Originally posted by: Xavier434
Sounds exactly like my wife except she is a hunter hehe. At one point I convinced her to go BM spec but I didn't tell her that part of the reason why is because the pet doing most of the damage on its own means that her screwing up shot rotation doesn't have quite as large of an impact on her DPS as other specs do. :laugh:
Did you actually try to teach her about shot rotations?

Oh and I didn't think you were married yet

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Originally posted by: dartworth
I am getting addicted...help me
*pat pat* it's okay... why shun it? Embrace it

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Originally posted by: lupi
As far as it looks, the tabards are permanent and it might be your only chance to get one ... before the next Olympic Games in 2 years. This event goes live August 8th at midnight server time and lasts until the 25th.
Should be able to get another one in 2 years as I assume this will be an Olympic thing. Although it might be a different look next time... I donno. I also assume the pet would be different since it's a parade-style Chinese dragon thing.
Originally posted by: lupi
* Living Bomb mana cost reduced from 1010 to 980. Now does 115 Fire damage every 2 seconds for 6 seconds ( previously 130 Fire damage every 2 seconds for 6 seconds), range increased from 10 yards to 35 yards, explodes after 12 seconds for 759 Fire damage (previously 520 Fire damage) and will now knock all targets up in the air( previously burned mana and damaged equal to the amount drained ).
Sigh, this is still a hoooooorrible talent. The only benefit now is that we don't have to be right up on a mob to deal the damage and it's not stationary. They should make it so living bomb is placed on a mob (essentially becomes a talented SoC for mages).
Originally posted by: lupi
* Improved Water Elemental will now increase the duration of your Summon Water Elemental spell by 5/10/15 seconds and your Water Elemental restores mana to all party or raid members an amount equal to 1/2/3% of their total mana every 5 seconds. (Previously restored party and raid members health equal to 1/2/3% of their total health every 5 seconds.)
Looks like it'll be worthwhile to bring a Frost Mage into groups now for the mana tide pet.
Originally posted by: lupi
Additional Debuff Slots in WotLK
We would like to increase the number of debuff slots, yes, and we most likely will. Unfortunately, this is very complicated to do tech wise. It greatly increases the amount of bandwidth for the server, for example, and also for the client (you).
Ahh, I remember back in the day when you only had 8 debuff slots... and I couldn't use my super sexy Skullforge Reaver in MC because it had a debuff proc

. Took me awhile for Dal'Rend's to finally drop... and I still don't understand why the off-hand has tanking sword stats

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Originally posted by: Malladine
Is it just me or are Deathknight abilities much more convoluted than other classes? :thumbsdown:
Not sure what you mean by convoluted? They're a bit more technical than other classes, which I think is a fantastic and fun thing... I really wanna learn how to play them!
Originally posted by: BassBomb
I at least want to get a couple of thousands which won't be too hard. I have tons of stacks of fel iron ore + adamantite sitting in my bank alt, along with plentiful gems and a nether vortex
I should be able to finish all my Sunwell (on the island only) dailies while waiting for battlegrounds
Last night I bought two lionseye though for 700g for Belt of Deep Shadow
You'd be better off storing herbs. Herb prices will go through the roof once WotLK hits and we can get inscription, as inscription uses herbs. Fortunately, I have 3 herbalists (2 70 and one not-so-70) and quite a lot of herbs

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