who's planning to get Move for PS3?

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?

  • yes, getting it launch day

  • yes, getting it within a few weeks

  • yes but going to wait for more titles

  • yes, going to wait for a price drop (or a hot deal)

  • undecided, going to wait for reviews

  • no, not planning to get it at all

  • do not have a PS3, and the Move isn't going to make me get one


Results are only viewable after voting.

Wyndru

Diamond Member
Apr 9, 2009
7,318
4
76
Once more games are available I'll pick it up. I might put damage insurance on my TV too since I'm sure someone will smash the screen at some point. My sister's previous 46" lcd has already felt the wrath of the wii controller. Damn kids never bother wearing the wrist straps.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
It looks interesting.

http://www.youtube.com/watch?v=TWK-qmnE1eA

The biggest issue I see is number of compatible games. The Wii was built from the ground up to use a motion controller and with the exception of old SNES/NES/N64 games which were ported over and some rare titles, every game uses the motion controls.

If enough games use Move, it looks good. Seems superior to Kinect anyway from initial videos.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Seems superior to Kinect anyway from initial videos.

Definitely. The Kinect looks like total garbage. It just flat out deserves to fail. It's an example of taking the technology a step in the wrong direction.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
i just thought i would say that i bought this so that my nephews and i could play (theyre like 4.5 years old) and it turns out they still need more practice and dont understand it entirely, but all the adults love it. its really pretty fun and often challenging...
 

Narmer

Diamond Member
Aug 27, 2006
5,292
0
0
Early November I think. I also think Kinect looks horrible, but we'll see I guess. I have absolutely zero plans of buying it, but I'm still interested to read the feedback.

I have a feeling Kinect will morph into a very expensive remote control.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Because it opens up the PS3 to a new market? Because, while some of the Move games will never be "Game of the Year," they can still be tons of fun? I really don't know how you can say "wholly unimpressive." You may not like motion control, but the Move Table Tennis is, by far, the most realistic virtual table tennis ever created. You may not enjoy it for whatever reason, but it is absolutely impressive. None of the games are going to blow your mind, they're all pretty straightforward experiences .. so you either enjoy motion or not.

I tried this out at the local BB and I must say I was impressed(aside from the rather unflattering camera view during setup). I've never been a huge fan of motion controls on the Wii thus far. It's cool for awhile, but just gets annoying for anything that requires precision. The Move felt much more natural in terms of movement. I agree though, it's still just another thing "some" people will buy, most probably won't, therefore few games will probably utilize it or require it.
 

Krioni

Golden Member
Feb 4, 2000
1,371
0
71
I've got to say that i'm very impressed with the Move.

It has been very fun as a family gaming device.

I hope that there are more games that come out that take advantage of the high level of precision that the Move offers. But, I guess that remains to be seen.

As of now, I've dumped $150 into it and mostly have a novelty. Which is somewhat unfullfilling. But, I think my investment will pay off over time. We'll see, I suppose.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I've got to say that i'm very impressed with the Move.

It has been very fun as a family gaming device.

I hope that there are more games that come out that take advantage of the high level of precision that the Move offers. But, I guess that remains to be seen.

As of now, I've dumped $150 into it and mostly have a novelty. Which is somewhat unfullfilling. But, I think my investment will pay off over time. We'll see, I suppose.

All these motion things from everyone is a novelty. How many people want to be up and play a game that you have to move around for hours? It's fun for little romps but it all gets old quick. Most people want to sit down and relax and play a game after a hard day or week not have to dance and such all the time.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
Who says you always have to move around to play with the Move? There are hardcore games where you can just sit on your couch and enjoy them perfectly still, and by many reports it can be a better experience than standard controls (console FPS, RTS, etc.)

So far the Move gets big thumbs up from me. Very accurate, simple to use, and a lot of fun. The fact that it doesn't have to have games made specifically for it is a major plus as well - they can just put it in as an option to the pad where ever the motion controls make sense.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Who says you always have to move around to play with the Move? There are hardcore games where you can just sit on your couch and enjoy them perfectly still, and by many reports it can be a better experience than standard controls (console FPS, RTS, etc.)

So far the Move gets big thumbs up from me. Very accurate, simple to use, and a lot of fun. The fact that it doesn't have to have games made specifically for it is a major plus as well - they can just put it in as an option to the pad where ever the motion controls make sense.

That Socom demo looks like you use standard controls on the Move controllers. Look to be no advantage at all.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
The targeting games with Move all aim a lot quicker than dragging the cursor around with an analog stick. Headshots galore - it's night and day. The advantage is such that in Killzone 3, the developers will allow people to (optionally) separate matches so Move players don't overwhelm analog players.
 
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gorcorps

aka Brandon
Jul 18, 2004
30,741
456
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Just bought the pack and an extra controller last night. Played the sports game last night w/ my buddy and it was a lot of fun. Each game was pretty good and well thought out (except maybe volleyball). I'll be looking forward to trying it out in Killzone 3 and such now that I have the option.
 
Oct 19, 2000
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The targeting games with Move all aim a lot quicker than dragging the cursor around with an analog stick. Headshots galore - it's night and day. The advantage is such that in Killzone 3, the developers will allow people to (optionally) separate matches so Move players don't overwhelm analog players.

Maybe, but the Move doesn't make for the best pointing device, at least it hasn't proven itself to be as of yet. I'm not convinced Move players will have such an advantage over dualshock users.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
The targeting games with Move all aim a lot quicker than dragging the cursor around with an analog stick. Headshots galore - it's night and day. The advantage is such that in Killzone 3, the developers will allow people to (optionally) separate matches so Move players don't overwhelm analog players.

Like I said, you'll still have to be moving more than just your thumbs which would get tiring after a while. It's just how it is. All these motion controls require you to move parts of your body that will easily get tired after a while. No one wants to be doing that for hours. Also it'll bring as much crap-ware as the Wii has on it cus of the motion junk.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
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Like I said, you'll still have to be moving more than just your thumbs which would get tiring after a while. It's just how it is. All these motion controls require you to move parts of your body that will easily get tired after a while. No one wants to be doing that for hours. Also it'll bring as much crap-ware as the Wii has on it cus of the motion junk.

I agree with everything here, but a lot of us here (and I would bet money that MOST people) don't play a game in one sitting long enough to get too tired using it. I know I rarely do, and it seems to be the same way with all my working friends.

And of course there will be silly shovelware, but it's just as easily ignored as it is on the wii. The difference is that the Wii is motion control primarily so all the games try to use it. The PS3 motion control is very much 2ndary, so devs are less likely to waste money on a game that won't sell as much because of the few people who will have Move. I see more games coming like Killzone 3 who will have Move control, but as a 2ndary thing.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
went to best buy yesterday to test it out but they said their demo wont be up till wednesday so that sucked.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Like I said, you'll still have to be moving more than just your thumbs which would get tiring after a while. It's just how it is. All these motion controls require you to move parts of your body that will easily get tired after a while. No one wants to be doing that for hours. Also it'll bring as much crap-ware as the Wii has on it cus of the motion junk.

The repetitive motions are definitely a pita after awhile. I played the Gladiator Duel for a solid 2-3 hours one night when I first got Move, and my delt was definitely hurting the next day. Not so much the movement itself, but it's that repetitive awkward motion control movement. I don't plan on every playing the motion games for more than 30 mins at a time from now on. :p
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
i just found out i can use my american express reward points on amazon..com and i have about $90 with them...

if i like the move once i try it out i'm gonna just order it i tihnk.
 

arredondo

Senior member
Sep 17, 2004
841
37
91
Like I said, you'll still have to be moving more than just your thumbs which would get tiring after a while. It's just how it is. All these motion controls require you to move parts of your body that will easily get tired after a while. No one wants to be doing that for hours. Also it'll bring as much crap-ware as the Wii has on it cus of the motion junk.

With that logic, your thumbs can get tired. The man is simply sitting there not moving. I have it and play RE5 Gold - there is no fatigue at all playing it for extended hours. None. At. All.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
With that logic, your thumbs can get tired. The man is simply sitting there not moving. I have it and play RE5 Gold - there is no fatigue at all playing it for extended hours. None. At. All.

Of course your thumbs will get tired. Everyone's thumbs get tired but they are less prone to getting tired than twisting your wrist for hours upon end. Trust me, holding stuff in your hand and twisting your wrist for a long times makes it uncomfortable after a short while.
 
Jul 10, 2007
12,041
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finally got a chance to setup the move peripheral this weekend. not much to say since someone earlier already wrote an excellent, comprehensive review.
just a few bullet points summing up my opinion on the system.

+ much more responsive and accurate than the Wii
+ SC is an excellent game; if some of the games had a bit more features, they could easily be standalone titles


- had some difficulty tracking movement which lead to a bit of frustration
- slight delay (.5 sec) between your action and when it shows up on screen but i don't think it really affects gameplay
- camera usb cable could be longer
- camera image quality is poor. when taking "photo" finishes in SC, it was very grainy and low res. i suspect this will be a factor in the future and an HD camera may be released.
- extra controllers are expensive

i know i listed a lot more negatives than positives but don't get me wrong. i'm a very critical personal and will list any negative aspect i can think of. despite all the negatives, my experience with the Move was excellent.
it's been a very long time since i spent HOURS gaming on a console and i did just that with SC.
i must've spent 2-3 hours on table tennis alone. the game is so true to life it's amazing. obviously it's not virtual reality (it's too forgiving as the ball lands on the table too often and rarely hits the net, playing in Gold), but it's closer than i've ever imagined.
the spins, the slams, the physics, the trajectory of the ball off the paddle based on how you swing, etc. are incredible.
[point of reference: at my parents' house, we have a table in the garage and i spent countless hours dueling my bro/dad in my younger days]

my second favorite game was frisbee golf. again, amazing physics and very true to life.

archery, your arms will be sore holding your arm out while aiming. obviously the resistance of the bow is not present. after playing this, i can't wait to try out archery IRL.

gladiator, didn't spend too much time on this as i was probably on my 4th hour at this point. quick note: you're too locked into the game animations so it doesn't come close to mimicking your actual motions.
to make an analogy to wii boxing, you're throwing a series of punches as fast as you can, but the avatar on screen is still trying to pull his arm back from the first punch. but in this game, you have a lot more range of motion and aren't locked into just jabs.

bocce, didn't get too much into it. not that it was bad but i was pretty fatigued at this point (mentally, not physically). i'd give it another shot.

volleyball, don't waste any time on this. easily the worst of the games. like Wii tennis, you rely on the CPU to move your player around and all you do is swing your arms. i would've liked it more if you were able to move your guy around (either by actually walking in your room or the nav controller).

i tried some of the demos. the shooters will feel like you're playing at the arcade, provided you get the gun adapter. aiming it by holding it like a wand is going to feel unnatural and get uncomfortable quick. i was sorta able to mimic holding a gun by resting the base of controller between my thumb and pointer and pulling the trigger button. sorta.
graphically, i was very disappointed by Time Crisis. it looked like ps2 graphics.
there was another shooter demo called The Shoot, which was actually pretty decent, other than the annoying voice of "director" constantly yapping in the background.
all the other demos are crap.

basically, i spent $125 to play SC for now. the replay value is definitely going to be a lot higher than wii sports, which got old after the first hour.
like everyone has already said, the success of the Move hinges on future support. i'm looking forward to the FPS and also GT5 and how that will integrate with Move.

Overall rating (Move and SC): 8.5/10
 
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arredondo

Senior member
Sep 17, 2004
841
37
91
Of course your thumbs will get tired. Everyone's thumbs get tired but they are less prone to getting tired than twisting your wrist for hours upon end. Trust me, holding stuff in your hand and twisting your wrist for a long times makes it uncomfortable after a short while.

Trust you, why? You haven't played it. I and others have. There is no fatigue issue at all comfortably resting your arm on your lap, aiming with the Move. I suppose you think it is tiring playing an RTS or FPS game with a mouse on the PC since you move your arm and hand around constantly. For some odd reason you're stuck in theory mode with the Move arguing against real life experiences and it makes no sense.

Now playing Sports Champions - that'll get you tired.
 
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