slugg
Diamond Member
- Feb 17, 2002
 
- 4,723
 
- 80
 
- 91
 
Well when the pyro update came out, I said the same thing... everyone is going to play pyro, it's going to be annoying, and the balance will be thrown off even more. I got yelled at, people said I never gave TF2 a chance, I'm an idiot, and whatever other flame you can think of.
Then look what happened. PYROS EVERYWHERE! Then Valve removed the HP buff from the Pyro. Oh well, I guess Valve = idiots, just like me?
So here we go again... pub servers are going to be FLOODED with heavies, plus I guarantee there is going to be something wrong with the balancing.
As for the people who said that the unlockables don't serve as any advantage and that they are "equal," I just don't understand your logic. Simply put, if you have the option to use an unlockable ability or weapon and I don't, you have a clear advantage over me. Whether you choose to use that unlockable is your decision, but the playing field is NOT level - we don't have the same weapons and/or abilities to our disposal.
Therefore, in order to maintain a level playing field, I have to go through the trouble of performing the achievements. What a pain, seriously. A few are fun, but the rest are just chores. Why do you think they made achievement maps? To do your chores in less time.
From class to class, the game is currently pretty well balanced. Once the HWGuy patch comes out, there will be some type of balance issue with the new unlockables, I guarantee it. They'll patch it later. Another general balance issue is that damage is randomized within a range, as opposed to precisely calculated damage.
But of course, I will get flamed.
I'm interested to check out the new game mode... who knows.
			
			Then look what happened. PYROS EVERYWHERE! Then Valve removed the HP buff from the Pyro. Oh well, I guess Valve = idiots, just like me?
So here we go again... pub servers are going to be FLOODED with heavies, plus I guarantee there is going to be something wrong with the balancing.
As for the people who said that the unlockables don't serve as any advantage and that they are "equal," I just don't understand your logic. Simply put, if you have the option to use an unlockable ability or weapon and I don't, you have a clear advantage over me. Whether you choose to use that unlockable is your decision, but the playing field is NOT level - we don't have the same weapons and/or abilities to our disposal.
Therefore, in order to maintain a level playing field, I have to go through the trouble of performing the achievements. What a pain, seriously. A few are fun, but the rest are just chores. Why do you think they made achievement maps? To do your chores in less time.
From class to class, the game is currently pretty well balanced. Once the HWGuy patch comes out, there will be some type of balance issue with the new unlockables, I guarantee it. They'll patch it later. Another general balance issue is that damage is randomized within a range, as opposed to precisely calculated damage.
But of course, I will get flamed.
I'm interested to check out the new game mode... who knows.
				
		
			