I actually had a lot of trouble on my Hunter yesterday doing the... Circle of Death (the one in Rust Commons: West). I was on the last stage and I just can't beat the two Badass Bruisers. On my Siren, it's a joke because of how much Mind Games affects an enemy's rate of fire, and on my Soldier, I just deployed a turret to keep one of them busy while I killed the other one.
With my Hunter, I can't really use cover, because the one on the other side will just start shooting me from behind. Although, thinking about it now... I
might be able to try running to the other side of the map. This may help since those tough mobs spawn on the immediate left and right, and by using the other side of the map, I'd get some good distance on them (about the equivalent of them spawning far away). Although, there are other mobs (on the far side of the map) that I'd have to take care of as well :\.
The good & bad of Trespass is bullet dmg goes right off health, but if using an elemental gun the DoT goes to shield dmg at least before the last patch that raised the level cap. This makes the aliens a breeze to kill as they have real strong shields but not alot of health.
That's the one thing I noticed pretty quickly when on my Hunter... it was almost worthless to even use my elemental weapons, because Trespass + Normal Weapon = 1-shot (usually). If not, it took the same number of hits as it did because the procs were wasted on the shields.
Although, it is rather fun hearing the midgets scream as their body turns to ooze! :twisted:
EDIT:
Hmm, I find the lack of points in Mind Games slightly disturbing. Mostly because there are times, even being 5/5, that the slowing effect will drop off a mob for a few seconds. This would most likely get even worse with a lower proc chance. This is with a Double Anarchy as well.