**Warning: Massive wall of text incoming.**
So I've been able to put in quite a bit of time with Move last night and this morning, and I must say that I'm completely enamored with the technology. I owned the Wii a few years back for just a few months. My main reason for purchasing it was partly because of hype and partly because my wife expressed interest in it. She doesn't care anything for video games and it's my biggest hobby, so if there's a chance I can get her interested, I'll take it.
She actually did like the Wii, but would never play it without me. I hated it. At the time, there were no good games and the Motion Plus wasn't anywhere near rumor status, so needless to say, my experiences as a longtime gamer were bad. I very much disliked Wii Sports and all the other mini-games. The most fun we had with the system was Cooking Mama, and even that was a shitty game. I always thought the Wii tech was horrible and very inaccurate. I was actually turned off motion control for quite some time and hoped the success of the Wii wasn't going to completely change the direction of console gaming forever.
I'm a sucker for new, promising technology though, and luckily the Move has exceeded all of my expectations. Honestly, this is what the Wii should have been, but then again, the Move wouldn't exist without the Wii in the first place. It's a natural progression I suppose. I actually kind of view the Move as if the Wii has grown up, made the transition away from the children demographic and introduced true 1:1 motion control with depth.
I'll get into my thoughts on the hardware. I bought the $99 Sports Champions bundle with an extra Move controller. The controllers themselves are very comfortable and fit my large hands well...the ergonomics are great. The fit and finish is very tight, these are solid controllers, they definitely don't feel cheap. The buttons have a nice press to them, the trigger on the back (referred to as the T button) is analog and has a very good travel to it. It feels very similar to the R2/L2 on the dualshock.
As far as calibration is concerned, I've not had any show-stopping problems. I have my Eye set atop my television with two large windows behind me. During the loading screens on Sports Champions, it recommends a distance of 8.5' from the Eye, but I'm about 5' away and I don't have any problems. The Eye will adjust its exposure automatically to read the colored ball on top of the Move controller, and even with the bright lights behind me, it's never lost sight of my controller. At lot of what I've read so far about people having calibration issues is when they place their camera at the bottom of their TV and point it up. From my experiences, if the game requires you to stand up, you need to have the camera high. If you can sit while playing, then you can place it low.
On to the games. The only full game I have is Sports Champions, and as far as I'm concerned, this is the showpiece of Move. You're really doing yourself a disservice by not picking this up. The $99 bundle also comes with a demo disc with about a dozen game demos on it so you can try almost everything available. Honestly, every single game in Sports Champions is great. Some are better than others, but they are all very playable and intuitive. Each has 3 difficulties, and while the easiest does assist you in some ways, you can go to the hardest difficulty and it's all you and your motions.
Table tennis is the star in SC, it really shows off the movement and depth available. If you twist your hand, the on-screen paddle matches you perfectly. When you move from left to right, the paddle moves right with you. Even when you step in towards your TV or step back, the paddle will approach the net or come far behind the table. You're using every single dimension here, it's quite amazing. If you're not trying to perceive any latency between your motion and what happens on the screen, it's definitely 1:1. If you do try to spot latency, I think you'd agree with me that it's definitely below 100ms. Basically, if you move, it moves on screen immediately.
I was actually struggling a bit table tennis at first, but I put myself into the thinking that I was in front of an actual ping pong table and I started doing much better. The easiest difficulty helps you out a bit and lets you get away with a lot. It's hard to miss the ball and it's even harder to hit it off the other side of the table. You have access to cutting underneath of it to put backspin or chopping hard over top of it with a forehand to put forward spin. The harder you swing, the faster it goes. If you play the tournament mode, it will tell you your fastest return....I hit over 60MPH on a couple of matches (I was really getting into it...haha). If the ball drops right in front of the net, you literally have to step up and swing forward with the Move controller as if it were the actual paddle. Long hits towards you requires you to step backwards, just like in real life. When you get to the hardest difficulty, it turns all the help off and you need to put your Move controller exactly where it needs to be in 3D space (based on your calibration that it does before every game). I've only tried the hardest difficulty a couple of times and never got a single point. It's hard.
As for the other games in Sports Champions, Disc Golf is really fun. It mimics frisbee throwing very well. I had no problems curving when I wanted to but throwing straight was difficult, just like in real life. Gladiator is the next one, and is actually pretty fun with two Move controllers. One controller controls your shield and the other your weapon, and it's all 1:1 movement. I didn't play this one enough to like it as much as some of the people over at Neogaf, but it is a lot of fun. Archery was next, and I honestly didn't play much of this one. You can use two Move controllers with this one as well, but I found the motion of pulling an arrow out of your quiver to be hit-or-miss. It was very jumpy and I couldn't pull an arrow out half the time. I think more practice will remedy it. I also had problems playing this standing up, since I think I was too close to the Eye. Sitting down allowed me to actually try it out, but I haven't went back in since.
Next up is Volleyball, and I wasn't too impressed, but it's still fun. This reminded me more of a Wii-type game where it was more about going through the motions than anything. You do have to actually go through full motions though since it is also tracking the glowing ball rather than just sensors, so you can't really just sit down and flick your wrist like you can on the Wii. Last was Bocce. I had no idea what this game was about but found it to be a ton of fun. The tutorial teaches you how to play, which was very simple. The Move controls are spot on with twisting your wrist to put spin on the ball as you throw it.
My wife did gladly play some games with me last night, and I have to say that she beat me in every single one we tried. We played two matches of table tennis and she beat me in both. Then we played 3 matches of Bocce and she beat me in those too. She really enjoyed herself last night, and she doesn't like video games.
On to the demos. Like I said earlier, the bundle came with a disc with about a dozen demos. I'll jot down my thoughts really quick.
Start the Party - I came away impressed with this one. The wife played this one, too, and she absolutely loved it. She even asked how much it was. The ability of the game to superimpose a virtual item over top your Move controller on-screen was absolutely amazing. It was rock solid, too. No matter how fast you moved your controller across the screen or how much you turned, twisted, and otherwise flung your controller about, the virtual graphic stays right with your controller, moving in, out, and around. I think it was insanely impressive as a tech demo and I still don't think I'm doing it enough justice. It's unfortunate the camera quality is awful.
The two mini-games were fun. Swatting insects was entertaining at first but not lasting, but the the painting was a lot of fun. I wonder how many different paintings there are, since doing the same few over and over would suck ass. One of the things I loved about holding the paintbrush in that mini-game is that when you wiggled your controller, the brush tip would wiggle too, and you'd feel a slight wobble from the rumble motor in the Move controller for a split second. A very awesome effect. I'm not sure this would be a purchase for me at $40 since it is just mini-games, but who knows.
Eyepet - I was a lot more impressed with this one than I thought I'd be. It's definitely geared towards the kiddies and I can't see myself ever buying this, but the demo was great. I set up the floor as instructed and it really did look like the little guy was running around on my floor. It's unfortunate that the pet is rendered in great 3D but the camera is showing very poor grainy VGA quality video. At first it was very distracting, but after a while I was able to forget about the video quality and focus on my pet.
I thought it's responses were great, but I got stuck for about 5 minutes when he tells you to wiggle your fingers so he'll pounce. I just about gave up and quit the demo before it finally worked. I don't know what I did, but I think it had something to do with taking the Move controller off-screen so the pet would focus better. The interactive sequences worked fine and showcased more great virtual items being placed on your Move controller on-screen.
My wife was pretty enamored with the little guy and she was actually disappointed when the demo ended. This definitely isn't a game for us though, but if you have kids, it doesn't appear that you can go wrong with this one.
Time Crisis - I was really looking forward to this one, but came away unimpressed. First, the graphics appears to be PS2 quality and are very, very poor. Second, my calibration was a bit off but I'm thinking that maybe I can just compensate next time (if there is a next time). There wasn't really any depth to this demo, you just fly on trails through a level and shoot, typical Time Crisis fare. I'm curious if the Sony gun peripheral would make this more fun. I went from definite purchase to not looking forward to it after playing the demo.
The Shoot - This was definitely fun, I like the premise. The controls worked great, but like Time Crisis above, I think it might be more fun with the gun peripheral if it is made well. I'm looking forward to this game now after not knowing anything about it beforehand.
Racquet Sports - After playing table tennis in Sports Champions, this game just sucks. I can say that Racquet Sports feels very much like a Wii game in that it's made for very simple motion controls. It doesn't appear to do anything other than wait for you to swing. No racket tilting for space, no control to place shots, nothing. I honestly wouldn't take this one if somebody tried to give it to me.
Tumble - I didn't play too much (just the tutorial and first level), but I thought it was a great demo for the Move. I actually bought the full game this morning and it's downloading as I type. I wasn't too good at the controls but I think it requires a bit of finese and touch that you only gain from playing. I can only imagine some of the crazy stuff you have to try in the full game. From the demo, it gives you blocks and other shapes that you need to stack as high as you can. Difficult yet fun with the control.
End of demos.
So that's about it, sorry for the book, but I'm really impressed with the hardware. For my money, Sports Champions and Tumble are must buys, but I'm having trouble seeing anything else standing out, worthy of my money. I don't personally think traditional first/third person shooters and motion controls go good together, so I have no interest in even trying Resident Evil 5 Gold or MAG. Supposedly Planet Minigolf is pretty good, but even though it gives you a demo under the Move section on the Playstation Store, the demo isn't actually Move compatible, just the full game.