bunnyfubbles
Lifer
do smoke grenades count as getting the all bronze stars?
no, unfortunately you dont get any medals for smoke grenades
(nor for repair tool or defib kills 😉)
I'd have quite a few gold medals for my repair tool otherwise 🙁
do smoke grenades count as getting the all bronze stars?
no, unfortunately you dont get any medals for smoke grenades
(nor for repair tool or defib kills 😉)
I'd have quite a few gold medals for my repair tool otherwise 🙁
its bugged at the moment. they have to fix the 2 bronze star awards.
DICE will launch a major Battlefield: Bad Company 2 update for PC to fix a number of known issues with the shooter.
Here's a list of confirmed fixes that will be included in the update, which has yet to be given a firm release date, but is due "very soon".
- One of the Insignia's requiring an unobtainable Bronze star for the tracer dart - requirement removed.
- Hit registration changes brought over from MOH to BC2; several bugfixes, the client<->server send rates have been increased, some of the hitboxes themselves have been changed. This will increase the accuracy of guns, but will not make much of a difference to the knife.
- Removed the blue box behind the chat window.
- The 2-second immunity when spawning/being revived can will now be immediately remove either by firing, zooming, or any movement (move, crouch, jump). Merely looking around will not remove the invulnerability. In essence: If a person moves, he is never invulnerable.
- 3D vision fixed.
http://www.computerandvideogames.com/article.php?id=271777
couple thoughts:
its too bad they don't fix it by making dart guns lethal and thus make it possible to actually be awarded medals for all these tools not intended to be weapons :twisted:
not sure how I feel about the MOH hitboxes, I've heard people say that they're terrible but I know the games are pretty different in how they play so we'll have to wait and see.
its about friggen time they fixed the blue box
FINALLY they do something about the invulnerability garbage, I've probably died a thousand times from someone I emptied 20 bullets in to no avail. I can understand spawn invulnerability when you spawn in your own base to prevent base rape, but when you spawn on a squad mate, that's a privilege and should not be awarded with BS like invulnerability.
couldn't care less about 3D vision
I'm gonna go ahead and call bull shit on DICE, it takes them 8 months to get a decent looking DLC for BC2, yet it takes them 3 weeks to add 2 game modes and 2 new maps to MoH, i'm done with this shit, never buying a DICE game again...
How to get the game client updated
* If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
* If you are not using Steam: then the games online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.
Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
If you have any questions regarding the patch, feel free to contact me on my Twitter.
Hi Battlefield fans! We are happy to announce the release of the new PC patch version R9 for Battlefield: Bad Company 2 on October 29th.
We examined the different issues submitted by the community in the thread called "My biggest issues" on the forum. Additionally we have collected feedback for some time now and incorporated a lot of community wishes, so we are really excited to release this.
Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.
How to get the game client updated
* If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
* If you are not using Steam: then the games online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.
Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
fffuuuuuu
first it was bugged because of the m1 garand....that was fix and i busted ass to get all those bronze stars for nothing. hurt my kdr too using all those shitty multi-kit guns.....
my favorites are when I'm going to revive a downed teammate and an enemy happens to be passing over the body at the same time and I get a kill and revive with one shot
900mb patch for balance issues? wtfbbq
900mb patch for balance issues? wtfbbq
Really the only sure fire way to do damage to the BHs is with the M95, but most snipers are too stupid to realize the M95 can do direct damage to light vehicles/choppers, although they're likely too selfish to help out anyways, a common problem naturally inherent to the class.
Unless they changed this, and I saw nothing indicating it, shooting things other than the UAV down with the m95 takes FOREVER. I've only ever destroyed maybe 2 heli's with the m95 and that was on accident trying to snipe the pilot out. It takes practically all the ammo you can carry as sniper to bring down one chopper. It's really not worth it when a well aimed rocket can do so in 1 go.