AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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BassBomb

Diamond Member
Nov 25, 2005
8,390
1
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I used to sell mithril back when I was lev 40.. I never found it to be difficult AT ALL

I just did my runs around Badlands getting Iron and Mithril
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
For only mithril go hinterlands, trust me, I have spent hours in every zone that has it. Thorium is way easier than mithril, go to Ungoro crater.

These are needed for fireworks, we launch thousands each year for our guild anniversary and I collect the mining mats...
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
How do both classes fair in PvP?

When I quit, the DK was better for PvP (to me at least) because of the ability to self heal and it was nice to have so many tools in the bag to use, ie. mind freeze, strangulate, grip, Ice bound fortitude, ghouls/ghoul sacrifice, the AoE abilities such as howling blast (when specc'd of course), pestilence to spread some dots...

From that it sounds like I'm leaning toward a DK, but there are alot of things about warriors I like as well...prot was awesome, charge is awesome, if/when heroic leaps is implemented I'll love it, their armor is nearly always awesome, MS is great, I miss my 1h fury from Pre-wotlk days...
Depends on who your arena partners are. :p

For solo BGs, DKs, imo (self heal).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I used to sell mithril back when I was lev 40.. I never found it to be difficult AT ALL

I just did my runs around Badlands getting Iron and Mithril

My idea of difficulty is how long it takes in comparison to other minerals. It definitely took a lot longer than everything else, and thorium took the least, but it helps that EPL has a ton of high-yield nodes and I know where they all spawn.
 

chitwood

Golden Member
Aug 21, 2008
1,208
59
91
weird, I've never gone anywhere other than Tanaris for mithril, just run a loop around the whole zone, I end up with about 2 stacks per lap

or, at least I used to. may have been nerfed like thorium was in burning steppes
 

kehlsi

Member
Mar 10, 2010
100
0
76
upper NE corner of easter plaguelands is amazing for thorium too. well the whole east section, really.

i finished my infusions last night :). now i'll need to start running my own gdkp's for the shards!
 

Josh123

Diamond Member
Aug 4, 2002
3,030
2
76
The only thing I'm curious about right now is how Warrior's skills will be. My main is a Ret/Prot paladin so I'm use to the "cool down" feature rather than the "next swing" that is on my Fury/Arms Warrior. Now that they are making warriors have instant cast I'm hoping I'm going to like him more since he will play more like my paladin.
 
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rcpratt

Lifer
Jul 2, 2009
10,433
110
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The only thing I'm curious about right now is how Warrior's skills will be. My main is a Ret/Prot paladin so I'm use to the "cool down" feature rather than the "next swing" that is on my Fury/Arms Warrior. Now that they are making warriors have instant cast I'm hoping I'm going to like him more since he will play more like my paladin.
I'll kind of miss the different playstyles, tbh. Although I've never really played prot/ret outside of leveling and have no desire to. I guess there's still the whole rage thing which makes it feel different enough.

As for the mithril, I've just been using the eastern Badlands loop and it works well. Such a short loop, and if nobody else is there it's 3-4 nodes per. Then I just log on my alt for 10 minutes and do something...haha. I'm in no rush, still have 2+ months for everything. About halfway done with mithril now.
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
I still like the idea of different specs\classes bringing different buffs but Blizzard has gone to wah wah to allow that to continue. I wish I played when Alliance couldn't be Shaman and Horde couldn't be Paladin. Would of been pretty cool for a harder WoW.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
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I still like the idea of different specs\classes bringing different buffs but Blizzard has gone to wah wah to allow that to continue. I wish I played when Alliance couldn't be Shaman and Horde couldn't be Paladin. Would of been pretty cool for a harder WoW.
Mmm, so long ago. Don't get me started on Vanilla nostalgia. I'd kill for 40-mans again.
 

Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
81
Mmm, so long ago. Don't get me started on Vanilla nostalgia. I'd kill for 40-mans again.

+1

I was a hardcore raider in vanilla and my excitement has fallen off to the point I might play 3 hours a week and cancle my subscription for months at a time where I used to put in 5 a day. I'm hoping cata brings soemthing for me to get excited about or I'm going to give up on WoW.
 

Josh123

Diamond Member
Aug 4, 2002
3,030
2
76
I still like the idea of different specs\classes bringing different buffs but Blizzard has gone to wah wah to allow that to continue. I wish I played when Alliance couldn't be Shaman and Horde couldn't be Paladin. Would of been pretty cool for a harder WoW.

Ya I never played vanilla but I think it would be interesting with each side having different classes rather than every class available to each side.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
i played both sided back in the day and palys we soo good damn OP compared to shamans. in both PVE and PVP but especially PVE
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
don't you take a dump on my dreams Anubis! they were equal and it was wonderful (blizzard never makes mistakes on class balance!)

/end sarcasm
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Update - Cataclysm Currency Conversion Update! - When the upcoming 4.0.1 patch goes live, these emblems will be converted into 11.58 Justice Points (up from the previously planned 2.75 Justice Points per emblem). Justice Points accrued above the soft cap of 4,000 will be converted to gold at a rate of 47.5 silver per point (down from 2 gold per point) when patch 4.0.3 goes live.
 

kehlsi

Member
Mar 10, 2010
100
0
76
the game was not harder back then. were certain encounters easier with paladins vs shamans? of course they were and that's why horde got paladins and alliance got shamans. the game has progressively gotten harder with each expansion. ragnaros and nefarian were not easy encounters but they were certainly not as difficult and as complex as the encounters we have now. aq40 offered some complex encounters and also some guild-killer fights. if you could kill twin emps, you were in a decent guild. if you could kill c'thun then you were in a really good guild. if your guild managed to kill kel'thuzad and the four horsemen, then you were in a great guild too (and stole warriors from other guilds that already had 4 piece t3 :p)

having said that, the fights last expansion and this have been way more complex in most cases. naxx was easier than the first time it was introduced but it was supposed to be as entry level content. ulduar hardmodes were not easy and niether is hlk. illidan was not what i would call extremely difficult but it certainly wasn't easy and it certainly was more difficult than most vanilla fights. ssc and tk had trash that was harder than vanilla wow bosses.

basically i'm saying the game has not gotten easier, but there ARE more people who know how to play properly and overall people know how the game works better than before. remember back in vanilla when no one knew how +weapon skill worked (along with some other things)? maybe a handful of people knew this and only near the end of the vanilla game did people know about certain things and abilities. my tier set boots had every single stat on them and +spellpower was nonexistent. things have changed a great deal since vanilla. these are only a few examples, but things certainly are more difficult than in the past from a technical standpoint. maybe you've just gotten better :p
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The only thing I'm curious about right now is how Warrior's skills will be. My main is a Ret/Prot paladin so I'm use to the "cool down" feature rather than the "next swing" that is on my Fury/Arms Warrior. Now that they are making warriors have instant cast I'm hoping I'm going to like him more since he will play more like my paladin.

Paladins are not going to be so cooldown reliant in Cata. Prot paladins were the worst as they were so simple that I didn't even need to watch my CDs to know what's coming next. Now, Paladins have Holy Power, which boosts certain finishers: Shield of the Righteous, Inquisition (new), Templar's Verdict (new), and Word of Glory (new). Only certain abilities generate Holy Power and it depends on your specialization.

As for warriors... Heroic Strike will no longer be an "on next swing" ability. Cleave was also changed to being an instant strike, and both have a 3s CD and cost 30 rage.

upper NE corner of easter plaguelands is amazing for thorium too. well the whole east section, really.

i finished my infusions last night :). now i'll need to start running my own gdkp's for the shards!

Yeah, there's RTVs in each large crevice, each glade, near Northdale, and in Zul'Mashar. It's quick if you get really used to it and also grab the normal thorium veins.

Congrats on the infusions and (much needed!) good luck on the 50 shards :p.
 

Pens1566

Lifer
Oct 11, 2005
14,051
11,773
136
Update - Cataclysm Currency Conversion Update! - When the upcoming 4.0.1 patch goes live, these emblems will be converted into 11.58 Justice Points (up from the previously planned 2.75 Justice Points per emblem). Justice Points accrued above the soft cap of 4,000 will be converted to gold at a rate of 47.5 silver per point (down from 2 gold per point) when patch 4.0.3 goes live.

This makes the decision to spend/keep a little tougher. Not spending anything on my main since I haven't needed badge gear in like 4 months, but alt tank will probably spend frosts on upgrades since he doesn't raid and any he spends will be quickly replaced by the higher JP rewards once patch goes live. Is it still 16JP per lvl 80 heroic boss?
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Mmm, so long ago. Don't get me started on Vanilla nostalgia. I'd kill for 40-mans again.
Ugh, such a management nightmare, not to mention it was always 30 people carrying 10.

i played both sided back in the day and palys we soo good damn OP compared to shamans. in both PVE and PVP but especially PVE
When I for grouped with a shaman dropping tremor totem I was amazed (proc be damned). But yeah, it didn't hold a candle to salv since everyone was threat capped OR kings. So unbalanced except for vanilla Ony P3...
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
Ugh, such a management nightmare, not to mention it was always 30 people carrying 10.
Undoubtedly it was, but I enjoyed managing it for some reason. Carrying was not so fun, but there's still carrying no matter what the raid size imo.

This makes the decision to spend/keep a little tougher. Not spending anything on my main since I haven't needed badge gear in like 4 months, but alt tank will probably spend frosts on upgrades since he doesn't raid and any he spends will be quickly replaced by the higher JP rewards once patch goes live. Is it still 16JP per lvl 80 heroic boss?
Going to try to google this now, but what are we talking about here. All badges (?) are converted to JP which do what?

edit: Okay, so JP buy heroic rewards basically. This is a terrible, awful, no good, very bad idea. Sigh. Still going the wrong direction, Blizz.

4000 points better not buy very much.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
No, justice points will buy everything in wrath post-4.0.1 change as emblems will no longer exist. In Cata, JP will ONLY purchase heroic-quality blues. You will need Valor Points (similar to our Emblems of Frost right now) to buy the epic gear.

Items and their associated prices were released a few days ago. Items cost anywhere between 950 JP ( off-hands) and 2250 JP ( chests and helms ).
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
Sure, that's what I said. Heroic rewards, which are blue just like the heroic gear.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Sure, that's what I said. Heroic rewards, which are blue just like the heroic gear.

They're the equivalent of ilevel 187 gear... why would you care about that junk? Why not complain about heroics dropping BoEs off bosses? Also, a decent amount of the heroics appear to be hard enough that having some good blues at your disposal early on won't hurt the game, but rather help the players reach that ilevel 333 average that Blizzard recommends for heroics

It's not so "ezmode" since you can only buy so much gear with the cap.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
Isn't it more like ilvl 200? Because they're the same ilvl as what you'll get in heroics. It's not junk, it's what everyone will be entering raids with. I just don't see any reason to give out heroic gear before people set foot in heroics, but I'm not sure why I didn't see it as the next annoying step in the gear trends of this game.
 
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