Originally posted by: Red Irish
Skace, I disagree with this stance. The onus should not be on the customer to troubleshoot. When copy protection gives rise to issues or conflict with users' hardware/software, it is overstepping the line. Where, in addition, such protection fails to prevent piracy, then we can begin to ask questions about its true purpose. Avoidable incoveniences should be avoided, rather than justified.
Whether it should or shouldn't be, if you own a PC and you have problems, the onus is always on you to troubleshoot. Developers cannot dictate what you install on your PC and how you configure it. Don't like that precedent? Buy an Xbox 360. Having said that, I'm not saying Steam Support won't help you troubleshoot your problem.
Steam follows a very simple basis: Modern DRM is intrusive, impossible to manage, and get's cracked faster than the games get released. MMO style DRM has always been far more manageable and fool proof. In the year 2009, it makes more sense to adopt an MMO style DRM scheme and allow users to play without a DVD or a rootkit than it was the other way around. It's also far more successful in getting thieves to purchase the actual software.
Obviously, if network is an issue for you, Steam's entire basis falls apart.
Maybe at some point Steam could add RSA cards or an automated phone service to act as a backup. However, I also think that's asking a lot from them. I also think it's asking a lot from them to say "Hey my network sucks, so you guys should just remove any protection on your media".
This reminds me of the Starcraft. You have a scenario where 2 people are playing a game and then one person disconnects. Now, you can create the scenario where a draw is announced when a player disconnects. However, humans being as sleezy as they are, the average player quickly learns that if he is losing he just has to disconnect. Now the player on the other side gets really angry because this begins happening more and more, the better the player the more fucked over he gets. When he brings it up in argument, he gets the obvious counterpoint from others "but there are legit disconnects! you can't punish us for the malicious acts".
How does this apply to Steam? Well, the disconnects are, in the case, the ones who want to play offline. The other player, in this case, is the actual developers. See, because if you remove online authentication people will realize quickly that all they have to do is purchase said game on Steam, install it, log out, call their friend up, have their friend logon as them, install game, logout, logon as themselves, play game in offline mode. User 1 can keep doing this for everyone. Now the loser in this case is really the developer who, once again, gets fucked over on all their profits. But they will then go and punish Steam by saying "Hey sorry, your DRM sucks, my product is being stolen, our next game isn't being released on here". So Steam chooses the best approach, and once again, the legit disconnecters take the necessary downfall.