James Bond
Diamond Member
- Jan 21, 2005
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Originally posted by: fuzzybabybunny
Ok, getting items is becoming dumber and dumber. According to people on the Steam forums you can get items just by being present in the game. Join a game, join a team, and just sit in spawn. Minimize the game window, go grab a sandwich, run some errands, go to sleep, come back, and hope you've gotten something.
EDIT: AND hope that you've gotten something that you didn't already have before. Yes, you heard right. You can receive items that you've already gotten.
Start a new TF2 server. Any options will do. Join your server, select any class, sit in spawn.
Open the console and type: sv_lan 0
Type: sv_pure 1
Type: changelevel achievement_idle
Now open your console back up and look for this message.
Code:
Got pure server whitelist: sv_pure = 1.
Connection to Steam servers successful.
VAC secure mode is activated.
If it doesn't pop up, it's either your router is blocking it or
you are still in LAN mode.
And that's how you check to see if your VAC is enabled.
Ugg, no. The only reward for playing should be the enjoyment of it; ADHD players shouldn't be rewarded with better gear. This is the grind I'm talking about. It's not the damned World of Warcraft. Everyone should have access to everything right away, that's how you play an FPS.Originally posted by: Homerboy
The more you play the more you should be REWARDED with better items. Isn't that the idea?
Originally posted by: ViRGE
Ugg, no. The only reward for playing should be the enjoyment of it; ADHD players shouldn't be rewarded with better gear. This is the grind I'm talking about. It's not the damned World of Warcraft. Everyone should have access to everything right away, that's how you play an FPS.Originally posted by: Homerboy
The more you play the more you should be REWARDED with better items. Isn't that the idea?
Originally posted by: fuzzybabybunny
Start your own server to get items!
.. snip ..
Originally posted by: 43st
Originally posted by: ViRGE
Ugg, no. The only reward for playing should be the enjoyment of it; ADHD players shouldn't be rewarded with better gear. This is the grind I'm talking about. It's not the damned World of Warcraft. Everyone should have access to everything right away, that's how you play an FPS.Originally posted by: Homerboy
The more you play the more you should be REWARDED with better items. Isn't that the idea?
I think BF2142 did it well. You got mad unlocks at first but they become much fewer as you progressed.
Why did we build a new system?
* With our first four class updates we were tying the new weapons for each class to a set of achievements. Our intention was to make a set of achievements that eventually all players would get, and would be fun to get along the way. In some cases we did a good job at this (Scout), and in some cases we did a bad one (Medic). Across all of the class packs we were disappointed in the number of people that got to play with the new weapons, and feedback from the community was generally not favorable with this approach.
What did we do?
* For the last number of months we've been working on using the Steam Cloud to store a player's inventory. With that finally in place, we were able to deploy a new system focused on the giving of items to players. That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
How long do I have to play to get an item?
* When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that. In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed.
Is this the way we'll find items from now on?
* Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
- Item trading. This is why you're finding duplicates.
- Giving players a method to influence the system so they can work directly toward getting specific items.
- Adding more rare items like the hats.
We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then.
Originally posted by: fuzzybabybunny
Start your own server to get items!
