finally got a chance to setup the move peripheral this weekend. not much to say since someone earlier already wrote an excellent, comprehensive review.
just a few bullet points summing up my opinion on the system.
+ much more responsive and accurate than the Wii
+ SC is an excellent game; if some of the games had a bit more features, they could easily be standalone titles
- had some difficulty tracking movement which lead to a bit of frustration
- slight delay (.5 sec) between your action and when it shows up on screen but i don't think it really affects gameplay
- camera usb cable could be longer
- camera image quality is poor. when taking "photo" finishes in SC, it was very grainy and low res. i suspect this will be a factor in the future and an HD camera may be released.
- extra controllers are expensive
i know i listed a lot more negatives than positives but don't get me wrong. i'm a very critical personal and will list any negative aspect i can think of. despite all the negatives, my experience with the Move was excellent.
it's been a very long time since i spent HOURS gaming on a console and i did just that with SC.
i must've spent 2-3 hours on table tennis alone. the game is so true to life it's amazing. obviously it's not virtual reality (it's too forgiving as the ball lands on the table too often and rarely hits the net, playing in Gold), but it's closer than i've ever imagined.
the spins, the slams, the physics, the trajectory of the ball off the paddle based on how you swing, etc. are incredible.
[point of reference: at my parents' house, we have a table in the garage and i spent countless hours dueling my bro/dad in my younger days]
my second favorite game was frisbee golf. again, amazing physics and very true to life.
archery, your arms will be sore holding your arm out while aiming. obviously the resistance of the bow is not present. after playing this, i can't wait to try out archery IRL.
gladiator, didn't spend too much time on this as i was probably on my 4th hour at this point. quick note: you're too locked into the game animations so it doesn't come close to mimicking your actual motions.
to make an analogy to wii boxing, you're throwing a series of punches as fast as you can, but the avatar on screen is still trying to pull his arm back from the first punch. but in this game, you have a lot more range of motion and aren't locked into just jabs.
bocce, didn't get too much into it. not that it was bad but i was pretty fatigued at this point (mentally, not physically). i'd give it another shot.
volleyball, don't waste any time on this. easily the worst of the games. like Wii tennis, you rely on the CPU to move your player around and all you do is swing your arms. i would've liked it more if you were able to move your guy around (either by actually walking in your room or the nav controller).
i tried some of the demos. the shooters will feel like you're playing at the arcade, provided you get the gun adapter. aiming it by holding it like a wand is going to feel unnatural and get uncomfortable quick. i was sorta able to mimic holding a gun by resting the base of controller between my thumb and pointer and pulling the trigger button. sorta.
graphically, i was very disappointed by Time Crisis. it looked like ps2 graphics.
there was another shooter demo called The Shoot, which was actually pretty decent, other than the annoying voice of "director" constantly yapping in the background.
all the other demos are crap.
basically, i spent $125 to play SC for now. the replay value is definitely going to be a lot higher than wii sports, which got old after the first hour.
like everyone has already said, the success of the Move hinges on future support. i'm looking forward to the FPS and also GT5 and how that will integrate with Move.
Overall rating (Move and SC): 8.5/10