Originally posted by: Anubis
Seed hasent been changed yet
To be honest, I don't think you will see it changed. But seed existing is what's forcing some of the mage changes on AoE, but I don't think Blizzard understands why SoC is so good. Mage AoE is simply too mana inefficient (spamming arcane explosion will make you quickly go OOM, especially since the Master of Elements talent only applies to Frost and Fire). Since Dragon's Breath and Blast Wave are on cooldowns, your only AoE move that's worth a darn is usually Flamestrike, but even then, you run into the problem of mobs moving, tank moving (which typically causes the prior), etc. SoC is just more efficient in that manner as well, not to mention, you can just keep applying it and stay out of harm's way... this is especially typical in PVP.
Originally posted by: Anubis
Demo Sac was changed to a 30 sec haste buff IIRC and then changed bad to a 30 min buff but had the damage cut by 5% (for succy sac), ISB has been nerfed by 5% also. both of which wernt needed
Yeah, they essentially didn't want to completely destroy these specs.
Originally posted by: Anubis
its really only mages that bitch about our PVE damage output, and its all based of some BS entitlement issues because bliz at one point said you were supposed to do more DPS. how about playing the class because its fun and not because you top meters
but for some reason they dont bitch about rogues and hunters who blow locks out of the water in terms of pure DPS
I think most mages are annoyed with how little they are needed anymore. Their damage isn't as good as other classes, they're mostly used for CC and a buff to intellect (which isn't needed on Quel'Danas anyway).
Originally posted by: Anubis
our pet is becomming more important in wrath but unless they give it more HP/resistances it will just die, current thoughts is that it might just be better to sac it anyway
Well, they did just give them the +hit. I could see Blizzard giving them resistances from gear + passives though. I was thinking that another nice change could be changing Blood Funnel to be a HoT like Mend Pet, although the only real downside with this... it'd have to pull a full -health from the start or else a ticking -health could be used to counter CC. The problem with this being that typically, you can easily stop health funnel before it's done (and the pet is back to 100%) and not lose more HP than necessary.
Originally posted by: Anubis
2 of our 3 current 51 point tallents are a total joke (yes its still beta and hopefully they will fix things)
Haunt doesn't look so bad, but I don't think it's horribly worthwhile in PVE, unless you want it to help counter lost health due to life tap. The Chaos Bolt thing hasn't been fully implemented yet, so I really can't say much about it.
Originally posted by: Anubis
Living bomb recently got a massive buff
It's still a crappy talent. It SHOULD be a debuff that applied to a mob. I don't know how long of a cooldown, etc. That it should have, that'd have to go into testing, but since it'd have high AoE damage, I'd say maybe 5-10 seconds.
EDIT:
Originally posted by: Chimley
Trust me, I was on the Hate Lock bandwgon for a long time, until I leveled one up myself. They have their faults just like every class.. and it comes down to skill in the end, just like everyone else. Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB 😀 One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez
I have a warlock myself and the only thing I hate is how many damn spells you have. I need to do some organization to try to get rid of at least 12 spells (as I want to go from 3 bars to 2). But a warlock is a very fun class to play in PVP and frankly half of that fun is SoC (doing nice AoE with little threat of being destroyed because you have to be really close... wicked!) SoC is even better as an Affliction Warlock as you can put SoC and UA on them at the same time, so chances are UA will be dispelled first and then... buwahaha :evil:!
EDIT 2:
The change I don't like the most warlock-wise about WotLK is how they're removing Paranoia from Felhunters. I believe they want to keep locks from having one "dedicated PVP pet" (although not everyone uses a felpuppy).