Originally posted by: Xavier434
Experience would be worthless. Everyone would hit the "pvp level cap" in no time at all and then you would be back to square one.
Uhh there would be no PVP level cap.. experience is experience. The only cap would be when you hit whatever the max level is (right now, it being 70). In other words, it lets people that enjoy PVP actually level that way and "make a living" doing PVP.
Originally posted by: Xavier434
He chose to attack in a scenario where he would most likely win. I am sure there are other scenarios where you attack when you will most likely win. What's the issue? You are not supposed to be capable of winning in every possible scenario in this game. Now, whether you enjoy that or not is clearly up to you.
I don't gank people. I also wouldn't choose to fight against someone that vastly outgears me. I enjoy a good fight, not one where I'm overpowered by someone that chooses to PVP more often than I do.
Originally posted by: Xavier434
Actually, there are FPS games which incorporate an XP like system such as Enemy Territory or Quake Wars. Doesn't TF2 also have a similar system? I thought it did but I have never played. The point is that PvP comes in a variety of flavors. Just because more than one flavor exists does not mean that it leans more to what you are describing as real PvP over the other. They are simply different and that is a great thing because that provides everyone with choices to play games which suit their interests the most. No one is forcing anyone to play a game that they do not enjoy playing.
Yes, a few games chose a level-based system and quite a few do not. I've mostly played Quake and Unreal games in the past and they've always been very fun.
Originally posted by: Xavier434
You have every right to not enjoy objective based pvp.
Especially when it doesn't promote actually fighting. But don't get me wrong, I'm still not stupid. In AV, I don't fight with the opposing faction unless I have to. I'm
not PVPing in AV, I am simply getting honor to reach the goal. When I fought in Hillsbrad Foothills, I was not PVPing for some piece of gear, I was PVPing to simply kill the Horde.
Originally posted by: Xavier434
I believe the problem you are having is that the type of PvP in WoW that you enjoy the most tends to happen the least which is World PvP.
Sometimes I like duels too. I just like getting the adrenaline rush you get when you know you had a
good fight. Ganking some lowbie doesn't do shit for me... fighting undergeared noobs usually isn't fun unless it's multiple that actually promotes a challenge.
Originally posted by: Xavier434
Blizz does try to stimulate world PvP but there is only so much one can do unless they practically start from scratch with how the game works and particularly how it tries to incorporate the interests of all types of players.
The problem is that there's no point to world PVP anymore. When I suggested experience for PVP, I don't mean that you get exp in battlegrounds... I mean
only in non-instanced portions of the game. But going off of there being no point... I mean, I could do a stupid daily... whoop-de-doo, I could just go to Quel'Danas and do 10 dailies in maybe three times as much time as it takes to do those. I could ensure that I get spirit shards... which are mostly worthless unless you want the alright meta gem (which doesn't cost many spirit shards anyway).
Originally posted by: Xavier434
The rest is up to the players and it just so happens that there are limited numbers of servers where enough players really gather randomly in the world for some classic World PvP.
'Cause there's really no reason to anymore. I mean, the honor gain is so pitiful and it doesn't make you competitive in what Blizzard deems as "PVP."
Originally posted by: Xavier434
Hopefully the new zone in WotLK will satisfy players that enjoy this kind of thing more such as you and I.
I may find it fun for a bit, but I'm sure it will seem droll when the novelty wears off. I think it depends on how fun this new Starseige Tribes wanna-be will end up being. Tribes was a fun game, but then again, gear will still matter. Tribes did have a sense of gear when you chose what type of armor you wanted, but they all were balanced in terms of defense, mobility, allowed firepower, etc.
Originally posted by: Xavier434
You complain about how people feel entitled to play as individuals because they pay for it yet here you are talking as if you are entitled to force others to play how you want them to play just so that you can have more fun because you pay for it as well.
When do I tell people how to play the game? I'm merely expressing my opinion on the state of the game.
Originally posted by: Xavier434
Two sides on opposite ends of the spectrum. Both are equally as selfish and inconsiderate. However, only one is truly supporting freedom of game play and it is not your POV since the only true solution to your issue is to force other players to do something that they do not want to do.
Yeah, the people that spam trade chat with Thunderfury links because it's their $15 a month are really helping the game :roll:.
Believe it or not, but it's actually a super idea to learn how to play with others when to actually have success in end-game, you kind of have to play with other people :Q!!! I don't think that WoW should force everyone to group constantly (and I disliked that aspect in other games), but if you think that the logical choice for five people is to fight over mob spawns rather than to just group, then wow... I have nothing more to say.
The largest problem is that you're penalized too much for grouping up. For a kill quest, it's fine (which is largely what I'm talking about), but when a drop quest has drops that are not party lootable, it's a problem. Although, since I always play more than one character at a time, I'm very used to how things loot and my second character always seems to have better luck with loot than the first character to get all of his quest items did. Don't ask me why, but I literally spent 30 minutes getting Mana Remnants on my Shaman once and my Mage got four in a row :Q.