I think I had one of the hardest, most frustrating nights in my entire WoW history last night. I went to Dire Maul: West to get the horse for my Paladin's mount quest (damn you Horde for having an easy as hell quest line). As per a comment on wowhead, I just killed the protectors as supposedly that's all you had to do...
wrong. So then I had to go back and kill all the stupid trees... not a big deal. I would've preferred the whole not dying part though.
Warpwood obviously wasn't that hard, so then I went on to taking down the beacon things as I decided I would do my warlock's final mount quest as well. The first one I just charged in... haha that was a bad idea. I didn't die but dang was it not so good. For the other 4 beacons, I just pulled 'em. Immol'thar obviously wasn't that hard... those eye things are worthless against my priest as a renew and prayer of mending out-healed his damage and both are insta-cast (so not affected by his eyes).
Then came the fun: the Warlock Dreadsteed ritual! Now, anyone that's done this before... let me tell you my "class matrix" so you can just cringe ahead of time. I had my 70 Enhancement Shaman and my 62 Affliction Warlock. First, I'll explain what you have to do to anyone that's never done it before. Essentially, you let an imp out of a jar and he sets up three items for you: a bell, a candle and a wheel. The bell restores health and mana, the candle damages foes and the wheel reduces all damage you take by 100. During the ritual, these items also periodically "break down" and are invigorated by the Black Lodestone, which requires a soul shard each time. Note that you perform a 2 second cast to fix them and it is interrupted on hit (not pushed back). If all three items break, you fail. Doesn't sound too bad right? Well, The game sends about 8 imps with around 4000hp at you in the beginning... then it sends more... and more... then it sends an elite felguard at you, which you need to try to enslave to help you out. Then you get more and more imps and start getting multiple elites.
It's fairly easy for a decent group of 5, but for a group with pretty much no AoE? Channeled spells are worthless here as the imps will completely destroy your channeling by the fact that probably 10 will be hitting you at once. So I needed to figure out how to do this!
I knew I had no way of killing all of the imps which would let my warlock revive the items that he needed to, so I had to use some shamanic trickery! Using a fire elemental totem, earth elemental totem and many stoneclaw totems, I was able to keep them off for my warlock to revive items enough times. Unfortunately though... I ended up dying near the end. Literally the only item left up was the candle, and in my experiences, the candle always broke the most, so I was literally praying to every god imaginable (even the pink unicorns (or whatever they are) in Anubis' sig!) for that candle not to drop. I was in luck, the last rune (there's 12 runes and the entire thing takes around 6-7 minutes) formed... I had completed the circle!!! But the fun was not over.
Next, I had to summon the Xorothian Dreadsteed, which I didn't suspect would be much of a problem with my Shaman just DPSing it down. Unfortunately, I found out the very hard way that it has a knockback... a very big knockback. I also wasn't smart enough to pull the Dreadsteed far enough off the pedestal so when Hel'nurath came, I think he aggro'd onto my 'lock. Well, that was a wipe. This time, I decided to wait for my earth elemental totem cooldown to come back. I did so, ran up and summoned my earth elemental. Unfortunately, if you wipe, you will have to fight both the steed and Hel'nurath at the same time, so my poor elemental had to tank both. I sat there DPSing the Dreadsteed while trying to also keep the elemental alive (wasn't an easy task). Eventually, I think after doing a bit of DPS and not being able to heal a lot, the elemental finally went down. I managed to kill the Dreadsteed and priority numero uno was to get the lock to that Dreadsteed to finish!
Hel'nurath ended up killing my Shaman (seems he has a fun knockback too), but I found that he walks quite slowly. So my warlock just kited him around for the last 10-15%.
After about four hours in Dire Maul: West and one douchebag later, I was finally victorious! One douchebag referring to the fact that I let a 70 Paladin from my warrior's guild come in to get the horse for the Paladin quest and even after he asked what I was doing (the lock mount quest), he didn't even offer to help! He was just like, "Oh, so we'll do scholo next, right?" Yeah, sure bud.
Oh, but I did do scholo that night and I have a big fuck you to Blizzard for that fucking Paladin mount quest. It's not necessarily as difficult as the warlock mount quest, but the problem is... you can't do it over again! If you fail, the doors lock and you cannot retry the event. My warrior died against the shadowy soul things (I still have no idea how they did so much damage against him) and my Paladin was able to finish them off with a bubble, some judgements and a LoH. I finally failed against the first of the fourth wave (i.e. the 6 shadow bolt casting elite souls), which was the second last before the boss (I'd have to kill the super large shadowy soul thing too). It would've been beautiful if someone told me that those shadow bolt casting soul things are all linked. I also probably should've got out of my tanking gear and just went DPS on them since they're casters. Unfortunately, I found no easy way to group them as there was no great place to LoS (it's a mostly open room with some corners that can be used to some extent). So yeah, I cleared half of Scholo just to get one shot
. Well, at least my priest got Lifestealing finally!