dust
Golden Member
- Oct 13, 2008
- 1,328
- 2
- 71
It's simple for me:
Does one desire tessellation in the future? Yes, no, maybe, don't care, the views may differ.
Does having more tessellation matter right now? Yes, no, maybe, don't care, the views may differ.
But, for me, it is always nice to see more performance based on there may be less of a tessellation bottleneck for titles. This adds some value to some but does it mean the end-all-be-all? Probably not.
But, when an IHV offers more performance than the other or may have some advantages, of course they're going to try to drive this point home. They wouldn't be doing their job. Just like the other is going to talk about balance, efficient, good enough, and attack why having too much is not the right way - they're doing their job.
But, since when is having too much performance of anything a bad thing?
Having more performance is never a bad thing, nobody here is saying that from what I can make out, but is it useful? There's the problem. I mean, it is marketed like it's the next best thing to fresh air but there aren't much titles to benefit from it yet, and most enthusiasts tend to buy their cards for games.
Everyone here is expecting it to pick up and become relevant, but, as of now it doesn't matter as much. The coming titles will probably have pretty demanding requirements that might render the current generation obsolete/weak, so all this "power" might prove insufficient. It's all about timing, NOT about downplaying progress.
Just ended a Metro session and believe me, I survived without DX11 and tessellation
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