Ah, that one could be interesting, time will tell, I'll keep an eye on it.
Reboots can potentially be a good thing, the latest in mind is of course Tomb Raider, which is - so far from what I've read around - probably the best one in the franchise since TR Legend (which itself was probably the best since TR2).
There's one thing though... I've played a coupe of hours of Dishonored recently (started a game for myself on my cousin's 360 last time I went to his place) and while I think it's neat and the stealth approach to most situations were fun I'm still not sure if I could really try it that way for the whole duration of the game. I know that to some extent Dishonored's stealth was supposed to have been inspired by the Thief series, and that in general the devs tried to "rejuvenate" stealth mechanics in game-play for modern gaming (just like Deus Ex: Revolution) but I have to agree that most of the fish in the lake won't exactly bite to that.
Most game-play footage I see around of random people commenting their play-through in both games usually go for the action guns-blazing routes and sometimes they'll go for stealth only if there's some sort of cool finishing moves for doing so, when otherwise it's just "boring" to cloak yourself or remain in shadows while a paroling guard passes next to you and basically "nothing happens" (which is ironically the intent within the game-play mechanic).
I mean I do like some stealth and exploiting the A.I.'s "stupidity" (programmed as such on purpose of course) by remaining in shadows or not making any noises, but more often than not I feel that so called stealth in video games is too "artificial" or just doesn't fit, or you need a crap load of suspension of disbelief and a good sense of figurative thinking to let it flow smoothly (I.E. not considering everything that's happening on-screen being literally happening, filling up "gaps" with your imagination on things that you don't see, but "are happening" in your immersion or your "role-play").
I have to admit that I can understand it if such "cerebral" type of games can be a turn off to many players around, including "veterans" (by that I mean "not-so-young-anymore") who just don't have the patience/time or will anymore to try and make it through "without killing any enemies" (just an example). I would say that Thief, in retrospect, was that type of "you had to play it back then" game to understand how great it was for its time, and for a couple of years to follow even. But today? Not sure.
But it has potential, I think it could be a good reboot, we'll see...