Yes, both weren't this year... but a year where the absolute top seller console game beats the absolute top seller individual PC game in total amount sold...
I'm comparing the best selling PC titles for the *year* against the best selling console title for a *day*. The disparity on sales for core games is utterly staggering.
PS3, Xbox360, and Wii sales all put together are about 24 billion vs the 17 billion that is PC sales.
Except that is a flat out wrong. You are comparing PC gaming *revenue* to console *boxed retail sales*. WoW's subscriptions are over a billion a year as a general example. PSN and XBL are both around a billion a year each- not counted in your estimate for console sales. Zynga is pushing close to three quarters of a billion dollars, I could go on and on but the point I'm making is that PC gaming revenue right now is dominated by MMOs and casual games, consoles are utterly dominated by core games. I don't see a lot of talk around here about either MMOs or the latest flash based games- I see a lot of discussion about core games and in that market the PC does very, very poorly.
And then you go into the indie space. Games like binding of Isaac, Magicka, meatboy, and Cthulu saves the world... how do they fare?
That's a good thing, but it doesn't change the actual market reality. I'd love to see PC games start selling a metric ton more then they do now, that would only be a positive thing.
And Justin Bieber/Lady GaGa/other bullshit hack routinely outsells many more talented artists. What's your point? It doesn't mean the series isn't popular, only that it caters to a different crowd. Success of one series doesn't negate the success of another.
You are trying to make Halo out to be the key driving force behind the XBox, it most certainly isn't.
It doesn't change the fact that if you had to choose one series to pin the fate of the 360 on it would still be Halo.
Go to a 360 fan site and post that, you'll probably be openly mocked/laughed at.
Goldeneye never cracked 10 million, cite your sources.
It did actually, but my numbers do include the rerelease- didn't look at the close enough(it sold 1.46Million units on the Wii rerelease). I was mistaken about it hitting that on the N64, although at the time the highest selling PC game ever was Myst at 6 Million so that point still stands
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Halo 2 and 3 sold about as many, does that mean Halo 2 and 3 are as important to the market as Goldeneye?
Absolutely it does. It's importance today? Close to zilch.
Shifting demographics or not Sony's platform is still seen as the more attractive choice for rpgs. You're denying that?
In no uncertain terms. Absolutely. Without a hint of a doubt. As of right now, the PS3 may well be the least attractive platform for RPGs on the market(including the DS and PSP) when DQX hits.
Your dubious claim regarding PC sales figures needs citing as well otherwise you're pulling numbers to support your argument that you know you can't back up. I'd be interested in seeing them.
Sure-
And game software sales were $264.8 million, down 34 percent from $403.5 million a year ago.
If you throw in the sales of PC, console and portable games, the total is $285.9 million, down 37 percent from $455.0 million a year ago. That means that PC games continue to be weak.
http://venturebeat.com/2011/09/08/retail-video-game-sales-plunge-23-percent-in-august/
http://www.stratagonline.com/?p=1312
Retail numbers have consoles outselling PCs by ~10:1. Steam revenue is hitting ~$80 Million a month. Those retail numbers are just the US, Steam numbers are global. Trying to stack the deck in the PCs favor to a rather huge degree, it loses 3:1. I could keep going, but it isn't going to look any better. I also track the financials of most of the game companies, PC revenue outside of those that make casual games or MMOs is largely a rounding error.