Originally posted by: exdeath
Originally posted by: Xavier434
Originally posted by: exdeath
Make your dps responsible for their own health. When they have to pot/bandage through a bleed and get called out for dying early, they will learn not to get hit by whirls. You will know who is a dps meter whore by who doesn't get out early enough.
That is a really bad idea. Ultimately, you will waste more time that way. If the DPS needs to be put through that kind of forceful treatment to learn how to handle one aspect of one encounter then the problem is the quality of members that your guild decided to recruit.
My guild farms Leo but people still get hit by WW sometimes. They all survive because we act as a team which includes the healers.....you know....healing.
If they get heals great. But healers have primary responsibilities, which does not include leaving the tanks, or other healers with demons, unattended while chasing 10 persistently out of range people all across the arena during whirl to heal people too stupid to avoid whirls in the first place.
I'm not saying let them die. I'm saying they need to aid in keeping themselves up due to the range issues that are guaranteed to occur when people are running away in several directions at once. With few exceptions (dps warrior as we near 20% for example), dps is my last priority when healing. I will keep people up if they happen to be in range, but I will not chase people clear to the other side of the map, all the while not healing for several seconds because I'm running. Bubble/ice block/stone form/pot/bandage in those cases, or stay next to a healer when you run from whirl.
Any time I get hit by whirl it's because I chose to stay in range of the tank during whirl I and know that my bubble is up.
It's really not that hard. Our first night on Leo people were dying to whirl bleeds left and right. On the third attempt and first kill, just cold turkey nobody got hit by the whirl anymore all the way to the end.