I ran through the Vault Tec Workshop quests. The presence of which rather surprised me - unlike the Wasteland Workshop and the Contraptions Workshop, the Vault Tec DLC has more to it than just a bunch of new settlement parts.
Vault 88's cavern is actually a rather interesting place. It's huge, and there's a lot of stuff to clear before you can build your vault. Much of it is behind walls that must be deconstructed in Workshop mode. Further, unlike the Mechanists's Lair, it gets attacked. It's actually the best settlement in this regard, because the spawn points are well outside the usable area of the cavern. Proper defenses and walls actually make sense here, because attackers only come through breaches to the outside world (of which there are three).
The Vault 88 quest line is rather short. Basically it involves clearing the cavern and running some tests for a psychotic pre-war Vault Tec overseer. Thus the "you can run experiments on your vault dwellers" bullet point turns out not to be something dumb like the arena stuff in Wasteland Workshop, but a series of four short quests. They're way too short, but you have some entertaining choices as to what your experiments should do.
The Vault stuff is different. It's much better than the player-made Vault mods. For one thing, all the modules have built-in wiring, so routing power is much easier than a normal settlement. There are wall power connectors that look a bit like the base-game power connectors and which radiate power for lights. Slap one on the wall, connect your power generator or device that needs a wired connection into the plug, and it's connected to every other connector in the complex without having to run wire.
The vault pieces are highly modular, but also rather restrictive. There are a bunch of different zones (Atrium, corridor, various room types), and they only snap to pieces from the same zone. The significant exception is Door pieces, which will snap to any other door module. There's even printing on the outside of the door module that says "connect to door."
Overall, the building experience is like putting together a Habitrail set, you can do a lot with the modules, but there are some things you can't do because of module restrictions. Unlike the base game, walls are always part of some other module that includes a floor or ceiling (with a couple of minor exceptions). The upshot is that only the Atrium pieces support multi-story rooms, but the Atrium pieces won't let you put a door in a corner, and the Room sets will. It's impossible to build a 1x1 room, the smallest room is 2x2 (four corner pieces). Stairways are 2x2 (for the ones with landings) or 2x1 (for the straight stairs). One the other hand, the Vault supports proper rooms in a way the base game pieces don't.
The Vault ends up taking up more space than a wooden settlement might, but that's not a problem because the cavern is so big both in area and height. Clearing the cavern gives you plenty of steel and rubber for Vault piece construction, and the vault pieces aren't all that expensive.
Vault pieces are restricted to the Vault 88 cavern only. You can't build a massive above-ground modular complex on the Starlight Drive In site, sadly.
EDIT: OK, it appears I was wrong. The vault pieces are showing up on the build list above ground now. Maybe you have to complete the Vault 88 quests before you're allowed to do that.
Vault 88's cavern is actually a rather interesting place. It's huge, and there's a lot of stuff to clear before you can build your vault. Much of it is behind walls that must be deconstructed in Workshop mode. Further, unlike the Mechanists's Lair, it gets attacked. It's actually the best settlement in this regard, because the spawn points are well outside the usable area of the cavern. Proper defenses and walls actually make sense here, because attackers only come through breaches to the outside world (of which there are three).
The Vault 88 quest line is rather short. Basically it involves clearing the cavern and running some tests for a psychotic pre-war Vault Tec overseer. Thus the "you can run experiments on your vault dwellers" bullet point turns out not to be something dumb like the arena stuff in Wasteland Workshop, but a series of four short quests. They're way too short, but you have some entertaining choices as to what your experiments should do.
The Vault stuff is different. It's much better than the player-made Vault mods. For one thing, all the modules have built-in wiring, so routing power is much easier than a normal settlement. There are wall power connectors that look a bit like the base-game power connectors and which radiate power for lights. Slap one on the wall, connect your power generator or device that needs a wired connection into the plug, and it's connected to every other connector in the complex without having to run wire.
The vault pieces are highly modular, but also rather restrictive. There are a bunch of different zones (Atrium, corridor, various room types), and they only snap to pieces from the same zone. The significant exception is Door pieces, which will snap to any other door module. There's even printing on the outside of the door module that says "connect to door."
Overall, the building experience is like putting together a Habitrail set, you can do a lot with the modules, but there are some things you can't do because of module restrictions. Unlike the base game, walls are always part of some other module that includes a floor or ceiling (with a couple of minor exceptions). The upshot is that only the Atrium pieces support multi-story rooms, but the Atrium pieces won't let you put a door in a corner, and the Room sets will. It's impossible to build a 1x1 room, the smallest room is 2x2 (four corner pieces). Stairways are 2x2 (for the ones with landings) or 2x1 (for the straight stairs). One the other hand, the Vault supports proper rooms in a way the base game pieces don't.
The Vault ends up taking up more space than a wooden settlement might, but that's not a problem because the cavern is so big both in area and height. Clearing the cavern gives you plenty of steel and rubber for Vault piece construction, and the vault pieces aren't all that expensive.
Vault pieces are restricted to the Vault 88 cavern only. You can't build a massive above-ground modular complex on the Starlight Drive In site, sadly.
EDIT: OK, it appears I was wrong. The vault pieces are showing up on the build list above ground now. Maybe you have to complete the Vault 88 quests before you're allowed to do that.
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