Borderlands DLC playthrough order?

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n7

Elite Member
Jan 4, 2004
21,281
4
81
I'm pretty picky about doing the game entirely legit, but there are two things i have to "mod":
-backpack space (for my farming characters; don't bother for the others)
-fast travel hub installed (for getting around in DLC3 without having to drive everywhere :\

Only problem with having more backpack space is keeping inventory organized...i tend to pick up too much stuff & then have hundreds of items to sort through...
my%20inventory%20(Peisinoe).png
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
There's fast travel mod for General Knoxx? Because I hate driving everywhere.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I see you've got a Hellfire there... I've been really liking mine on my Siren. It kills almost anything with ease and I don't run out of bullets (even with a regen com) :p.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Only problem with having more backpack space is keeping inventory organized...i tend to pick up too much stuff & then have hundreds of items to sort through...
my%20inventory%20(Peisinoe).png

hehe. You may the only person that has ever intentionally created the Mass Effect 1 broken inventory system. :D

Fast transport in DLC? This is something that I like....
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I found this for fast transport in the DLCs:

http://gbxforums.gearboxsoftware.com/showthread.php?t=106083

EDIT:

Ugh, Circle of Duty is so painful with scaling... everything is always +1 level above you (or +2) and a single Lancer attack will kill you :\. I'm on the last one and was close to being done (spent probably 15 minutes) and a stupid lancer hit me when I didn't think it could :\.
 
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zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
damn, that process is so complicated.

so, I need to download Oasis program, isntall into borderlands/willowgame or something directory, then install some Dr Ned patch?

then install, I guess, this one for the fast transport...




god, I jsut want to find a spot with two damn jetback lancers. that one missions is pissing me off because I can't find all the different lancers and it's taking forever. just beat knoxx again, discovered that the vault is completely closed because, i suppose, I don't yet have access to the Christmas mission. :mad:...cause of those damn rare jetpack lancers.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
I found this for fast transport in the DLCs:

http://gbxforums.gearboxsoftware.com/showthread.php?t=106083

EDIT:

Ugh, Circle of Duty is so painful with scaling... everything is always +1 level above you (or +2) and a single Lancer attack will kill you :\. I'm on the last one and was close to being done (spent probably 15 minutes) and a stupid lancer hit me when I didn't think it could :\.

Yup, that's the Fast Travel Hub i have.
I found it quite the PITA to get working right, but oh my goodness is it ever handy for farming.

CoD is definitely a challenge.
It's easily one of the most exciting missions there is to do due to the insane pace of things. Actually, not one of.
It's the most exciting mission.

And dying, oh man, it sux so bad if you die, don't i know it!

I love getting Gearbox branded weapons as rewards though :D
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
I'm at the Medal of Duty round and I had a stupid bug, one of the Jetpack got stuck inside the room where it spawned at so I couldn't finish the mission. I managed to lob some grenades inside(all 9) with transfusion and they went through the red shield but didn't cause enough damage to kill him.

I have to start it again.

Edit: I altered the save for SDU upgrade, so that might have something to do with it.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
I'm at the Medal of Duty round and I had a stupid bug, one of the Jetpack got stuck inside the room where it spawned at so I couldn't finish the mission. I managed to lob some grenades inside(all 9) with transfusion and they went through the red shield but didn't cause enough damage to kill him.

I have to start it again.

Edit: I altered the save for SDU upgrade, so that might have something to do with it.

Nah, that kinda crap happens.
I've had similar BS happen where the dudes get stuck somewhere & you cannot kill them. D:

Sadly as much as this game is awesome in many ways it's also full of glitches & issues...
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
I don't actually mind it that much, that area is one of the best in the game just like Old Haven.

There are other things I could live without, such as Tetanus Warrens, or even the zombie DLC, those are boring as hell.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ended up beating Circle of Duty. Pretty much my rule was "stick to the north platform if you can". Eventually, I had about 6 badasses spawn there, so I had to Phasewalk to the a platform at the south. I made sure to head back to the north before the second lancer spawned, because it's much easier to avoid the shock blast because of how deep it is.

Yup, that's the Fast Travel Hub i have.
I found it quite the PITA to get working right, but oh my goodness is it ever handy for farming.

Hmm it didn't seem very difficult to get working. You just have to copy three sets of files and run a batch program. Then add Oasis in all of your save files.

god, I jsut want to find a spot with two damn jetback lancers. that one missions is pissing me off because I can't find all the different lancers and it's taking forever. just beat knoxx again, discovered that the vault is completely closed because, i suppose, I don't yet have access to the Christmas mission. :mad:...cause of those damn rare jetpack lancers.

You can always do the Circle of Duty again... it has a few badass rocketeers ;).
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
I don't actually mind it that much, that area is one of the best in the game just like Old Haven.

There are other things I could live without, such as Tetanus Warrens, or even the zombie DLC, those are boring as hell.

probably my two least favorite areas. I'm rather sick of the whole zombie thing...
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Ended up beating Circle of Duty. Pretty much my rule was "stick to the north platform if you can". Eventually, I had about 6 badasses spawn there, so I had to Phasewalk to the a platform at the south. I made sure to head back to the north before the second lancer spawned, because it's much easier to avoid the shock blast because of how deep it is.



Hmm it didn't seem very difficult to get working. You just have to copy three sets of files and run a batch program. Then add Oasis in all of your save files.



You can always do the Circle of Duty again... it has a few badass rocketeers ;).

yeah, i finally got those and have raided the armory a few times--well, you should know b/c i wouldn't shut up about the chests that i was opening, heh.

but actually--badass rocketeers were one of the main problems--the mission requires 5 badasses for one of the categories, and I actually had a few badass rocketeers spawn. for this, it counts badass above eveyrthing else, so they never counted as rocketeers, just badasses. lots of waste, but not too bad.

I got the DLC transport thing working. not as bad as I thought it would be. damn...this changes everything. :)
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
It seems my largest problem while playing Borderlands and usually what leads to the greatest amount of frustration is dealing with Shock Lance units. Pyro/Corrosive Lance units are practically a joke and barely deal damage as long as my shields are up, but that's where the problem lies... the Shock units are able to take out my shield and a portion of my health in one hit! I found an extreme shock resistance shield while doing the Circle of Duty on my Hunter, and I may just have to equip that. I think it has about a 5s recharge delay though (body 2 (FRR) with Left 1 (no recharge boost)) :(.

Do you guys typically just use shock resistance shields when fighting them? Seems almost necessary.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I just don't get shot by them. They're easily the most threatening, because once they knock your shields out your much easier for everyone else to kill. When I see a shock trooper I throw everything I've got at them first.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I just don't get shot by them. They're easily the most threatening, because once they knock your shields out your much easier for everyone else to kill. When I see a shock trooper I throw everything I've got at them first.

I do try and prioritize them if I notice any or see the shock blasts from their attempted shots. One of my problems is that while my Pestilent Defiler is good, it's also very weak as it requires level 22... I'm level 61. I'm playing my Hunter, because I have a level 68 Pestilent Defiler (3 rounds, ~650 damage, ~94% accuracy, 1.5x zoom) waiting for me. I sometimes use other weapons, but none of them kill them fast enough that they don't get a few shots off.

I beat Playthrough 2 on my Soldier and I've been having a harder time with the Lance on him because he lacks a good corrosive weapon. My Destroyer AR is good against non-armored targets, and I gave him a spare Hellfire SMG, but the accuracy isn't nearly as good as the one my Siren has (~83 vs ~91). I was still having some issues killing lance quickly enough on him, so I wanted to give him a Pestilent Defiler to help.

Zin recommended the Vitrolic Crux, but I never had much luck with it... even with 5/5 Scattershot + Commando COM. A Pestilent Defiler seems so much more potent (even at the low level).
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
well, vitriolic crux + Oh shit button works quite well in close combat against shock troops.

but Hunter has no Oh Shit button, so that isn't much help. I am using a high shock resist shield, though. I've found that it takes two or so proc hits from the shock lance to take out my shield. they are usually dead by then.

I imagine the defiler probably does proc a lot more than the crux, I guess I prefer the Crux with the Siren because I like using her a bit closer. always aim towards the head, of course.

I would think that with Hunter, you could lay back and take advantage of Trespass, no? Take them out with a few shots form a nice Volcano?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I imagine the defiler probably does proc a lot more than the crux, I guess I prefer the Crux with the Siren because I like using her a bit closer. always aim towards the head, of course.

Defiler pretty much procs every shot, which is what makes it really nice. It seems that each individual shotgun bullet has a chance to proc, but I thought that wasn't the case, and that it was supposed to be determined for each pull of the trigger based on proc cost, proc chance and tech pool remaining.

I do notice that if you can continuously pelt someone with the defiler (aka don't miss), they usually won't get many shots off as it seems to stun them for a very short amount of time.

I would think that with Hunter, you could lay back and take advantage of Trespass, no? Take them out with a few shots form a nice Volcano?

Trespass only affects the actual bullet fired. The damage over time effect from corrosive or incendiary shots will whittle away at the shield first, which is why they are much more effective on units without a shield (since shields take about 80% corrosive/incendiary damage).

Trespass, in my opinion, is pretty much only good against Guardians if you tend to use elemental weapons a lot. Given how elemental weapons are some of the most powerful in the game... chances are you will use them :(.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Oh I see. I will say that the mechanics of damage calculations in this game are something I really don't pay attention to--that, and what to use vs what shield.

I'd say just stick to a high ROF Hellfire, watch the shield disappear in a few seconds from the bullet fire rate, then watch the dude melt.

:\

Though, A Tsunami might be good for that. they are slow to hit and somewhat unpredictable, but you get the high shock and occasional corrosive damage from them, which is nice.

I don't sue mine much, but I've found it to be useful from time to time.
 

SMOGZINN

Lifer
Jun 17, 2005
14,337
4,610
136
Trespass only affects the actual bullet fired. The damage over time effect from corrosive or incendiary shots will whittle away at the shield first, which is why they are much more effective on units without a shield (since shields take about 80% corrosive/incendiary damage).

Trespass, in my opinion, is pretty much only good against Guardians if you tend to use elemental weapons a lot. Given how elemental weapons are some of the most powerful in the game... chances are you will use them :(.

Trespass makes non-elemental damage weapons rock. You can find some really high damage guns when you don't have the penalty for elemental damage (Jakobs?), and to have all that damage go directly against health can make it overpowering.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Oh I see. I will say that the mechanics of damage calculations in this game are something I really don't pay attention to--that, and what to use vs what shield.

Well, technically you want to use a lightning weapon, but the shock lance units tend to be pretty immune to that :p.

Though, A Tsunami might be good for that. they are slow to hit and somewhat unpredictable, but you get the high shock and occasional corrosive damage from them, which is nice.

I don't sue mine much, but I've found it to be useful from time to time.

I actually have a pearlescent Tsunami and I tried it, but it didn't seem to do much. What I have read is that the Tsunami tends to excel in-doors much more so than outside. Unfortunately, that makes it a much weaker weapon during the Circle of Duty event.

I think I actually second-winded about 5 times during the second go-through haha. I realized I had NO super healing kits on me, so once I got really low, I knew I'd be dying a few times in a row as there were guys flanking me.

Trespass makes non-elemental damage weapons rock. You can find some really high damage guns when you don't have the penalty for elemental damage (Jakobs?), and to have all that damage go directly against health can make it overpowering.

I actually have a few good Jakob's weapons such as the Unforgiven Masher, but that weapon is far superior at close range and it's 2-round magazine makes reloading tend to ruin your ability to interrupt a guy (usually hitting them in the chest seems to do that). I think I have a few Equalizers. I also have a normal Savage Masher that is nice because it has a 6-round magazine and a fast (for a revolver) fire rate.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Mashers are great at medium distance, too. if you have good accuracy on it. I owned Rakk Hive form the cliff with one of those.

Not that Rakk Hive is much of a threat....
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Actually finding the Rocketeers to be causing the most problem now. They seem to never miss! :eek:
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
I see where everyone says do PT2 before you start the DLC, so it will scale with you. But, does completing PT2 also make DLC from PT1 scale up to you or just the DLC from PT2? Do the side quests you skipped in PT1 scale up to you now also?

I just finished PT1 and was trying to decide if I wanted to do PT2 and then the DLC like the guides suggest or just do the DLC from PT1 for a change of scenery. Then rush though PT2 since I will be over leveled. I will say the quest leveling part of this game is the only part I don't like.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Nope, PT1 has nothing to do with PT2 scaling.
I generally finish PT1 & never ever go back, well, other than to farm Craw, since it's easier in PT1 :p

And yeah, the scaling is so sadly broken in this game.
You should not have to play it a certain way to avoid being massively over-leveled, but you unfortunately do :\

That said, you can usually manage to do Zombie Island & Claptrap main missions (no side missions) in PT1 if you only do the main missions in PT1 vanilla & not be too over-leveled when it comes time to go visit Eridian Promontory & the Destroyer.

Unfortunately Knoxx is hard set to level 35 though, which really wrecks the ability to do that DLC in PT1 as it'll mean you're definitely end up over-leveled going into vanilla PT2.

But for PT1:
You can do Zombie Island/Claptrap; this thread explains what triggers their built in "scaling" for PT1.
http://forums.gearboxsoftware.com/showthread.php?t=118261%22

Basically you can do those DLC @ level 10,15,20,25,30 (i would not suggest doing so @ higher levels in PT1).

I'd recommend trying to get one of them done around 10 or 15 as you need extra XP initially anyway if you don't do side missions in vanilla.

You can probably try to squeeze in the other one around 25, but either way it's likely to push you higher than is ideal.