I think that's really where a lot of people are misjudging the project. They're looking at the totality of the 6 years it's been alive, and comparing the current state against that period.
When in reality things didn't really ramp up until late 2015 after they setup the Frankfurt studio and gobbled up all the CryTek refugees. Since then, and as you said, exponentionally so, they have been ramping up development progress significantly.
If you look at where things have come since 2.6, the gains are hard to ignore.
even if they stay at their current pace, the next round of quarterly patches through 2019 should be massive and put a serious dent at fleshing out remaining bugs, gameplay loop issues, economy, etc.
And to that end, the game will be more like a social media platform in that it will never be finished. Is anandtech 'finished'? Facebook? Nope. They're just going to be developed perpetually until it's taken offline.
When in reality things didn't really ramp up until late 2015 after they setup the Frankfurt studio and gobbled up all the CryTek refugees. Since then, and as you said, exponentionally so, they have been ramping up development progress significantly.
If you look at where things have come since 2.6, the gains are hard to ignore.
even if they stay at their current pace, the next round of quarterly patches through 2019 should be massive and put a serious dent at fleshing out remaining bugs, gameplay loop issues, economy, etc.
And to that end, the game will be more like a social media platform in that it will never be finished. Is anandtech 'finished'? Facebook? Nope. They're just going to be developed perpetually until it's taken offline.