shortylickens
No Lifer
- Jul 15, 2003
- 82,854
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Not to sound homophobic but I never want to see balls flying around my settlement.^I think you need certain perks to build the conveyor belts, but you should be able to see them.
I finally tried out the stuff from the new DLC. The factory buildings look very similar to the barn stuff. Don't really see the point of the scaffolding except maybe for some very flimsy -- indestructible in this game -- towers.
The conveyor belts make the least sense for anything other than to see crap being moved around. Building parts is good but getting all those materials and putting them into the machines looks like a pain.
Then there's the ball chute thing... Fun if you want to see balls fly around your settlement or create a German engineering contraption with the traps/power switches.
Not to sound homophobic but I never want to see balls flying around my settlement.
I built a couple of ammo presses and weapons presses but the latter is ludicrously expensive in parts compared to what you get. Also, is there a piece of equipment that automatically scraps junk to get the necessary components?
All the the manufacturing presses do that automatically. If you dump a hammer into a machine that's building something that needs steel, it'll break the hammer down into steel and wood and leave the wood still in the machine.Also, is there a piece of equipment that automatically scraps junk to get the necessary components?
Does seem rather strange that one can excavate & create an entire vault and/or build a fusion generator but not carve a rifle stock (depending on perks), built a wooden wall or roof without holes, or create a freakin' blanket.That the next DLC was vault settlement stuff has been known for a while. They announced that you could also "run social experiments like a good vault Supervisor." Which, given the track record of the new activities on the last two workshops, I expect to be extremely lame.
There have been some mods around for making vaults for a while. I'm not sure how well they work since the idea seemed out of place with the game - excavating a space underground for a vault would be a huge undertaking, far more than cobbling together the shacks for settlements.
I'll give it a shot when it does arrive, but my expectations are pretty low, despite being a big fan of settlement making for its own sake.
I gave the factory stuff another shot... Think I have it figured out now and it's a pain, needs a lot of surface area. Worst part is having to input my own materials. Would have been nice to be able to just link to my insanely huge stash of materials linked across a dozen settlements.
That the next DLC was vault settlement stuff has been known for a while. They announced that you could also "run social experiments like a good vault Supervisor." Which, given the track record of the new activities on the last two workshops, I expect to be extremely lame.
The new Vault DLC has a July 26 release date... Too lazy to google link.
Really wish they would update the difficulty by making the area near Sanctuary populate with difficult enemies after a certain level. I would love to have more than two or three settlements deal with attacks from level 100 Gunners.
I got some kind of brief ending sequence for the Railroad, but that's it....
... are you kidding me, Bethesda??? This was the most anti-climatic, boring, WTF ending ever! Ridiculously disappointing!
Did you finish it with any of the other factions? They all have a similar short endings.
Did you play Fallout 3 or New Vegas? same thing.
Fallout 3 was the absolute worst of them.
Agreed, but at least you don't have to do anything special to continue playing afterward.I got some kind of brief ending sequence for the Railroad, but that's it....
... are you kidding me, Bethesda??? This was the most anti-climatic, boring, WTF ending ever! Ridiculously disappointing!
The "you die" nature of the ending in Fallout 3 put a lot of people off. I don't think it was bad per se, but I guess the fact that you sacrifice yourself for the greater good of the Capital Wasteland felt like losing to many players.
Of course then Broken Steel undid that, revealing that you just got really sick and didn't actually die of radiation poisoning.
Agreed, but at least you don't have to do anything special to continue playing afterward.