There was always alternatives to getting past enemies in T3 but ropes and ledges do not exactly make a game superior, especially when you're dealing with security cameras and robots. T3 had a much more lived in atmosphere with NPC's that were not just chamber maids. Ropes and ledges does not make up for poor contrast, empty spaces and the plethora of other things wrong with T2.
None of which beats Dishonored in most respects anyway but T2 does not hold up well at all today.
I've played all three, and whilst Thief 3 was dumbed down quite a bit from Thief 1&2 in terms of scale, I agree if you grit your teeth and accept the smaller level "hubs" it wasn't horrifically bad. A few things were better (graphics, lighting, shadows, etc). Personally, I enjoyed the city "hubs" in between the main missions (more than I thought I would). I tried to do the same with Thief 4, but there are so many serious game-breaking annoyances it just isn't remotely enjoyable even ignoring level size issues:-
- I'm not epileptic but the way the screen flashes white every time your visibility changes drove me absolutely berserk. It's a 'feature' that basically says "
You are too stupid to look at the light gem" - a level of utter patronising absurdity even Thief 3 didn't dumb itself down to...
- "Bonus mission objectives" for Mission 1 include "score 4 headshots!". Combined with the above, it pretty much sets the "hyper-dumbed down" tone for the whole game.
- Horrible sound balancing (many sounds at different distances all sound the same volume and continue to do so after you've moved behind a solid stone wall.) Someone shouting in your ear whilst picking the lock on a safe could standing be next to you or 30ft away the other side of a stone wall.
- There are no actual mission loot requirements beyond plot items...
- ... probably because "one-way checkpoints" cut you off from previous areas so if you missed some loot you cannot go back. Thief 3's levels may have been small but at least they were returnable.
- The FOV changes every time you crouch. Annoyingly so.
- Stupid button-mashing Quick Time Events throughout just to move a plank of wood or open the same window you just entered through
I really did try and give it a fair shot, and ignore "nostalgic trivialities" but Thief 3 (Deadly Shadows) is a relative 'paragon of intellect' compared to this joke:-
Average play time:-
Thief Gold =
21-23hr
Thief 2 =
22-29hrs
Thief 3 =
18-23hr
Thief 4 =
8-11hr
http://www.howlongtobeat.com
That's a complete joke considering it took the same 5 years to make as 60-hr gameplay epic Dragon Age Origins...