Tressfx: A new frontier of realism in pc gaming

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omeds

Senior member
Dec 14, 2011
646
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Lol hair PhysX xD. Hopefully though, this means more GPGPU effects will start making their way into games via an open standard, until *fingers crossed* it reaches PhysX level quality in every game.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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Lol hair PhysX xD. Hopefully though, this means more GPGPU effects will start making their way into games via an open standard, until *fingers crossed* it reaches PhysX level quality in every game.

What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?

I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?

I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.


Show me where PhysX touched you? :)
 

notty22

Diamond Member
Jan 1, 2010
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What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?


I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
What do you call the back of Lara's head. Game changing?
Physx has evolved again lately with turbulence effects and other gimmicks.

The last part, is a strawman. A if then, that isn't realistic in any discussion.
Sort of like , we would all agree on something, if it truly had merit.:)
 

omeds

Senior member
Dec 14, 2011
646
13
81
What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?


Well, it's at least a few quality leves above "hair", I know that much.

I was thinking Batman or Borderlands 2 level of effects or better in every game would be nice.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
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What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?

I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.

So the last 7 years of games with physics is nothing...but AMD making hair is "the shizzle"...gotcha...

Truely game changing physics instead of useless effects-physics...erhmmm...wait...lol
 
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sontin

Diamond Member
Sep 12, 2011
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Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.

Sure, and "realistic hair" is "groundbreaking". :hmm:

Even Planetside 2 and HAWKEN have more physics effects than the new Tomb Raider. But hey now we have "realistic hair" which is not improving the game experience and the gameplay.

BTW we have the same kind of effect in Alice Madness 2. :awe:
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
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What do you call the back of Lara's head. Game changing?
Physx has evolved again lately with turbulence effects and other gimmicks.

The last part, is a strawman. A if then, that isn't realistic in any discussion.
Sort of like , we would all agree on something, if it truly had merit.:)

This one title alone isn't game changing now, but it's the start of a new trend in open standards. Nvidia has a option now, open up PhysX to run on all DX11 compatible GPU's or let PhysX die.

http://www.gamephys.com/game-physics/sony-unveils-playstation-4-with-gpu-accelerated-havok-physics/

This is the beginning of the end for PhysX. I'm not saying PhysX is crap because it's owned by Nvidia. It's crap because they didn't handle it well at all and now it's going the way of the dodo unless they make some changes. They can either open it up or watch as Havok's GPU accelerated physics pushes it out of game development.

Instead of focusing on "It's just hair, who cares?" try focusing on the fact that AMD is getting developers to use Direct Compute to add something to game development that all users regardless of their brand of hardware can use. If you can't commend them for that you need to stop posting in this thread because you are just here to derail and divert focus on what a great thing this truly is.
 

Dravonic

Member
Feb 26, 2013
84
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Really? We get damn nice looking hair, in an open platform, I enter the thread to find out more about it but what I find instead is "HURR DURR NVIDIA! PHYSX IS BETTER! HARR HARR!" and "AMD! AMD! AMD!".

I'm new around here, and apparently I'm not staying.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Really? We get damn nice looking hair, in an open platform, I enter the thread to find out more about it but what I find instead is "HURR DURR NVIDIA! PHYSX IS BETTER! HARR HARR!" and "AMD! AMD! AMD!".

I'm new around here, and apparently I'm not staying.

Just ignore the usual suspects and the forums are a much better place.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
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And when he says ignore, you can interpret that literally if you want. This is the only forum where I've ever used the Ignore function.
 

WaitingForNehalem

Platinum Member
Aug 24, 2008
2,497
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I didn't realize Alice Madness Returns had hair physics as well. Hmm, I guess we can compare them both when Tomb Raider comes out.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I didn't realize Alice Madness Returns had hair physics as well. Hmm, I guess we can compare them both when Tomb Raider comes out.

It has hair phsyiscs, but I can find nothing to suggest that it is done with PhysX.

Alice Madness returns only uses PhysX for particles, destruction, and cloth according the the Nvidia blog post about the game.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
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What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?

I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.


You commented on a already XD sarcastic post, and gave us your unbiased tirade on PhysX Again. And again.
 
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coffey

Member
May 11, 2012
26
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It's nice to see something trying to replace PhysX.

Basing eyecandy on one brand isn't something that should be used in big budget titles.

I would have loved it if it was on OpenCl, but I guess DX11 based is better than nothing.

Looking forward to seeing some benches and how Nvidia compares to AMD with the added "hair effect".
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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It has hair phsyiscs, but I can find nothing to suggest that it is done with PhysX.

Alice Madness returns only uses PhysX for particles, destruction, and cloth according the the Nvidia blog post about the game.

Good point. When I played Alice: Madness returns, I remember turning PhysX to "Low" would get rid of the smoke and particles, but the hair behaved exactly the same, regardless of PhysX setting.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
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I didn't realize Alice Madness Returns had hair physics as well. Hmm, I guess we can compare them both when Tomb Raider comes out.

Lara's hair might look more realistic, but even the hair physics in Alice drew positive press:

http://www.popmatters.com/pm/post/144189-/

Good point. When I played Alice: Madness returns, I remember turning PhysX to "Low" would get rid of the smoke and particles, but the hair behaved exactly the same, regardless of PhysX setting.

Not all PhysX must be done via GPU. GPU-accelerated PhysX is just a subset. So it is possible, even probable, that PhysX was being used on Alice's hair, but being run off CPU instead of GPU because it was a higher priority than the GPU-accelerated PhysX effects.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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Not all PhysX must be done via GPU. GPU-accelerated PhysX is just a subset. So it is possible, even probable, that PhysX was being used on Alice's hair, but being run off CPU instead of GPU because it was a higher priority than the GPU-accelerated PhysX effects.

I should probably mention that I played the game with an AMD card, so the PhysX was being rendered on the CPU anyway.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Not all PhysX must be done via GPU. GPU-accelerated PhysX is just a subset. So it is possible, even probable, that PhysX was being used on Alice's hair, but being run off CPU instead of GPU because it was a higher priority than the GPU-accelerated PhysX effects.

There is only 1 PhysX.
There is no CPU-PhysX...no GPU-PhysX.
It's all PhysX.
I think you confuse performance caps implemented by the developer within the game itself.

Take dynamic fog.
It could be run via the CPU...at single digit framerates as the result.
So the developers cap certain features in the game CP/config, simply because the CPU dosn't have the performance to do it in any usefull ways and it would be a useless feature then.

It's all just PhysX...no difference in language/code/compiler.