Lonbjerg
Diamond Member
- Dec 6, 2009
- 4,419
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What would you rather have: (1) Next generation graphical effects available to everyone or (2) if NV and AMD each spent millions of dollars advancing proprietary graphical/physics tech in games that would not work on the competing brand's products?
Just answer 1 or 2. Don't say let the market decide.
The only way anyone thinks PhysX is great is if they exclusively use NV cards and plan on doing so forever and/or if they are a shareholder of NV and/or if they are an employee of NV or its affiliated partners/AIBs.
DirectCompute effects in games is open to any developer on any GPU capable of running them. So now we have geometry shaders, pixel shaders, and compute shaders. All of these are standard.
Thinking so highly of yourself that others have to impress you now? You really are a very weird individual. Your entire argument falls flat on its face because a certain fraction of the market cannot use PhysX. Everyone can run DirectCompute on NV or AMD. Any advancement in visuals that is open for developers to exploit is welcome. I know you can't think outside the box since you are just forever going to be using NV branded GPUs which is why you can't get this simple point how proprietary PhysX hurts the gaming market.
Let look at your false premise.
physx runs on
- X86 CPU's (The lot)
- Cell CPU (Sony)
- PowerPC CPU (IBM)
- ARM CPU (Android, iOS)
- PPU
- NVIDIA GPU
- AMD GPU
But funny...now only GPU's matter in physics?
What happend to the CPU is "good enough"?
I love when my predictions come true ^^
