The AT World of Warcraft Thread (Where do you play) and general BS

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Anubis

No Lifer
Aug 31, 2001
78,712
427
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Wow, you are on a cheap server- cut epic gems sell for 550G-600G on my server

jeeeebus

you are lucky if you get 300 for one on my server lol
most people i know were sitting on hundreds of badges just waiting for the vender, i had over 600 when we got him up, and i still have that many and i have purchased a few gems, more for others then myself as i dont really need them


Pure death has been holding steady at liek 50-60G for a long while here
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Fingolfin269
Originally posted by: lupi
Well damn, another week without a patch. Don't really feel like leveling any of the alts past 30 as it will be much easier once mounted.

Luckily I have a lot of alts still at low level on the server. :)

I had a feeling we wouldn't have the patch today when I saw the message yesterday that only specific realms would be down for full maintenance.

Yeah I saw that this morning when browsing the forums.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BenSkywalker
Well, OK, if you need the Glyph of Power anyway, then yeah, it can make sense. Grats on the staff though, that is WAY better then anything we had been discussing ;)

Already have +40 spell power on it :D. Not hard to do when you have your own enchanter on his own account :p.

Originally posted by: BenSkywalker
I wouldn't argue with that for say, Tier5 bosses and up. Hard numbers that I have seen differ wildly behind the theorycraft in Tier4 raids. My mage hasn't been in Sunwell yet, only up to BT- but I can't see hit requirements going down. Gruul actually used to resist a decent amount if you were way under cap(pushing around half cap seemed to take care of it) but none of the other T4 bosses ever seemed to come remotely close to resisting as often as they were supposed to.

What I'm curious about is are you including only full resists or is it full and partial resists? I'm sure you know how fire isn't binary like frost.

Originally posted by: BenSkywalker
For T5 or later I would disagree, actually I would say hit is still considerably better. The reason for that is haste never increases your dpm, only your dps- hit increases both. Sure, for the 2-3 minute T4 bosses it's no big deal, but when you start running into bosses with some HP it gets to be a larger issue.

dpm? Only thing I can assume that means is damage per minute?

Originally posted by: BenSkywalker
Wow, you are on a cheap server- cut epic gems sell for 550G-600G on my server, full kara clears take about 2.5 hours(should take a lot less obviously, but we always have at least one person afk which slows things down). In 5 hours I make about enough for 3 gems(1 badge short) 330G-360G an hour(that doesn't include voidys, gold from bosses and the occasional boe epics). I don't make more then you, I make a LOT more then you ;) Of course, a stack of super mana pots on my server averages 25-30G atm, flask of pure death is pushing up towards 100G :(

Well, I literally took that number from what I've seen people doing WTS in the trade channel. Although, I do not think these gems are cut that they're selling, I've seen people do a LF JC to cut an epic gem for about a 25g tip (good since the designs are 40g). The price tends to be around 250-350 for the gems themselves. But since it'd probably take about 2 hours to get the badges for it, I can make around 450g in that much time.

Originally posted by: BenSkywalker
Heh, I am well under that, just under 31% atm fire spec(22% frost- but frost works way different so I crit far more often, still lower dps though).

I'm certainly going to lose a bit of crit with my +hit gear :(. I'm not worrying too much since some of the gear will also provide more +damage. I think having high crit can be frustrating at times. It's sad when you can go an entire fight with +33% crit and never crit. My shaman has around 23% crit and can go an entire fight without critting (and he has before). Although, it is very nice when my Shaman does crit :evil:! Nothing like watching those wretches get practically one shot.

Originally posted by: BenSkywalker
Veiled Nobles rock, mages that are coming up we normally reccomend that they have every socket using one until they are hit capped

I'm actually planning on using some of the spell haste gems from SSO in some of the blue slots if the bonus warrants it. Such as the gloves off Kael have a +5 spell damage bonus. so I'll fill the red slot with the veiled topaz and put the... it's +haste and +stam. So as it may not be as good as having the +hit, I still gain a little extra bonus.

Of course I need to get the design first :p. I did get the Noble Topaz design to make +strength/+crit gems. That'll be a nice one for my Shaman


Originally posted by: BenSkywalker
Also- just get a chanter to do the hit for you on the gloves. Mats are dirt cheap and it isn't a rare chant by any means, I'm sure a guildy will do it for free.

No need... my enchanter can do it in 1 point as he already has the reputation. He's on his own account, which means he can enchant everyone's gear.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
What I'm curious about is are you including only full resists or is it full and partial resists? I'm sure you know how fire isn't binary like frost.

That is a good point, honestly have to check that out, when I run Kara this week I'll put on my pvp gear fire spec without EP and see how many partials I get.

Well, I literally took that number from what I've seen people doing WTS in the trade channel.

Inflation on my server is insane atm, I mentioned the prices on some pots just to give you an idea. Not too long ago, I was buying stacks of Super Mana for 8G and Flasks of Pure Death for ~40G :(

dpm? Only thing I can assume that means is damage per minute?

Damage per mana. Hit until cap, straight damage and crit all increase you dpm, haste doesn't. Don't get me wrong, I am a HUGE fan of haste, but if you are running into mana issues giving up haste for dmg or crit could be a worthy trade off(may reduce your dps on shorter fights and increase it considerably on longer fights, DrBoom test always comes in handy there :) ). This won't be an issue for you for now, but it is one of the tradeoffs you will need to consider later on.

I'm actually planning on using some of the spell haste gems from SSO in some of the blue slots if the bonus warrants it. Such as the gloves off Kael have a +5 spell damage bonus. so I'll fill the red slot with the veiled topaz and put the... it's +haste and +stam. So as it may not be as good as having the +hit, I still gain a little extra bonus.

Are they better then T4? Normally I am a fire mage and a tailor/enchanter so I was packing Spellfire until certain fights made its major flaw all too apparent and I picked up Demonsoul, T4 never looked very good compared to those so maybe it is worth dropping some nice coin on for the gloves off of Kael. Curator is obviously insanely easy far boss, although, if your runs go anything like ours in terms of luck, every pally, shammy and rogue will have full main spec sets and the shammies will have a full off spec, and off off spec set of their tier gear before most people get the 2 piece set bonus :(
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BenSkywalker
That is a good point, honestly have to check that out, when I run Kara this week I'll put on my pvp gear fire spec without EP and see how many partials I get.

I'm thinking your thing was only counting full resists, which I barely saw any, but I sure saw quite a few partials.

Originally posted by: BenSkywalker
Inflation on my server is insane atm, I mentioned the prices on some pots just to give you an idea. Not too long ago, I was buying stacks of Super Mana for 8G and Flasks of Pure Death for ~40G :(

Our inflation is pretty high at the moment because we have such a large Alliance population on Alleria. But the gems are probably not so high, because we also have a large population that is in T6 content or higher.

Originally posted by: BenSkywalker
Damage per mana. Hit until cap, straight damage and crit all increase you dpm, haste doesn't.

An understandable concern and something to keep in mind.

Originally posted by: BenSkywalker
Are they better then T4? Normally I am a fire mage and a tailor/enchanter so I was packing Spellfire until certain fights made its major flaw all too apparent and I picked up Demonsoul, T4 never looked very good compared to those so maybe it is worth dropping some nice coin on for the gloves off of Kael. Curator is obviously insanely easy far boss, although, if your runs go anything like ours in terms of luck, every pally, shammy and rogue will have full main spec sets and the shammies will have a full off spec, and off off spec set of their tier gear before most people get the 2 piece set bonus :(

I was mostly comparing the gloves to the gloves off Attumen and they're pretty much equal there. I'm actually using the SMV helm at the moment as the biggest different between that and spellstrike is the lack of +hit on the SMV helm (some difference in spell damage too). I'll probably just go for Trial Fire Trousers and use those beautiful yellow gem slots (they scream veiled topaz!) to my advantage. I don't mind wearing a clown suit :D.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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What's your arena strat for 3v3?

We have me (hemo rogue), mace warrior, priest. We have been charging and been doing ok. 6-4 last week. We are 120-200 resiliance, and up to 1545 since the reset.

do you guys wait for them to come get you, send certain players?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I just flew from ghostlands to STV. OMG that is a long flight. Was funny though counting the number of rich thoriumns I passed over in the steppes that no one was mining.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Got into our Hyjal group for the first time last night. An interesting place, only wish it would have also given the look like a human buff. :)

Also had the most number of non boss drops I've seen since getting cores in MC. Is that a normal event there?
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Got into our Hyjal group for the first time last night. An interesting place, only wish it would have also given the look like a human buff. :)

Also had the most number of non boss drops I've seen since getting cores in MC. Is that a normal event there?

yes and no, sometimes you get trash epics galore in there, sometimes you get nothing
 

pravi333

Senior member
May 25, 2005
577
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My guild which is currently stepping into 25 content has been using tanks and healers get 1st dibs and seniority comes 1st in each group as well.

Well that system worked to a certain extent when we're running 2 kara teams 4 times a week, so it only took a week or two for the DPS's to get there gear. But come 25 men its not going to be raided that often and there are more people to consider now.
I have suggested the DKP system based on the time invested by each player in the raid. So was wondering what loot system you guys use?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
So, I was messing around yesterday getting the Field Repair Bot schematic on my warrior+priest combo and I finally talked to the stupid ogre guy near the arena there. Now I am tasked with killin' me some three Gronns!

Since I switched my priest to a new account, I'm thinking about "three-manning" them with my new and improved Super DPS Tank-n-Spank Combo? of Warrior + Enhancement Shaman + Holy Priest! Although, I may just wait a little until the Enhancement Shaman has his epic flying mount so I'm not stuck waiting for the fat space cow.

Only things I'm wondering...

Slaag, the one above Shattrath, has an AoE kind of like Princess. What's the range on this sucker? Is the damage significant enough that I need to worry about backing my shaman up (I plan to tank him against a wall so I don't need to worry about my warrior... let's just hope that it doesn't knock me up a wall and make me "unhittable" so he goes for a different target). My priest should be able to stand far enough away that it won't matter.

Grulloc, the big buffoon near the Ring of Blood, grows and gets really pissy. But what I'm wondering is, does he still keep the same threat when he grows or should I also worry about kiting with my shaman and priest? I was thinking about just leave them both in place and kiting with the warrior.

Maggoc is, based on what I've read, just a relatively simple spank the tank fight... only bad thing is waiting for him to come around to a freshly cleared area.

So yeah... I got me some work to do!
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
If you're fully geared from Kara there really isn't much need to worry about it so much in the initial 25 man content. The Kara gear is ridiculously powerful relative to the difficulty of the instance after the tweak awhile back.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Our dkp system is somewhat complex.

We have 3 pools for Hyjal/BT, armor, jewelry(trinkets, cloaks, necks, rings), weapons. BT/Hyjal dkp is pretty pointless now we havent run either formally in months.

For sunwell we have 3 pools still: Weapons+trinkets, armor(everything else), and token pieces.

The idea is to have seperate pools to seperate items from being lumped together otherwise someone will intentionally pass on common items to wait for the rarer drop they want. The token pieces in sunwell are ideal, best in slot and super common so we put them in their own pool, so they dont affect the other loot distribution.

We want people to take upgrades as we get them. Our offspec gear is also free. And, when you loot an item, you get the cost of your previous item refunded (if it's cheaper it's free). This way people are encouraged to take smaller upgrades and sidegrades since it wont hurt them in the long run dkp order wise.

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
heh we still run BT simply because we still have no glaves, and not a single warlock in our guild has a Skull of Guldan, shit never drops, we dont do full clears we normally buy the instances from people who cant clear the whole place,

we also only have 1 crystal spire, which was annoying for a while untill Twins decided to drop that Icecream cone looking mace 3 weeks in a row
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
What I'm curious about is are you including only full resists or is it full and partial resists? I'm sure you know how fire isn't binary like frost.

Well, I was frost spec which is binary so I only got full resists. That said, I still get partials at hit cap fire, it honestly seems to be more based on the boss then the hit level. Heh, actually, mage went into Hyjal last night to help a guild out that needed some AOE, I was pvp frost spec but they were OK with that(can still hit 3-3.5K dps on the trash to make that nice and easy) anyway, I have never done Winterchill frost before, SOB resisted 34% of my frostbolts, Archimonde resisted 0.9%.

Our inflation is pretty high at the moment because we have such a large Alliance population on Alleria. But the gems are probably not so high, because we also have a large population that is in T6 content or higher.

We had 52 guilds in T6 content last I checked, not sure how that compares to your server. We have like 230 guilds at least in Kara though(high population server). That said, the gem prices are starting to head back down now, may have seen a big spike from people getting ready for S4 gear.

I was mostly comparing the gloves to the gloves off Attumen and they're pretty much equal there.

Gemmed right with chant the gloves off Huntsman are the best you are going to get for hit, afaik- anywhere in the game.

I'm actually using the SMV helm at the moment as the biggest different between that and spellstrike is the lack of +hit on the SMV helm (some difference in spell damage too). I'll probably just go for Trial Fire Trousers and use those beautiful yellow gem slots (they scream veiled topaz!) to my advantage. I don't mind wearing a clown suit .

SS set for a mage is your best bet until T6 content. Guild I was running with last night has all of MH on farm(well, Archie takes them a couple shots sometimes) and a good chunk of BT, and most of their mages are still wearing SpellStrike(couple have managed to get the helm off of VR or Hex Lord).

Got into our Hyjal group for the first time last night. An interesting place, only wish it would have also given the look like a human buff.

Assuming you didn't make it too far? Or, you haven't played WC3? The horde and alliance fight side by side in Hyjal, no need for you to look like a human when the horde is fighting too ;)

My guild which is currently stepping into 25 content has been using tanks and healers get 1st dibs and seniority comes 1st in each group as well.

While we give tanks first dibs, healers don't need it. Sure, having better gear helps you out, but my tree went from Kara into BT and managed to top the healing charts on the first two bosses(Naj and Supremus, given they are easy, but still). Healing is way more about skill then gear.

Well that system worked to a certain extent when we're running 2 kara teams 4 times a week, so it only took a week or two for the DPS's to get there gear. But come 25 men its not going to be raided that often and there are more people to consider now.

Well, in Kara you get 4 tier tokens a week if you have two groups doing full clears. If you Clear Gruul and Mag's once a week you get 9. You don't get as many trash epics as you do out of Kara(the non set barely better then blue epics off of most bosses) but for those classes that really benefit from their tier gear they can actually get it faster in 25 mans then in Kara.

I have suggested the DKP system based on the time invested by each player in the raid. So was wondering what loot system you guys use?

Tank bias then open roll is what we use. The loot system you are talking about is RPP btw, not DKP.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I wonder if it would be better if Blizzard went to a more tokenized system for drops? Or at least something to make it so drops aren't so /pray based, which makes it not only frustrating but a bit annoying. They kind of did it with the helms in Sunwell that you can trade in for a different type of helm... like the mail one that's physical DPS can be traded in for a caster DPS helm if I remember correctly. The only thing is, that making people run things for a drop makes them waste time.. if people don't have to waste time, then they'll have nothing to do.

One thing that's been bothering me for awhile is Blizzards new 10/25 system in WotLK and some of the comments I've been hearing about it. The biggest thing seems to be that supposedly people can do 10 mans and from that, learn how to do the 25 mans. I just look at this idea kinda cock-eyed and wonder how people really think this is necessarily true. The only type of fight I would say truly translates down throughout number of players is a pure tank-n-spank fight, which Blizzard has done well with removing for the most part.

I think the easiest example to show that a 10 man cannot necessarily ready you for a 25 man is the Four Horsemen in Naxxramas. This also rings true for doing the current 40 man to try to ready you for the 10/25 man (which is a little silly because you're also highly overgeared and it's still not as hard because +hit now affects taunt). With 10/25 people you obviously cannot have 8 members of the raid be a tank as that is simply too large of a number (80% and 32%). I could also see Instructor Razuvious changing in 10 vs 25 man (he probably won't change from 40 to 25) as you simply won't have enough people to handle is 4 adds. But then again, having 4 tanks in a 25 man fight isn't horrible unheard of (Mu'ru uses 3 if I remember correctly), but it's still probably the most you'd have. The fight may not differ much except have Razuvious with less health (or the understudies with more health) or the debuff will last for less time in the 10 man so you'd only need 2 tanks.

In other words, do you think a toned-down version of an instance requiring less than half the people can truly prepare you for the 25 man version? Also, even if you spend the time in the 10 man, do you think that these people will have an edge over other guilds time-wise? I don't think it'd necessarily help as they'll be even more time trying to master the 10 man and then have to adjust to learn the 25 man.

If they're still worried, I'd say the only solution that should be taken is possibly just blocking off the last boss until someone beats it on the 25 man, but not the entire instance.
 

pravi333

Senior member
May 25, 2005
577
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One of the reasons i wanted the looting system changed from tank and healer bias to a DKP or RPP ( which i just learnt from the above post) system is once people get there loot they dont have much motivation to do that content anymore.

Take me for example i am a healer fully decked in kara gear & have accumulated almost 350 badges just from kara, i have no more interest in running kara & helping the other members in the guild geared. Reason being that some of them after getting there kara gears leave the guild for a better progressed guild, they dont have patience to wait for our guild to get ready for 25 content.

Another reason is the senior officers with 3 or more alts wanting to get all of there toons kara geared! theres like 4 senior officers in my guild that has literally 5 alts or more each and almost all of them in kara gear. This kind of trend is not going to help the guild in 25, because its not like they're dual or quad boxing there toons.

My server is a low pop server with just 1 ally & 1 horde guild in sunwell and like 6 or 7 ally guild in BT/Hyjal. So ya jumping guild at that level quite frequently will make you get noticed pretty sorely!
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
random based loot is how the game will always stay in my opinion. On my warrior, the first week I ran kara I picked up 4 tanking items in the same run. I've ran kara 3 additional times since then and haven't gotten a single piece of tank dropping. It's not like I'm being outrolled, it's not even dropping at all! Sitting at over a hundred badges now.

As DPS numbers i really hate the RNG. One night during RWC I pulled 1800 DPS as full fire without any fancy T6 gear. Checked wws, and crit rate was well over 50%. Next boss anetheron. I stood in one spot and spammed fireball the entire fight and was under 1200 dps. Check wws logs, and crit rate was 20%, 15% under my normal crit rate fully buffed w/ a shaman in the group.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: pravi333
One of the reasons i wanted the looting system changed from tank and healer bias to a DKP or RPP ( which i just learnt from the above post) system is once people get there loot they dont have much motivation to do that content anymore.

Take me for example i am a healer fully decked in kara gear & have accumulated almost 350 badges just from kara, i have no more interest in running kara & helping the other members in the guild geared. Reason being that some of them after getting there kara gears leave the guild for a better progressed guild, they dont have patience to wait for our guild to get ready for 25 content.

Another reason is the senior officers with 3 or more alts wanting to get all of there toons kara geared! theres like 4 senior officers in my guild that has literally 5 alts or more each and almost all of them in kara gear. This kind of trend is not going to help the guild in 25, because its not like they're dual or quad boxing there toons.

My server is a low pop server with just 1 ally & 1 horde guild in sunwell and like 6 or 7 ally guild in BT/Hyjal. So ya jumping guild at that level quite frequently will make you get noticed pretty sorely!

Even guilds with DKP don't DKP kara.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Originally posted by: pravi333
One of the reasons i wanted the looting system changed from tank and healer bias to a DKP or RPP ( which i just learnt from the above post) system is once people get there loot they dont have much motivation to do that content anymore.

Take me for example i am a healer fully decked in kara gear & have accumulated almost 350 badges just from kara, i have no more interest in running kara & helping the other members in the guild geared. Reason being that some of them after getting there kara gears leave the guild for a better progressed guild, they dont have patience to wait for our guild to get ready for 25 content.

Another reason is the senior officers with 3 or more alts wanting to get all of there toons kara geared! theres like 4 senior officers in my guild that has literally 5 alts or more each and almost all of them in kara gear. This kind of trend is not going to help the guild in 25, because its not like they're dual or quad boxing there toons.

My server is a low pop server with just 1 ally & 1 horde guild in sunwell and like 6 or 7 ally guild in BT/Hyjal. So ya jumping guild at that level quite frequently will make you get noticed pretty sorely!

Even guilds with DKP don't DKP kara.

i know guilds that DKP kara lol
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
My mage finally got Tirisfal Wand of Ascendency off of Shade. Still have yet to even see Ruby Drape of the Mysticant and I've ran kara enough times to be exalted more than twice now sighs.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Originally posted by: Dangerer
random based loot is how the game will always stay in my opinion. On my warrior, the first week I ran kara I picked up 4 tanking items in the same run. I've ran kara 3 additional times since then and haven't gotten a single piece of tank dropping. It's not like I'm being outrolled, it's not even dropping at all! Sitting at over a hundred badges now.

As DPS numbers i really hate the RNG. One night during RWC I pulled 1800 DPS as full fire without any fancy T6 gear. Checked wws, and crit rate was well over 50%. Next boss anetheron. I stood in one spot and spammed fireball the entire fight and was under 1200 dps. Check wws logs, and crit rate was 20%, 15% under my normal crit rate fully buffed w/ a shaman in the group.

We ran Kara for 4-6 months before either of the dps daggers dropped. Spiteblade dropped one time and went to a hunter because I had to log in my Pally for healing purposes. :( And we had no stinking badges!
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: lupi
There was some good world pvp back after they first added honor points before the days of BGs. But once they tossed in DKs they effectively killed it given how much they impacted the old fubared ranking system. I've only had a couple WOW! moments playing this game, watching several full raid groups siege an enemy factions main city being one of them.

From what I understand, there are some good PvP servers out there where you can find good raid groups that siege the big cities. I know some people that will roll a character or two on these kinds of servers just for that reason. I enjoy that kind of PvP a lot more personally. It is one of the reasons I look forward to the PvP zone in WotLK.



Originally posted by: Aikouka
That isn't PVP though. A smart player realizes that PVP provides ends to a goal where something like the old Hillsbrad wars literally did nothing but allow people to PVP for fun (although you eventually got honor for it when the honor system came out). But, I'm one to say that the honor system also killed PVP. The honor system promotes playing in groups to gank other players rather than fight them... I mean what's better... killing players ever so often but possibly dying yourself or sharing the honor and always killing the other players because you have a good numbers advantage (which also makes up for a lack in skill).

Well, all of that is considerably subjective. What WoW provides is real PvP. It's just a different flavor of PvP and whether or not one enjoys it is purely on a case by case basis.

One thing to consider is that WoW PvP is supposed to concentrate a lot on group settings and strategies using that group. One of the most common strategies in any battle whether it be in real life or in game is use your team's strength to attack your opponent's weakness. In the case of WoW and ganking, that is a fine example of strength in numbers attacking your opponents weak lack of numbers. It may not be the most fun example all of the time, but it makes sense and one team being able to gank another player or smaller team shows signs to me that those being ganked are lacking skill when it comes to proactive teamwork and understanding your enemy. Skilled players never travel alone or in unbalanced groups. Of course, doing that all of the time cannot always be achieved by even the most skillful individual players because the other players on their team are less skillful and just do not cooperate or they are not even around such as the many ganking scenarios in world pvp. That's part of multiplayer PvP in any type of game though whether it be an MMO or FPS. There is little one can do about it except only play with select team members. When it comes to BGs in WoW, the winners are supposed to be the strongest group with the best teamwork. It is not supposed to have much to do with the individual although they still reward you for your efforts by providing honor based on your achievements alone.

 
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