I decided to play my warrior some more, because I ran out of level 85 characters to buy the JP boots for. 😛 He's prot at the moment, which seems fine for leveling, but I decided to make a DPS spec for kicks. I thought I'd try fury, but I don't think I'll end up liking it. I originally made a warrior because I loved zipping around using charge, and you don't really get the luxury of charging often in fury (given you want to be in Berserker stance which doesn't support charge). You can always stance dance, but you also can't charge in combat. :|
I might end up going back to arms. I've been arms ever since I created the character way back in vanilla!
These sell for 150g each on my server. :\ My priest only has about 15 of them on him right now too, which worries me since his Maelstrom Crystal count is actually higher. 😛
I don't remember as it's been a while, but I think I remember that I could charge mobs by using intercept initially if I had enough rage left over from a previous mob or after a battle shout. I distinctly remember being a fury warrior and doing this almost ad nauseam in fury stance. I'm pretty sure I never used the normal stance ever if I was doing melee on my warrior.
25 man solves those kinds of loot problems for the most part, just saying. 😉 We have had really good loot distribution on token drops with 1-1-1 or 1-2-0 spreads every week.
25 man solves those kinds of loot problems for the most part, just saying. 😉 We have had really good loot distribution on token drops with 1-1-1 or 1-2-0 spreads every week.
Paladins have a fucking CC. Paladins.
have others here who have taken breaks and come back to the game felt a sense of newness to the game that i'm just missing?
Casting Incinerate on an immolated target builds up Infernal Embers, which increase the power of your next single Conflagrate or Soul Fire by 10% each. That ability uses all of the embers you have. As you generate more and more embers, your character slowly ignites, until you're basically a walking torch. Infernal Embers currently have no cap, but we'll likely add one before Mists ships.
Anyone else see massive exploiting coming from the warlock burning embers thing?
Whats stopping some dude from just stacking the crap out of these (for days perhaps) before a raid and just nuking the boss for half its health?
Similar to Rage, Holy Power and Runic Power, it will probably fade away over time. I'm assuming it will be handled similar to Shadow Orbs (which will also be uncapped), which are a buff that increases, but only has a somewhat limited duration.
Don't worry... I doubt we will be having any more Reck Bomb Kazzak kills. :biggrin:
This tier is making me seriously consider canceling my account as it has become that awful.
It's always hard to please those who don't get the loot they want 🙁
I run my own guild, so maybe it's because of that I always find refreshing things to do (got to satisfy others.) From taking a group of people for achievements to the now popular Transmorg thing where everyone is making lists and the guild is helping each other get them.
Of course, I get those "what about me" members. The ones who aren't happy with progression - we're 6/7 25man (15 active guildies + 4 static pugs + whatever trade has) and 7/7 10man (all active guild raiders have 7/7). Sure, we don't have HMs under our belt - but our guild is a casual 2-day a week raiding guild who deviated to try to get the legendary (almost there!)
I tell those members "find something better, it won't offend me (or the guild) and basically might make things better for us that you stop whinning in guild chat."
I finally rolled a horde toon, turns out this mentallity of "grass greener on the otherside" I've heard is beyond make-believe. Haha. The part I find the most amusing - I seemed to join a Horde Guild that had the same issues my Guild just overcame.
The shared lock outs is a blessing to me. Before I felt I had to do 25mans to stay "competitive" with some of my peers. I was doing 10+25 mans on 5 toons (out of boredom I guess) and now I've eased up. I got 7/7 on three toons, and am happily grinding my alts away.
It isn't about me, it is about the guild. I turned down GM and RL spots. I am an officer in a 10 man guild that has two paladins, two priests and a warlock raiding consistently and we have a severe lack of conq tokens. We are watching other classes get off-spec tier gear before any conq wearers get their main piece.
Ten man loot system is a joke and hinders progression. When we got into FL we were DEing half the drops as they were either bad or had no use for them. 25 man raids gear up faster and DE a large percent less of items than a 10 does when starting out.
FL is an AWFUL tier. The loot system is absolutely pathetic for numerous classes. Progression is easy through the place, even before the nerf we were 6/7 and getting to phase 3 of Rag.
The first tier of raiding this expansion had 12 bosses, fun fights, plenty of stuff to go around and challenging at spots. The nest tier has eight fights with Deathwing counting as two of them. I don't know how long I will deal with it if it is as bad as FL has been.
You would unlock the legendary a lot faster if you did heroics. 😉
No you wouldn't. Even with the nerf to 25man and the buff to 10man, the last part that you need for the quest chain, you still get more from 25man.
Oh and by green gems and armor those are the ones within JC. All of the green gems have a craftable item you can use them for like I know carnelians are carnelian spikes and such.