The AT World of Warcraft Thread (Where do you play) and general BS

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Aikouka

Lifer
Nov 27, 2001
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Originally posted by: Anubis
see i dissagree with you, it is possiable to make it work it just needs tweaking and really the 5->10->25 stepping is no different then the 5->10->15->40 man stepping that existed in old wow, there were no 20 mans when it all started

The difference is the raids in vanilla WoW were not saved instances. The only 10-15 man instance in vanilla WoW was Blackrock Spire and this instance is not a saved instance. UBRS was really treated no different than other 5 man instances. This is not the same as Karazhan.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Aikouka
Originally posted by: Anubis
see i dissagree with you, it is possiable to make it work it just needs tweaking and really the 5->10->25 stepping is no different then the 5->10->15->40 man stepping that existed in old wow, there were no 20 mans when it all started

The difference is the raids in vanilla WoW were not saved instances. The only 10-15 man instance in vanilla WoW was Blackrock Spire and this instance is not a saved instance. UBRS was really treated no different than other 5 man instances. This is not the same as Karazhan.

true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point
 

Beev

Diamond Member
Apr 20, 2006
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Originally posted by: Anubis
true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

BRS was 15 man too.

And YES. Make Kara 3 day!
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Beev
Originally posted by: Anubis
true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

BRS was 15 man too.

And YES. Make Kara 3 day!

i doubt that will happen, they are removeing that attunement and some of the gear you git with badges will let people progress into 25mans much faster. in WotLK is when it might become an issue again,


 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

It wasn't really a 10-man because you couldn't do any quests in there when you had a raid. UBRS was the only raid "zone" because all the quests for it were designated as "[##-R]". Hence why all instances were changed :p.
 

Xavier434

Lifer
Oct 14, 2002
10,373
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Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
see i dissagree with you, it is possiable to make it work it just needs tweaking and really the 5->10->25 stepping is no different then the 5->10->15->40 man stepping that existed in old wow, there were no 20 mans when it all started

The difference is the raids in vanilla WoW were not saved instances. The only 10-15 man instance in vanilla WoW was Blackrock Spire and this instance is not a saved instance. UBRS was really treated no different than other 5 man instances. This is not the same as Karazhan.

true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

3 day reset would help but the rate of progression would still be slower because that means my guild would not be able to clear bosses up to the boss which we are learning and leave a full raid night for us to learn that boss before the reset. While having to kill all the bosses again will get us more gear, it will still be slower progression.

The bottom line is that if it doesn't make the game more fun then I say the hell with it. They shouldn't do it just because it is possible.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
see i dissagree with you, it is possiable to make it work it just needs tweaking and really the 5->10->25 stepping is no different then the 5->10->15->40 man stepping that existed in old wow, there were no 20 mans when it all started

The difference is the raids in vanilla WoW were not saved instances. The only 10-15 man instance in vanilla WoW was Blackrock Spire and this instance is not a saved instance. UBRS was really treated no different than other 5 man instances. This is not the same as Karazhan.

true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

3 day reset would help but the rate of progression would still be slower because that means my guild would not be able to clear bosses up to the boss which we are learning and leave a full raid night for us to learn that boss before the reset. While having to kill all the bosses again will get us more gear, it will still be slower progression.

The bottom line is that if it doesn't make the game more fun then I say the hell with it. They shouldn't do it just because it is possible.

well look at it this way the DO make it much more fun for some people who cant play hardcore they can raid in a smaller group (easier to find) and still have fun, seeing as something like 90% of the people that play WoW are like that it makes logicial sence to blizz to do stuff the majority of the people will like
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Kara resetting more often would greatly assist guilds that are essentially kara only with boosting their gear levels at a faster rate to help them get into Gruul/Mag/SSC/TK. Xavier, your guild is essentially past Kara, which means your only purpose of going in is alts, recruits and badges.
 

Beev

Diamond Member
Apr 20, 2006
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They could also give guilds a reset option. Maybe be able to reset Kara once during the week long period. Effectively giving guilds the chance to run it twice. It would still reset on its own on Tuesday like usual.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
see i dissagree with you, it is possiable to make it work it just needs tweaking and really the 5->10->25 stepping is no different then the 5->10->15->40 man stepping that existed in old wow, there were no 20 mans when it all started

The difference is the raids in vanilla WoW were not saved instances. The only 10-15 man instance in vanilla WoW was Blackrock Spire and this instance is not a saved instance. UBRS was really treated no different than other 5 man instances. This is not the same as Karazhan.

true but ive always thought kara should be on a 3 day reset, which would help the 10 man -25 man issue alot IMO

also Scholo was a 10 man at one point

3 day reset would help but the rate of progression would still be slower because that means my guild would not be able to clear bosses up to the boss which we are learning and leave a full raid night for us to learn that boss before the reset. While having to kill all the bosses again will get us more gear, it will still be slower progression.

The bottom line is that if it doesn't make the game more fun then I say the hell with it. They shouldn't do it just because it is possible.

well look at it this way the DO make it much more fun for some people who cant play hardcore they can raid in a smaller group (easier to find) and still have fun, seeing as something like 90% of the people that play WoW are like that it makes logicial sence to blizz to do stuff the majority of the people will like


I can respect that, but you can achieve that same goal by making it a side stepping stone instead of at the bottom of the 25 man linear progression. I say you just do it like AntiFreze mentioned earlier. This method would make everyone happy and eliminate all of the potential problems I mentioned:


Originally posted by: AntiFreze
they should make 2 different roads.

A road for 10-man run guilds to get to end-game
and a road for 25-man run guilds to get to end-game.

maybe give the 25man instances slightly better gear. but some people just like raiding with a core 10 and others with a core 25.

As long as they could balance the difficulty and loot.

Balancing the difficulty and loot is something which Blizz is capable of doing very well and has already been proven with ZA.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
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Originally posted by: Aikouka
Kara resetting more often would greatly assist guilds that are essentially kara only with boosting their gear levels at a faster rate to help them get into Gruul/Mag/SSC/TK. Xavier, your guild is essentially past Kara, which means your only purpose of going in is alts, recruits and badges.

ibe thinking about this your guild sounds alot like the guild i used to be in, had 1 or 2 groups clearing kara eaisily people going on alts and such, we coudl also do Gruuls but that was it, only coudl get 25 on once a week if that, we did ZA when it came out as well, i left them to join a 25 man progression guild and recently they recruited some people and did a small guild merge and they went from 0/6 and 0/4 to 4/6, 2/4 in about 2 weeks, up raiding from 2 days a week to 3,

they do however need warlocks badly im told
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
Kara resetting more often would greatly assist guilds that are essentially kara only with boosting their gear levels at a faster rate to help them get into Gruul/Mag/SSC/TK. Xavier, your guild is essentially past Kara, which means your only purpose of going in is alts, recruits and badges.

I realize that but this discussion was more about what Blizz should or shouldn't do for WotLK. I am arguing that they should separate 10 mans from the 25 man linear progression completely and instead treat them like they treated ZA.
 

Beev

Diamond Member
Apr 20, 2006
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I'm getting really close to being able to raid 25 mans easily. I'm going to feel really bad if I hop guilds :( I like a LOT of the people in the guild, but they don't seem very interested in doing more.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Beev
I'm getting really close to being able to raid 25 mans easily. I'm going to feel really bad if I hop guilds :( I like a LOT of the people in the guild, but they don't seem very interested in doing more.

i felt the same way when i left my last guild, just talk to them about it so you leave on good footing
 

Beev

Diamond Member
Apr 20, 2006
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I had talked to the head warlock of the top horde guild on our server a few days ago, and he gave me some suggestions. Let me know if they sound about right, Anubis :p

He said a good way to at least get my foot in the door with his guild is to get myself:

FSW
Spellstrike
Belt of Blasting
Icon of the Silver Crescent
Crusade card
PvP bracers (I think Nimble Thought is better...)
Studios Wraps
2 minute pvp trinket
Corresponding enchants for all

This sounds like a pretty good list, and he says FSW carried him up to T5 and even past it for some pieces. What do you think?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Beev
I had talked to the head warlock of the top horde guild on our server a few days ago, and he gave me some suggestions. Let me know if they sound about right, Anubis :p

He said a good way to at least get my foot in the door with his guild is to get myself:

FSW
Spellstrike
Belt of Blasting
Icon of the Silver Crescent
Crusade card
PvP bracers (I think Nimble Thought is better...)
Studios Wraps
2 minute pvp trinket
Corresponding enchants for all

This sounds like a pretty good list, and he says FSW carried him up to T5 and even past it for some pieces. What do you think?

Well, I recall Anubis saying earlier than the T4 shoulders are better than FSW.
 

Beev

Diamond Member
Apr 20, 2006
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Yeah, I saw that post, but I don't know if losing the FSW set bonus is worth it.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
Originally posted by: Beev
I had talked to the head warlock of the top horde guild on our server a few days ago, and he gave me some suggestions. Let me know if they sound about right, Anubis :p

He said a good way to at least get my foot in the door with his guild is to get myself:

FSW
Spellstrike
Belt of Blasting
Icon of the Silver Crescent
Crusade card
PvP bracers (I think Nimble Thought is better...)
Studios Wraps
2 minute pvp trinket
Corresponding enchants for all

This sounds like a pretty good list, and he says FSW carried him up to T5 and even past it for some pieces. What do you think?

Well, I recall Anubis saying earlier than the T4 shoulders are better than FSW.

FSW - Agree
Spellstrike - Agree
Belt of blasting - Agree
Icon - Agree
yes/no dont NEED it but its ncie
nimble thought is better but only for destro aff locks dont need that haste + pvp are cake to get
studious wraps are nice but the one from kara are better if you need hit (handwraps of flowing thought)
pvp trinket yes

the reason i said that T4 is better then FSW shoulder is because of the + hit and at theat gear lvl you arnt drowning in +hit, i used scryers bloodgem till we were 5/5 in mt hujal and 5/9 in BT simply because it kept me hit capped

the FSW set bonus is also nothing worth caring about
 

Beev

Diamond Member
Apr 20, 2006
7,775
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I think I'll go for the new alchemy spell dmg trinket. It's 17 less dmg overall, but it's always active. And I won't have to spend 2k gold.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
also the spellstrike bonus isnt something to worry about i have my legs gemmed with 3x 12 stam gems for Najentus, i wear 7th circle for DPS better even if you consider the proc
 

Beev

Diamond Member
Apr 20, 2006
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Oh man, fishing the pure waters on elemental plateau is awesome. I need something like, 32 Primal Waters for my FSW set and I can fish up 3 primals in about 10 minutes.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Beev
Oh man, fishing the pure waters on elemental plateau is awesome. I need something like, 32 Primal Waters for my FSW set and I can fish up 3 primals in about 10 minutes.

you can also kill those water eles just put 3 dots on them and run around in circles
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Beev
Oh man, fishing the pure waters on elemental plateau is awesome. I need something like, 32 Primal Waters for my FSW set and I can fish up 3 primals in about 10 minutes.

you can also kill those water eles just put 3 dots on them and run around in circles

Ya, this place is great especially during off hours.
 
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