The AT World of Warcraft Thread (Where do you play) and general BS

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Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: rh71
I'm fascinated by how few hunters actually can kite you around as melee... some do it so incredibly well (making you blow CDs all over the place) while others seem to not even know where the buttons are. I mean, their survival/dps depends on their distancing from you yet some can't even begin to get away / snare you. Is it a spec issue?

No, it is skill issue. However, there are specs which are more capable of doing what you describe with greater ease than others.
 

nanobreath

Senior member
May 14, 2008
978
0
0
When playing a melee class, there is nothing I hate more than a very skilled hunter. Its neigh impossible to catch/kill them. But then there is nothing I love more than a n00b huntard that doesn't know how to run away. Die soooooooo easily.

Only time spec comes into issue is with BM and fear immunity. Maybe improved wing clip. Otherwise every hunter has the same abilities for keeping people at ranged.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Another new beta build hit yesterday. Too many things to just paste but here's a couple goodies.


Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.

Ritual of Souls: Charges increased to 25, up from 10.



Spell casting and spell channeling pushback has been changed to the following:

When casting a spell:

The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.

When channeling a spell:

The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
That spell pushback thing is kinda nice. Like when I'm on my hunter fighting another hunter and trying to cast scare beast... and have no trap available. Yeaaaah that's kind of annoying.
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
I did kara for the first time, along with my second heroic (Heroic SP). It was not too bad

We did Opera (Romulo + Julianne), Curator, Illhoof, Aran
Wiped on Aran quite a few times. One time my fault. Not too bad for not knowing any fight or raiding before w/o vent.

Got 13 badges last night. Gonna shoot for the badge weapons
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Kara's not too bad overall. Actually had a group for it last night on my mage and was a bit bummed when they decided to stop at 9:30 PM (server time... 10:30 PM my time) and they probably won't pick it up :(. We stopped at Aran, but at least they gave me 3 void crystals for going :D (it was a guild run except for me). I actually finally got something other than Romulo and Julianne for the first time in months... I got The Crone! That's actually fun as a fire mage as I got to sit there and hit Strawman for the entire fight while he just kinda walked around like a doofus. I almost had him killed before everyone else joined in too :(. Ended up getting the Ruby Slippers from that which let me finally get rid of the spell hit enchant on my gloves. I'm sitting at 1015 spell damage right now and I'm still about 9 over the hit cap... so we'll see how that goes.

Actually ended up installing a new video card (ASUS HD4870) this weekend and so far no crashes like my 8800GTX *knocks on wood*. I see a nice increase in FPS while in Shatt on two characters too.

Ended up getting my reservations for Blizzcon last night and let me tell you... it's really annoying finding a decent flight out on the weekend mid day... nor is it easy trying to say that you want an extra night but to leave the prior day (but in the evening after that day's check out time), but whatever. I'm there from Thursday until Monday at the Marriot Suites. Should be a good time :).

EDIT:

It looks like there's some new wow info available... mostly some glyphs and a new patch, but curse doesn't have the differences up yet. Also, some new weapons, but oddly enough this 2.5 speed level 80 epic weapon has less dps than a S1 mace :confused:. It's odd because the level 80 epic 2H mace has 186.5 dps but this 1H mace has 88.6 dps. But the items look incredibly easy to make at this point as they're just Saronite and Titanium bars, but I'm sure that'll change. Also, it looks like Blacksmiths will get an Enchanting-like ability to add a socket to their gloves and bracers, but the tooltip specifically says "your." There is a crafted item that adds a socket to a belt that is an item (requires level 75).
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Well the same con I pulled for the last xpac Beta worked again for WotLK, downloading the client today and will be in tonight... I have been well out of the WoW loop lately after I dropped competitive Arena play.

What the hell do I do first? Level a DK?
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Lamont Burns
Well the same con I pulled for the last xpac Beta worked again for WotLK, downloading the client today and will be in tonight... I have been well out of the WoW loop lately after I dropped competitive Arena play.

What the hell do I do first? Level a DK?

and what con is this?
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Originally posted by: Anubis
Originally posted by: Lamont Burns
Well the same con I pulled for the last xpac Beta worked again for WotLK, downloading the client today and will be in tonight... I have been well out of the WoW loop lately after I dropped competitive Arena play.

What the hell do I do first? Level a DK?

and what con is this?

Scratch that, Anubis you have PM
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Oh oh, I want con... I want con! :D

EDIT:

Here's the new Glyphs:

Priest

* Glyph of Lightwell - Increases the amount healed by your Lightwell by 1 to 6%
* Glyph of Renew - Increases the duration of your Renew by 3 sec.
* Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target.
* Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 sec.
* Glyph of Dispel Magic - Your Dispel Magic also heals your target for 3% of maximum health if it removes a damaging effect.
* Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 30 sec.
* Glyph of Flash Heal - Your Flash Heal has a 50% chance to reduce the cast time of your next Greater Heal by 0.3 sec
* Glyph of Prayer of Healing - Increases the radius of your Prayer of Healing spell by 5 yards.
* Glyph of Mind Flay - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target's movement speed.
* Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.
* Glyph of Holy Nova - Your Holy Nova spell heals for an additional 30% but deals 1 to 0% less damage.
* Glyph of Fade - Attacks made against you while Fade is active have a 10% chance to refresh its duration back to full.
* Glyph of Spirit of Redemption - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.
* Glyph of Inner Fire - Your Inner Fire has 10 additional charges.
* Glyph of Shadow Word: Pain - Increases the duration of your Shadow Word: Pain by 3 sec.
* Glyph of Mind Control - Increases the duration of your Mind Control spell by 12 sec.
* Glyph of Mind Soothe - Increases the duration of your Mind Soothe spell by 5 sec.
* Glyph of Shackle Undead - Extends the range on Shackle Undead by 5 yards.
* Glyph of Mass Dispel - Reduces the mana cost of Mass Dispel by -20%.
* Glyph of Smite - Increases the chance you'll resist spell interruption when casting your Smite spell by 50%.


Shaman

* Glyph - Water Shield - Your Water Shield has 3 additional charges.
* Glyph - Chain Heal - Your Chain Heal heals 1 additional target.
* Glyph - Lesser Healing Wave - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
* Glyph - Earthliving Weapon - Increases the chance for your Earthliving weapon to trigger by 5%.
* Glyph - Healing Wave - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
* Glyph - Mana Tide - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
* Glyph - Earth Shock - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
* Glyph - Frost Shock - Increases the duration of your Frost Shock by 2 sec.
* Glyph - Strength of Earth - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
* Glyph - Windfury Weapon - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
* Glyph - Stormstrike - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
* Glyph - Flame Shock - Increases the range on your Flame Shock ability by 10 yards.
* Glyph - Lighnting Shield - Increases the damage from Lightning Shield by 20%.
* Glyph - Chain Lightning - Your Chain Lightning strikes 1 additional target.
* Glyph - Fire Nova Totem - Increases the radius of Fire Nova Totem's effect by 2 yards.
* Glyph - Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
* Glyph - Totem of Wrath - Your Totem of Wrath also grants 1% spell haste.
* Glyph - Lightning Bolt - Reduces the cost of your Lightning Bolt ability by -10%.
* Glyph - Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 3 min.
* Glyph - Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 3 min.
* Glyph - Healing Stream Totem - Your Healing Stream Totem heals for an additional 20%.


Paladin

* Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
* Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
* Glyph of Blessing of Wisdom - Your Blessing of Wisdom causes your target to also regenerate health at the same rate as mana.
* Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
* Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your targe is incapacitated or stunned.
* Glyph of Consecration - Increases the radius of Consecration by 1 yards.
* Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
* Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
* Glyph of Turn Evil - Reduces the cooldown on Turn Evil by 5 sec.
* Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
* Glyph of Blessing of Kings - Your Blessing of Kings also increases attack power on affected targets by 3%.
* Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 196% of its inital effect over 1 to 0 sec.
* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target.
* Glyph of Blessing of Might - Your Blessing of Might also grants offensive spell power equal to 10% of the attack power it grants.
* Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
* Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
* Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.


I can see a few of these being changed such as the Spirit of Redemption one. If you die (and have no means of revival available), it may be advantageous to simply spam flash heal the entire time... I know mine crits a decent amount that I could just spam it and maybe last twice as long if not longer.

EDIT 2:

Here are some undocumented changes:

Druid
>Feral
- Feral Instinct swipe damage increased by 10/20/30% (old: 5/10/15%)
- Infected Wounds stats changed: It reduces attack speed by 4% (old: 3%)
- Savage Fury: Maul and Mangle are now affected by this talent.

>Restoration
- Omen of Clarity description changed: This talent is triggered by "spells and autoattacks" (old: spells and attacks).

Hunter
>Beast Mastery
- Tier 11 talent Beast Mastery is no longer in [NYI] status, you can now test it.

>Marksmanship
- Chimera Shot mana cost was reduced from 540 to 375, and it now deals 150% weapon damage (old: 30%).

>Survival
- Savage Strikes: Counterattack is now affected by this ability.

Paladin
>Holy
- Holy Guidance description changed: It's now increasing spell power instead of spell damage and healing.
- Illumination changed: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain mana equal to 60% of the base cost of the spell. (old version: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you gain mana equal to 60% of the base cost of the spell).

>Protection
- Divine Guardian description changed: Divine protection is no longer affected by this talent.
- Hammer of the Righteous description changed: Hammer the current target and up to 2 additional nearby targets, causing weapon damage as Holy damage. This ability causes high threat. (old version: Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat.)
- Sacred Duty: Divine Protection is now affected by this talent, in addition to Divine Shield.

>Retribution
- Crusader Strike is no longer refreshing all Judgements on the target

Rogue
>Subtlety
- Honor among Thieves description changed: When anyone in your group critically hits with a damage or healing spell or ability, you have a 33/66/100% (old: 100% for all ranks) chance to gain a combo point on your current target.

Warrior
- Bloodletting is now only 2 ranks for 25/50% increase on rend/bloodbath
- Deep wounds is now tier 3, with impale pre-requisite. Deals 48% damage over 6 seconds now instead of 60% over 12 seconds
- Unrelenting Assault moved to tier 7
- Trauma no longer has a pre-requisite
- Blood Frenzy moved to tier 9

Another thing that isn't listed in the list but was shown in a screenshot is that all warrior stance specials are being "fixed." They will no longer share a cooldown and will only have a 5 minute cooldown (this being recklessness, retaliation and shield wall).
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
I was kinda hoping to play my priest more this time, as shadow with emphasis on PvP instead of being disc like I was at 70 for so long... those glyphs though just seem underwhelming to me.

Mind Flay change is PvE
Psychic Scream change is lame, fear never lasts that long to begin with... unless that is a horror effect for the duration now? I haven't kept up.
Duration of SW:p PvE imo
SW:Death is just meh

So far I like the Mass Dispel mana cost reduction as a non raid healer. Why they don't change the mechanics of inner fire w/o charges is beyond me.

I hope SPs get more overhaul... pretty bland across the board for them so far in comparison.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The duration of SWP is going to be a little lame if you just mind flay your target a lot... it should refresh the duration so you won't even need a full duration to be effective. It should just increase the damage.

EDIT:

Blizzcon ticket sales are up now, but they seem to either be bugged or I'm bugged as I just get an error after entering in my information to be applied to the ticket ( i.e. it's not just a stub, a name is associated with the ticket from the get-go ).
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Most warriors are reacting negativly to the SW/Reck/Retal changes from what I see. Mostly it's because of Recklessness and it's "nerf". I'm holding back judgement until Blizzard finishes up retolling the class, but I'm not holding out high hopes :(. I like having SW on a shorter cooldown (saving SW for "good attempts/kills" drove me nuts) as a prot warrior, though reducing the damage reduction to 50% is a bummer.


And yeah.. Shadow priests need some love. Most of my guild's SP's are very emo at the changes atm, especially dispersion (yuck). And I'm not sure.. but I thought I read somewhere that Psy. Scream is now a horror effect.. but I could be wrong.


And what is this con since I'd give my left nut atm for a beta key. Sunwell raiding is getting ollld
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well, I guess you could complain that it lasts less (down to 12 seconds from 15 seconds) and it may not affect as many attacks (the current number is listed as 0 in this screenshot so I don't know how many it will affect), and it no longer makes you immune to fear and you now take more damage, but at least you can do it every fight instead of having to be selective like with shield wall.

Shield wall did gain 2 free seconds on its duration for the -25% at least... I'm pretty sure blizzard will put in talents that adjust the longevity or effects into the trees in place of the current -cooldown talents. Improved Shield wall will probably become a 3 rank talent raising the reduction by 5-10-15% and reducing the cooldown by 20-40-60 seconds (or 10-20-30). Improved Disciplines is currently not bad, but I highly doubt it will be reducing the cooldown by 10 minutes like it does right now :p.

There is a talent that makes psychic scream cause targets to also run in horror... this is essentially so fear-immune mobs/players can't stop it or remove it.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka


There is a talent that makes psychic scream cause targets to also run in horror... this is essentially so fear-immune mobs/players can't stop it or remove it.

warlocks get no such love on Howl of Terror :(
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Warlocks are OP anyway :p.

Also, it seems the ticket thing is borked for now... maybe they just kind of put it up but it's not 100% functional yet or what, but the furthest I've gotten is enter payment information, in which I click the button to add a new card and nothing happens.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Anubis
Originally posted by: Aikouka
Warlocks are OP anyway :p.

.

people who tote that even when joking are the reason we are far from OP and are getting nerfed

Unplug my keyboard before you beat my ass plz. Same goes to mace rogues.

I don't care about dps classes raping my face like they are supposed to, but I am completely against any cheap crap that denies the other player from even playing their toon. Might as well force them to disconnect, and if they DO manage to hit the warlock or rogue? ZOMG they were able to move for a split second and scratch me, so OP, nerf them!
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: exdeath
Originally posted by: Anubis
Originally posted by: Aikouka
Warlocks are OP anyway :p.

.

people who tote that even when joking are the reason we are far from OP and are getting nerfed

Unplug my keyboard before you beat my ass plz. Same goes to mace rogues.

better idea how about we beat mace rogues together
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
people who tote that even when joking are the reason we are far from OP and are getting nerfed

Seed of Corruption is too powerful when it comes to Blizzard's vision of who is supposed to be the "AoE" king. Demonic Sacrifice is too powerful when it comes to Blizzard's vision of Warlock potency. They even said that they plan on making it so a Warlock that uses their pet is more powerful than one without one... although I'm not sure why you'd even want to sacrifice your pet if it won't be better (other than a Voidwalker's latent Sacrifice ability).

I think you're going to see a lot more warlock changes that you're not going to like. I foresee Demonic Sacrifice becoming more of an "oh crap" maneuver rather than a long-lasting player buff. Like I could see sac'ing your void walker will become a 15 or 30 second shield wall or something to that regard (and is not removed upon summoning a new pet). This stops the removal of the pet from turning Warlocks into essentially a pet class that never really "uses" their pet.

Frankly, I think Blizzard should just take Living Bomb and turn it into a Seed of Corruption-like ability. So the ability doesn't change much, but instead of just being you dealing damage around you, you cast it on an enemy and they start dealing damage around them and eventually have the blow up. This is of course better than SoC as it deals damage to all enemies with the DoT instead of just the afflicted target. But I think that could be worthy of a 51 point talent.

EDIT:

Originally posted by: exdeath
Unplug my keyboard before you beat my ass plz. Same goes to mace rogues.

I don't care about dps classes raping my face like they are supposed to, but I am completely against any cheap crap that denies the other player from even playing their toon. Might as well force them to disconnect, and if they DO manage to hit the warlock or rogue? ZOMG they were able to move for a split second and scratch me, so OP, nerf them!

I hate PVP gear a lot more than this. I see junky ass players so fucking often and the only reason they beat me is the utter large difference in gear. Like the players that can't even time their stuns correctly so that I can't do anything. You're a lame fucking rogue, go delete before you embarrass yourself more. Giving me time to blind you in between a cheap shot and a kidney shot? Utter fail. If I had their gear and wasn't too lazy to respec... *shakes fist*!
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Seed of Corruption is too powerful when it comes to Blizzard's vision of who is supposed to be the "AoE" king. Demonic Sacrifice is too powerful when it comes to Blizzard's vision of Warlock potency. They even said that they plan on making it so a Warlock that uses their pet is more powerful than one without one... although I'm not sure why you'd even want to sacrifice your pet if it won't be better (other than a Voidwalker's latent Sacrifice ability).

I think you're going to see a lot more warlock changes that you're not going to like. I foresee Demonic Sacrifice becoming more of an "oh crap" maneuver rather than a long-lasting player buff. Like I could see sac'ing your void walker will become a 15 or 30 second shield wall or something to that regard (and is not removed upon summoning a new pet). This stops the removal of the pet from turning Warlocks into essentially a pet class that never really "uses" their pet.


Seed hasent been changed yet
Demo Sac was changed to a 30 sec haste buff IIRC and then changed bad to a 30 min buff but had the damage cut by 5% (for succy sac), ISB has been nerfed by 5% also. both of which wernt needed

its really only mages that bitch about our PVE damage output, and its all based of some BS entitlement issues because bliz at one point said you were supposed to do more DPS. how about playing the class because its fun and not because you top meters
but for some reason they dont bitch about rogues and hunters who blow locks out of the water in terms of pure DPS

our pet is becomming more important in wrath but unless they give it more HP/resistances it will just die, current thoughts is that it might just be better to sac it anyway

2 of our 3 current 51 point tallents are a total joke (yes its still beta and hopefully they will fix things)

Living bomb recently got a massive buff
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Anubis is right though. It's mostly mages that complained about Locks because of PvE. blizzard did state that they didn't realize how good SoC would be when compared to Mage's AOE abilities, so I think they'll address that in the future (Mages are getting some AOE buffs). But seriously.. Locks who own PvE damage are spec'd to do so and NOTHING else. You're not going to see a 0/21/40 Warlock out world PvPing etc. Locks that spec SL/SL aren't high damage and don't kill you quick. They're spec'd to survive and outlast you. Multiple classes have abilities to destroy locks (see mace rogues).

Trust me, I was on the Hate Lock bandwgon for a long time, until I leveled one up myself. They have their faults just like every class.. and it comes down to skill in the end, just like everyone else. Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez

flamingcloud?

most classes have it the same in PVE tho, hunters hit a macro
rogues spamm SS and rupture
Mages spam FB and 1 does scortch
ele shamans spam LB and CL
healers spam whatever heal they have GG LAZERS
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
Seed hasent been changed yet

To be honest, I don't think you will see it changed. But seed existing is what's forcing some of the mage changes on AoE, but I don't think Blizzard understands why SoC is so good. Mage AoE is simply too mana inefficient (spamming arcane explosion will make you quickly go OOM, especially since the Master of Elements talent only applies to Frost and Fire). Since Dragon's Breath and Blast Wave are on cooldowns, your only AoE move that's worth a darn is usually Flamestrike, but even then, you run into the problem of mobs moving, tank moving (which typically causes the prior), etc. SoC is just more efficient in that manner as well, not to mention, you can just keep applying it and stay out of harm's way... this is especially typical in PVP.

Originally posted by: Anubis
Demo Sac was changed to a 30 sec haste buff IIRC and then changed bad to a 30 min buff but had the damage cut by 5% (for succy sac), ISB has been nerfed by 5% also. both of which wernt needed

Yeah, they essentially didn't want to completely destroy these specs.

Originally posted by: Anubis
its really only mages that bitch about our PVE damage output, and its all based of some BS entitlement issues because bliz at one point said you were supposed to do more DPS. how about playing the class because its fun and not because you top meters
but for some reason they dont bitch about rogues and hunters who blow locks out of the water in terms of pure DPS

I think most mages are annoyed with how little they are needed anymore. Their damage isn't as good as other classes, they're mostly used for CC and a buff to intellect (which isn't needed on Quel'Danas anyway).

Originally posted by: Anubis
our pet is becomming more important in wrath but unless they give it more HP/resistances it will just die, current thoughts is that it might just be better to sac it anyway

Well, they did just give them the +hit. I could see Blizzard giving them resistances from gear + passives though. I was thinking that another nice change could be changing Blood Funnel to be a HoT like Mend Pet, although the only real downside with this... it'd have to pull a full -health from the start or else a ticking -health could be used to counter CC. The problem with this being that typically, you can easily stop health funnel before it's done (and the pet is back to 100%) and not lose more HP than necessary.

Originally posted by: Anubis
2 of our 3 current 51 point tallents are a total joke (yes its still beta and hopefully they will fix things)

Haunt doesn't look so bad, but I don't think it's horribly worthwhile in PVE, unless you want it to help counter lost health due to life tap. The Chaos Bolt thing hasn't been fully implemented yet, so I really can't say much about it.

Originally posted by: Anubis
Living bomb recently got a massive buff

It's still a crappy talent. It SHOULD be a debuff that applied to a mob. I don't know how long of a cooldown, etc. That it should have, that'd have to go into testing, but since it'd have high AoE damage, I'd say maybe 5-10 seconds.

EDIT:

Originally posted by: Chimley
Trust me, I was on the Hate Lock bandwgon for a long time, until I leveled one up myself. They have their faults just like every class.. and it comes down to skill in the end, just like everyone else. Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez


I have a warlock myself and the only thing I hate is how many damn spells you have. I need to do some organization to try to get rid of at least 12 spells (as I want to go from 3 bars to 2). But a warlock is a very fun class to play in PVP and frankly half of that fun is SoC (doing nice AoE with little threat of being destroyed because you have to be really close... wicked!) SoC is even better as an Affliction Warlock as you can put SoC and UA on them at the same time, so chances are UA will be dispelled first and then... buwahaha :evil:!

EDIT 2:

The change I don't like the most warlock-wise about WotLK is how they're removing Paranoia from Felhunters. I believe they want to keep locks from having one "dedicated PVP pet" (although not everyone uses a felpuppy).
 

Chimley

Senior member
Jan 28, 2008
383
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Originally posted by: Anubis
Originally posted by: Chimley
Er.. cept those 0/21/40 locks.. all they spam is SB/SB/SB/SB :D One of the locks in my guild has a macro'd keyboard that just allows him to hold his SB key down. Jeeeeeeeez

flamingcloud?

most classes have it the same in PVE tho, hunters hit a macro
rogues spamm SS and rupture
Mages spam FB and 1 does scortch
ele shamans spam LB and CL
healers spam whatever heal they have GG LAZERS

Hehe actually Niado.. but I'm sure Cloud has something set up as well (he also whores all Uber Caster groups and heroisms. I don't think the healers have had a SP in months :D). We have one raiding Mage left because they never cater groups for them at ALL and typically sit them for bosses in SW. I feel sorry for them :(
 
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