http://semiaccurate.com/2013/02/27/...ct-business-for-game-characters/#.US4LrTDFWVEAMD and Crystal Dynamics developers will present their works on TressFX along with other advanced visual effects using DirectX 11 in the upcoming GDC 2013 conference.
Lol hair PhysX xD. Hopefully though, this means more GPGPU effects will start making their way into games via an open standard, until *fingers crossed* it reaches PhysX level quality in every game.
What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?
I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
Show me where PhysX touched you?![]()
What do you call the back of Lara's head. Game changing?What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?
I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?
Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?
I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.
Show me where PhysX touched you?![]()
Exactly. PhysX has been around too long and done nothing groundbreaking with it. It's clear that pimping users with proprietary technology doesn't effect a palpable end result. Heck, Crytek jumped ship on nvidia for Crysis 3. I would like to see the development of a standard that would make ubiquitous implementation seamless. Maybe AMD can do that, the ball is in their court.
What do you call the back of Lara's head. Game changing?
Physx has evolved again lately with turbulence effects and other gimmicks.
The last part, is a strawman. A if then, that isn't realistic in any discussion.
Sort of like , we would all agree on something, if it truly had merit.![]()
Wait - using DX11 is now a new trend in open standards? Really?!
Really? We get damn nice looking hair, in an open platform, I enter the thread to find out more about it but what I find instead is "HURR DURR NVIDIA! PHYSX IS BETTER! HARR HARR!" and "AMD! AMD! AMD!".
I'm new around here, and apparently I'm not staying.
I didn't realize Alice Madness Returns had hair physics as well. Hmm, I guess we can compare them both when Tomb Raider comes out.
What is PhysX level quality? Newspapers blowing around the level that incur a big performance penalty?
I hope that Direct Compute physics far surpass PhysX because it's just a gimmick. If it wasn't more than 1-2 titles a year would be using it, they all would be.
It has hair phsyiscs, but I can find nothing to suggest that it is done with PhysX.
Alice Madness returns only uses PhysX for particles, destruction, and cloth according the the Nvidia blog post about the game.
I didn't realize Alice Madness Returns had hair physics as well. Hmm, I guess we can compare them both when Tomb Raider comes out.
Good point. When I played Alice: Madness returns, I remember turning PhysX to "Low" would get rid of the smoke and particles, but the hair behaved exactly the same, regardless of PhysX setting.
Not all PhysX must be done via GPU. GPU-accelerated PhysX is just a subset. So it is possible, even probable, that PhysX was being used on Alice's hair, but being run off CPU instead of GPU because it was a higher priority than the GPU-accelerated PhysX effects.
Not all PhysX must be done via GPU. GPU-accelerated PhysX is just a subset. So it is possible, even probable, that PhysX was being used on Alice's hair, but being run off CPU instead of GPU because it was a higher priority than the GPU-accelerated PhysX effects.
