Originally posted by: skace
Originally posted by: CoinOperatedBoy
And what numbers do you want to see from me? I've never claimed that DRM positively or negatively affects sales in general, only that I, myself, will not buy games with certain forms of it.
No offense but your posts jump for agreeable to disagreeable in the most random fashion. And apparently your argument is purposefully as sturdy as a blade of grass in the wind.
If your argument was solely that you will not buy games with DRM, then you wouldn't have an argument and would have nothing to post. Because obviously, that option has been available to you all along and no one in this thread can take it away from you.
What numbers do I want to see in general? Start posting proof that removal of DRM would increase publisher/developer profit. Anyone who works in a company knows how justification works, you prove it makes or saves money and you get the nod.
Okay then, I will be clear. My arguments are:
- DRM is not about combating piracy, it's about controlling and tracking access. When you argue for DRM, you are arguing for consumer restriction.
- Restrictive DRM hurts the value of a product, regardless of its success in deterring pirates, because it damages the legitimate customer's experience. SecuROM is one such form of DRM, and I will not buy games that I know include it.
- Most DRM does not, in actuality, prevent a game from being pirated, so it's ineffective to this end. See SPORE. So not only has it removed value from the product, but it didn't even manage to fulfill its
advertised main purpose.
- Publishers that use ineffective, malware-style DRM should reconsider their approach to piracy. As it stands, everyone is treated as a criminal, but the actual criminals aren't affected by the restrictions. Something needs to change.
- I feel that, as Red Irish has suggested, simple disc checks and keys are sufficient for combating "casual piracy" as described in this thread.
- The more technically inclined pirates could be considered as one of two types: those who will not pay for software no matter what, and those who would in the right circumstances.
- The hardcore pirates should be caught and prosecuted. We have laws for this. DRM isn't stopping these guys, and it's not like they're even potential customers.
- I believe Steam's delivery system is a good way to attract the second group to become legitimate customers because it allows for the possibility of those things I mentioned before: convenient distribution, high availability, and low prices. Whether it actually manages to deliver on those is up for debate, but it's a good stab in the right direction because it has the potential to offer an experience that is comparably attractive to P2P.
- Denying consumers the right of resale is bad, and should not be tolerated, technical barriers aside.
- Finally, I am
all for the idea of developers and publishers protecting their products from pirates. They should be paid fairly for what they produce and for what we enjoy. But I will be among those to speak up and say, "I will not pay you to treat me like a criminal" if I feel my rights as a consumer are being violated.
That's it.