The AT Battlefield Bad Company 2 F.A.Q.

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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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New Battlefield Blog Post: Rolling with Awesome- The final three

Rolling with Awesome- The final three

* BY: zh1nt0
* POSTED : Oct 11, 2010, 12:33PM

The Video Competition has come to an end. Many Community Members have submitted their best entries in the forums.

Now, we have picked out the three videos we think are the most groundbreaking, humoristic and action packed. It has been a very tough choice since we received a lot of good videos. Thank you to everyone who took their time to enter the competition. There will be more video competitions like this so don't put away your cameras just yet.

And here are the videos!

You can vote on the sidebar on the website. Voting closes on 18th of October 17:00 CET.

The videos are:

From: Cherchell-is: YouTube

From: Turst67: YouTube

From: R3CLAIMED : YouTube Link

==================================================

New BFBC2 Vietnam Videos:

NYCC 10: Vietnam Classes Walkthrough: Part 1

NYCC 10: Vietnam Classes Walkthrough: Part 2

==================================================
 

beginner99

Diamond Member
Jun 2, 2009
5,320
1,768
136
Found my favorite weapon, the "slow" shotgun you get pretty early + magnum ammo. As medic. love it. Easiest way to get tons of points for me.
Shotgun is the only weapon I manage to kill multiple players in one go (= without hiding, ducking, running away, reloading, being a pussy in other ways :)).
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
the 870 or neostead with slugs/mag ammo is deadlier than rifles at long range. you don't even have to be good with aim. its not much harder than aiming and firing with a gustav. :biggrin:
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
the 870 or neostead with slugs/mag ammo is deadlier than rifles at long range. you don't even have to be good with aim. its not much harder than aiming and firing with a gustav. :biggrin:

The neostead is complete beast mode. Love that gun.
 

beginner99

Diamond Member
Jun 2, 2009
5,320
1,768
136
The neostead is complete beast mode. Love that gun.

Don't have that one yet but I know it from getting killed.

I wonder why so little people actually use shotguns if they are so good. Haven't tried the slug upgrade yet I usually just avoid long distance battles and go for close encounters. Much more fun (but I also die a lot...)
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Phu Bai Valley a Bad Company 2 Vietnam

vietnamphubai.png


Here is some new information on the map BFBC2 Vietnam Phu Bai Valley. As you can see in the picture there is some great looking rice fields under the helicopters.

Imaging turning on the radio in the chopper and blast those 60s Vietnam era hits, while you fire the heavy mg under constant fire from the rice fields. And you can only see the muzzle flash from the enemy guns!

The design team answer a few questions about the map

Hi team! What is the general design idea behind Phu Bai Valley?
- It’s the classic, open battlefield. It was originally custom-built for the Conquest game mode, and it’s all about capturing and holding base A. B, and C. If you want to win at Phu Bai Valley, you need to use sound tactics in an environment where the enemy can attack from all directions. A good mix of kits and efficient communication within your squad are the keys to success..

Would you say that the focus is on infantry or vehicles in this map?
- There are plenty of options if you like vehicles, with a number of armored vehicles, as well as helicopters. At the same time, the terrain is designed so that small infantry troops can move quickly between covers to get to mission critical areas.

What is the gameplay flow like on this map?
- It’s ususally a battle for the essential A base, which gives a spawn point with a short distance to both base B and C. The problem is that base A does not have too many vehicles, so you need to keep pressing on in order not to be overrun. The gameplay usually looks a bit different depending if you’re on the US or the NVA side, since their home bases don’t have the exact same loadout.

This is how the teams will start on the map?

US base starting hardware: 1 x heli / 2 x tanks / 2 x jeeps

Note: Only side with a heli, although the NVA have more armor.

US tactics tip: Hold base A while you capture base B, so you can instantly get your second helicopter up in the air. If you keep both helis flying, you will be able to defeat the NVA armor by air superiority.

ricebases.png-400x0.png


NVA base starting hardware: 3 x tanks / 2 x jeeps

Note: Ample supply of armor - you will need it to defend against the US chopper(s).

NVA tactics tip: Establish a strong foothold at either base B or C. That way you don’t have to start over from your home base every time you respawn. If you manage this, you will have the chance to use your armored vehicles to gain ground and push back the US side. Keep in mind that you can shoot down enemy helicopters with the machine gun mounted on top of your tank. Keep your tanks alive with engineers to defeat the air threat. Alternate, daredevil tactic: Steal the enemy choppers.

Source: EA
 

beginner99

Diamond Member
Jun 2, 2009
5,320
1,768
136
Played the game on ps3 recently at a friends. Lol i really sucked so bad. The controller setup is retarded and turn-momvents are extremly slow and imprecises. Was funny like "see enemy", trying to aim forever, still miss. Thinking I'm already dead because would be the case on PC, no still alive, try again...
Was obvious all players had much more trouble aiming or are just way poorer than on PC.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Special Message to PC Players from Demize99 of EA/DICE
October 17th, 2010 at 9:51 pm - Posted by Demize99 from EA/DICE - Bio: Senior Gameplay Designer BFBC2

Early on BFBC2 our PC playtest feedback showed that weapon feeling was lacking. It just wasn’t as much fun to shoot the guns on PC as on console. With controls being the big gameplay difference (mouse vs pad) it quickly became clear that simply put the original weapon tweaks, which were done on the PS3, weren’t working on PC. The guns all had a bit of base inaccuracy, that with a gamepad wasn’t really noteworthy, but on PC it really prevented players from taking advantage of the mouse input. On 2142 one of the key things about the guns is that they were all deadly accurate, they lost damage over range sure, but if you could put the crosshairs on the target you could hit it. Sure, some people feel like an AR should be more accurate than an SMG or carbine. I feel like the issue is “ARs should be better at range” and thus, they do better damage over range than the SMGs.

In response to the feedback on PC, I completely retweaked the accuracy. The next playtest it was immediately obvious that it was a change for the better, and surprisingly it also made gamepads feel much better as well.

Fundamentally I think it is an error to have different core gameplay on console vs PCs. PC gives a player more input control and if a gun feels good on PC it feels good on console. I won’t “dumb it down” by lowering the recoil or changing the damage model or other such silliness.

PC and Console Battlefield players want similar gameplay: Epic sprawling Battlefields, and also tight infantry fights. Balanced weapons and land/sea/air vehicles with a rock-paper-scissors emphasis. Squad and teamplay, where no one player can be a do-it-all super soldier, and communications systems to support teamplay. And a deep and rewarding system of progression with deep and varied gameplay that keeps you wanting to go 1 more round. Everyone also wants it to be easy to play with their friends.

Consoles generally are less tolerant of overly complex interfaces. They have less buttons, you need more elegant interfaces. Deep systems work well though if they have a straight forward interface. The fun is not in figuring out how to use the system, it’s in figuring out how to best use the system.

PC players have their own set of requirements. They tend to play only on PC, and they know their PCs have capabilities beyond that of a console. The gap is narrowing, but PCs still have a clear advantage in memory. PC players also demand a PC interface, a server browser, and anything that feels like it might have been “ported” from a console is going to get flamed hard. They are more forgiving of complex systems and will tear any design down into its parts to really figure out how it works. It’s a damn sight harder to please a PC player, they have higher expectations.

It’s too early to talk BF3 specifics. But it’s never too early for me to acknowledge that PC players have a fear that BF3 will be "consolized". PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it.

I never really understood how important mod tools are for a game's longevity. BC2 is the first game I've become really addicted to that didn't have community content, and I can definitely feel its popularity weaning. I really hope Frostbite 2.0 allows mod tools for BF3, but I just don't think it's going to happen.
 

realjetavenger

Senior member
Dec 8, 2008
244
0
76
Originally Posted by GullyFoyle
"It’s too early to talk BF3 specifics. But it’s never too early for me to acknowledge that PC players have a fear that BF3 will be "consolized". PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it. "

That all sounds well and good but I'll believe it when I see it. And how about hit reg? Can you give that some attention? Hit reg has stunk on ice since bf1942 and we've been promised since then that they are working on improving it. Yet look how wonderful it's been with BFBC2.
As far as the frostbite engine, from the description from Dice that Gully posted earlier in the thread, sounds like they made it too complicated for their own good and that complication was the reason for no mod tools. It would seem hard to believe they would be ablt to solve that issue in order to allow mod tools going from frostbite 1.5 to 2.0. Seems like it would have to be a whole new engine rather than an evolution of the current one.
 

Pott

Member
Sep 21, 2010
103
0
76
I finally got the game.

I've played it online about three noghts now... One night for about 4 hours, where I progressed A LOT (one level, at least 4 unlocks).

Then the next day all my unlocks were gone. Just as if they never happened. :( Meh.

Anyway the game is incredible in multiplayer. Real bad single player, but I didn't mind. Running it on 1900 x 1080 with all settings on high, AA x 8. GTX460 768MB overclocked to 900/can't remember/1,900. Smooth.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Battlefield BC2 Vietnam has been priced: $15

Not so sure I'll be picking it up though. If the BF2 packs were any indication, nearly no one ever played the booster pack maps until they were included with the base game for free.
 
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Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
Battlefield BC2 Vietnam has been priced: $15

Not so sure I'll be picking it up though. If the BF2 packs were any indication, nearly no one ever played the booster pack maps until they were included with the base game for free.

Exactly - we'll all have to decide whether we should wait a year for the maps to show up for free, or whether it's worth paying $15 for a month of fun before everyone leaves the servers...

New BFBC2 Vietnam Trailer: Battlefield: Bad Company 2 Vietnam Phu Bai Valley Action

Price announced at the end of the trailer: $15 (or 1200 Microsoft points)

Thanks Pat.

...and based on this, I'd say it might be. I predict plenty of TKs in the line for the Huey pilot's seat.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Update for BFBC2 PC, check it out: ... "these are just one part of a bigger list": Next PC Patch info?

Some fixes are coming for Bad Company 2 for PC, people!
Now.. we want to announce these first fixes we have made and let you know that these are just one part of a bigger list of updates that we are going to release very soon. This update will also require server downtime

This is what we can confirm for now:

One of the Insignia's requiring an unobtainable Bronze star for the tracer dart – requirement removed.

- Some hit box tweaks regarding latency

- A fix for blue screen text box issue which should affect all users with this problem

- 2 second spawn immunity, broken by moving/any action.

- 3D vision fixed.

==================================================

New Blog Post on Battlefield Bad Company 2 Vietnam!!: Vietnam Hardware #3: The Tools of the 60's

* BY: H Brun
* POSTED : Oct 21, 2010, 01:19AM

"This might sting a little."

Welcome to the third episode in our in-depth look at everything Battlefield: Bad Company 2 Vietnam. Yesterday, we released our new trailer -- today, we examine the new (and old) tools used out in the field in Vietnam.

So when going back to the 60's, we obviously don't want the soldiers running around with motion sensors, tracer dart guns, automatic spotting scopes, and all those other newfangled gizmos we are used to from the original Bad Company 2 setting. To make the new Vietnam expansion feel fresh, we peeled off a layer of high tech and replaced it with iron sights, blowtorches, and dynamite sticks. Here are some of the things we are doing to make our expansion pack a veritable travel back in time.

Removed High Tech Gadgets
So there are a number of high tech gadgets from the base game that we simply removed from the multiplayer game when we designed Battlefield: Bad Company 2 Vietnam. These are the motion sensors (both vehicle-based and for infantry), the tracer dart gun, and the spotting scope.

Retro Designed Other Gadgets
We want to keep the same team play abilities as in the base game, but give the tools an older look. So the auto repair tool from the base game is now a blowtorch, but with the same functionality. The C4 explosives have been replaced by sticks of dynamite, while the defibrillator is replaced with a syringe filled with adrenaline. These tools all function the same as their modern counterparts, but the new look, sound, and feel mean that they give a whole new flair to this expansion. The retro approach goes for the actual weapons as well [The topic of a later blog post -- Editor's note]. Overall, this setting has a much grittier, up close and personal tone to it. That's why Game Designer Gustav Halling calls it "more hardcore."

Added Curious Needle-based Navigation Device
We thought you might need a compass to navigate the jungles of Vietnam, so we added one and integrated it with your minimap. Now you can call out where the enemies are without having to add "My left, not your left!"

As always, check back Fridays to get the very latest info on everything Vietnam. We leave you this weekend with a quick tutorial on how to handle the dynamite charge and detonator, issued in Battlefield: Bad Company 2 Vietnam to Recon class soldiers of both camps.


* * * M I L I T A R Y T N T T U T O R I A L * * *

Blog_5F00_Dyna_5F00_001.png

1. Place dynamite charge on offending vehicle.

Blog_5F00_Dyna_5F00_002.png

2. Take cover.

Blog_5F00_Dyna_5F00_003.png

3. Press down on detonator handle. Sorry, tuk-tuk, it was either you or the chopper -- and I think we know who wins that fight.

==================================================

BFBC2 Vietnam price in Europe: 12.99 Euro?

==================================================
 
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Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Interesting about the hitboxes. While I find them to be generally ok, when they don't meet up with the body is when you run into issues. Nice to kill someone by a lagging hitbox, annoying as hell to die from one! Looking forward to hearing more info about it! Although I wish AMD and DICE would get their issues sorted out so I could run the latest drives and get the frame rates I should without random crashes.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Although I wish AMD and DICE would get their issues sorted out so I could run the latest drives and get the frame rates I should without random crashes.

They've been doing a generally horrible job with the catalyst drivers lately. In each driver update, they fix one game, but break two more.

10.5 still has the best compatibility, afaik.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
They've been doing a generally horrible job with the catalyst drivers lately. In each driver update, they fix one game, but break two more.

10.5 still has the best compatibility, afaik.

FWIW I've had the best luck with 10.5 as well.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
I really need to start recording some of my escapades.

Was playing some rush last night on Nelson Bay and was on the attackers side. I guide my chute down to the ATV and take that to the MCOM in the two story house on the cliff next to the sea. I jump out of the ATV before getting to the house, equip my rocket launcher (I'm playing engineer btw, load out is UMP/M1911/CG, but weapon loadout was largely irrelevant for what I was trying to do. Perks were lightweight + armor), I then blow a hold in the wall of the house and jump through that while equipping my repair tool (this is why my weapons were irrelevant, I was out to collect some teeth!).

I'm about to run upstairs to arm the MCOM when I noticed the tip of a machinegun from Drill Victim #1 hiding underneath the stairs so I go and drill him to death.

An oblivious Drill Victim #2 then comes down the stairs - likely to investigate the noise from the rocket I blew a hole in the wall with - I drill him to death too.

Drill Victim #3 is in the attic trying to guard the stairs through the hole up to the attic, he fails and sees me run up to arm the MCOM, but I also see him and know that he'll likely try to come after me. I run around the rooms giving him the slip (lightweight pack works a charm in situations like this) and I end up catching him from behind has he believes he's chasing me and not the other way around. With Drill Victim #3 dead, the coast was then clear to plant the MCOM and wait for defenders to scramble up the stairs.

Drill Victim #4 is where things start to get really interesting. With the armed MCOM singing its siren's song to attract unwitting defenders to my eagerly awaiting repair tool, Drill Victim #4 and #5 rush up the stairs as a jump the railing, throwing myself into their midst, drilling away. I manage to bring down Drill Victim #4, and my attack was obviously confusing enough that #5 went on to disarm the MCOM instead of staying to fight, forcing me to then chase him down to finish him off and defend the armed MCOM.

I thought #5 was going to be easy as I could catch him unawares and focused on disarming, but this is where it went absolutely nuts - as I run in to kill Drill Victim #5, I see Drill Victim #6, #7, and #8 spawn on him one after the other. Instead of going after 1 guy 1 on 1, I find myself in a 4 on 1 in a very close quarters, although surprise is completely on my side. Two are dead before the other two even begin to react to the carnage, and the events were just so fast and crazy that even I was a bit bedazzled by the commotion, however I am able to bring the other two down without much of a fight. There isn't much time for me to get my bearings but I turn around and head for the top of the stairs to position myself for the last few seconds I need to defend the armed MCOM.

I barely make it to the top of the stairs when I notice Drill Victims #9 and #10 coming in, so I run and and jump down the flight of stairs, launching myself on top of the two players at the bottom and drill away, killing both.

A few seconds later the MCOM blows up, and I am laughing so hard I'm tearing up, almost shocked in disbelief at the carnage I inflicted with my humble repair tool.

I'm 10-0 with an MCOM destruction, only using a repair tool, when I fittingly get gustaved to go to 10-1. That ownage was so fast and humiliating that it made 4 players rage and my buddy and I immediately switched sides to even the teams. I didn't mind, its easier to run some repair tool rape as a defender, and it is extremely satisfying to drill camping bush wookiees. We stopped the attackers at the next set of points and I ended that round with 26 drill kills
 
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scooterlibby

Senior member
Feb 28, 2009
752
0
0
I really need to start recording some of my escapades.

Was playing some rush last night on Nelson Bay and was on the attackers side. I guide my chute down to the ATV and take that to the MCOM in the two story house on the cliff next to the sea. I jump out of the ATV before getting to the house, equip my rocket launcher (I'm playing engineer btw, load out is UMP/M1911/CG, but weapon loadout was largely irrelevant for what I was trying to do. Perks were lightweight + armor), I then blow a hold in the wall of the house and jump through that while equipping my repair tool (this is why my weapons were irrelevant, I was out to collect some teeth!).

I'm about to run upstairs to arm the MCOM when I noticed the tip of a machinegun from Drill Victim #1 hiding underneath the stairs so I go and drill him to death.

An oblivious Drill Victim #2 then comes down the stairs - likely to investigate the noise from the rocket I blew a hole in the wall with - I drill him to death too.

Drill Victim #3 is in the attic trying to guard the stairs through the hole up to the attic, he fails and sees me run up to arm the MCOM, but I also see him and know that he'll likely try to come after me. I run around the rooms giving him the slip (lightweight pack works a charm in situations like this) and I end up catching him from behind has he believes he's chasing me and not the other way around. With Drill Victim #3 dead, the coast was then clear to plant the MCOM and wait for defenders to scramble up the stairs.

Drill Victim #4 is where things start to get really interesting. With the armed MCOM singing its siren's song to attract unwitting defenders to my eagerly awaiting repair tool, Drill Victim #4 and #5 rush up the stairs as a jump the railing, throwing myself into their midst, drilling away. I manage to bring down Drill Victim #4, and my attack was obviously confusing enough that #5 went on to disarm the MCOM instead of staying to fight, forcing me to then chase him down to finish him off and defend the armed MCOM.

I thought #5 was going to be easy as I could catch him unawares and focused on disarming, but this is where it went absolutely nuts - as I run in to kill Drill Victim #5, I see Drill Victim #6, #7, and #8 spawn on him one after the other. Instead of going after 1 guy 1 on 1, I find myself in a 4 on 1 in a very close quarters, although surprise is completely on my side. Two are dead before the other two even begin to react to the carnage, and the events were just so fast and crazy that even I was a bit bedazzled by the commotion, however I am able to bring the other two down without much of a fight. There isn't much time for me to get my bearings but I turn around and head for the top of the stairs to position myself for the last few seconds I need to defend the armed MCOM.

I barely make it to the top of the stairs when I notice Drill Victims #9 and #10 coming in, so I run and and jump down the flight of stairs, launching myself on top of the two players at the bottom and drill away, killing both.

A few seconds later the MCOM blows up, and I am laughing so hard I'm tearing up, almost shocked in disbelief at the carnage I inflicted with my humble repair tool.

I'm 10-0 with an MCOM destruction, only using a repair tool, when I fittingly get gustaved to go to 10-1. That ownage was so fast and humiliating that it made 4 players rage and my buddy and I immediately switched sides to even the teams. I didn't mind, its easier to run some repair tool rape as a defender, and it is extremely satisfying to drill camping bush wookiees. We stopped the attackers at the next set of points and I ended that round with 26 drill kills

That made me laugh. Definitely a "Dear Penthouse..." caliber experience.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
That made me laugh. Definitely a "Dear Penthouse..." caliber experience.

I just wish I had it recorded because it really would have made epic youtube material

problem is that BC2 doesn't support recording demo files like say a Source game does that will record game data and will then use the game engine to replay that data that could then be captured to a video format, a process that can kill hardware performance. So while I can record any of my garbage L4D/L4D2 sessions without a second thought because there isn't even a hiccup in performance or loss of disk space (we're talking MB vs. GB), I can't do the same for BC2.
 
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