From what I read in the article it really comes across that CR didn't (possibly still doesn't) know how to manage a multi-department team. In that article you question my reading, it lists dozens of examples of how teams didn't talk with each other, didn't have the same standards, and in some cases were working on the same things.
"Shouldn't run a studio" is a gross overexaggeration, but I think it's pretty clear from the article that CR can be a pretty overbearing micromanager. It is what it is.
I thought the demo was faked personally.
When do you think 3.0 will release?Yes, of course. All the journalists given private run throughs where they were able to decide where to go are just paid shills. It's all becoming clear now that I have that key piece of evidence.
When do you think 3.0 will release?
Ok 3.0 as shown by the end of January. We will see![]()
"Shouldn't run a studio" is a gross overexaggeration, but I think it's pretty clear from the article that CR can be a pretty overbearing micromanager. It is what it is.
Oh the game press was playing 2.5 or 2.6 not 3.0.
All of the kiosks were running 2.5. Whatever happened on some special rig somewhere is up to you to believe.
Chris’s claim of each world being exciting to explore, despite taking literal hours to travel across, seems too good to be true, but it quickly becomes apparent that, in the demo at least, he is correct. A completely unintentional failed drop from our ship to the planet's surface means a good 10 or so minutes of driving across an area of the world we probably weren't meant to see. Instead of just holding the accelerate button the player at the controls is forced to plan a route on the fly and tackle surfaces that he can reasonably climb, as some of the height changes are significant, despite most likely never being touched by an developer before.
Except that this is a startup! That's what this is all about. This isn't Bethesda; this is a brand new startup company.
These aren't management problems per se, these are growing pains. You can't just snap your fingers and throw money at a team and expect it to work.
I mean, they had some turnover. So what? Every company even remotely their size is going to have turnover. It's not a big deal.
I think in Chris' case he creates a lot of the problems by the way he chooses to position himself within the company. He is the lead, the director, the project director, and the CEO. You're going to destroy the manager's ability to manage the teams and the directors' ability to manage the teams when you've got that level of interruption from a person that they all report to.”
Oddly I haven't mentioned turn over.. not sure why you keep bringing it up...
This right there makes a bad leader.. if you don't support those under you, no one will respect them. The fact that he's so engrossed in the small details of the project vs trying to get all the teams in line is another thing I say makes him a bad leader. There's making sure the ship is going where you want it, and another overwriting your team's leadership by taking away their ability to decide if something's done (note, again in the article it talks about how he'd declare something good, even though the department's leadership saying it wasn't finished.
While I don't recall if there was ever a projected release date for the game, it looks like it's been going the Duke Nukem route with constantly delaying the game attempting to add yet another feature.
I really do hope that somehow they put out a game (even if it does take another 10 years and a new engine)
Well actually we can't really estimate 3.0 release as 2.0 and now 3.0 demo showed they are at least half a year ahead compared what is on live now.
Yes they are patching the live servers, but in the background they are making these bigger new builds, so we can't really tell how it shapes. 3.0 release can be postponed if they find some mayor bugs, but if not, they can just let it out...TBH the 2.0 was buggy as hell when it was released, but they patched it at insane speed, and in a month it was pretty stable.
Because you said he's a bad leader. Bad leadership causes turnover. That's why I bring it up, because it's completely relevant.
That's not a bad leader. You're saying the leader of the most successful crowd funding project in gaming history isn't a good leader. The guy who raised $125M and has a team of 400 people? Ok, there's some dunning krueger logic going on here.
This is a work of passion for Chris Roberts. He has his vision. He's going to see it through. Leaders like this want people to build what he wants so he can complete his vision. This isn't a group vision. This is HIS vision. When he wants to make sure every detail he expects to be there, is there, it's going to take some micromanagement.
Nope. They stopped adding major features a while back. They mention that in the Kotaku article. This is absolutely nothing like Duke Nukem, which was a bastard child of a project passed from studio to studio until someone finally put in the effort to finish something. Vastly different history, timeline, budget, and effort. Other than being video games, their history is nothing alike.
Comments like these make me think you didn't read the Kotaku article you posted. You said you did, but I doubt it. On top of that, are you not even keeping up with the game?
The engine is fine. They already worked out most of the major bugs they have. They've demo'd some of their most ambitious features. They put out videos weekly, blogs, webcasts, etc. If you're keeping up, you wouldn't even be wondering if it was going to take 10 years or need a new engine. No offense, but maybe you just need to get caught up.
They had a bunch of people say that the engine wasn't capable of doing what CR is saying will be in the game.
the Derek Smart stuff (which does sound over the top, though there are a couple of things he said I agree with).
When? I just read about them adding VR support, something that according to the article one IGN happened this year. In every article I've now read on this, they all talk about the issue of feature creep. The game might have already been out if CR would stop adding something new every time he talks about the game. Go read up on Duke.. the guy who made him kept changing the specs every time he saw a new game. It created a endless cycle of trying to do everything and not releasing anything.. which does sound a lot like this game. It started as a Wing Commander dog fighting thing (at least according to it's kickstarter) and now is a MMO with all these features and now VR! I'm pretty sure, based again on every article I've read, that the game would have made it's late 2014 release had they stayed with what they were shooting for originally.
Comments like this make me think you don't read what I write. I had said that I only was going off the Kotaku article. As a point, you may want to go back an look at the end of it. They had a bunch of people say that the engine wasn't capable of doing what CR is saying will be in the game.
Ido agree that I didn't know the whole story, and still don't I'm sure, but I have now read a ton of articles on this. It honestly sounds even worse than it did when I just read the Kotaku, and that was before I came across the Derek Smart stuff (which does sound over the top, though there are a couple of things he said I agree with). If there are pro-SC articles that tell me how it's on track and hasn't been suffering from feature creep please send them along. This has made for interesting reading at least.
I'd be curious to know if any of those individuals are actual engine devs. Since those who are (Frankfurt and some of the Manchester team) seem pretty enthusiastic about it. They have the people who created the engine, and others who are the most talented non-Crytek CryEngine devs on the planet. The engine can be made into whatever they want it to do, and that's what they're doing. They don't even call it CryEngine anymore, it's modified so much.
I'd suggest more reading on this. The guy has been an internet troll and loves stirring controversy since the 90s. He's widely panned as a nobody and un-talented hack in the industry. He's also toting around a history of failed predictions:
https://as.reddit.com/r/DerekSmart/...ions_and_allegations/?st=itixrc3t&sh=0b73a4c5
Yes, that's a subreddit dedicated to documenting his walk-backs, contradictions, and failed predictions. He's that notorious of a douche. My personal favorite was him pointing at z-fighting in the PU that either their 64-bit conversion was faked or hacked together improperly. Turns out it was a bug with some of the refactored lighting, which they fixed in short order. Anyway, lots of reading out there on this guy, going back 20 years.
I got that quickly. Why I mentioned that he was over the top. I took a lot of what he said with a grain of salt. He is correct on the fact that the game was originally slated to come out in 2014, as we're closing out 2016 and there isn't a solid release date in sight, people should be questioning wtf is going on... at least the people that put money into it. I do agree that Smart is prob in it for the attention. He does like to devote a lot of time towards something he feels attacks him all the time.