The AT World of Warcraft Thread (Where do you play) and general BS

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BassBomb

Diamond Member
Nov 25, 2005
8,390
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Originally posted by: Anubis
Originally posted by: Chimley
Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez

flamingcloud?

most classes have it the same in PVE tho, hunters hit a macro
rogues spamm SS and rupture
Mages spam FB and 1 does scortch
ele shamans spam LB and CL
healers spam whatever heal they have GG LAZERS

Actually!!

In PVE
I start with garrote or shiv (shiv if I am not in stealth or if I had to run away from a gimmick to come back at the boss)
I spam Mutilate, SnD, Rupture, Evis when ruputre or snd are not done, expose armor if druid / pally tanking
SS if I am locked out of being behind
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
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tbqhwy.com
I think most mages are annoyed with how little they are needed anymore. Their damage isn't as good as other classes, they're mostly used for CC and a buff to intellect (which isn't needed on Quel'Danas anyway).

we bring 2-3 to every fight in sunwell, they out DPS us warlocks on 3 of the 5 we currently can kill

the only one where we kill them is Muru and that only because we spam Seed for 1/2 of it its closer on felmyst again because of seed, but they are close/beat us often

our mages get 2 lusts on brut both below 20% so molten fury just goes nuts, i have to get insane luck on crits and be on Doom to beat them as well as get a lust, we dont normally get lusted because we will pull agro even after a shatter

even if i do beat them and do say 2400 DPS the hunters are sitting at 2600-2800 and the rogues between 2400-2600, we have no glaves, if we did they would be even higher


Haunt is the 1 that looks interesting and Fun, chaos bolt needs work or itll be useless in PVE, it also should be instant again because you arnt getting a 2s cast off in PVP especially as kick/pummel/whatever is off the global cooldown


inefficient (spamming arcane explosion will make you quickly go OOM, especially since the Master of Elements talent only applies to Frost and Fire).

SoC isnt exactly mana efficent at 800+ mana per cast, however it is better then AE
even better then being UA and casting Seed to get it to stay is casting some seeds and then shadowfurying to make them all go off, 7/7/47 is a fun BG/world PVP build
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
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tbqhwy.com
Originally posted by: BassBomb
Originally posted by: Anubis
Originally posted by: Chimley
Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez

flamingcloud?

most classes have it the same in PVE tho, hunters hit a macro
rogues spamm SS and rupture
Mages spam FB and 1 does scortch
ele shamans spam LB and CL
healers spam whatever heal they have GG LAZERS

Actually!!

In PVE
I start with garrote or shiv (shiv if I am not in stealth or if I had to run away from a gimmick to come back at the boss)
I spam Mutilate, SnD, Rupture, Evis when ruputre or snd are not done, expose armor if druid / pally tanking
SS if I am locked out of being behind

hehe i shoudl have added that those deal with end game specs, end game rogues dont raid a mute, which is blizzards fault for making daggers close to useless for both PVP and PVE

 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Well in Nihilum they have Sword and Dagger rogues, but the dagger rogues are combat so its backstab spamming instead of SS (all else the same)

Mut isnt too bad of a raiding spec anymore but obviosuly still falls behind Combat Swords. I think last I saw (on WoW Rogue forums) Ippon found it to be about 5% difference, but you NEED the gear

You are right end game is basically spamfest for any class
 

JohnAn2112

Diamond Member
May 8, 2003
4,895
1
81
Originally posted by: Lamont Burns
Originally posted by: Anubis
Originally posted by: Lamont Burns
Well the same con I pulled for the last xpac Beta worked again for WotLK, downloading the client today and will be in tonight... I have been well out of the WoW loop lately after I dropped competitive Arena play.

What the hell do I do first? Level a DK?

and what con is this?

Scratch that, Anubis you have PM

*cough cough* share info plz! ;)
 

Vonkhan

Diamond Member
Feb 27, 2003
8,198
0
71
Originally posted by: JohnAn2112
Originally posted by: Lamont Burns
Originally posted by: Anubis
Originally posted by: Lamont Burns
Well the same con I pulled for the last xpac Beta worked again for WotLK, downloading the client today and will be in tonight... I have been well out of the WoW loop lately after I dropped competitive Arena play.

What the hell do I do first? Level a DK?

and what con is this?

Scratch that, Anubis you have PM

*cough cough* share info plz! ;)

I'll pay for that info ... seriously
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
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It's not really something that can be reproduced at this point I don't think. Perhaps, tho. It has to do with add-on website promotions providing Beta keys to its hosted authors.

Get creative and I think you can figure it out. Good luck!
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Oh yeah, I remember hearing about that, although the only addon site I know of is Curse. Which sites are doing this?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BassBomb
Well in Nihilum they have Sword and Dagger rogues, but the dagger rogues are combat so its backstab spamming instead of SS (all else the same)

Mut isnt too bad of a raiding spec anymore but obviosuly still falls behind Combat Swords. I think last I saw (on WoW Rogue forums) Ippon found it to be about 5% difference, but you NEED the gear

You are right end game is basically spamfest for any class

Well, there's still no need to have a dagger rogue versus a sword rogue when it's not like the dagger rogue provides something for the group/raid with his lower damage (albeit not much lower) spec. Hell, mutilate rogues don't provide anything either. In WotLK, I can see some good talents in each tree.
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: Aikouka
Originally posted by: BassBomb
Well in Nihilum they have Sword and Dagger rogues, but the dagger rogues are combat so its backstab spamming instead of SS (all else the same)

Mut isnt too bad of a raiding spec anymore but obviosuly still falls behind Combat Swords. I think last I saw (on WoW Rogue forums) Ippon found it to be about 5% difference, but you NEED the gear

You are right end game is basically spamfest for any class

Well, there's still no need to have a dagger rogue versus a sword rogue when it's not like the dagger rogue provides something for the group/raid with his lower damage (albeit not much lower) spec. Hell, mutilate rogues don't provide anything either. In WotLK, I can see some good talents in each tree.

All rogues do is provide damage... I didn't follow your post
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BassBomb
All rogues do is provide damage... I didn't follow your post

Take what you said and look at this:

Damage Build A damage > Damage Build B damage

Why would you want B?
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
I just hope dagger rogues become popular again in PvE for WotLK. All of those epic daggers getting sharded over and over again makes me sad. It's such a waste.
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: Aikouka
Originally posted by: BassBomb
All rogues do is provide damage... I didn't follow your post

Take what you said and look at this:

Damage Build A damage > Damage Build B damage

Why would you want B?

When the differences become so small, why not take the one that is more fun?
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BassBomb
When the differences become so small, why not take the one that is more fun?

I am not a rogue expert, but from what I gather the difference is not small enough for people to shrug their shoulders towards the issue even in my guild which is very casual.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BassBomb
When the differences become so small, why not take the one that is more fun?

Then don't tell me that I can't be a different spec if you say rogues can be... slippery slope, my friend. In the days of gunning for World Firsts and trying to mix/max, having someone spec a spec that they know will produce lower damage than another spec is just silly. Simply because you like hitting backstab instead of sinister strike (which I have no idea how this is more fun... I've been a dagger rogue and a combat rogue in raids, the only reason you go dagger is to have fun outside raids) isn't much of a reason.

Oh and Chimmy will like this comment from a blue post:

If you've read any of my other posts, I don't at all consider warrior tanking to be in a shippable state.

Here are some of the changes from the latest WotLK beta patch:

General

* Spell casting and spell channelling pushback has been changed to the following:

o When casting a spell:
+ The first and second hit will add .5 secs each to the cast time.
+ All hits after the second will have no effect.
o When channelling a spell:
+ The first and second hit reduces current duration by 25% of total duration each.
+ All hits after the second will have no effect.

Druids

* Feral Swiftness: The movement speed buff can now be used indoors.

Hunters

* Arcane Shot: No longer dispels magic effects.
* Aspect of the Beast: Now increases your melee attack power by 10%.
* Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
* Mongoose Bite: No longer requires you to dodge in order to use this ability.
* Savage Strikes: Now includes Counterattack.
* Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
* Wingclip: No longer does damage.

Mages

* Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
* Improved Mana Shield has been renamed to Arcane Shielding , reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granged by Mage Armor by 25/50%.
* Mana Shield now drains 1.5 mana per damage absorbed.
* Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
* Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Shamans

* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.

Warlocks

* Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
* Ritual of Souls: Charges increased to 25, up from 10.

Warriors

* Improved Shield Wall will now reduce cooldown by 30/60 seconds.
* Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
* Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
* Shield Block now increases chance to block and amount blocked by 100% for 5 seconds. Cooldown increased to 30 seconds.

Quests

* The Winterfin Caverns are once again named and player characters should be able to wear King Mrgl-Mrgl's Spare Suit within them.

Professions
Blacksmithing

* Socket Bracer - Permanently add a socket to your bracers. Requires a level 60 or higher item.
* Socket Gloves - Permanently add a socket to your gloves. Requires a level 60 or higher item.

Cooking

* Delicious Roasted Boar - Creates a delicious roast boar platter for you and your friends to enjoy.

Engineering

* Scrapbot - Creates a mechanical vendor that buys anything. The scrapbot leaves after 5 min.
* Nitro Boosts - Permanently attaches overpowered nitro boosts to a pair of boots, allowing a skilled engineer to greatly increase run speed for until cancelled. The nitro boosts can only be activated every 5 minutes.
* Gnomish Lightning Generator - Generates a bolt of lightning to strike an enemy for 2250 to 2750 Nature damage. This entire device is made of metal, and the bolt occasionally hits you.
* Belt-Clipped Spynoculars - Permanently attaches a pair of spynoculars to your belt, allowing you to see far away. Only a skilled engineer can use the spynoculars.
* Flexweave Underlay - Permanently attaches a flexweave underlay to a cloak, allowing a skilled engineer to turn the cloak into a parachute to fall slowly for 10 sec. The cloak can only be used every 5 minutes.
* Heartseeker Scope - Attaches a permanent scope to a bow or gun that increases its ranged critical strike rating by 40.
* Micro Stabilizer - Attaches a permanent micro stabilizer to a bow or gun that increases your ranged hit rating by 40.
* Hyperspeed Accelerators - Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste rating by 340 for 8 sec. The gloves can only be activated every few minutes.
* Personal Electromagnetic Pulse Generator - Permanently attaches a high-powered device to your belt, allowing you to stun nearby mechanicals. Only a skilled engineer can activate the modified belt.
* Saronite Grenade (45 yd range, instant) - Inflicts 540 to 900 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 90.
* Saronite Bomb (45 yd range, instant) - Inflicts 1125 to 1875 Fire damage and medium siege damage in a 10 yard radius.

Herbalism

* Wild Growth - Embrace the natural energies surrounding you, healing you for 2000 over 15 sec.

Note: When you use this skill you might gain herbalism points and it make flowers grow and bloom all around you. (Screenshot)

Tailoring

* Brilliant Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 50 and Spirit by 20.
* Azure Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20.
* Shining Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 35 and Spirit by 12.
* Lightweave Embroidery - Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.
* Darkglow Embroidery - Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.
* Swordguard Embroidery - Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes ignore 1000 of your target's armor. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Herbalism

* Wild Growth - Embrace the natural energies surrounding you, healing you for 2000 over 15 sec.

This is a bit disappointing since it is over 15 sec and I believe it also has a 5 min CD. Even with the recent nerf to LB, my LBx3 in caster DPS gear out of tree form at level 74 ticks for about 650/sec. I was hoping that there would be some sort of stat buff involved.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Tailoring

* Brilliant Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 50 and Spirit by 20.
* Azure Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20.
* Shining Spellthread - Permanently embroiders spellthread into pants, increasing spell power by 35 and Spirit by 12.
* Lightweave Embroidery - Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.
* Darkglow Embroidery - Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.
* Swordguard Embroidery - Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes ignore 1000 of your target's armor. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.

the 1st 3 are meh, the 2nd one allread exists, not they just have spel dmg/spirit ones

the Embroidery however could be interesting based on proc rate, as a dot class the 1st 2 are either going to have you procinig holy damage like mad, which is awsome as its currently not mitigated by anything, or have you swimming in mana

the last one is stupid, no one who is a physicial damage dealing class is a tailor :/
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
the Embroidery however could be interesting based on proc rate, as a dot class the 1st 2 are either going to have you procinig holy damage like mad, which is awsome as its currently not mitigated by anything, or have you swimming in mana

It's on cast though.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
Originally posted by: Anubis
the Embroidery however could be interesting based on proc rate, as a dot class the 1st 2 are either going to have you procinig holy damage like mad, which is awsome as its currently not mitigated by anything, or have you swimming in mana

It's on cast though.

yes and like other "on cast or on spell hit" procs like the Spellstrike set and the Exaulted Hyjal ring, they proc an insane ammount for aff locks
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Thanks Aikouka, I just caught that post as well. I'm holding out hope :)

SAVE YOUR PROT WARRIORS!! WE GETZ U PURPZ!
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
the Embroidery however could be interesting based on proc rate, as a dot class the 1st 2 are either going to have you procinig holy damage like mad, which is awsome as its currently not mitigated by anything, or have you swimming in mana

It's on cast though.

yes and like other "on cast or on spell hit" procs like the Spellstrike set and the Exaulted Hyjal ring, they proc an insane ammount for aff locks

They still have a hidden cd, ie neither can proc more than once every 45s, so I envision these cloak enchants to have a similar cd. Maybe not 45s, but it will be enough to not make it much better than say the difference of 2% threat reduction and 15 agil to cloak is now (i think that is right).
 
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