Tesselation makes a difference now. And I will maintain this chant if the 6970 launches with superior tesselation power over a GTX580. Right about the time when everyone pulls a 180 who felt the opposite before.
Again, why did Nvidia come into picture? Leadbox was not talking about Nvidia either.
From the blog in the OP.. which I am pretty sure you haven't even read:
So, what is your opinion on this? Did they bash Nvidia for using "too much tessellation"?
Ah, it's because that is the ENTIRE basis of the conversation. Said or unsaid.
Care to answer his second question?
Only if you tell me how I didn't.![]()
As gamers, we know that you just want a game that plays well. At AMD, we are committed to delivering the best possible gaming experience for all gamers, not just those using AMD hardware. To that end, we are continuing our work with developers of DirectX® 11 games to help them use tessellation in the most efficient way possible.
You answer the 1st, but not the second.
Ah, it's because that is the ENTIRE basis of the conversation. Said or unsaid.
But.. whenever anybody says the same about your posts and/or threads you start complaining.
In comparison to who? Intel? Matrox? S3?
What the blog was, was a bizarre slight against NV for having too much tesselating power when it's not needed. Hence the "bizarre" comment. Waaaaaaaay out there, and stretching like Armstrong.
Nobody in their right mind would deny that, the issue here is about how much is enough or too much?
Rasterization: It’s important for all DirectX® 11-capable GPUs that tessellation not result in most polygons covering 1 pixel or less, in order to allow the rasterizers to keep operating at a reasonable level of efficiency.
Overshadowing: If there are high levels of tessellation, it can produce many sub-pixel sized polygons, greatly increasing the impact of overshading.
Multi-sample anti-aliasing (MSAA) techniques: Since tessellation results in a large number of small polygons, it also increases the number of pixels falling on polygon edges, thus reducing the efficiency of MSAA.
That wasn't a comparison, you just saw it as a comparison. Although I'm not surprised.
I saw it as blog about the most efficient way to do tessellation. Nothing was said about anyone having too much tessellation, no mention was made of nV having to much tesselation. You just need to relax and stop being so overly defensive whenever something pro-nV isn't said.
I saw it as blog about the most efficient way to do tessellation.
AMD speaks about it due to them knowing they havent got enough power.
Nvidia is silent due to them have enough power in tesselation.
AMD is doing dmg control.
No, that blog its all about how AMDs GPUs are more efficient to do Tessellation.
If we talk generally about Tessellation, the most efficient way is to have more Tessellation units and rasterizers in your design.
No, that blog its all about how AMDs GPUs are more efficient to do Tessellation.
If we talk generally about Tessellation, the most efficient way is to have more Tessellation units and rasterizers in your design.
Bold ^
This is an unsaid reference toooo......Or as opposed tooooo.....??????? (insert Jeopardy music here)
I don't need to relax, but you do need to open your eyes a bit.
As a user/owner of all the cards the number don't paint a pretty picture for AMD. Sure the 5970 may show a higher number than a 480 but has anyone actually WATCHED it run? It looks like it's chugging along and struggling the entire time. Would you want to play a game like that?! If all you care about is a number then what is the point?
Funny thing is every hardcore gamer I've met always turns all the gingerbread off and runs at the lowest rez they are comfortable with. They want 100s of FPS so at the most demanding time they aren't chugging and getting fragged. :biggrin:
Tessellation is a real eye opener and the heaven benchmark shows that nicely. It sure does invoke a hit on frame rates but it's worth it IF your hardware can deliver a smooth gameplay experience. The HD5970s I had definitely did not.
You *had* more than one 5970? so 2 5970's in crossfire, and you where not happy with the performance?
So you now own 2 x 580 in SLI to have better performance? or 3? 4x580?
5970 is a faster card than a 580... I dont see how haveing 2 of them, can be bad performance.
