Yes it is...look at the shots bouncing of the side of the hull...or the bouncy Löwe turret.
I reverse into firing position...says it all.
Rewatching the video, most shots went directly into your turret which means the people shooting you were bad@tanks. The t-32 and rubble would be blocking most of your lower glacis, but I still think your lower glacis is open to fire. But the video is still a good example of side scraping.
And to whoever was asking about the reticule mod: I think that's meltyMap's math mod. I didn't use it because I liked j1mbo's better though, even without the enemy reload timer.
I thought I had read that somewhere, since they "reworked" it. However I can't confirm that this is true. I guess you could find out with some tests on the test server.
The reworked math is below.
100*1,3*1,15 is now 100*1,3*1,3. (where 100mm armor is applied)
Which is still worthless.
The "rework" is to make the spall liner resist crit module and crew damage when you get hit by an arty round unless its a penetrating hit but it is in no way shape and form confirmed.