Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
Originally posted by: Anubis
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
thats not true, making fel armor non dispellable will not save a Lock from a rogue/whatever team
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
thats not true, making fel armor non dispellable will not save a Lock from a rogue/whatever team
In the long run it indeed may not, but it's going to increase the length of a game substantially. Does my priest/rogue team still beat druid/lock or pally/lock if, for some reason fel armor cannot be dispelled, yes. But it's going to be much harder to beat a GOOD druid/lock team if you can't get rid of Fel Armor. I don't see how that's even up for debate - 30%+ healing is 30% and with lifebloom that's a PITA no matter how you look at it. Good druid + sl/sl locks are going to be a much more difficult kill.
Originally posted by: Anubis
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
thats not true, making fel armor non dispellable will not save a Lock from a rogue/whatever team
In the long run it indeed may not, but it's going to increase the length of a game substantially. Does my priest/rogue team still beat druid/lock or pally/lock if, for some reason fel armor cannot be dispelled, yes. But it's going to be much harder to beat a GOOD druid/lock team if you can't get rid of Fel Armor. I don't see how that's even up for debate - 30%+ healing is 30% and with lifebloom that's a PITA no matter how you look at it. Good druid + sl/sl locks are going to be a much more difficult kill.
so we are no longer a free HK to rogues
good change IMO
Originally posted by: Aikouka
Originally posted by: Fingolfin269
This is why WoW PVP sucks.
Oh how I long for the old days of TM vs. SS.![]()
You enjoyed fighting swarms of level 55 guards that much? :Q Or the immense lag that ensued whenever people clashed on the field in between.
Originally posted by: Fingolfin269
Sure, it was more for fun. I never had any lag issues so I'm not sure where you're going with that but hey, it was a blast making a push one way and then seeing them mass up and push back towards TM. Now the only time you see anyone do world PvP it's a bored high level character who just wants to gank noobs. BGs killed PvP imho basically making it counter strike in WoW with a raid component (farm those honor points for gear!!!).
To each his own.![]()
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
thats not true, making fel armor non dispellable will not save a Lock from a rogue/whatever team
In the long run it indeed may not, but it's going to increase the length of a game substantially. Does my priest/rogue team still beat druid/lock or pally/lock if, for some reason fel armor cannot be dispelled, yes. But it's going to be much harder to beat a GOOD druid/lock team if you can't get rid of Fel Armor. I don't see how that's even up for debate - 30%+ healing is 30% and with lifebloom that's a PITA no matter how you look at it. Good druid + sl/sl locks are going to be a much more difficult kill.
so we are no longer a free HK to rogues
good change IMO
Maybe a free HK to undead rogues with their trinket, but you shouldn't have a problem against non-undead rogues. Besides, I hate it when people complain about this class vs that class, etc. Some classes (see: cloth wearers) SHOULD get owned by rogues.
Originally posted by: rh71
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
Originally posted by: Anubis
Originally posted by: TheVrolok
So I hear Mage armors/Fel Armor are not going to be purgable/dispelable in an upcoming patch? Druid/Lock in 2s is going to be essentially impossible to kill for certain combos (ie Priest/Rogue). eek.
thats not true, making fel armor non dispellable will not save a Lock from a rogue/whatever team
In the long run it indeed may not, but it's going to increase the length of a game substantially. Does my priest/rogue team still beat druid/lock or pally/lock if, for some reason fel armor cannot be dispelled, yes. But it's going to be much harder to beat a GOOD druid/lock team if you can't get rid of Fel Armor. I don't see how that's even up for debate - 30%+ healing is 30% and with lifebloom that's a PITA no matter how you look at it. Good druid + sl/sl locks are going to be a much more difficult kill.
so we are no longer a free HK to rogues
good change IMO
Maybe a free HK to undead rogues with their trinket, but you shouldn't have a problem against non-undead rogues. Besides, I hate it when people complain about this class vs that class, etc. Some classes (see: cloth wearers) SHOULD get owned by rogues.
I am finally learning to PVP as a rogue the right way... against clothies - garrote-silence mixed with the usual cripple & stuns as sub spec and they can barely do anything, much less hit their oh-shit button. It's way too easy as a rogue if you do things right. As a combat rogue I went in there gung-ho going toe-to-toe and half the time they would get away/kite me to no end.
BTW, does garrote-silence keep mages from blinking? I still think it's crap they can blink out of cheapshot.... philosophically-speaking.
Originally posted by: rh71
I am finally learning to PVP as a rogue the right way... against clothies - garrote-silence mixed with the usual cripple & stuns as sub spec and they can barely do anything, much less hit their oh-shit button. It's way too easy as a rogue if you do things right. As a combat rogue I went in there gung-ho going toe-to-toe and half the time they would get away/kite me to no end.
BTW, does garrote-silence keep mages from blinking? I still think it's crap they can blink out of cheapshot.... philosophically-speaking.
Originally posted by: Xavier434
Originally posted by: Fingolfin269
Sure, it was more for fun. I never had any lag issues so I'm not sure where you're going with that but hey, it was a blast making a push one way and then seeing them mass up and push back towards TM. Now the only time you see anyone do world PvP it's a bored high level character who just wants to gank noobs. BGs killed PvP imho basically making it counter strike in WoW with a raid component (farm those honor points for gear!!!).
To each his own.![]()
It's pretty hard to kill PvP when it barely existed in the first place. There is a lot to say about both the pros and cons when it comes to BGs, but one thing is for certain. After they showed up, we saw a whole lot more PvP happening. Now, whether or not you enjoy what that PvP has to offer is something entirely different.
Originally posted by: ggnl
Originally posted by: rh71
I am finally learning to PVP as a rogue the right way... against clothies - garrote-silence mixed with the usual cripple & stuns as sub spec and they can barely do anything, much less hit their oh-shit button. It's way too easy as a rogue if you do things right. As a combat rogue I went in there gung-ho going toe-to-toe and half the time they would get away/kite me to no end.
BTW, does garrote-silence keep mages from blinking? I still think it's crap they can blink out of cheapshot.... philosophically-speaking.
Yes, garrote silence does stop blink, but it leaves them free to blink out of your kidney shot, so cheap shot isn't necessarily useless if you use it to force the blink.
i.e. you CS a mage, he frost novas, blinks, and winds up the shatter combo, you shadowstep and kidney shot to interrupt. Now you've interrupted his shatter combo and he's stunned right next to you and you didnt even have to use cloak of shadows.
Originally posted by: Fingolfin269
Originally posted by: Xavier434
Originally posted by: Fingolfin269
Sure, it was more for fun. I never had any lag issues so I'm not sure where you're going with that but hey, it was a blast making a push one way and then seeing them mass up and push back towards TM. Now the only time you see anyone do world PvP it's a bored high level character who just wants to gank noobs. BGs killed PvP imho basically making it counter strike in WoW with a raid component (farm those honor points for gear!!!).
To each his own.![]()
It's pretty hard to kill PvP when it barely existed in the first place. There is a lot to say about both the pros and cons when it comes to BGs, but one thing is for certain. After they showed up, we saw a whole lot more PvP happening. Now, whether or not you enjoy what that PvP has to offer is something entirely different.
Good point. I'm not a big fan of the BG system at all as it is basically the same thing every time. AV is basically PvE, AB is basically 'what hand was I dealt and are they smart enough to defend when necessary', WSG meh it's WSG, and I never bothered much eith EotS as it just seems to be WSG meets AB.
Originally posted by: Xavier434
It's pretty hard to kill PvP when it barely existed in the first place. There is a lot to say about both the pros and cons when it comes to BGs, but one thing is for certain. After they showed up, we saw a whole lot more PvP happening. Now, whether or not you enjoy what that PvP has to offer is something entirely different.
Originally posted by: rh71
Maybe a free HK to undead rogues with their trinket, but you shouldn't have a problem against non-undead rogues. Besides, I hate it when people complain about this class vs that class, etc. Some classes (see: cloth wearers) SHOULD get owned by rogues.
Psst, I need spell hit. The only weapon you mentioned that has spell hit on it is the Staff of Infinite Mysteries off The Curator.
Also, how am I supposed to even get into a raid instance without having proper spell hit amounts?
I could gem a bunch of spell hit, but I refuse to gem a bunch of crap with expensive gems to only have to regem it when I hit the cap through natural means.
Although I say that and my mage has already been to Kara and didn't have the proper amount of spell hit by far .
Also, damage > crit. In fact, everything is better than crit except hit once you max it out.
But it's going to be much harder to beat a GOOD druid/lock team if you can't get rid of Fel Armor. I don't see how that's even up for debate - 30%+ healing is 30% and with lifebloom that's a PITA no matter how you look at it.
i was at 202 Hit (cap for lock) before i set foot in Kara like a year before all the badge gear not easy but it was dooable then, its cake now and.
and NO hit is not overrated, 1 point in Hit (untill the cap) is the single biggest DPS increase per point you can get
Originally posted by: BenSkywalker
You are farming that staff for the.... hit?
Originally posted by: BenSkywalker
You know what, forget everything I just said, I am a moron. Been a looonnnggg time since I was seriously looking at blue gear, Sun Infused Focus Staff with three veiled noble topaz gives you 35 hit and 141 bonus damage if that is your main focus Kael drops that in ez mode.
Originally posted by: BenSkywalker
Hit is VASTLY overrated for early raids in particular. If you are starting up Kara you should have your SpellStrike set at least, maybe the Belt of Blasting and/or your crafted epic gear- that will be fine for Kara as long as it is gemmed properly.
Originally posted by: BenSkywalker
If you get lucky on drops you will cap around Mount Hyjal without gems or chants. I still have hit gems in my gear to get to cap, 1100bonus dmg(frost or fire, think it's around 1300ish arcane) and 210 haste to give you an idea of what gear level you are talking about. Yes, I could grab a bunch of absolute crap blues with tons of hit(Scryer's Bloodgem anyone?) but there is no way I could hope to match the dps of Timbal's Focusing Crystal with 4 gems, not even epic gems would be close to it.
Originally posted by: BenSkywalker
(Kara badge run- epic gem- sell gem- much better gold per hour then dailies)
Originally posted by: BenSkywalker
You have to be reasonable when you think that way though. You are a mage, unless you are a 2pcT5 AB-AB-FB spam build crit matters a lot more to you then most other classes. 40crit is better then 20dmg, without a doubt. If you are a fire mage this is an even larger benefit as master of elements actually benefits your overall dps a considerable amount for longer fights when you aren't getting a stacked group(no shad priest or elemental shammy).
Originally posted by: lupi
Well damn, another week without a patch. Don't really feel like leveling any of the alts past 30 as it will be much easier once mounted.
Luckily I have a lot of alts still at low level on the server.![]()
When I'm also farming bot for Sha'tar rep as a mage (helm enchant) and an alchemist (alchemist's stone), yes.
Like Anubis said, spell hit is the top way to maximize raid DPS on a boss until you're capped.
Until Blizzard nerfed spell haste, spell haste was the top way, but from the threads on EJ, they say spell haste is about equivalent to spell hit now.
I make ~230g per hour doing dailies... to get 15 gems, it takes about 2 hours in Karazhan. You don't make more money than I do . Of course, it helps having three accounts and doing dalies on two characters at once ^_^.
So it's certainly not worthless, but point for point, crit isn't as good as spell damage. Hell, right now my mage has over 33% crit self-buffed.
One thing I need to do is get the Veiled Noble Topaz