases and the increased number of revoke tools are evidence of the failure of previous DRM policies, or, is this once again evidence supporting your stance in previous posts?

@Golgatha, thank you for, once again, exposing chizow's attempts to spread misinformation.

@tk149, thank you for adding your voice. I apologise in advance for any name-calling directed towards you as a result of your contribution on this thread.

@mindcycle, don't get drawn into a "it was/it wasn't" Securom debate with chizow, despite what he claims, he is clearly not concerned with shedding light on this issue.

 

Red Irish

Guest
Mar 6, 2009
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Originally posted by: Golgatha
Originally posted by: Red Irish
Originally posted by: skace
Originally posted by: Red Irish
DRM needs to be knived, kicked, slashed, burned and beaten. The only form in which I am willing to accept it is in the form of a simple CD-check. Is my stance clear now?

Not really, now you are just contradicting.

Patience is a virtue...

Okay, once more on to the breach: Steam and Securom have little or no effect on piracy. I am willing to put up with a simple CD-check, but I refuse to accept online activation requirements or software that installs on my system without my permission and/or knowledge (the EULA's are too vague). Current DRM is causing a great deal of harm to the gaming experience on the PC and we could all do without out it. Steam, according to you, offers advantages; however, if it's so great make it optional rather than obligatory - how many people would continue to use it? Clearer now?

For what it's worth, I AM willing to accept Online activation, as long as there is a way to revoke that activation down the road. I do not want OS level DRM installing without disclosure (SecuROM, Starforce, etc) either however. My biggest beef with Steam is the inability to revoke activations and thereafter resell my game.

I would also be willing to accept online activation under these circumstances (chizow, this is where you get to attack me for contradicting myself). However, its a matter of trust. I don't trust the companies and I would like to see this in black and white. What I fail to understand is that, a few months after release, once the pirated version is readily available for download and has presumibly been obtained by anyone willing to follow this route, why can't they remove any protection that represents a hindrance to the legitmate user?
 

Golgatha

Lifer
Jul 18, 2003
12,393
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Originally posted by: Red Irish

1) In the "Securom on Games" thread you dismissed posters' accounts as "unverifiable personal testimonies" and yet you are now urging posters to provide as much personal information as possible.

My experiences with Mass Effect.

My experience with SecuROM doesn't get much more personal (or detailed), than what I posted in the above thread. I'm often torn as a gamer just wanting to play good games and a consumer feeling the need to boycott company's products which utilize consumer unfriendly technologies (aka invasive DRM).


Also, how quickly we forget how invasive DRM would be without consumer backlash counterbalancing the corporations' agendas...

Originally EA wanted 3 activations and to revalidate the activations every 10 days.
 

chizow

Diamond Member
Jun 26, 2001
9,537
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Golgotha, I will restate what you have so eloquently proven in fabricating that quote:

Originally posted by: Golgatha
I have no clue how activation limited SecuROM actually works, what that revoke tool actually does, or why anyone other than the vocal minority would actually need it.
I asked this question earlier, but I'll ask again. What rights have come of this that didn't already come as-is in the box at launch with such an online activated title?

Originally posted by: Golgatha
Before the revoke tool was released, SecuROM certainly at least devalued all SecuROM protected games due to the 2nd hand buyer not knowing how many activations were remaining on the product they're buying (unless the seller disclosed the actual number). Even still, the 2nd hand game is worth less than it should have been, due to the number of activations being -2 on the first install for the 2nd user. Tell me how this is fair to the original purchaser?
Sounds like you're just parroting a common fallacy that ultimately serves as a red flag for identifying those who are more interested in undermining the credibility of DRM and SecuROM with misinformation than actually debating it on its merits and faults.

But in any case, online activation games return installations each time you uninstall the game on a particular machine. This little bit of information seems to get lost in all the FUD and has already been a key in determining Mindcycle and Red Irish don't actually know how SecuROM works. This was the case even before the revoke key was released. The only way you would need the revoke tool is if you reformatted or lost those OS installations without uninstalling your game, on all of the machines up to the installation limit of 3 or 5.

Also, hardware or OS updates do not burn installations as many have falsely claimed, they simply prompt SecuROM to re-validate the license for that machine. Again, this is where the registry key comes into play, as it simply updates and synchronizes the installations for that key on your client and their activation server. As long as the server sees 3 or 5 "tokens" max for each key, that's all that matters on their end.

The revocation tool simply frees up one of those tokens no matter what, which invalidates one of the tokens for one of the other machines, and allows the game to install and run on the new machine.

So yes, while this still has the negative aspect of being reliant on an activation server for continued support and access, many companies using this form of DRM have stated they have contingency plans or activation limit removals via patch or time bomb. But the activation limit itself should not come into play unless you go through a highly unlikely scenario of events where you uninstall your OS before the game or install a game on multiple machines that you don't directly control.

Originally posted by: Golgatha
FEAR 2. Steam is required to register and play the game. It prevents resell by tying the CD-Key to the Steam account it is registered with. This violates the idea of the first sale doctrine and does more than just protect the copyright holder's content (from piracy). BTW, the DRM has also failed to protect the copyright holder's content from piracy, and lost the copyright holders at least one legitimate sale in the process (I don't think it's a stretch to assume I'm not alone in not purchasing FEAR 2, BECAUSE OF the DRM scheme employed).
I've already covered the doctrine of first sale, and again, whether its your right or not is questionable if the terms of sale do not provide or allow for resale. You have that choice to purchase it or not however, and it seems like you've done that. As for not preventing piracy, lol, I'd say Steam has frustrated more than its fair share of pirates. ;)
 

Golgatha

Lifer
Jul 18, 2003
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On a side note, Sony, the maker of SecuROM, is a good example of what embracing proprietary technology, draconian anti-consumer DRM, and sleazy business practices (Sony rootkit anyone?) will do for a company. Not only is there a lot of negative feelings from consumers directed towards Sony, but a quick check of their all time high stock price back in 2000 was ~$142 per share. Now it's hovering around $21, with a 52 week low of $16.55 just a little more than a month ago.
 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: chizow
As for not preventing piracy, lol, I'd say Steam has frustrated more than its fair share of pirates. ;)

Really?! I'd wager that every game available on Steam is also illegally available via a Bittorrent client install and a quick visit to any number of torrent tracker sites. I am absolutely sure I could obtain an illegal copy of FEAR2 in one minute or less (plus download time of course), and that includes downloading and installing Bittorrent.

 

Red Irish

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Mar 6, 2009
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Originally posted by: chizow

I've already covered the doctrine of first sale, and again, whether its your right or not is questionable if the terms of sale do not provide or allow for resale. You have that choice to purchase it or not however, and it seems like you've done that. As for not preventing piracy, lol, I'd say Steam has frustrated more than its fair share of pirates. ;)

Does this mean you're actually advocating a situation wherein we acquire licences and rent rather than purchase our games? I don't want you to accuse me of misquoting you.
 

Golgatha

Lifer
Jul 18, 2003
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@chizow

I do stand corrected on one big point. When you uninstall your game, you do in fact get the authentication back, so my original argument about reselling is pretty mute. In short, I was wrong on this point.

System crashes and improper uninstalls are the only way to "lose" activations. Thankfully, the revoke tool just released allows the end user to get these back as well.

However, I would still oppose SecuROM based on the fact that it stealth installs, isn't removed upon uninstalling your game, blacklists certain commercial software, and isn't mentioned on the product's packaging or in its EULA. I would also argue that it is highly ineffective at protecting IP, and only negatively effects paying customers.


Also, hardware or OS updates do not burn installations as many have falsely claimed, they simply prompt SecuROM to re-validate the license for that machine. Again, this is where the registry key comes into play, as it simply updates and synchronizes the installations for that key on your client and their activation server. As long as the server sees 3 or 5 "tokens" max for each key, that's all that matters on their end.

However, you are dead wrong about activations not being used up when hardware is changed...

http://news.softpedia.com/news...Activation-64428.shtml

If I put a new piece of hardware, such as a new video card, ram, hard drive, or a new motherboard, into my computer, will I have to reactivate my game? Will this count as one of my "allowed" computers?

No. You won't have to reactivate unless you change several pieces of hardware and this will count as one of your 5 allowed computers, if reactivation is required. The revoke application we will release will make this irrelevant - as long as you revoke before you uninstall and install again, you will have no issues.
 

Red Irish

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Mar 6, 2009
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Originally posted by: Golgatha
@chizow

I do stand corrected on one big point. When you uninstall your game, you do in fact get the authentication back, so my original argument about reselling is pretty mute indeed.

System crashes and improper uninstalls are the only way to "lose" activations. Thankfully, the revoke tool just released allows the end user to get these back as well.

However, I would still oppose SecuROM based on the fact that it stealth installs, isn't removed upon uninstalling your game, blacklists certain commercial software, and isn't mentioned on the product's packaging or in its EULA. I would also argue that it is highly ineffective at protecting IP, and only negatively effects paying customers.

The point is that chizow was arguing in favour of Securom even before this "just released" revoke tool was made available and that this tool has only been made avaialble as a result of pressure from posters such as ourselves.
 

Red Irish

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Mar 6, 2009
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Originally posted by: RyanPaulShaffer
People are still arguing with that troll chizow? Goodness, talk about an exercise in futility!

Yes, it can be frustrating, but I refuse to throw in the towel. Hopefully we can convince him/her that our intentions are to improve the gaming experience on the pc for everyone, rather than serving up the entire industry to pirates on a platter. Although, I am not betting on it.

In any event, whether we like it or not, he/she does make some (very few) valid points and, if nothing else, debating with him/her reveals the mindset behind the darker side of security.
 

Golgatha

Lifer
Jul 18, 2003
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Originally posted by: Red Irish
Originally posted by: Golgatha
@chizow

I do stand corrected on one big point. When you uninstall your game, you do in fact get the authentication back, so my original argument about reselling is pretty mute indeed.

System crashes and improper uninstalls are the only way to "lose" activations. Thankfully, the revoke tool just released allows the end user to get these back as well.

However, I would still oppose SecuROM based on the fact that it stealth installs, isn't removed upon uninstalling your game, blacklists certain commercial software, and isn't mentioned on the product's packaging or in its EULA. I would also argue that it is highly ineffective at protecting IP, and only negatively effects paying customers.

The point is that chizow was arguing in favour of Securom even before this "just released" revoke tool was made available and that this tool has only been made avaialble as a result of pressure from posters such as ourselves.

I agree. Without consumer backlash we'd still be at square one with 3 activations and phoning home every 10 days to re-autheticate or worse at this point.