Thi4f becomes plain old Thief, reboot coming in 2014

Page 12 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Is anyone else getting bad screen tearing with vsync on? I turned it off and get 70+ consistent fps but I get a lesser form of tearing.
 

sze5003

Lifer
Aug 18, 2012
14,320
683
126
That's a weakness of the PS4 then. I'm actually getting great control from M/KB and I have killer framerates on my PC on ultra @ 120hz. The control is way better than the body swivel that they did in T3

Yeah if I had it for PC I would definitely be able to max it completely and not have any issues. But I like playing with the controller and sitting on the couch, taking my time since its meant to be played slowly.

It stutters in ps4 in the cutscenes. I'm sure they will have a patch hopefully.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
vg60605_glorious%20pc%20gaming%20master%20race.jpg

That's what it's like for a console gamer looking at the situation.

PC Gamers have better graphics:

2489846-8589909743-origi.jpg
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Rope arrow is in the first 3 minutes of the game. But one thing that was different. As you recall the rope arrow in the last 3 games was to any wood surface and then vine arrow worked on almost anything, this one in the prologue level only worked on a specific spot so I didn't care for that. Hopefully it opens up later and is less linear.

The rope arrow in the original games could be fired into any wooden surface climbed and re-collected, because the games had an actual jump key, and allowed Garrett to pull himself up basically any ledge he could stand on, this combintion meant you could roam around vastly complex 3D mazes which often had as much height as width and depth.

It meant you had to observe your surroundings, you didn't have just path A to the left and path B to the right, one of which requires a vent and another of which requires a rope arrow, what you had was a true maze which had rafters everywhere, wooden support beams and posts to climb. It meant you could explore every nook and cranny and use the levels geometry against the guards.

Thi4f basically ruins that, there's no dynamic rope arrows anymore that you can fire into any surface that happens to be wood, you have rope arrows which can only fire into pre-canned areas to open up the linear path behind that "route", they might as well just have had a ladder or a drainpipe, you can't even jump in the game so you can't arbitaraily leap off a rope arrow to access any part of the map you like, you have to climb and "exit" the rope at the appropriate time with a precanned animation. It literally might as well be a ladder pre-placed in the environment, they're functionally the same thing.

Thi4f is literally a rollercoaster you're locked into, you can't explore a world which has depth, breadth and height, you follow a series of linear paths and sometimes those paths branch based on whether you chose to fight your enemy head on, or stealth past them.

That's about as insulting and betraying to the core ideas of the original Thief games as you can get, they tried to reassure fans during development that they knew Thief had loyal fans and they wanted to really honor the original game, but they've done the opposite they've disrespected the name in order to create a casual game with mass market appeal. Everything that's wrong with gaming.
 

sze5003

Lifer
Aug 18, 2012
14,320
683
126
Despite all the things people are saying about how its a disgrace to the old game, I'm enjoying it.

I'm really not in a mood to go back and play a game that's 10-15 years old now. I know I've read and heard they were great though. With assassins creed coming out every year pretty much I would guess they didn't want to make it too similar. Or maybe they just wanted to have a game rolled out soon after new systems release.

Anyone know how long they have been working on this game?
 

sze5003

Lifer
Aug 18, 2012
14,320
683
126
Sounds like they were being lazy in development. Yea I see all kinds of mixed reviews. Its one of those game you will either like or plain out hate.

Infamous I hope is good though. I never was too into the first game.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I could go on with many complaints about Thief 1 and 2 just as easily and I don't know how any game could be more linear than those 2 were.
I replayed both recently and many levels weren't that linear at all. Sure two or three plot heavy missions were (Escape / The Maw Of Chaos / etc), but many others (Down in the Bonehoard, The Sword, The Mage Towers, Shipping and receiving, First City Bank & Trust, Casing the Joint, Masks, etc) were far from being "railroad" and you could easily backtrack from the end right to the start in virtually every mission if you missed any loot, often via at least 2 different routes.

In stark contrast the first (post-intro) level of "Thief Reloaded" ('Lockdown') essentially shuts you out of half the map after jumping out of the jewellers window, so if you rob the jewellers of the "quest item" but not all other loot, and then exit before acquiring all the loot in the first half of the map, you've just screwed up your high score / max loot. Same appears to be true of later missions where you have to play a game called "guess where the checkpoints of non-return are" in order to avoid them until you've been everywhere else...

It's not "confused rose-tinted nostalgia" - it genuinely is obviously far more linear and limited, and chopped up into tiny "non-returnable zones". The entire level size of 'Lockdown' is barely the size of the outside streets of Lord Bafford's Manor (Thief 1 Mission 1) before you even enter the manor itself...
 
Last edited:

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I wanted to start enjoying the game, but 5 minutes in "bam" crash to desktop. This is with VSync off, like many posters have suggested for crashing issues, and with latest NVidia drivers.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
I wanted to start enjoying the game, but 5 minutes in "bam" crash to desktop. This is with VSync off, like many posters have suggested for crashing issues, and with latest NVidia drivers.
The latest nVidia drivers are junk, I'm on the late January again and no more problems with any games like I had with the 334.89's
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
The latest nVidia drivers are junk, I'm on the late January again and no more problems with any games like I had with the 334.89's

Thanks, I'll try that. Do you know the driver version from January?
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
The rope arrow in the original games could be fired into any wooden surface climbed and re-collected, because the games had an actual jump key, and allowed Garrett to pull himself up basically any ledge he could stand on, this combintion meant you could roam around vastly complex 3D mazes which often had as much height as width and depth.

It meant you had to observe your surroundings, you didn't have just path A to the left and path B to the right, one of which requires a vent and another of which requires a rope arrow, what you had was a true maze which had rafters everywhere, wooden support beams and posts to climb. It meant you could explore every nook and cranny and use the levels geometry against the guards.

Thi4f basically ruins that, there's no dynamic rope arrows anymore that you can fire into any surface that happens to be wood, you have rope arrows which can only fire into pre-canned areas to open up the linear path behind that "route", they might as well just have had a ladder or a drainpipe, you can't even jump in the game so you can't arbitaraily leap off a rope arrow to access any part of the map you like, you have to climb and "exit" the rope at the appropriate time with a precanned animation. It literally might as well be a ladder pre-placed in the environment, they're functionally the same thing.

Thi4f is literally a rollercoaster you're locked into, you can't explore a world which has depth, breadth and height, you follow a series of linear paths and sometimes those paths branch based on whether you chose to fight your enemy head on, or stealth past them.

That's about as insulting and betraying to the core ideas of the original Thief games as you can get, they tried to reassure fans during development that they knew Thief had loyal fans and they wanted to really honor the original game, but they've done the opposite they've disrespected the name in order to create a casual game with mass market appeal. Everything that's wrong with gaming.
I was starting to enjoy the game in my first hour or so.. but as you have stated it's now pretty much a rail sneaker.

As for the guy who said fans of older games are full of it. Sorry but Frosty is right, this game is inferior to the old ones in almost every way. The main reason this is not excused is better already existed before, use that as your foundation and improve. Instead they tore down the foundation and put a trailer home up and yes this is why "consolized" is an insult.
 

biostud

Lifer
Feb 27, 2003
20,158
7,277
136
Another good thing about having a VPN tunnel, is that I can play games at US release dates and not only EU (28th) :p
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
This makes me very sad.

Thief 2 was perhaps one of the most outstanding games I have ever played. All these years and I still remember robbing the bank vault, walking the tight rope over the street to the Mechanist's stronghold, breaking into the art exhibit. It is the only game I've ever played where doing nothing, just observing and waiting for the perfect time, was tense and fun.

But best of all Garrett couldn't fight. And when you played on the top difficulty, killing anyone would fail the mission. When I saw the demo play with experience bonuses for headshots, I pretty much made up my mind. That sure isn't the Garrett I know. It looks like they tried, but didn't succeed, in undoing all that bullshit.

Too bad. . .
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
what has assasins creed to do with thief?

stealth in AC is a joke

Way to miss the point of what he was saying.

Some complaints online are about the lack of combat and action. The game is not supposed to be like that but that doesn't stop people.
 

Squeetard

Senior member
Nov 13, 2004
815
7
76
I am about 4 hours in and enjoying this game. Played all the other Thief games back in the day. Had no expectations for this one. You come into a game with expectations and you will always be disappointed.

FYI, the new 14.2 AMD drivers fixed a garbled text bug I had in crossfire and increased the performance for me.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
Climbing, exploration, more access around the map. This is what my take is what people were expecting.

But like the initial Thief games, it was all very unnecessary. I never used the vine or rope arrows nor the camera eye if it wasn't needed for progression. Most of each map was technically just filler, you still just went to this room to do this and then this other room to do that then leave. The A.I. of the year 2000 was so retarded I just alerted guards, hide and then ran past them when they searched minus the few keys I needed to steal first.

And the stupid robots and cameras of Thief 2's later levels. Someone actually enjoyed that crap? lol game got pretty old by that point and perhaps why I enjoyed Thief 3 in first person mode as the best of the series. You did the same things it was just laid out different with a little less of the fluff and filler.

Everyone here should know better than to overhype themselves, especially with reboots. Not many today want to play Thief 1 and 2, they want a modern game which means no time wasting fluff...which is what mazes and empty rooms and space is. They want to play through the game, not get lost or go on long hunting sprees.
 

Generator

Senior member
Mar 4, 2005
793
0
0
In the last 2 pages you guys just killed this game for me. I don't know why I couldn't see it, but this is a bad game isn't it?
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
n the last 2 pages you guys just killed this game for me. I don't know why I couldn't see it, but this is a bad game isn't it?
Depends. I played Thief 1-3. This games falls short in comparison big time. However, as a game, probably not the worst nor is it the best either. I might pick it up when the price goes down and the bugs (hopefully) are fixed,

The Wife
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
So I guess people wanted assassins creed without weapons.
No people wanted Thief not a murderer. <--- that line is not myself or anyone else in here being original. That is a specific requirement of the older thief games. Thief was never about being a killer. We have PLENTY of killing games.

Thief is about a thief who's profession lands him in the middle of evil plots and Garrett ends up having to the the right thing (while still collecting a few things on the way ;) )

That is what Thief is.. No one is asking for Assassins Creed.. actually AC is prolly one of the furthest things away that a Thief fan would ever want. Mostly cause those games have the most boring formulas in the history of gaming, but again cause an Assassin and a Thief are not synonyms.