I was pretty pumped to try out Diablo IV during the Early Access and the Open Beta. I mostly looked forward to playing Necromancer, but at this point... I don't know. I'm debating whether I should just refund the preorder. I'm sure I'd enjoy playing the game, but I've got other ARPGs that I still have to play more of (Last Epoch, Wolcen, etc.), and I could easily wait for a sale... especially since Diablo IV's $70 price tag seems a bit ridiculous given the quality of the product.
- The open world areas are just too vast and empty. It seems like they're designed toward mount use, which means that it's just cumbersome when having to trek it on foot. (It reminds me a bit of how painful some areas of Final Fantasy XIV's Heavensward expansion could be without a flying mount.)
- Dungeons are just as uninteresting. This is a worrying remark because dungeons are meant to serve as an endgame mechanic when combined with affixes. (I assume this is similar to World of WarCraft's Mythic+ system.) I've gotten to the point where I just ignore mobs in dungeons because there's just no point. I'm tired of running them, and you have to do them on every character to get the renown points.
- Character customization is interesting, but there don't seem to be very many options. I think the one in question that seemed the most lacking to me would be hairstyle... especially given how hair is at least one thing you can still see often from an isometric perspective.
- Itemization seems to be in a rather weird state. At least in the beta, you seem to get weapons/armor that have a significantly lower requirement than your level, and their power is still appropriate to that. Saving items for alts makes the game feel so much different, and to a degree, far less punishing. (Especially for gear-oriented classes like Barbarians.) Legendaries don't seem to be nearly as unique anymore as it's possible to get two separate items with the exact same legendary bonus. (I've got two pants on my Necromancer with a different name and the same bonus.) The idea seems to be to lean heavily on the Occultist to transfer powers between items.
- The UI feels unfinished. This was a bit of an odd one for me as a good chunk of the UI is fine and has the Diablo aesthetic that you'd expect. However, some of the status text appears to be using the most basic presentation... one that you'd expect from someone creating a quick demo in Unity and not a $70 AAA game. Some aspects of the UI seem to be much worse such as the presentation of advanced tooltips. Rather than placing ranges directly after the number in question, all numbers are placed at the end of the entire text. This becomes awkward for Legendary bonuses, which tend to have multiple values.
In regard to queues, Blizzard stated that they were setting things up to cause queues early on to help test their system. Although, in regard to queues, I think Blizzard did drop the ball on making sure to properly convey the queue state to players. That may sound a bit weird because the game does display the queue state; however, it
does not display it when you're trying to play couch co-op on console. To play couch co-op, the first player has to sit through the entire queue, log into their character, and then the second player selects their console account, which is tied to their Battle.net account. If all is going well, the person just simply chooses the character (or creates a new one) from a pop-up menu. However, when you're dealing with long queues... absolutely nothing happens. That's because the second player is actually sitting in the login queue, and there's absolutely nothing to tell you that. Honestly, I thought the game was just broken when I ran into that problem!