The AT World of Warcraft Thread (Where do you play) and general BS

Page 74 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Beev
Oh man, fishing the pure waters on elemental plateau is awesome. I need something like, 32 Primal Waters for my FSW set and I can fish up 3 primals in about 10 minutes.

you can also kill those water eles just put 3 dots on them and run around in circles

Ya, this place is great especially during off hours.

on skullcrusher no one ever seems to be farming the water dudes up there even during peak hours,

the fire eles is another story
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
It sucks because I need quite a few Primal Fires, too. I think I need something like 25. And Primal Fires are the most expensive.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I usually just transmute primal earth to primal water and then primal water to either primal air or primal shadow. I wish I could do water to fire, that would be nice. I can do mana to fire, but I don't have many primal mana and I have a ton of primal earth (since I have 3 miners).

EDIT:

I kind of need primal fire too, because I ended up blowing through all of my supply when I was making the primal mights for my priest's Whitemend set. So I might have to go farm some primal mana (absolutely easy for my mage (who's also my alchemist)) in Mage Row. I also make some decent cash when I farm them too.. probably around 6-10g for an hour or so worth of work after selling the grays.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
I usually just transmute primal earth to primal water and then primal water to either primal air or primal shadow. I wish I could do water to fire, that would be nice. I can do mana to fire, but I don't have many primal mana and I have a ton of primal earth (since I have 3 miners).

EDIT:

I kind of need primal fire too, because I ended up blowing through all of my supply when I was making the primal mights for my priest's Whitemend set. So I might have to go farm some primal mana (absolutely easy for my mage (who's also my alchemist)) in Mage Row. I also make some decent cash when I farm them too.. probably around 6-10g for an hour or so worth of work after selling the grays.

i always had better luck farming the phase hunters on the ridge just as you enter netherstorm form blades edge, however their mana drain/burn can be problimatic for non warlocks or mele, and the stacks of ele fragments sell for a ton of gold
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Beev
Oh man, fishing the pure waters on elemental plateau is awesome. I need something like, 32 Primal Waters for my FSW set and I can fish up 3 primals in about 10 minutes.

you can also kill those water eles just put 3 dots on them and run around in circles

Ya, this place is great especially during off hours.

on skullcrusher no one ever seems to be farming the water dudes up there even during peak hours,

the fire eles is another story

I never understood why people fight tooth and nail with each other for primal fire there. I know that on my server the rate which I can farm primal fire is faster if I do it in SMV. The only exception is if I can have the plateau all to myself. The respawn rate and number of fire elementals that spawn just isn't high enough to make it the best place to farm primal fire otherwise.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
I usually just transmute primal earth to primal water and then primal water to either primal air or primal shadow. I wish I could do water to fire, that would be nice. I can do mana to fire, but I don't have many primal mana and I have a ton of primal earth (since I have 3 miners).

EDIT:

I kind of need primal fire too, because I ended up blowing through all of my supply when I was making the primal mights for my priest's Whitemend set. So I might have to go farm some primal mana (absolutely easy for my mage (who's also my alchemist)) in Mage Row. I also make some decent cash when I farm them too.. probably around 6-10g for an hour or so worth of work after selling the grays.

One thing for you to reconsider is this:

It takes a total of 48 hours to transmute one primal earth into a primal air or primal shadow. If you need primal air or shadow then doing the transmute from water to air/shadow may not be the fastest way for you to obtain them. It depends on the economy of your server. The way to figure out which is better is to first find out how cheap you can purchase your primal earths. Next, you need to see how much profit you can obtain by selling two primal waters (48 hours worth of transmuting). Next, find out how much each primal air and each primal shadow will cost you. If the cost for one of those primals is more than the profit you will obtain by selling the 2 primal waters then you are better off using those 48 hours to sell the waters, use that profit to purchase one or two primal air/shadow, and still have gold left over. The result is you end up getting more bang for your buck that way as opposed to using the 48 hours to transmute earth -> water -> air/shadow
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BadRobot
What benifit would there be to specialize in potions instead of transmutation.

If you use a lot of pots on a regular basis, it can be well worth it. I haven't done the research to compare the potential profit one can make assuming they have all recipes if they spec potions as opposed to specing transmutation. However, considering the cost of herbs on most servers, transmuting is still probably worth more considering how easy it is to transmute earth -> water.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
If you use a lot of pots on a regular basis, it can be well worth it. I haven't done the research to compare the potential profit one can make assuming they have all recipes if they spec potions as opposed to specing transmutation. However, considering the cost of herbs on most servers, transmuting is still probably worth more considering how easy it is to transmute earth -> water.

The only problem is... the initial cost of transmute mastery is absolutely huge. 5x Primal Might? That's around 450G! The others require a couple easy potions or elixirs and some instance run.

Personally, I'm thinking about making my mage either potion or elixir mastery. Potion would be good for all the people that buy mana potions for karazhan, etc. Elixir would be good if I had some nice flasks to make or even the fact that some people would buy elixirs for raiding.

Haven't really figured out which one would be the best as a difference of 5% gold between the two isn't a big deal. It'd also be nice to figure out which one would benefit me the most. I don't think potions would benefit me much since Mana potions are easy to make so it's not like a lack of mats is common. Flasks on the other hand require a bit more in mats and might be more beneficial to have the possibility to make more than one at a time.

Originally posted by: Xavier434
One thing for you to reconsider is this:

It takes a total of 48 hours to transmute one primal earth into a primal air or primal shadow. If you need primal air or shadow then doing the transmute from water to air/shadow may not be the fastest way for you to obtain them. It depends on the economy of your server. The way to figure out which is better is to first find out how cheap you can purchase your primal earths. Next, you need to see how much profit you can obtain by selling two primal waters (48 hours worth of transmuting). Next, find out how much each primal air and each primal shadow will cost you. If the cost for one of those primals is more than the profit you will obtain by selling the 2 primal waters then you are better off using those 48 hours to sell the waters, use that profit to purchase one or two primal air/shadow, and still have gold left over. The result is you end up getting more bang for your buck that way as opposed to using the 48 hours to transmute earth -> water -> air/shadow

I thought about possibly selling them like that, but one thing is I'd most likely run out of Primal Earth faster than I'd desire. I only go on mining runs sparingly, so constant earth->water would hamper my supply immensely. I've never been the person that plays the AH in buying an item and changing it to something worth more money as I tend to keep what I make. I tend to do these transmutes to make farming easier for the most part. I find Water -> Air is kind of worthless for me as I can farm Primal Air easily in Nagrand with my warrior, but kind of like my mining runs, I don't do it every day.

So essentially, the transmutes are for my own convenience rather than trying to make money. It also serves as a method of not wasting my cooldown since I highly doubt I could sell my PM transmute when a lot of people give it away for free.

Originally posted by: Anubis
i always had better luck farming the phase hunters on the ridge just as you enter netherstorm form blades edge, however their mana drain/burn can be problimatic for non warlocks or mele, and the stacks of ele fragments sell for a ton of gold

I think they're alright, but there's a vendor in Kirin'var Village which makes it nice if you fill up. It's also a quick flight from Cosmowrench, so it's not horribly out of your way. But keep people going to those guys instead... keeps them out of Mage Row ;).

EDIT:

Originally posted by: BadRobot
What server are you on Aikouka

My Alliance are on Alleria, my Horde are on Lightning's Blade and my Alliance used to be from Lightning's Blade before I transfered them earlier last year.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
One thing that will cut down on the cost of transmuting mastery:


- Select one of the two cheaper ones.
- Pay 150g to swap specialiation to transmuting.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Do what I did:

Once you are unspecialized again, you can see any of the three specialization trainers and specialize with no cost or quest required. It may be worth considering taking Potion or Elixir mastery, and then switching to Transmutation.

(taken from WoWWiki)

Edit: Curses!
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka

So essentially, the transmutes are for my own convenience rather than trying to make money. It also serves as a method of not wasting my cooldown since I highly doubt I could sell my PM transmute when a lot of people give it away for free.

I understand. If you don't like to buy the primal earth then it may not be worth it time wise. The strat I explained was not to make money although it can be used for that. It was explaining the fastest way to obtain primal air/shadow for the least work. In any case, do what makes you happy. :)
 

BadRobot

Senior member
May 25, 2007
547
0
0
Originally posted by: Beev
Do what I did:

Once you are unspecialized again, you can see any of the three specialization trainers and specialize with no cost or quest required. It may be worth considering taking Potion or Elixir mastery, and then switching to Transmutation.

(taken from WoWWiki)

Edit: Curses!

Is this true!? cause if so im going to sell my 5 primal mights i have right now and go do teh potion quest instead of turning in my PM's..
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Maybe I'll have to do that on my mage and then make my rogue bank (who was going to be my PVP rogue and is an alchemist, but when I "banked" him, I dropped tailoring on my mage and made him an alchemist) something else like elixir. The 31 rogue bank is next as I plan to level him with my 27 druid.

Yes, I am that crazy... I will have a level 70 bank :evil:!

EDIT:

Oh, even better. Someone complains that Kara attunement is hard or something. I can just say, "Dude, it's ezsauce! Even my bank is attuned to Karazhan!"
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Glayde
One thing that will cut down on the cost of transmuting mastery:


- Select one of the two cheaper ones.
- Pay 150g to swap specialiation to transmuting.

Hahaha! That's great!

You can also have someone who is already a transmute master perform the primal might transmutes for you if they are willing to give you everything if it procs.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Yeah, I'm still suprised at the number of people I know who don't use their transmute timers at all.

I run 3 alch (two specced) and 3 tailor (2x pmc and 1x shadow) and those make me a good deal of money. I don't even have to bother doing dailies.


 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BadRobot
anyoen know the proc rate on transmute specialization

I get a proc about every 4 transmutes or so and it is a x2 proc the vast majority of the time. I would love to see some more "researched" numbers though if anyone can find some.
 

livingsacrifice

Senior member
Jul 16, 2001
442
0
0
Is it alright to start heroic dungeons at 70 with only blue items? I'm finding the grind to epic's though AV runs rather long. I think I finally have enough for one peice though. But I guess once you start you might as well continue doing PVP till you get the whole set.
 

BadRobot

Senior member
May 25, 2007
547
0
0
It depends on what class you are, and which blues on whether or not you can do heroics. Also there are certain instances that are noticably easier or harder than each other.
 

livingsacrifice

Senior member
Jul 16, 2001
442
0
0
Originally posted by: BadRobot
It depends on what class you are, and which blues on whether or not you can do heroics. Also there are certain instances that are noticably easier or harder than each other.

full resto druid and all blue items except for the cape which is lots of armor and stamina added
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
healers can generally do content earlier than most classes. I think you'll be fine provided your tank is good.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: livingsacrifice
Originally posted by: BadRobot
It depends on what class you are, and which blues on whether or not you can do heroics. Also there are certain instances that are noticably easier or harder than each other.

full resto druid and all blue items except for the cape which is lots of armor and stamina added

If you are solo healing and the tank is about par with you in terms of gear then expect a learning curve but you can do it. You will also need adequate CC. There will be pulls where it will be better for you to remain out of tree because the burst damage is just too high and HT will be necessary in order to keep the tank up. For example, you will need HT for the Destroyers in Mechanar and the Bog Lord guys in Steamvaults. Other than that, it is all about your DPS being smart and not getting hit when they shouldn't and keeping those HoTs maxed on your MT. Don't be afraid to use extra mana per pull in order to maintain the LBx3 + Rejuv + Regrowth combo on your MT. It's worth it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
I get a proc about every 4 transmutes or so and it is a x2 proc the vast majority of the time. I would love to see some more "researched" numbers though if anyone can find some.

Wowhead's comment section for the Master of Transmutation quest actually has numbers on it (but I thought it had more than this... there might be even more numbers on some other comment section for primal might or something). But the one guy reported a 132% yield from 71 transmutes.

Originally posted by: Beev
healers can generally do content earlier than most classes. I think you'll be fine provided your tank is good.

Heroics also tend to put a lot on group prowess as well. Let me tell you one thing, if you find your group does not seem well-equipped (ability and gear) just leave. There's no sense in sticking around and getting a repair bill. The only reason I stayed in a heroic longer than I should have is that they let me take a BoE epic :p.

Originally posted by: Xavier434
If you are solo healing and the tank is about par with you in terms of gear then expect a learning curve but you can do it. You will also need adequate CC. There will be pulls where it will be better for you to remain out of tree because the burst damage is just too high and HT will be necessary in order to keep the tank up. For example, you will need HT for the Destroyers in Mechanar and the Bog Lord guys in Steamvaults. Other than that, it is all about your DPS being smart and not getting hit when they shouldn't and keeping those HoTs maxed on your MT. Don't be afraid to use extra mana per pull in order to maintain the LBx3 + Rejuv + Regrowth combo on your MT. It's worth it.

Do you think the beatdown packs in Shattered Halls should also be in that list? They take a ton of healing because of the almost constant MS that they keep up.
 
Status
Not open for further replies.