Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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JSt0rm

Lifer
Sep 5, 2000
27,399
3,948
126
Thanks for clarifying you just making up numbers...

Also the vote page asking about "Should we continue to offer stretch goals" showing Total Votes: 34491 disagrees with you

I was thinking of a different poll on the forums. I see the one you are referring to.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,948
126
You're seriously off your rocker. It's amusing how you goons thought you'd bring on Smart for the lulz, instead you're now the laughingstock of the internet.

Bottom line is that while the timeline is slower due to the increased scope, things are progressing at ever faster speeds and fidelity.

Best thing is J, at the end of the day, if I'm right, there's an unprecedented first class game for everyone to play. If I'm wrong, if still gotten many hours of enjoyment from what's already been released.

You, however, you get nothing either way. 2 weeks, 90 days max guys LOL

I get all of the lulz this thing has made up to this point. Best $40 Ive spent in terms of entertainment/time value. Its been an amazing ride and it isnt over yet. You guys better hope rsi can keep shaking the money tree ;)
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
With the amount of hidden content this updated thread has for me, I suspect a certain member has gone on an embarrassing rant still holding onto trolling material from 2014 trying to make excuses for while they're still here poking fun at all these Star Citizen fans having fun.







Both of you, stop with the insults. They are generating reported posts that I have to address.


esquared
Anandtech Forum Director
 
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JSt0rm

Lifer
Sep 5, 2000
27,399
3,948
126
I would never hide content from myself. Watching autistic people dream is one of the greatest gifts on this earth.


Both of you, stop with the insults. They are generating reported posts that I have to address.


esquared
Anandtech Forum Director
 
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Malibutomi

Member
Sep 25, 2016
32
6
16
I was thinking of a different poll on the forums. I see the one you are referring to.

This was the big vote about raising more money and going on with the stretch goals. You can say some other vote on the forums had only 800 voters but the one when the backers voted to push on is the one with more than 30k votes. I don't think Aequitas referred to some hidden small forum vote in his post.

 

Fallen Kell

Diamond Member
Oct 9, 1999
6,207
537
126
When? I just read about them adding VR support, something that according to the article one IGN happened this year. In every article I've now read on this, they all talk about the issue of feature creep. The game might have already been out if CR would stop adding something new every time he talks about the game. Go read up on Duke.. the guy who made him kept changing the specs every time he saw a new game. It created a endless cycle of trying to do everything and not releasing anything.. which does sound a lot like this game. It started as a Wing Commander dog fighting thing (at least according to it's kickstarter) and now is a MMO with all these features and now VR! I'm pretty sure, based again on every article I've read, that the game would have made it's late 2014 release had they stayed with what they were shooting for originally.
VR support was heavily talked about at the 2013 SXSW. I don't know where you are coming from saying it was something this year. I was basically the moment VR became something more than a tech fantasy, it was announced that they would try to support it.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
VR support was heavily talked about at the 2013 SXSW. I don't know where you are coming from saying it was something this year. I was basically the moment VR became something more than a tech fantasy, it was announced that they would try to support it.

I think it was in a gamescon interview that Chris said, re VR support, that they have their hands full and with all the changes being made to the engine, chasing VR support right now would be chasing moving goal posts all at a time when they just need to make sure it works right on a flat screen. And I see that point. Why spend time implementing VR right now when so many backend changes are being made, which could fundamentally change the architecture necessary to support VR in the first place?

Also, even in just a year, Crytek will be that much more balls deep in VR that CIG might as well wait for that implementation of it to try and model theirs from. I say model because the core engines are too far forked at this point for CIG to just 'port' CryTeks work over to it. Rather, CIG would likely analyze what Crytek did and use it for reference in CIG's own custom solution.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
The biggest nugget of disappointing info in the Kotaku article, for me anyway, was the fact that Squadron 42 development was hampered by all the other studios increasingly dumping Star Citizen development tasks on Erin's guys at Foundry 42. That part pissed me off.

I'm here for the single player game. Everything else should wait (and I know the majority disagree with this statement).
While I'm certainly more interested in the PU, I backed it expecting a single player game and hoped the PU would deliver on half of what they promised.
 

renz20003

Platinum Member
Mar 14, 2011
2,714
634
136
This games development is suffering from Duke Nukem Forever syndrome.

As new gaming fads appear they jump on the bandwagon to add support to an already over ambitious game.

They should have stuck with the core stratagy and implemented this kinda stuff later.
 

Malibutomi

Member
Sep 25, 2016
32
6
16
Mass multiplayer, persistent universe, VR support

Star Citizen original Kickstarter page:

Real quick, Star Citizen is:
  • A rich universe focused on epic space adventure, trading and dogfighting in first person.
  • Single Player – Offline or Online(Drop in / Drop out co-op play)
  • Persistent Universe (hosted by US)
  • Mod-able multiplayer (hosted by YOU)
  • No Subscriptions
  • No Pay to Win

That is the core of the game. A multiplayer PU.

VR support is still just a" might be" and just a technical issue to implement.

Ppl who criticize should do some reading first.
Most of the critics just parroting the same things without even basic knowledge about SC development.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
This games development is suffering from Duke Nukem Forever syndrome.

As new gaming fads appear they jump on the bandwagon to add support to an already over ambitious game.

They should have stuck with the core stratagy and implemented this kinda stuff later.

You'd be right if that analysis was correct. But it's not.

DNF is a failed game that was pushed from studio to studio like a bastard child. The budget, support, team, technology, and organization is nothing like Star Citizen's. I could write for pages about how different the situations are.

What fads are you talking about? VR is not a 'fad'. Crytek, whom CIG sourced their engine from, is balls deep into VR with their engine. So even if they were focusing on VR support right now, which CIG isn't, it would be understandable. Dude.. dogfighting in my avenger in VR? Sign me the hell up!

CIG has modified and molded their strategy over time to adapt to massive changes in their environment. $100M+ more in funding than they originally asked for? Check. A bunch of Crytek engineers quitting Crytek and joining their team? Check. Having the money to buy the engine code outright so they could do what they wanted with it? Check.

Lots of things changed from when Chris Roberts originally pitched the game. In hindsight, it's clear that adapting their strategy was the best course to take.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
By "this kinda stuff" you mean.....?

PC gamers used to think that ambition was a virtue.

Now they just complain when games are rehashed and boring (easy and fast to develop), and they also complain when a PC dev pulls out all the stops and tries to push existing tech and fidelity into new territory, thus increasing development time and hurdles to overcome.

I would rather wait years for something over-ambitious, even at the risk of it not making it to release, rather than settle for the same old space game that I'm ready to hang up after a few hours.
 

Malibutomi

Member
Sep 25, 2016
32
6
16
PC gamers used to think that ambition was a virtue.

Now they just complain when games are rehashed and boring (easy and fast to develop), and they also complain when a PC dev pulls out all the stops and tries to push existing tech and fidelity into new territory, thus increasing development time and hurdles to overcome.

I would rather wait years for something over-ambitious, even at the risk of it not making it to release, rather than settle for the same old space game that I'm ready to hang up after a few hours.

Yes gamers now used to huge companies crap out the next chapters of same games year by year, only making the ones that are cheap and sure to sell.
No wonder there are no new Chris Roberts, Sid Meiers, or Peter Molyneuxs.
There are no big figures/dreamers in the industry.

Also most people used to only hear about games when they are at the end of development, in beta phase, so they can get they hands on it a few months later.
They don't even think about tge fact that before that games spent years in development already.
So they can't wrap their minds around SCs development which we saw from the beginning.
 

renz20003

Platinum Member
Mar 14, 2011
2,714
634
136
You'd be right if that analysis was correct. But it's not.

DNF is a failed game that was pushed from studio to studio like a bastard child. The budget, support, team, technology, and organization is nothing like Star Citizen's. I could write for pages about how different the situations are.

What fads are you talking about? VR is not a 'fad'. Crytek, whom CIG sourced their engine from, is balls deep into VR with their engine. So even if they were focusing on VR support right now, which CIG isn't, it would be understandable. Dude.. dogfighting in my avenger in VR? Sign me the hell up!

CIG has modified and molded their strategy over time to adapt to massive changes in their environment. $100M+ more in funding than they originally asked for? Check. A bunch of Crytek engineers quitting Crytek and joining their team? Check. Having the money to buy the engine code outright so they could do what they wanted with it? Check.

Lots of things changed from when Chris Roberts originally pitched the game. In hindsight, it's clear that adapting their strategy was the best course to take.

DNF failed because George Broussard couldn't make a decision and stick with it. Chris Roberts is doing the exact same thing.
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
DNF failed because George Broussard couldn't make a decision and stick with it. Chris Roberts is doing the exact same thing.

That's a silly statement. Bring some facts to the table that you can verify with links so that you can validate that claim. CR has likely made 100,000+ decisions with this project. Which decision are you speaking of?
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Why does this game not include an uninstaller? That is some Derek Smart-level of arrogance, to assume nobody would ever want to remove your game.
 

Malibutomi

Member
Sep 25, 2016
32
6
16
The decision was made, FPS with space flight and very high fidelity.
The struggle mostly came from the building up the studios and distributing the work, and from the thing that they have 50X the money they asked for originally, so they adjusted the scope to make a better game from the money they have. OFC they could have released a minimal product

Since they reorganized them last year, laid down the pipelines and finally done with the engine changes, the development picked up pace hugely (2.0-2.5-3.0 all great steps forward). If 3.0 will be a core "game like" version, with some core professions, missions, and earning ingame money, then they mostly just needs to add in the assets, planets-stations etc.
 
Feb 4, 2009
35,862
17,403
136
Why does this game not include an uninstaller? That is some Derek Smart-level of arrogance, to assume nobody would ever want to remove your game.

I think it has something to do with it being Early Access
I just use windows to uninstall stuff
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
I think it has something to do with it being Early Access
I just use windows to uninstall stuff
There's no uninstaller for the actual game, nor it is anywhere in the Add/Remove Programs area. I googled around and found out that you need to delete the Cloud Imperium Games folder manually.
 

Malibutomi

Member
Sep 25, 2016
32
6
16
There's no uninstaller for the actual game, nor it is anywhere in the Add/Remove Programs area. I googled around and found out that you need to delete the Cloud Imperium Games folder manually.

You mean this one?

PG19jOM.jpg
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Reworked Hornet is shaping up nicely. Never liked the looks of it before, but Chris Smith does have a nice touch:

Shot_whiteroom_1.jpg