who's planning to get Move for PS3?

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?

  • yes, getting it launch day

  • yes, getting it within a few weeks

  • yes but going to wait for more titles

  • yes, going to wait for a price drop (or a hot deal)

  • undecided, going to wait for reviews

  • no, not planning to get it at all

  • do not have a PS3, and the Move isn't going to make me get one


Results are only viewable after voting.

arredondo

Senior member
Sep 17, 2004
841
37
91
Good luck holding your arms out in front of you constantly during a ten hour MW2 grinding marathon.

/insert predictable 'you must have girl arms' response here. If it's that much fun hold, your arms out straight in front of yourself all day. No need for a console, all of the fun!

If you're playing ten hour marathons of any game, you deserve whatever pains you earn.

In any case, developers have been working on the ways in which you play FPS games with the Move. Most videos show that you can keep your aiming hand on your leg and aim from there comfortably. Arm fatigue shouldn't be an issue, and the aiming will have greatly improved over the analog control aiming.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
If you're playing ten hour marathons of any game, you deserve whatever pains you earn.

In any case, developers have been working on the ways in which you play FPS games with the Move. Most videos show that you can keep your aiming hand on your leg and aim from there comfortably. Arm fatigue shouldn't be an issue, and the aiming will have greatly improved over the analog control aiming.

Well, if that appeals to someone then more power to them. They can use it. I'll leave it on the default controls, though. And if it is a Move specific game then I simply won't buy it. That's exactly why there will never be a "must have" title for the Move (or Kinect). The peripherals aren't standard, so any blockbuster games are going to use normal controls, for fear of losing sales. No game made for the Move/Kinect will ever be made with "oh man this is going to be a AAA title" in mind. So why bother?
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Well, if that appeals to someone then more power to them. They can use it. I'll leave it on the default controls, though. And if it is a Move specific game then I simply won't buy it. That's exactly why there will never be a "must have" title for the Move (or Kinect). The peripherals aren't standard, so any blockbuster games are going to use normal controls, for fear of losing sales. No game made for the Move/Kinect will ever be made with "oh man this is going to be a AAA title" in mind. So why bother?

Because it opens up the PS3 to a new market? Because, while some of the Move games will never be "Game of the Year," they can still be tons of fun? I really don't know how you can say "wholly unimpressive." You may not like motion control, but the Move Table Tennis is, by far, the most realistic virtual table tennis ever created. You may not enjoy it for whatever reason, but it is absolutely impressive. None of the games are going to blow your mind, they're all pretty straightforward experiences .. so you either enjoy motion or not.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Because it opens up the PS3 to a new market? Because, while some of the Move games will never be "Game of the Year," they can still be tons of fun? I really don't know how you can say "wholly unimpressive." You may not like motion control, but the Move Table Tennis is, by far, the most realistic virtual table tennis ever created. You may not enjoy it for whatever reason, but it is absolutely impressive. None of the games are going to blow your mind, they're all pretty straightforward experiences .. so you either enjoy motion or not.

The reason I feel it is unimpressive is because it's been done already in the form of the Wii. Yes, Move is significantly more responsive and all around better than the Wii motion controls, but it's still just that: gimmicky motion crap.

I just have a personal problem with "what could have been" :p. If a game is moderate fun with motion controls (and not because of the motion controls) then man, imagine how awesome it would have been if it used a regular controller. It's the same problem I have with handhelds these days. Every game I see that looks remotely interesting on the DS or PSP I look at and think "Damn, this would have just been leaps and bounds better on a console. Well, too bad I guess. Pass."
 

arredondo

Senior member
Sep 17, 2004
841
37
91
Well, if that appeals to someone then more power to them. They can use it. I'll leave it on the default controls, though. And if it is a Move specific game then I simply won't buy it. That's exactly why there will never be a "must have" title for the Move (or Kinect). The peripherals aren't standard, so any blockbuster games are going to use normal controls, for fear of losing sales. No game made for the Move/Kinect will ever be made with "oh man this is going to be a AAA title" in mind. So why bother?

The thing about the Move that you ignore is this - they don't really have to flood the market with Move-only games to make it a "success". All that's needed is to have it as an option in appropriate games where the control scheme fits, which a lot of companies are looking at doing already, and that startegy has no significant financial risks that making dedicated Move games might have in some cases.

For instance, any FPS will do, like Killzone 3 and MAG. Can you use a standard pad with those titles? Yes. Can you optionally use the Move with those games for superior aiming? Yes.
 
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Jul 10, 2007
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all i know is a controller absolutely sucks for FPS. i refuse to play an console FPS.

i'll have to wait and see how the move deals with it... i hear SOCOM is going to support Move.
 

Narmer

Diamond Member
Aug 27, 2006
5,292
0
0
The reason I feel it is unimpressive is because it's been done already in the form of the Wii. Yes, Move is significantly more responsive and all around better than the Wii motion controls, but it's still just that: gimmicky motion crap.

I just have a personal problem with "what could have been" :p. If a game is moderate fun with motion controls (and not because of the motion controls) then man, imagine how awesome it would have been if it used a regular controller. It's the same problem I have with handhelds these days. Every game I see that looks remotely interesting on the DS or PSP I look at and think "Damn, this would have just been leaps and bounds better on a console. Well, too bad I guess. Pass."

So you don't like it because it's been tried before? Strange opinion.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
It's the most significant step ever made in motion gaming technology. Anyone who has played Table Tennis with assists turned off will tell you that because it mimics real life TT so much you can call it a simulator.

Since you haven't tried it, take other people's word for it. Pretty much all reports have raved about the tech itself.
 
Oct 19, 2000
17,860
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The reason I feel it is unimpressive is because it's been done already in the form of the Wii. Yes, Move is significantly more responsive and all around better than the Wii motion controls, but it's still just that: gimmicky motion crap.

As far as Table Tennis with Move is concerned, the Wii definitely can't mimic the tracking in 3D space, so it hasn't been done before. I'd say that as far as Sports Champions is concerned, you can't get an experience like Table Tennis or Gladiator on the Wii. But with Disc Golf, Volleyball, Bocce, or Archery, these could definitely be done on the Wii without issue (if they haven't already).

It's really only the applications where 3D space tracking is implemented is where Move shines. Tumble is a great example. While you might not like the game, the Move implementation is quite impressive and is an experience you won't find anywhere else.

With that said, if you don't like Move, then you just don't like it and that's obviously fine. I'm not trying to talk you into liking it, just wanting to respond to give us something to talk about. :)
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
It's the most significant step ever made in motion gaming technology. Anyone who has played Table Tennis with assists turned off will tell you that because it mimics real life TT so much you can call it a simulator.

Since you haven't tried it, take other people's word for it. Pretty much all reports have raved about the tech itself.

The initial tech for the Wii was a more significant step from that standpoint, but I understand what you're trying to say.

There's a reason Sports Champions is bundled with the Move controller. It's just a tech demo and nothing more. Definitely better than Wii Sports of course. Wand/Camera based gaming cannot be impressive to me. it just can't. For me it's like 3D TV that requires those stupid glasses. A good step, but not good enough for me.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
With that said, if you don't like Move, then you just don't like it and that's obviously fine. I'm not trying to talk you into liking it, just wanting to respond to give us something to talk about. :)

Same. I don't want to imply I'm trying to downplay anyone's purchase. I just like good conversation.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
The initial tech for the Wii was a more significant step from that standpoint, but I understand what you're trying to say.

There's a reason Sports Champions is bundled with the Move controller. It's just a tech demo and nothing more. Definitely better than Wii Sports of course. Wand/Camera based gaming cannot be impressive to me. it just can't. For me it's like 3D TV that requires those stupid glasses. A good step, but not good enough for me.

Tech demo.... yawn. You can troll it better than that. Table Tennis alone is a simulation of the real sport. It's more of a simulation of TT than the vast majority of full sports titles are for their respective sports (like MLB, NFL and NBA) because they use the unrealistic control method of analog sticks. With Move's Table Tennis, you do pretty much all that you do in real life, including running around the table.

So the fact that playing TT with the Move is actually a simulation of the sport makes it excel eons past ignorant claims of it being a tech demo. Ignorant was the key word in that sentence; you keep making lame statements "without knowledge".
 

Narmer

Diamond Member
Aug 27, 2006
5,292
0
0
Same. I don't want to imply I'm trying to downplay anyone's purchase. I just like good conversation.

Does this opinion of yours hold for all products? If it isn't revolutionary you aren't interested? I still find it strange. But that's your opinion and you're entitled to it.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Tech demo.... yawn. You can troll it better than that. Table Tennis alone is a simulation of the real sport. It's more of a simulation of TT than the vast majority of full sports titles are for their respective sports (like MLB, NFL and NBA) because they use the unrealistic control method of analog sticks. With Move's Table Tennis, you do pretty much all that you do in real life, including running around the table.

So the fact that playing TT with the Move is actually a simulation of the sport makes it excel eons past ignorant claims of it being a tech demo. Ignorant was the key word in that sentence; you keep making lame statements "without knowledge".

You realize you just described a tech demo, right? TT shows off the technology, and it does a fine job. I'm unimpressed with the technology, not the game.

Does this opinion of yours hold for all products? If it isn't revolutionary you aren't interested? I still find it strange. But that's your opinion and you're entitled to it.

No, this pretty much only applies to controlling methods. I didn't/don't care for Sixaxis either. I'm also not too crazy about the stylus on the DS, but some games forgo it completely and work great. Motion controlling just isn't good enough for me yet. I don't know what "good enough" looks like, but it's personal preference and I'll know it when I see it.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
So fake representations of a sport game that makes you push analog nubs and tiny buttons with your thumbs to move around and hit a ball are simulations, while a game that has you swinging your real arm with accuracy and power at the ball (like real life), twisting your real wrists to add spin to the ball (like real life) and using your real legs for running left, right forward, and back around the table to reach the ball (like real life) is merely a tech demo. Got ya.
 
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Oct 19, 2000
17,860
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81
I'm just waiting for Time Crisis to come out.

I was really looking forward to Time Crisis as well (it's my all-time favorite arcade game), but the demo left me very unimpressed. I'm wondering if it would be any different with a gun accessory though. From what I've read, the upcoming gun accessories for the Move plug into the "ext" port on the bottom of the move controller in order to fire. This is unlike the Wii accessories that have to hinge the gun trigger to actually pull the trigger on the underside of the controller. That should provide a more "realistic" gun with a nice trigger, which might make rail shooters more fun.

The Shoot demo was a lot of fun though, much better than Time Crisis IMO. I may give it a second look when it launches next month.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,587
10,225
126
Good luck holding your arms out in front of you constantly during a ten hour MW2 grinding marathon.

/insert predictable 'you must have girl arms' response here. If it's that much fun hold, your arms out straight in front of yourself all day. No need for a console, all of the fun!

That reminds me of my Gumshoe marathons on NES. The NES gun had a weight in the handle for aiming stability. Holding that out at arms reach for hours at a time was... challenging.